Character input loop enables IRQs

Character input loop enables IRQs.
Fixed bug where cursor keys all returned TAB if *FX4,2 active.
This commit is contained in:
jgharston 2022-10-16 00:54:55 +01:00 committed by GitHub
parent 480576693a
commit 7112146a0d

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@ -1,5 +1,5 @@
* AUXMEM.CHARIO.S * AUXMEM.CHARIO.S
* (c) Bobbi 2021 GPLv3 * (c) Bobbi 2021,2022 GPLv3
* *
* AppleMOS Character I/O * AppleMOS Character I/O
@ -9,7 +9,7 @@
* Character read and write * Character read and write
* *
* 14-Aug-2021 Flashing cursor and INKEY sync'd to frame rate * 14-Aug-2021 Flashing cursor and INKEY sync'd to frame rate
* with VBLK. Ensured cursor turned on straightaway. * with VBLK. Ensured cursor turned on straight away.
* 15-Aug-2021 Cursor keys move copy cursor, copy reads char. * 15-Aug-2021 Cursor keys move copy cursor, copy reads char.
* Copy cursor not visible yet. * Copy cursor not visible yet.
* 16-Aug-2021 Copy cursor and Edit cursor visible. * 16-Aug-2021 Copy cursor and Edit cursor visible.
@ -27,11 +27,18 @@
* 12-Sep-2021 COPY calls new VDU entry point. * 12-Sep-2021 COPY calls new VDU entry point.
* 15-Sep-2021 INKEY(0) tests once and returns immediately. * 15-Sep-2021 INKEY(0) tests once and returns immediately.
* 30-Nov-2021 With *FX4,<>0 TAB returns $09, allows eg VIEW to work. * 30-Nov-2021 With *FX4,<>0 TAB returns $09, allows eg VIEW to work.
* 13-Sep-2022 Fix bug in INKEY with misbalanced stack when Escape pressed * 15-Oct-2022 Replace calling KBDCHKESC with ESCPOLL, does translations, etc.
* TO DO: CHKESC should go through translations before testing. * Fixed bug with cursor keys after *FX4,2. OSRDCH enables IRQs.
FLASHER EQU BYTEVARBASE+176 ; VSync counter for flashing cursor * Hardware locations
KBDDATA EQU $C000 ; Read Keyboard data
KBDACK EQU $C010 ; Acknowledge keyboard data
KBDAPPLFT EQU $C061 ; Left Apple key
KBDAPPRGT EQU $C062 ; Right Apple key
IOVBLNK EQU $C019 ; VBLNK pulse
FLASHER EQU BYTEVARBASE+176 ; VSync counter for flashing cursor
FXEXEC EQU BYTEVARBASE+198 FXEXEC EQU BYTEVARBASE+198
FXSPOOL EQU BYTEVARBASE+199 FXSPOOL EQU BYTEVARBASE+199
@ -56,23 +63,23 @@ WRCHHND PHA
PHX PHX
PHY PHY
PHA PHA
JSR OUTCHAR
* TO DO Check any output redirections * TO DO Check any output redirections
* TO DO Check any printer output * TO DO Check any printer output
* BCC WRCHHND3 JSR OUTCHAR ; Send to VDU driver
* PLA * BCC WRCHHND3 ; VDU driver says skip printer
* PLA ; Get character back
* PHA * PHA
* JSR PRNCHAR * JSR PRNCHAR ; Send to printer
* WRCHHND3 * WRCHHND3
* Check FX3VAR
LDY FXSPOOL ; See if *SPOOL is in effect * Bxx WRCHHND4 ; Spool disabled
BEQ WRCHHND4 LDY FXSPOOL ; See if *SPOOL is in effect
BEQ WRCHHND4 ; No, skip sending to spool file
PLA PLA
PHA PHA
JSR OSBPUT ; Write char to spool file JSR OSBPUT ; Write character to spool file
