A2osX/INC/GFX.I.txt
2020-09-08 17:31:41 +02:00

96 lines
2.8 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

NEW
AUTO 3,1
*--------------------------------------
* GFX Devices
*--------------------------------------
S.DCB.GFX.DEVID .EQ 1
S.DCB.GFX.S .EQ 2
S.DCB.GFX.F .EQ 3
S.DCB.GFX.W .EQ 4
S.DCB.GFX.H .EQ 6
*
S.DCB.GFX .EQ 8
*--------------------------------------
* Resource Headers
*--------------------------------------
S.BM.F .EQ 0
S.BM.F.BBP1 .EQ %00000001
S.BM.F.BBP2 .EQ %00000010
S.BM.F.BBP4 .EQ %00000100
S.BM.F.BBP8 .EQ %00001000
S.BM.RowBytes .EQ 1
S.BM.W .EQ 2
S.BM.H .EQ 4
S.BM.MASK.OFS .EQ 6
*
S.BM .EQ 8
*--------------------------------------
S.FON.F .EQ 0
S.FON.Ascent .EQ 1
S.FON.PixW .EQ 2 if 0, variable W
S.FON.PixH .EQ 3
S.FON.First .EQ 4
S.FON.Last .EQ 5
S.FON.Default .EQ 6
S.FON.Break .EQ 7
*
S.FON .EQ 8
*--------------------------------------
* Command Block
*--------------------------------------
S.CB.CMD .EQ 0
S.CB.CMD.SETPIXEL .EQ 2
S.CB.CMD.GETPIXEL .EQ 4
S.CB.CMD.HLINE .EQ 6
S.CB.CMD.VLINE .EQ 8
S.CB.CMD.FILLRECT .EQ 10
S.CB.CMD.BITBLT .EQ 12
S.CB.CMD.GETRECTBUFSIZE .EQ 14
S.CB.CMD.DRAWTEXT .EQ 16
S.CB.CMD.GETTEXTSIZE .EQ 18
S.CB.CMD.DRAWLINE .EQ 20
S.CB.CMD.DRAWTEXT2 .EQ 22
S.CB.CMD.OSD .EQ 128
S.CB.OP .EQ 1
S.CB.OP.XOR .EQ 0 screen EOR bitmap -> Screen
S.CB.OP.SET .EQ 2 replace screen with bitmap
S.CB.OP.ORA .EQ 4 combine screen & bitmap -> Screen
S.CB.OP.MASK .EQ %00001000 Apply BitMap mask before painting
S.CB.OP.SAVE .EQ %00010000 Save Screen to DstPtr before painting
S.CB.OP.RESTORE .EQ %00100000 Restore Screen From DstPtr
S.CB.OP.COLOR .EQ %01000000 Assume BitMap is COLOR
S.CB.OP.INVERSE .EQ %10000000 General Inverse Flag
S.CB.OP.F.B .EQ %00000001 BOLD
S.CB.OP.F.I .EQ %00000010 ITALIC
S.CB.OP.F.U .EQ %00000100 UNDERLINED
S.CB.OP.F.G .EQ %00001000 GREYED
S.CB.M .EQ 2
S.CB.M.MONO .EQ %00000001 b/w (1 bit/pixel)
*S.CB.M.C4 .EQ %00000010
*S.CB.M.C8 .EQ %00000100
S.CB.M.C16 .EQ %00001000 16 colors (4 bits/pixel)
*S.CB.M.C256 .EQ %00010000 256 colors (8 bits/pixel)
S.CB.COLOR .EQ 3 xPIXEL,xLINE,FILLRECT
S.CB.hFont .EQ 3 DRAWTEXT,GETTEXTSIZE
S.CB.X1 .EQ 4 xPIXEL,xLINE,FILLRECT,BITBLT,GETRECTBUFSIZE,DRAWLINE
S.CB.Y1 .EQ 6 xPIXEL,xLINE,FILLRECT,BITBLT,GETRECTBUFSIZE,DRAWLINE
S.CB.X2 .EQ 8 HLINE,FILLRECT,GETRECTBUFSIZE,DRAWLINE
S.CB.Y2 .EQ 10 VLINE,FILLRECT,GETRECTBUFSIZE,DRAWLINE
S.CB.SrcX .EQ 12 BITBLT,DRAWTEXT,GETTEXTSIZE
S.CB.SrcY .EQ 14 BITBLT,DRAWTEXT,GETTEXTSIZE
S.CB.SrcW .EQ 16 BITBLT
S.CB.SrcH .EQ 18 BITBLT
S.CB.SrcPtr .EQ 20 BITBLT
S.CB.DstPtr .EQ 22 BITBLT,GETRECTBUFSIZE
S.CB.TxtPtr .EQ 24 DRAWTEXT,GETTEXTSIZE
*
S.CB .EQ 26
*--------------------------------------
MAN
SAVE inc/gfx.i