Applecorn/auxmem.vdu.s
2021-09-25 21:40:18 -04:00

936 lines
32 KiB
ArmAsm

* AUXMEM.VDU.S
* (c) Bobbi 2021 GPLv3
*
* Apple //e VDU Driver for 40/80 column mode (PAGE2)
*
* 15-Aug-2021 Optimised address calculations and PRCHRC.
* Entry point to move copy cursor.
* Start to consolidate VDU workspace.
* 16-Aug-2021 Added COPY cursor handling.
* 21-Aug-2021 CHR$(&80+n) is inverse of CHR$(&00+n)
* 21-Aug-2021 If screen scrolls, copy cursor adjusted.
* 05-Sep-2021 Starting to prepare VDU workspace.
* 09-Sep-2021 New dispatch routine.
* 22-Sep-2021 More VDU workspace, started MODE definitions.
* 23-Sep-2021 More or less sorted VDU workspace.
* 24-Sep-2021 Characters always stored in text buffer even with graphics screen.
* 24-Sep-2021 AppleGS text written/read via 65816 screen banks.
* 25-Sep-2021 VDU 22 sets up MODE definitions.
**********************************
* VDU DRIVER WORKSPACE LOCATIONS *
**********************************
* # marks variables that can't be moved
*
* VDU DRIVER ZERO PAGE
**********************
* $00D0-$00DF VDU driver zero page workspace
VDUSTATUS EQU $D0 ; $D0 # VDU status
* bit 7 = VDU 21 VDU disabled
* bit 6 = COPY cursor active
* bit 5 = VDU 5 Text at graphics cursor
* bit 4 = (Master shadow display)
* bit 3 = VDU 28 Text window defined
* bit 2 = VDU 14 Paged scrolling active
* bit 1 = Don't scroll (COPY cursor or VDU 5 mode)
* bit 0 = VDU 2 printer echo active
*
VDUCHAR EQU VDUSTATUS+1 ; $D1 current control character
VDUTEMP EQU VDUCHAR ; &D1
VDUADDR EQU VDUSTATUS+2 ; $D2 address of current char cell
VDUBANK EQU VDUADDR+2 ; $D4 screen bank
VDUADDR2 EQU VDUADDR+3 ; $D5 address being scrolled
VDUBANK2 EQU VDUBANK+3 ; $D7 screen bank being scrolled
*
OLDCHAR EQU OSKBD1 ; &EC character under cursor
COPYCHAR EQU OSKBD2 ; &ED character under copy cursor
* VDU DRIVER MAIN WORKSPACE
***************************
FXLINES EQU BYTEVARBASE+217 ; Paged scrolling line counter
FXVDUQLEN EQU BYTEVARBASE+218 ; Length of pending VDU queue
VDUVARS EQU $290
VDUVAREND EQU $2ED
GFXWINLFT EQU VDUVARS+$00 ; # graphics window left
GFXWINBOT EQU VDUVARS+$02 ; # graphics window bottom \ window
GFXWINRGT EQU VDUVARS+$04 ; # graphics window right / size
GFXWINTOP EQU VDUVARS+$06 ; # graphics window top
TXTWINLFT EQU VDUVARS+$08 ; # text window left
TXTWINBOT EQU VDUVARS+$09 ; # text window bottom \ window
TXTWINRGT EQU VDUVARS+$0A ; # text window right / size
TXTWINTOP EQU VDUVARS+$0B ; # text window top
GFXORIGX EQU VDUVARS+$0C ; graphics X origin
GFXORIGY EQU VDUVARS+$0E ; graphics Y origin
*
GFXPOSNX EQU VDUVARS+$10 ; current graphics X posn