WRCHHND4 PLA WRCHHND4 PLA ; Drop stacked character
PLY PLY ; Restore everything
PLX PLX
PLA PLA
RTS RTS
@ -81,32 +88,32 @@ WRCHHND4 PLA
* Character Input * Character Input
***************** *****************
* Default keyboard OSBYTE variables * Default keyboard OSBYTE variables
*DEFBYTELOW EQU 219 ; First default OSBYTE value *DEFBYTELOW EQU 219 ; First default OSBYTE value
*DEFBYTE DB $09,$1B ; Default key codes *DEFBYTE DB $09,$1B ; Default key codes
* DB $01,$D0,$E0,$F0 ; Default key expansion * DB $01,$D0,$E0,$F0 ; Default key expansion
* DB $01,$80,$90,$00 ; Default key expansion * DB $01,$80,$90,$00 ; Default key expansion
*DEFBYTEEND *DEFBYTEEND
* TEMP as no *KEY * TEMP as no *KEY
* Default keyboard OSBYTE variables * Default keyboard OSBYTE variables
DEFBYTELOW EQU 219 ; First default OSBYTE value DEFBYTELOW EQU 219 ; First default OSBYTE value
DEFBYTE DB $09,$1B ; Default key codes DEFBYTE DB $09,$1B ; Default key codes
DB $C0,$D0,$E0,$F0 ; Default key expansion DB $C0,$D0,$E0,$F0 ; Default key expansion
DB $80,$90,$A0,$B0 ; Default key expansion DB $80,$90,$A0,$B0 ; Default key expansion
DEFBYTEEND DEFBYTEEND
KBDINIT LDX #DEFBYTEEND-DEFBYTE-1 KBDINIT LDX #DEFBYTEEND-DEFBYTE-1
:KBDINITLP LDA DEFBYTE,X ; Initialise KBD OSBYTE variables :KBDINITLP LDA DEFBYTE,X ; Initialise KBD OSBYTE variables
STA BYTEVARBASE+DEFBYTELOW,X STA BYTEVARBASE+DEFBYTELOW,X
DEX DEX
BPL :KBDINITLP BPL :KBDINITLP
LDX #$C0 LDX #$C0
STX FX254VAR ; b7-b4=default KBD map, b3-b0=default MODE STX FX254VAR ; b7-b4=default KBD map, b3-b0=default MODE
BIT SETV BIT SETV ; Set V
JSR KBDTEST JSR KBDTEST ; Test if key being pressed
BCS :KBDINITOK ; Return default MODE=0 BCS :KBDINITOK ; Return default MODE=0
STA KBDSTRB ; Ack. keypress STA KBDACK ; Ack. keypress
TAX ; Use keypress as default MODE TAX ; Use keypress as default MODE
:KBDINITOK TXA :KBDINITOK TXA
RTS RTS
@ -115,88 +122,89 @@ KBDINIT LDX #DEFBYTEEND-DEFBYTE-1
* Read a character from current input * Read a character from current input
* All registers preserved except A, Carry * All registers preserved except A, Carry
* Flashes a soft cursor while waiting for input * Flashes a soft cursor while waiting for input
* *NB* OSRDCH returns with IRQs enabled, INKEY returns with IRQs preserved
* *
RDCHHND LDA #$80 ; flag=wait forever RDCHHND LDA #$80 ; flag=wait forever
PHY PHY
TAY TAY
BRA INKEYGO ; Wait forever for input BRA INKEYGO ; Wait forever for input
* XY<$8000 - wait for a keypress * XY<$8000 - wait for a keypress
INKEY PHY ; Dummy PHY to balance RDCH INKEY PHY ; Dummy PHY to balance RDCH
INKEYGO PHX ; Save registers INKEYGO CLI ; Enable IRQs
PHX ; Save registers
PHY PHY
BIT VDUSTATUS ; Enable editing cursor BIT VDUSTATUS ; Enable editing cursor
BVC INKEYGO2 ; No editing cursor BVC INKEYGO2 ; No editing cursor
JSR GETCHRC ; Get character under cursor JSR GETCHRC ; Get character under cursor
