A2osX/LIB/LIBGUI.S.CUR.txt
2019-01-08 16:29:26 +00:00

138 lines
2.4 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

NEW
PREFIX
AUTO 4,1
*--------------------------------------
UpdateCursor lda CUR.T
cmp #CUR.T.WAIT
bcc SetCursor.RTS
inc
inc
cmp #CUR.T.WAIT+12
bne SetCursor
lda #CUR.T.WAIT
*--------------------------------------
* Set X2,Y2,SrcPtr
*--------------------------------------
SetCursor sta CUR.T
lda CUR.bVisible
bpl .1
jsr HideCursor.I
.1 ldx CUR.T
lda L.Cursors,x
sta CUR.CB+S.CB.SrcPtr
sta ZPPtr1
lda L.Cursors+1,x
sta CUR.CB+S.CB.SrcPtr+1
sta ZPPtr1+1
ldy #S.BM.W
lda (ZPPtr1),y
sta CUR.CB+S.CB.SrcW
iny
lda (ZPPtr1),y
sta CUR.CB+S.CB.SrcW+1
iny S.BM.H
lda (ZPPtr1),y
sta CUR.CB+S.CB.SrcH
iny
lda (ZPPtr1),y
sta CUR.CB+S.CB.SrcH+1
lda CUR.bVisible
bmi ShowCursor.I
SetCursor.RTS rts
*--------------------------------------
* Set DestX,DestY
*--------------------------------------
SetCursorPos >PULLW ZPPtr1
lda CUR.bVisible
bpl .1
jsr HideCursor.I
.1 ldy #S.POINT-1
.2 lda (ZPPtr1),y
sta CUR.Pos,y
dey
bpl .2
lda CUR.bVisible
bmi ShowCursor.I
rts
*--------------------------------------
HideCursor lda CUR.bVisible
bpl .9
jsr HideCursor.I
stz CUR.bVisible
.9 rts
*--------------------------------------
ShowCursor lda CUR.bVisible
bmi .9
jsr ShowCursor.I
dec CUR.bVisible
.9 rts
*--------------------------------------
HideCursor.I lda #S.CB.OP.RESTORE
sta CUR.CB+S.CB.OP
bra DrawCursor.I
*--------------------------------------
ShowCursor.I lda #S.CB.OP.ORA+S.CB.OP.MASK+S.CB.OP.SAVE
sta CUR.CB+S.CB.OP
ldx CUR.T
lda CUR.Pos+S.POINT.X
sec
sbc CUR.HotPoints,x
sta CUR.CB+S.CB.DstX
lda CUR.Pos+S.POINT.X+1
sbc #0
sta CUR.CB+S.CB.DstX+1
lda CUR.Pos+S.POINT.Y
sec
sbc CUR.HotPoints+1,x
sta CUR.CB+S.CB.DstY
lda CUR.Pos+S.POINT.Y+1
sbc #0
sta CUR.CB+S.CB.DstY+1
DrawCursor.I >LDYA L.GC.Screen
jsr GC.Get
>LDYA L.CUR.CB
jsr CLIP.YA
bcs .9
jmp GoDevGfx
.9 rts
*--------------------------------------
MAN
SAVE USR/SRC/LIB/LIBGUI.S.CUR
LOAD USR/SRC/LIB/LIBGUI.S
ASM