GFXPOSNY EQU VDUVARS+$12 ; current graphics Y posn
GFXLASTX EQU VDUVARS+$14 ; last graphics X posn
GFXLASTY EQU VDUVARS+$16 ; last graphics Y posn
VDUTEXTX EQU VDUVARS+$18 ; # absolute text X posn = POS+WINLFT
VDUTEXTY EQU VDUVARS+$19 ; # absolute text Y posn = VPOS+WINTOP
VDUCOPYX EQU VDUVARS+$1A ; absolute COPY text X posn
VDUCOPYY EQU VDUVARS+$1B ; absolute COPY text Y posn
*
PIXELPLOTX EQU VDUVARS+$1C ; PLOT graphics X in pixels
PIXELPLOTY EQU VDUVARS+$1E ; PLOT graphics Y in pixels
PIXELPOSNX EQU VDUVARS+$20 ; current graphics X in pixels
PIXELPOSNY EQU VDUVARS+$22 ; current graphics Y in pixels
PIXELLASTX EQU VDUVARS+$24 ; last graphics X in pixels
PIXELLASTY EQU VDUVARS+$26 ; last graphics Y in pixels
VDURESETEND EQU VDUVARS+$27 ; end of section reset by VDU 26
*
CURSOR EQU VDUVARS+$28 ; character used for cursor
CURSORCP EQU VDUVARS+$29 ; character used for copy cursor
CURSORED EQU VDUVARS+$2A ; character used for edit cursor
*
VDUQ EQU VDUVARS+$2B ; $2B..$33
VDUQLAST EQU VDUQ+1 ; Neatly becomes VDUVARS+$2C
VDUQPLOT EQU VDUQ+5 ; Neatly becomes VDUVARS+$30
*
VDUBORDER EQU VDUVARS+$34 ; border colour
VDUMODE EQU VDUVARS+$35 ; # current MODE
VDUSCREEN EQU VDUVARS+$36 ; # MODE type
TXTFGD EQU VDUVARS+$37 ; # text foreground
TXTBGD EQU VDUVARS+$38 ; # text background
GFXFGD EQU VDUVARS+$39 ; # graphics foreground
GFXBGD EQU VDUVARS+$3A ; # graphics background
GFXPLOTFGD EQU VDUVARS+$3B ; # foreground GCOL action
GFXPLOTBGD EQU VDUVARS+$3C ; # background GCOL action
VDUVAR3D EQU VDUVARS+$3D
VDUVAR3E EQU VDUVARS+$3E
VDUBYTES EQU VDUVARS+$3F ; # bytes per char, 1=text only
VDUCOLOURS EQU VDUVARS+$40 ; # colours-1
VDUPIXELS EQU VDUVARS+$41 ; # pixels per byte
VDUWORKSP EQU VDUVARS+$42 ; 28 bytes of general workspace
VDUWORKSZ EQU VDUVAREND-VDUWORKSP+1
*
* Screen definitions
* 3 6 7
SCNTXTMAXX DB 79,39,19,79,39,19,39,39 ; Max text column
SCNTXTMAXY DB 23,23,23,23,23,23,23,23 ; Max text row
*SCNBYTES DB 1, 1, 1, 1, 1, 1, 1, 1 ; Bytes per character
SCNBYTES DB 1, 1, 8, 1, 1, 1, 1, 1 ; Bytes per character
SCNCOLOURS DB 15,15,15,15,15,15,15,15 ; Colours-1
SCNPIXELS DB 0, 0, 7, 0, 0, 0, 0, 0 ; Pixels per byte
SCNTYPE DB 1, 0,128,1, 0, 0, 0,64 ; Screen type
* b7=FastDraw
* b6=Teletext
* b0=40COL/80COL
* =
* Colour table
CLRTRANS DB 00,01,04,09,02,03,07,10
DB 05,08,12,13,06,14,11,15
********************************************************************
* Note that we use PAGE2 80 column mode ($800-$BFF in main and aux)
* and PAGE1 HGR mode ($2000-$23ff in main only)