STA COPYCHAR ; Save char under edit cursor STA COPYCHAR ; Save char under edit cursor
LDA CURSORED LDA CURSORED
JSR PUTCHRC ; Display edit cursor JSR PUTCHRC ; Display edit cursor
JSR COPYSWAP1 ; Swap to copy cursor JSR COPYSWAP1 ; Swap to copy cursor
INKEYGO2 JSR GETCHRC ; Get character under cursor INKEYGO2 JSR GETCHRC ; Get character under cursor
STA OLDCHAR STA OLDCHAR
BRA INKEY1 ; Turn cursor on BRA INKEY1 ; Turn cursor on
INKEYLP CLC INKEYLP CLC
LDA #$01 ; Slow flash, every 32 frames LDA #$01 ; Slow flash, every 32 frames
BIT VDUSTATUS BIT VDUSTATUS
BVC INKEY0 BVC INKEY0
ASL A ; Fast flash, every 16 frames ASL A ; Fast flash, every 16 frames
INKEY0 ADC FLASHER INKEY0 ADC FLASHER
STA FLASHER STA FLASHER
AND #15 AND #15
BNE INKEY3 ; Not time to toggle yet BNE INKEY3 ; Not time to toggle yet
LDA OLDCHAR ; Prepare to remove cursor LDA OLDCHAR ; Prepare to remove cursor
BIT FLASHER BIT FLASHER
BMI INKEY2 ; Remove cursor BMI INKEY2 ; Remove cursor
INKEY1 LDA CURSOR ; Add cursor INKEY1 LDA CURSOR ; Add cursor
BIT VDUSTATUS BIT VDUSTATUS
BVC INKEY2 BVC INKEY2
LDA CURSORCP LDA CURSORCP
INKEY2 JSR PUTCHRC ; Toggle cursor INKEY2 JSR PUTCHRC ; Toggle cursor
INKEY3 LDA ESCFLAG INKEY3 LDA ESCFLAG
BMI INKEYOK ; Escape pending, return it BMI INKEYOK ; Escape pending, return it
INKEY4 JSR KEYREAD ; Test for input, all can be trashed INKEY4 JSR KEYREAD ; Test for input, all can be trashed
PLY PLY
BCC INKEYOK ; Char returned, return it BCC INKEYOK ; Char returned, return it
BMI INKEY6 ; Loop forever, skip countdown BMI INKEY6 ; Loop forever, skip countdown
PLX PLX
BNE INKEY5 BNE INKEY5
TYA TYA
BEQ INKEYOUT ; XY=0, timed out BEQ INKEYOUT ; XY=0, timed out
DEY ; 16-bit decrement DEY ; 16-bit decrement
INKEY5 DEX INKEY5 DEX
PHX PHX
INKEY6 PHY INKEY6 PHY
* *
* VBLK pulses at 50Hz/60Hz, toggles at 100Hz/120Hz * VBLK pulses at 50Hz/60Hz, toggles at 100Hz/120Hz
LDX RDVBL ; Get initial VBLK state LDX IOVBLNK ; Get initial VBLK state
INKEY8 BIT KEYBOARD INKEY8 BIT KBDDATA
BMI INKEY4 ; Key pressed BMI INKEY4 ; Key pressed
TXA TXA
EOR RDVBL EOR IOVBLNK
BPL INKEY8 ; Wait for VBLK change BPL INKEY8 ; Wait for VBLK change
BMI INKEYLP ; Loop back to key test BMI INKEYLP ; Loop back to key test
INKEYOUT PLA ; Drop stacked Y INKEYOUT PLA ; Drop stacked Y
LDA #$FF ; Prepare to stack $FF LDA #$FF ; Prepare to stack $FF
* INKEYOK PHA ; Save key or timeout
INKEYOK PHA ; Save key or timeout PHP ; Save CC=key, CS=timeout
PHP ; Save CC=key, CS=timeout LDA OLDCHAR ; Prepare for main cursor
LDA OLDCHAR ; Prepare for main cursor
BIT VDUSTATUS BIT VDUSTATUS
BVC INKEYOFF2 ; No editing cursor BVC INKEYOFF2 ; No editing cursor
JSR PUTCHRC ; Remove cursor JSR PUTCHRC ; Remove cursor
JSR COPYSWAP1 ; Swap cursor back JSR COPYSWAP1 ; Swap cursor back
LDA COPYCHAR ; Remove main cursor LDA COPYCHAR ; Remove main cursor
INKEYOFF2 JSR PUTCHRC ; Remove cursor INKEYOFF2 JSR PUTCHRC ; Remove cursor
* *
PLP PLP
BCS INKEYOK3 ; Timeout BCS INKEYOK3 ; Timeout
LDA ESCFLAG ; Keypress, test for Escape LDA ESCFLAG ; Keypress, test for Escape
ASL A ; Cy=Escape flag ASL A ; Cy=Escape flag
PLA ; Get char back PLA ; Get char back
PLX ; Restore X,Y for key pressed PLX ; Restore X,Y for key pressed
INKEYOK3 PLY ; Or pop TimeOut INKEYOK3 PLY ; Or pop TimeOut
RTS RTS
* RDCH Character read: CC, A=char, X=restored, Y=restored * RDCH Character read: CC, A=char, X=restored, Y=restored
* RDCH Escape: CS, A=char, X=restored, Y=restored * RDCH Escape: CS, A=char, X=restored, Y=restored
@ -206,17 +214,17 @@ INKEYOK3 PLY ; Or pop TimeOut
BYTE81 TYA BYTE81 TYA
BMI NEGINKEY ; XY<0, scan for keypress BMI NEGINKEY ; XY<0, scan for keypress
JSR INKEY ; XY>=0, wait for keypress JSR INKEY ; XY>=0, wait for keypress
* Character read: CC, A=char, X=???, Y<$80 * Character read: CC, A=char, X=???, Y<$80
* Escape: CS, A=char, X=???, Y<$80 * Escape: CS, A=char, X=???, Y<$80
* Timeout: CS, A=???, X=???, Y=$FF * Timeout: CS, A=???, X=???, Y=$FF
TAX ; X=character returned TAX ; X=character returned
TYA TYA
BMI BYTE81DONE ; Y=$FF, timeout BMI BYTE81DONE ; Y=$FF, timeout
LDY #$00 LDY #$00
BCC BYTE81DONE ; CC, not Escape BCC BYTE81DONE ; CC, not Escape
LDY #$1B ; Y=27 LDY #$1B ; Y=27
BYTE81DONE RTS BYTE81DONE RTS
* Returns: Y=$FF, X=???, CS - timeout * Returns: Y=$FF, X=???, CS - timeout
* Y=$1B, X=???, CS - escape * Y=$1B, X=???, CS - escape
@ -224,25 +232,21 @@ BYTE81DONE RTS
NEGINKEY CPX #$01 NEGINKEY CPX #$01
LDX #$00 ; Unimplemented LDX #$00 ; Unimplemented
BCS NEGINKEY0 BCS NEGINKEY0
JSR NEGCALL ; Read machine ID from mainmem
JSR NEGCALL ; Read machine ID from aux
TAX ; *TEST*
BIT $E0 ; *TEST*
BVS NEGINKEY1 ; *TEST*
LDX #$2C LDX #$2C
TAY TAY
BEQ NEGINKEY0 ; $00 = Apple IIc -> INKEY-256 = $2C BEQ NEGINKEY0 ; $00 = Apple IIc -> INKEY-256 = $2C
LDX #$2E LDX #$2E
AND #$0F AND #$0F
BEQ NEGINKEY0 ; $x0 = Apple IIe -> INKEY-256 = $2E BEQ NEGINKEY0 ; $x0 = Apple IIe -> INKEY-256 = $2E
LDX #$2A ; else = Apple IIgs -> INKEY-256 = $2A LDX #$2A ; else = Apple IIgs -> INKEY-256 = $2A
NEGINKEY0 LDY #$00 NEGINKEY0 LDY #$00
NEGINKEY1 CLC NEGINKEY1 CLC
RTS RTS
NEGCALL >>> XF2MAIN,MACHRD ; Try to read Machine ID NEGCALL >>> XF2MAIN,MACHRD ; Try to read Machine ID
* KERNEL/KEYBOARD.S * KERNEL/KEYBOARD.S
@ -256,15 +260,14 @@ NEGCALL >>> XF2MAIN,MACHRD ; Try to read Machine ID
* On exit, CS=no keypress * On exit, CS=no keypress
* CC=keypress * CC=keypress
* A =keycode, X,Y=corrupted * A =keycode, X,Y=corrupted
KEYREAD LDY FXEXEC ; See if *EXEC file is open KEYREAD LDY FXEXEC ; See if EXEC file is open
BEQ KEYREAD1 BEQ KEYREAD1 ; No, skip past
JSR OSBGET ; Read keypress from file JSR OSBGET ; Read character from file
BCC KEYREADOK BCC KEYREADOK ; Not EOF, return it