********************************************************************
* Addresses of start of text rows in PAGE2
SCNTAB DW $800,$880,$900,$980,$A00,$A80,$B00,$B80
DW $828,$8A8,$928,$9A8,$A28,$AA8,$B28,$BA8
DW $850,$8D0,$950,$9D0,$A50,$AD0,$B50,$BD0
* Addresses of start of pixel rows in PAGE1
HGRTAB DW $2000,$2080,$2100,$2180,$2200,$2280,$2300,$2380
DW $2028,$20A8,$2128,$21A8,$2228,$22A8,$2328,$23A8
DW $2050,$20D0,$2150,$21D0,$2250,$22D0,$2350,$23D0
* Output character to VDU driver
********************************
* On entry: A=character
* On exit: All registers trashable
* CS if printer echo enabled for this character
*
OUTCHAR LDX FXVDUQLEN
BNE ADDTOQ ; Waiting for chars
CMP #$7F
BEQ CTRLDEL ; =$7F - control char
CMP #$20
BCC CTRLCHAR ; <$20 - control char
BIT VDUSTATUS
BMI OUTCHEXIT ; VDU disabled
OUTCHARCP JSR PRCHRC ; Store char, checking keypress
JSR VDU09 ; Move cursor right
* OSBYTE &75 - Read VDUSTATUS
*****************************
BYTE75
OUTCHEXIT LDA VDUSTATUS
TAX
LSR A ; Return Cy=Printer Echo Enabled
RTS
CTRLDEL LDA #$20 ; $7F becomes $20
CTRLCHAR CMP #$01
BEQ ADDQ ; One param
CMP #$11
BCC CTRLCHARGO ; Zero params
ADDQ STA VDUCHAR ; Save initial character
AND #$0F
TAX
LDA QLEN,X
STA FXVDUQLEN ; Number of params to queue
BEQ CTRLCHARGO1 ; Zero, do it now
QDONE CLC ; CLC=Don't echo VDU queue to printer
RTS
ADDTOQ STA VDUQ-256+9,X
INC FXVDUQLEN
BNE QDONE
CTRLCHARGO1 LDA VDUCHAR
CTRLCHARGO ASL A
TAY
CMP #$10 ; 8*2
BCC CTRLCHARGO2 ; ctrl<$08, don't echo to printer
EOR #$FF ; ctrl>$0D, don't echo to printer
CMP #$E5 ; (13*2) EOR 255
CTRLCHARGO2 PHP ; Save CS=(ctrl>=8 && ctrl<=13)
JSR CTRLCHARJMP ; Call routine
PLP
BCS OUTCHEXIT ; If echoable, test if printer enabled
RTS ; Return, CC=Don't echo to printer
OUTCHARGO ASL A ; Entry point to move COPY cursor
TAY ; (TEMP and scroll screen)
CTRLCHARJMP CPY #6*2
BEQ CTRLCHAR6 ; Always allow VDU 6 through
BIT VDUSTATUS
BMI VDU00 ; VDU disabled
CTRLCHAR6 LDA CTRLADDRS+1,Y
PHA
LDA CTRLADDRS+0,Y
PHA
VDU27
VDU00 RTS
QLEN DB -0,-1,-2,-5,-0,-0,-1,-9 ; 32,1 or 17,18,19,20,21,22,23
DB -8,-5,-0,-0,-4,-4,-0,-2 ; 24,25,26,27,28,29,30,31
CTRLADDRS DW VDU00-1,VDU01-1,VDU02-1,VDU03-1
DW VDU04-1,VDU05-1,VDU06-1,BEEP-1
DW VDU08-1,VDU09-1,VDU10-1,VDU11-1
DW VDU12-1,VDU13-1,VDU14-1,VDU15-1
DW VDU16-1,VDU17-1,VDU18-1,VDU19-1
DW VDU20-1,VDU21-1,VDU22-1,VDU23-1
DW VDU24-1,VDU25-1,VDU26-1,VDU27-1
DW VDU28-1,VDU29-1,VDU30-1,VDU31-1
DW VDU127-1
* Turn things on and off
************************
* VDU 2 - Start print job
VDU02
* JSR select printer
LDA #$01 ; Set Printer Echo On
BNE SETSTATUS
* VDU 5 - Text at graphics cursor
VDU05 LDX VDUPIXELS