LDA #0 ; EOF, close *EXEC file LDA #$00 ; EOF, close EXEC file
STA FXEXEC STA FXEXEC ; Clear EXEC handle
JSR OSFIND JSR OSFIND ; And close it
KEYREAD1 KEYREAD1
* *
* TO DO: expand current soft key * TO DO: expand current soft key
* LDA SOFTKEYLEN * LDA SOFTKEYLEN
@ -277,46 +280,45 @@ KEYREAD1
* RTS * RTS
* KEYREAD2 * KEYREAD2
* *
JSR KBDREAD ; Fetch character from KBD "buffer" JSR KBDREAD ; Fetch character from KBD "buffer"
BCS KEYREADOK ; Nothing pending BCS KEYREADOK ; Nothing pending
TAY TAY ; Y=unmodified character
BPL KEYREADOK ; Not top-bit key BPL KEYREADOK ; Not top-bit key
AND #$CF AND #$CF ; Drop Shift/Ctrl bits
CMP #$C9 CMP #$C9
BCC KEYSOFT ; Not cursor key BCC KEYSOFTY ; Not cursor key
LDX FX4VAR LDX FX4VAR
BEQ KEYCURSOR ; *FX4,0 - editing keys BEQ KEYCURSOR ; *FX4,0 - editing keys
LDY FXTABCHAR CPY #$C9
CMP #$C9 CLV
BEQ KEYREADOKY ; TAB key BEQ KEYCOPYTAB ; TAB key
DEX DEX
BNE KEYSOFT1 ; Not *FX4,1 - soft key BNE KEYSOFTHI ; Not *FX4,1 - soft key
SBC #$44 ; Return $88-$8B SBC #$44 ; Return $88-$8B
TAY
KEYREADOKY TYA
KEYREADOK1 CLC KEYREADOK1 CLC
KEYREADOK RTS KEYREADOK RTS
*
* Process soft key * Process soft key
KEYSOFT1 LDX FX254VAR KEYSOFTHI LDX FX254VAR
CPX #$C0 CPX #$C0
BCC KEYSOFT BCC KEYSOFTY
TYA
AND #$BF AND #$BF
TAY TAY
KEYSOFT TYA KEYSOFTY TYA ; Get key including Shift/Ctrl
LSR A LSR A
LSR A LSR A
LSR A LSR A
LSR A ; A=key DIV 16 LSR A ; A=key DIV 16
EOR #$04 ; Offset into KEYBASE EOR #$04 ; Offset into KEYBASE
TAX TAX
LDA FXKEYBASE-8,X LDA FXKEYBASE-8,X
* TO DO: * TO DO:
*BEQ KEYNONE ; $00=ignored *BEQ KEYNONE ; $00=ignored
*DEC A *DEC A
*BEQ expandfunction *BEQ expandfunction
CMP #2 ; *TEMP* CMP #2 ; *TEMP*
BCC KEYNONE ; *TEMP* BCC KEYNONE ; *TEMP*
TYA TYA
AND #$0F AND #$0F
CLC CLC
@ -329,26 +331,26 @@ KEYCURSOR CMP #$C9
BEQ KEYCOPY BEQ KEYCOPY
PHA PHA
LDA OLDCHAR LDA OLDCHAR
JSR PUTCHRC ; Remove cursor JSR PUTCHRC ; Remove cursor
PLA PLA
JSR COPYMOVE ; Move copy cursor JSR COPYMOVE ; Move copy cursor
JSR GETCHRC ; Save char under cursor JSR GETCHRC ; Save char under cursor
STA OLDCHAR STA OLDCHAR
KEYNONE SEC KEYNONE SEC
RTS RTS
KEYCOPY LDA FXTABCHAR ; Prepare TAB if no copy cursor KEYCOPY BIT VDUSTATUS
BIT VDUSTATUS KEYCOPYTAB LDA FXTABCHAR ; Prepare TAB if no copy cursor
BVC KEYREADOK1 ; No copy cursor, return TAB BVC KEYREADOK1 ; No copy cursor, return TAB
LDA OLDCHAR ; Get the char under cursor LDA OLDCHAR ; Get the char under cursor
PHA PHA
JSR OUTCHARCP ; Output it to restore and move cursor JSR OUTCHARCP ; Output it to restore and move cursor
JSR GETCHRC ; Save char under cursor JSR GETCHRC ; Save char under cursor
STA OLDCHAR STA OLDCHAR
PLA PLA
BNE KEYREADOK1 ; Ok character BNE KEYREADOK1 ; Ok character
SEC SEC
JMP BEEP ; Beep and return CS=No char JMP BEEP ; Beep and return CS=No char
* KBDREAD * KBDREAD
@ -363,63 +365,63 @@ KEYCOPY LDA FXTABCHAR ; Prepare TAB if no copy cursor