BEQ SETEXIT ; 0 pixels per char, text only
* Turn cursor off and other stuff
LDA #$20 ; Set VDU 5 mode
BNE SETSTATUS
* VDU 14 - Select paged scrolling
VDU14 STZ FXLINES ; Reset line counter
LDA #$04 ; Set Paged Mode
BNE SETSTATUS
* VDU 21 - Disable VDU
VDU21 LDA #$80 ; Set VDU disabled
SETSTATUS ORA VDUSTATUS ; Set bits in VDU STATUS
STA VDUSTATUS
SETEXIT RTS
* VDU 3 - End print job
VDU03
* JSR flush printer
LDA #$FE ; Clear Printer Echo
BNE CLRSTATUS
* VDU 4 - Text at text cursor
VDU04
* Turn cursor on and other stuff
LDA #$DF ; Clear VDU 5 mode
BNE CLRSTATUS
* VDU 15 - Disable paged scrolling
VDU15 LDA #$FB ; Clear paged scrolling
BRA CLRSTATUS
* VDU 6 - Enable VDU
VDU06 LDA #$7F ; Clear VDU disabled
CLRSTATUS AND VDUSTATUS
STA VDUSTATUS
RTS
* Move editing cursor
* A=cursor key, CS from caller
COPYMOVE PHA
BIT VDUSTATUS
BVS COPYMOVE2 ; Edit cursor already on
JSR GETCHRC
STA COPYCHAR
LDA CURSORED
JSR PUTCHRC ; Edit cursor
SEC
JSR COPYSWAP2 ; Initialise copy cursor
ROR FLASHER
ASL FLASHER ; Ensure b0=0
LDA #$42
ORA VDUSTATUS
STA VDUSTATUS ; Turn cursor editing on
COPYMOVE2 PLA
AND #3 ; Convert to 8/9/10/11
ORA #8
COPYMOVE3 JMP OUTCHARGO ; Move edit cursor
* Swap between edit and copy cursors
COPYSWAP1 CLC ; CC=Swap TEXT and COPY
COPYSWAP2 LDX #1
COPYSWAPLP LDY VDUCOPYX,X
LDA VDUTEXTX,X
STA VDUCOPYX,X
BCS COPYSWAP3 ; CS=Copy TEXT to COPY
TYA
STA VDUTEXTX,X
COPYSWAP3 DEX
BPL COPYSWAPLP
COPYSWAP4 RTS
* Perform backspace & delete operation
VDU127 JSR VDU08 ; Move cursor back
LDA #' ' ; Overwrite with a space
BNE PUTCHRC
* Display character at current (TEXTX,TEXTY)
PRCHRC PHA ; Save character
LDA $C000
BPL :RESUME ; No key pressed
EOR #$80
:PAUSE1 JSR KBDCHKESC ; Ask KBD to test if Escape
BIT ESCFLAG
BMI :RESUMEACK ; Escape, skip pausing
CMP #$13
BNE :RESUME ; Not Ctrl-S
STA $C010 ; Ack. keypress
:PAUSE2 LDA $C000
BPL :PAUSE2 ; Loop until keypress
EOR #$80
CMP #$11 ; Ctrl-Q
BEQ :RESUMEACK ; Stop pausing
JSR KBDCHKESC ; Ask KBD to test if Escape
BIT ESCFLAG
BPL :PAUSE2 ; No Escape, keep pausing
:RESUMEACK STA $C010 ; Ack. keypress
:RESUME PLA
* Put character to screen
* Puts character to text screen buffer, then in graphics mode,
* writes bitmap to graphics screen
PUTCHRC PHA
EOR #$80 ; Convert character
TAX
AND #$A0
BNE PRCHR4
CPX #$20
BCS PRCHR3 ; Not $80-$9F
BIT VDUSCREEN
BVC PRCHR3 ; Not teletext
LDX #$E0 ; Convert $80-$9F to space
PRCHR3 TXA
EOR #$40
TAX
PRCHR4 JSR CHARADDR ; Find character address
TXA ; Get buffer code
BIT VDUBANK
BPL PRCHR5 ; Not AppleGS, use short write
>>> WRTMAIN ; Need this or long write fails!!
CLC ; Enter 65816 native mode
XCE
SEP #$30 ; 8-bit M and X
MX %11 ; Tell Merlin about it
STA [VDUADDR],Y
SEC ; Return to emulation mode
XCE
>>> WRTAUX ; As we were
BRA PRCHR8
PRCHR5 PHP ; Disable IRQs while
SEI ; toggling memory
BCC PRCHR6 ; Aux memory
STA $C004 ; Switch to main memory
PRCHR6 STA (VDUADDR),Y ; Store it
PRCHR7 STA $C005 ; Back to aux memory
PLP ; Restore IRQs
PRCHR8 BIT VDUSCREEN
BMI PRCHRSOFT ; Write character to graphics
PLA
RTS
* Write character to HGR screen
PRCHRSOFT JSR HCHARADDR ; Addr in VDUADDR
PHP ; Disable IRQs while
SEI ; toggling memory
STA $C004 ; Write to main
LDA VDUADDR+0
STA HGRADDR+0
LDA VDUADDR+1
STA HGRADDR+1
STA $C005 ; Write to aux
PLP ; Restore IRQs
PLA ; Recover character
>>> XF2MAIN,DRAWCHAR ; Plot char on HGR screen
PUTCHRET >>> ENTAUX
RTS
* OSBYTE &87 - Read character at cursor
***************************************
* Fetch character from screen at (TEXTX,TEXTY) and return MODE in Y
* Reads from text screen buffer regardless of screen type
BYTE87
GETCHRC JSR CHARADDR ; Find character address
BIT VDUBANK
BPL GETCHR5 ; Not AppleGS, use short read
CLC ; Enter 65816 native mode
XCE
SEP #$30 ; 8-bit M and X
MX %11 ; Tell Merlin about it
LDA [VDUADDR],Y
SEC ; Enter emulation mode
XCE
BRA GETCHR7
GETCHR5 PHP ; Disable IRQs while
SEI ; toggling memory
BCC GETCHR6 ; Aux memory
STA $C002 ; Switch to main memory
GETCHR6 LDA (VDUADDR),Y ; Get character
STA $C003 ; Back to aux memory
PLP ; Restore IRQs
GETCHR7 TAY ; Convert character
AND #$A0
BNE GETCHR8
TYA
EOR #$40
TAY
GETCHR8 TYA
EOR #$80
LDY VDUMODE ; Y=MODE
TAX ; X=char, flag=NE
GETCHROK RTS
* OSBYTE &86 - Get text cursor position
***************************************
BYTE86 LDY VDUTEXTY ; ROW ; $86 = read cursor pos
LDX VDUTEXTX ; COL
RTS
* Calculate character address
* NB: VDUBANK (VDUADDR+2) is set by VDU22
CHARADDR LDA VDUTEXTY
CHARADDRY ASL
TAY
LDA SCNTAB+0,Y ; LSB of row address
STA VDUADDR+0
LDA SCNTAB+1,Y ; MSB of row address
STA VDUADDR+1
LDA VDUTEXTX
BIT $C01F
SEC
BPL CHARADDR40 ; 40-col
LSR A
CHARADDR40 TAY ; Y=offset into this row
LDA VDUBANK
AND #$FE
BCS CHARADDROK
ORA #$01
CHARADDROK STA VDUBANK
RTS
* (VDUADDR),Y=>character address
* VDUBANK = AppleGS screen bank
* CC=auxmem, CS=mainmem, X=preserved
* Calculate character address in HGR mode
* This is the address of the first pixel row of the char
* Add $0400 for each subsequent row of the char
HCHARADDR LDA VDUTEXTY
ASL
TAX
CLC
LDA HGRTAB+0,X ; LSB of row address
ADC VDUTEXTX
STA VDUADDR+0
LDA HGRTAB+1,X ; MSB of row address