* TAB -> $C9 * TAB -> $C9
* Cursors -> $CC-$CF * Cursors -> $CC-$CF
* *
KBDREAD CLV ; VC=return keypress KBDREAD CLV ; VC=return keypress
KBDTEST LDA KEYBOARD ; VS here to test for keypress KBDTEST LDA KBDDATA ; VS here to test for keypress
EOR #$80 ; Toggle bit 7 EOR #$80 ; Toggle bit 7
CMP #$80 CMP #$80
BCS KBDDONE ; No key pressed BCS KBDDONE ; No key pressed
BVS KBDDONE ; VS=test for keypress BVS KBDDONE ; VS=test for keypress
STA KBDSTRB ; Ack. keypress STA KBDACK ; Ack. keypress
BIT BUTTON0 KBDREAD2 BIT KBDAPPLFT
BMI KBDLALT ; Left Apple pressed BMI KBDLALT ; Left Apple pressed
BIT BUTTON1 BIT KBDAPPRGT
BMI KBDRALT ; Right Apple pressed BMI KBDRALT ; Right Apple pressed
CMP #$09 CMP #$09
BEQ KBDTAB ; TAB is dual action TAB/COPY BEQ KBDTAB ; TAB is dual action TAB/COPY
CMP #$08 CMP #$08
BCC KBDCHKESC ; <$08 not cursor key BCC KBDCHKESC ; <$08 not cursor key
CMP #$0C CMP #$0C
BCC KBDCURSR ; $08-$0B are cursor keys BCC KBDCURSR ; $08-$0B are cursor keys
CMP #$15 CMP #$15
BNE KBDCHKESC ; $15 is cursor key BNE KBDCHKESC ; $15 is cursor key
* *
KBDCUR15 LDA #$0D ; Convert RGT to $09 KBDCUR15 LDA #$0D ; Convert RGT to $09
KBDTAB SBC #$04 ; Convert TAB to &C9 KBDTAB SBC #$04 ; Convert TAB to &C9
KBDCURSR CLC KBDCURSR CLC
ADC #$C4 ; Cursor keys $C0+x ADC #$C4 ; Cursor keys $C0+x
BRA KBDCHKESC BRA KBDCHKESC
KBDRALT ; Right Apple key pressed KBDRALT ; Right Apple key pressed
KBDLALT CMP #$40 ; Left Apple key pressed KBDLALT CMP #$40 ; Left Apple key pressed
BCS KBDCTRL BCS KBDCTRL
CMP #$30 CMP #$30
BCC KBDCHKESC ; <'0' BCC KBDCHKESC ; <'0'
CMP #$3A CMP #$3A
BCS KBDCHKESC ; >'9' BCS KBDCHKESC ; >'9'
KBDFUNC AND #$0F ; Convert Apple-Num to function key KBDFUNC AND #$0F ; Convert Apple-Num to function key
ORA #$80 ORA #$80
BIT BUTTON1 KBDFUNC2 BIT KBDAPPRGT
BPL KBDCHKESC ; Left+Digit -> $8x BPL KBDCHKESC ; Left+Digit -> $8x
ORA #$90 ; Right+Digit -> $9x ORA #$90 ; Right+Digit -> $9x
BIT BUTTON0 BIT KBDAPPLFT
BPL KBDCHKESC BPL KBDCHKESC
EOR #$30 ; Left+Right+Digit -> $Ax EOR #$30 ; Left+Right+Digit -> $Ax
BRA KBDCHKESC BRA KBDCHKESC
KBDCTRL AND #$1F ; Apple-Letter -> Ctrl-Letter KBDCTRL AND #$1F ; Apple-Letter -> Ctrl-Letter
* *
* Test for Escape key * Test for Escape character
KBDCHKESC TAX ; X=keycode KBDCHKESC TAX ; X=keycode
EOR FXESCCHAR ; Current ESCAPE char? EOR FXESCCHAR ; Current ESCAPE char?
ORA FXESCON ; Is ESCAPE an ASCII char? ORA FXESCON ; Is ESCAPE an ASCII char?
BNE KBDNOESC ; Not ESCAPE or ESCAPE=ASCII BNE KBDNOESC ; Not ESCAPE or ESCAPE=ASCII
LDA FX200VAR ; Is ESCAPE ignored? LDA FX200VAR ; Is ESCAPE ignored?
LSR A ; Check bit 0 LSR A ; Check bit 0
BCS KBDDONE ; ESCAPE completely ignored BCS KBDDONE ; ESCAPE completely ignored
SEC SEC
ROR ESCFLAG ; Set Escape flag ROR ESCFLAG ; Set Escape flag
KBDNOESC TXA ; A=keycode KBDNOESC TXA ; A=keycode
CLC ; CLC=Ok CLC ; CLC=Ok
KBDDONE RTS KBDDONE RTS