ADC #$00
STA VDUADDR+1
RTS
* (VDUADDR)=>character address
* Move cursor left
VDU08 LDA VDUTEXTX ; COL
BEQ :S1
DEC VDUTEXTX ; COL
BRA :S3
:S1 LDA VDUTEXTY ; ROW
BEQ :S3
DEC VDUTEXTY ; ROW
LDA #39
BIT $C01F
BPL :S2
LDA #79
:S2 STA VDUTEXTX ; COL
:S3 RTS
* Move cursor right
VDU09 LDA VDUTEXTX ; COL
CMP #39
BCC :S2
BIT $C01F
BPL :T11
CMP #79
BCC :S2
:T11 STZ VDUTEXTX ; COL
LDA VDUTEXTY ; ROW
CMP #23
BEQ SCROLL
INC VDUTEXTY ; ROW
:DONE RTS
:S2 INC VDUTEXTX ; COL
BRA :DONE
SCROLL JSR SCROLLER
JSR CLRLINE
RTS
* Move cursor down
VDU10 LDA VDUTEXTY ; ROW
CMP #23
BEQ :TOSCRL ; JGH
INC VDUTEXTY ; ROW
RTS
:TOSCRL JMP SCROLL ; JGH
* Move cursor up
VDU11 LDA VDUTEXTY ; ROW
BEQ :DONE
DEC VDUTEXTY ; ROW
:DONE RTS
* Move to start of line
VDU13 LDA #$BF
JSR CLRSTATUS ; Turn copy cursor off
STZ VDUTEXTX ; COL
RTS
* Move to (0,0)
VDU30 STZ VDUTEXTY ; ROW
STZ VDUTEXTX ; COL
RTS
* Move to (X,Y)
VDU31 LDY VDUQ+8
CPY #24
BCS :DONE
LDX VDUQ+7
CPX #80
BCS :DONE
BIT $C01F
BMI :T9A
CPX #40
BCS :DONE
:T9A STX VDUTEXTX ; COL
STY VDUTEXTY ; ROW
:DONE RTS
* VDU 26 - Reset to default windows
VDU26 LDA #$F7
JSR CLRSTATUS ; Clear 'soft window'
VDU26A LDX #VDURESETEND-VDUVARS
LDA #$00
VDU26LP STA VDUVARS,X ; Clear all windows
DEX ; and all coords
BPL VDU26LP ; and origin, etc.
LDY VDUMODE
LDA SCNTXTMAXY,Y
STA TXTWINBOT ; Text window height
STA GFXWINTOP ; Graphics height
LDX #GFXWINTOP-VDUVARS
LDA SCNTXTMAXX,Y
STA TXTWINRGT ; Text window width
STA GFXWINRGT ; Graphics width
LDX #GFXWINRGT-VDUVARS
* TO DO *
RTS
* VDU 24,left;bottom;right;top; - define graphics window
VDU24 RTS
* VDU 28,left,bottom,right,top - define text window
VDU28 RTS
* VDU 29,x;y; - define graphics origin
VDU29 RTS
* Initialise VDU driver
***********************
* On entry, A=MODE to start in
* Assumes kernel has cleared workspace
*
VDUINIT STA VDUQ+8
* JSR FONTIMPLODE ; Reset VDU 23 font
* VDU 22 - MODE n
*****************
* At the moment only MODEs available:
* MODE 3 - 80x24 text
* MODE 6 - 40x24 text
* MODE 7 - 40x24 with $80-$9F converted to spaces
* MODE 2 - 280x192 HGR graphics, 40 cols bitmap text
* MODE 0 defaults to MODE 3
* All others default to MODE 6
*
* Wait for VSync?
VDU22 LDA VDUQ+8
AND #$07
TAX ; Set up MODE
STX VDUMODE ; Screen MODE
LDA SCNCOLOURS,X
STA VDUCOLOURS ; Colours-1
LDA SCNBYTES,X
STA VDUBYTES ; Bytes per char
LDA SCNPIXELS,X
STA VDUPIXELS ; Pixels per byte
LDA SCNTYPE,X
STA VDUSCREEN ; Screen type
JSR NEGCALL ; Find machine type
AND #$0F
BEQ :MODEGS ; MCHID=$x0 -> Not AppleGS, bank=0
LDA #$E0 ; Not $x0 -> AppleGS, point to screen bank
LDA #$00 ;;; DISABLE GS STUFF FOR NOW
:MODEGS STA VDUBANK
LDA #$01
JSR CLRSTATUS ; Clear everything except PrinterEcho
LDA #'_' ; Set up default cursors
STA CURSOR ; Normal cursor
STA CURSORCP ; Copy cursor when editing
LDA #$A0
STA CURSORED ; Edit cursor when editing
JSR VDU20 ; Default colours
JSR VDU26 ; Default windows
STA $C052 ; Clear MIXED
LDA VDUSCREEN
BMI VDU22G ; b7=1, graphics mode
AND #$01 ; 40col/80col bit
TAX
STA $C00C,X ; Select 40col/80col
STA $C051 ; Enable Text
STA $C055 ; PAGE2
STA $C00F ; Enable alt charset
* Fall through into CLS
VDU12 STZ FXLINES
BIT VDUSCREEN
BMI VDU12SOFT ; Graphics mode
* Clear the screen
CLEAR STZ VDUTEXTY ; ROW
STZ VDUTEXTX ; COL
:L1 JSR CLRLINE
:S2 LDA VDUTEXTY ; ROW
CMP #23
BEQ :S3
INC VDUTEXTY ; ROW
BRA :L1
:S3 STZ VDUTEXTY ; ROW
STZ VDUTEXTX ; COL
RTS
VDU12SOFT JMP VDU16 ; *TEMP*
VDU22G STA $C050 ; Enable Graphics
STA $C057 ; Hi-Res
STA $C054 ; PAGE1
STA $C00C ; Select 40col text
JMP VDU16 ; Clear HGR screen
* Clear screen line
CLRLINE LDA VDUTEXTY ; ROW
ASL
TAX
LDA SCNTAB,X ; LSB of row
STA ZP1
LDA SCNTAB+1,X ; MSB of row
STA ZP1+1
LDA VDUTEXTX ; COL
PHA
STZ VDUTEXTX ; COL
:L1 LDA VDUTEXTX ; COL
LSR
TAY
BCC :S1
>>> WRTMAIN
:S1 LDA #" "
STA (ZP1),Y
>>> WRTAUX
LDA VDUTEXTX ; COL
CMP #79
BEQ :S2
INC VDUTEXTX ; COL
BRA :L1
:S2 PLA
STA VDUTEXTX ; COL
LDY VDUBYTES
DEY ; If VDUBYTE=1, text mode
BEQ :DONE
LDA VDUTEXTY
ASL
TAX
>>> WRTMAIN
LDA HGRTAB+0,X
STA HGRADDR+0
LDA HGRTAB+1,X
STA HGRADDR+1
>>> WRTAUX
>>> XF2MAIN,HCLRLINE
:DONE RTS
CLRLNRET >>> ENTAUX
RTS
* Scroll whole screen one line
SCROLLER LDA #$00
:L1 PHA
JSR SCR1LINE
PLA
INC
CMP #23
BNE :L1
BIT VDUSTATUS
BVC :L2 ; Copy cursor not active
JSR COPYSWAP1
LDA #11
JSR OUTCHARGO
JSR COPYSWAP1
:L2 RTS
* Copy text line A+1 to line A for HGR bitmap gfx mode
SCR1SOFT
HSCR1LINE >>> XF2MAIN,HGRSCR1L
HSCR1RET >>> ENTAUX
RTS
* Copy line A+1 to line A
SCR1LINE BIT VDUSCREEN
BMI SCR1SOFT
PHA
JSR CHARADDRY ; VDUADDR=>line A
LDX #2
:L1 LDA VDUADDR,X ; Copy to VDUADDR2
STA VDUADDR2,X
DEX
BPL :L1
PLA
INC A
JSR CHARADDRY ; VDUADDR=>line A+1
BIT VDUBANK
BMI SCROLLGS
LDY #39
:L2 LDA (VDUADDR),Y
STA (VDUADDR2),Y
PHP
SEI
STA $C002 ; Read main mem
STA $C004 ; Write main mem
LDA (VDUADDR),Y
STA (VDUADDR2),Y
STA $C003 ; Read aux mem
STA $C005 ; Write aux mem
PLP
DEY
BPL :L2
RTS
SCROLLGS LDX #1
:L4 LDY #39
:L5 CLC ; Enter 65816 native mode
XCE
SEP #$30 ; 8-bit M and X
MX %11 ; Tell Merlin about it
LDA [VDUADDR],Y
STA [VDUADDR2],Y
SEC ; Enter emulation mode
XCE
DEY
BPL :L5
LDA VDUBANK
EOR #$01
STA VDUBANK
STA VDUBANK2
DEX
BPL :L4
RTS
* VDU 16 - CLG, clear graphics window
VDU16 >>> XF2MAIN,CLRHGR
VDU16RET >>> ENTAUX
STZ XPIXEL+0
STZ XPIXEL+1
LDA #191
STA YPIXEL
RTS
* VDU 17 - COLOUR n - select text or border colour
VDU17 LDA VDUQ+8 ; *TEMP*
AND #15
TAY
LDX CLRTRANS,Y
BIT VDUQ+8
BPL VDU17FGD
BVC VDU17BGD
STX $C034
RTS
VDU17BGD LDA $C022
AND #$F0
STA $C022
TXA
ORA $C022
STA $C022
VDU17FGD RTS
* VDU 18 - GCOL k,a - select graphics colour and plot action
VDU18 LDA VDUQ+7 ; Argument 'k'
CMP #$04 ; k=4 means XOR
LDA #$00 ; Normal drawing mode
BNE :NORM
LDA #$01 ; XOR mode
:NORM >>> WRTMAIN
STA LINETYPE
STA FDRAWADDR+5
>>> WRTAUX
>>> XF2MAIN,SETLINE
VDU18RET1 >>> ENTAUX
:NORM LDA VDUQ+8 ; Argument 'a'
BPL :FOREGND ; <128 is foreground
>>> WRTMAIN
STA BGCOLOR ; Stored in main memory
>>> WRTAUX
RTS
:FOREGND >>> WRTMAIN
STA FGCOLOR ; Stored in main memory
>>> WRTAUX
RTS
* VDU 19 - Select palette colours
VDU19 RTS
* VDU 20 - Reset to default colours
VDU20 LDA #$00 ; *TEMP*
STA $C034
LDA #$F0
STA $C022
RTS
* VDU 23 - Program video system and define characters
VDU23 RTS
* VDU 25,k,x;y; - PLOT k,x;y; - PLOT point, line, etc.
* x is in VDUQ+7,VDUQ+8
* y is in VDUQ+5,VDUQ+6
* k is in VDUQ+4
VDU25 JSR CVTCOORD ; Convert coordinate system
LDA VDUQ+4
AND #$04 ; Bit 2 set -> absolute
BNE :ABS
JSR RELCOORD ; Add coords to XPIXEL/YPIXEL
:ABS LDA VDUQ+4
AND #$03
CMP #$0 ; Bits 0,1 clear -> just move
BNE :NOTMOVE
JMP HGRPOS ; Just update pos
:NOTMOVE LDA VDUQ+4
AND #$C0
CMP #$40 ; Bit 7 clr, bit 6 set -> point
BNE :LINE
>>> WRTMAIN
LDA VDUQ+4
STA PLOTMODE
LDA VDUQ+5
STA FDRAWADDR+6 ; LSB of X1
LDA VDUQ+6
STA FDRAWADDR+7 ; MSB of X1
LDA VDUQ+7
STA FDRAWADDR+8 ; Y1
>>> WRTAUX
>>> XF2MAIN,DRAWPNT
:LINE >>> WRTMAIN
LDA VDUQ+4
STA PLOTMODE
LDA XPIXEL+0
STA FDRAWADDR+6
LDA XPIXEL+1
STA FDRAWADDR+7
LDA YPIXEL
STA FDRAWADDR+8
LDA VDUQ+5
STA FDRAWADDR+9 ; LSB of X1
LDA VDUQ+6
STA FDRAWADDR+10 ; MSB of X1
LDA VDUQ+7
STA FDRAWADDR+11 ; Y1
>>> WRTAUX
>>> XF2MAIN,DRAWLINE
VDU25RET >>> ENTAUX
* Fall through into HGRPOS
* Save pixel X,Y position
HGRPOS LDA VDUQ+5
STA XPIXEL+0
LDA VDUQ+6
STA XPIXEL+1
LDA VDUQ+7
STA YPIXEL
RTS
XPIXEL DW $0000 ; Previous plot x-coord
YPIXEL DB $00 ; Previous plot y-coord
* OSBYTE &A0 - Read VDU variable
********************************
BYTEA0 CPX #$40 ; Index into VDU variables
BCC BYTEA02
TXA
SBC #$20
TAX
BYTEA02 LDY VDUVARS+1,X
LDA VDUVARS+0,X
TAX
RTS
* PRINTER DRIVER
****************
* VDU 1 - Send one character to printer
VDU01 RTS