Applecorn/auxmem.shr.s

700 lines
30 KiB
ArmAsm

* AUXMEM.SHR.S
* (c) Bobbi 2022 GPLv3
*
* Routines for drawing bitmapped text and graphics in SHR mode
* on Apple IIGS (640x200 4 colour, or 320x200 16 colour.)
*
SCB320 EQU $00 ; SCB for 320 mode
SCB640 EQU $80 ; SCB for 640 mode
* Colours in the following order.
* For 16 colour modes ...
* BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE, ...
* For 4 colour modes ...
* BLACK, RED, YELLOW, WHITE
* GB 0R
PALETTE320 DB $00, $00 ; BLACK
DB $00, $0F ; RED
DB $F0, $00 ; GREEN
DB $F0, $0F ; YELLOW
DB $0F, $00 ; BLUE
DB $0F, $0F ; MAGENTA
DB $FF, $00 ; CYAN
DB $FF, $0F ; WHITE
DB $44, $04 ; Dark grey
DB $88, $0F ; RED (light)
DB $F8, $08 ; GREEN (light)
DB $F8, $0F ; YELLOW (light)
DB $8F, $08 ; BLUE (light)
DB $8F, $0F ; MAGENTA (light)
DB $FF, $08 ; CYAN (light)
DB $AA, $0A ; Light grey
PALETTE640 DB $00, $00 ; BLACK
DB $00, $0F ; RED
DB $F0, $0F ; YELLOW
DB $FF, $0F ; WHITE
DB $00, $00 ; BLACK
DB $00, $0F ; RED
DB $F0, $0F ; YELLOW
DB $F8, $0F ; WHITE
DB $00, $00 ; BLACK
DB $00, $0F ; RED
DB $F0, $0F ; YELLOW
DB $FF, $0F ; WHITE
DB $00, $00 ; BLACK
DB $00, $0F ; RED
DB $F0, $0F ; YELLOW
DB $FF, $0F ; WHITE
* Addresses of start of text rows in SHR
* LS byte is always zero
* Add $A0 to get to next row of pixels
SHRTAB DB $20 ; Text row 0
DB $25 ; Text row 1
DB $2a ; Text row 2
DB $2f ; Text row 3
DB $34 ; Text row 4
DB $39 ; Text row 5
DB $3e ; Text row 6
DB $43 ; Text row 7
DB $48 ; Text row 8
DB $4d ; Text row 9
DB $52 ; Text row 10
DB $57 ; Text row 11
DB $5c ; Text row 12
DB $61 ; Text row 13
DB $66 ; Text row 14
DB $6b ; Text row 15
DB $70 ; Text row 16
DB $75 ; Text row 17
DB $7a ; Text row 18
DB $7f ; Text row 19
DB $84 ; Text row 20
DB $89 ; Text row 21
DB $8e ; Text row 22
DB $93 ; Text row 23
* Enable SHR mode
SHRVDU22 LDA #$18 ; Inhibit SHR & aux HGR shadowing
TSB SHADOW
LDA #$80 ; Most significant bit
TSB NEWVIDEO ; Enable SHR mode
LDA VDUPIXELS ; Pixels per byte
CMP #$02 ; 2 is 320-mode (MODE 1)
BNE :MODE0
LDA #SCB320 ; SCB for 320-mode
STZ CLR80VID ; 40 column text mode
BRA :S1
:MODE0 LDA #SCB640 ; SCB for 640-mode
STZ SET80VID ; 80 column text mode
:S1 LDX #$00
:L1 STAL $E19D00,X ; SCBs begin at $9D00 in $E1
INX
CPX #200 ; 200 lines so 200 SCBs
BNE :L1
JSR SHRDEFPAL ; Default palette
>>> XF2MAIN,SHRXPLDFONT ; Explode font -> SHRFONTXPLD table
SHRV22RET >>> ENTAUX
JSR VDU12 ; Clear text and SHR screen
RTS
******************************************************************************
* Data in bank $E1
******************************************************************************
* Used for long writes
SHRCOLMASKL EQU $E1B000 ; Colour mask foreground (word)
SHRBGMASKL EQU $E1B002 ; Colour mask background (word)
* Used for reads via data bank reg
SHRCOLMASK EQU $B000 ; Colour mask foreground (word)
SHRBGMASK EQU $B002 ; Colour mask background (word)
******************************************************************************
SHRBGMASKA DW $0000 ; Keep a copy in aux mem too
* Write character to SHR screen
* On entry: A - character to write
SHRPRCHAR CMP CURSORED ; Edit cursor?
BNE :NOTEDIT
LDA #127 ; If so, use block char
:NOTEDIT LDX VDUPIXELS ; Pixels per byte
CPX #$02 ; 2 is 320-mode (MODE 1)
BNE :S1
JMP SHRPRCH320
:S1 JMP SHRPRCH640
* Write character to SHR screen in 320 pixel mode
SHRPRCH320 SEC
SBC #32
STA VDUADDR2+0 ; A*32 -> VDUADDR2
STZ VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
CLC ; SHRFONTXPLD+A*32 -> VDUADDR2
LDA VDUADDR2+0
ADC #<SHRFONTXPLD
STA VDUADDR2+0
LDA VDUADDR2+1
ADC #>SHRFONTXPLD
STA VDUADDR2+1
LDA #$E1
STA VDUBANK2
JSR SHRCHARADDR ; Screen addr in VDUADDR
* 65816 code contributed by John Brooks follows ...
PHP ; Disable interrupts
SEI
PHB ; Save data bank
LDA VDUBANK2 ; Push font Bank onto stack
PHA
PLB ; Set data bank to font bank
CLC ; 65816 native mode
XCE
REP #$30 ; 16 bit M & X
MX %00 ; Tell Merlin
LDY VDUADDR2 ; Font src ptr
LDX VDUADDR ; SHR dst ptr
LDA !$000000,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10000,X ; Write 2 bytes to screen
LDA !$000002,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10002,X ; Write 2 bytes to screen
LDA !$000004,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E100A0,X ; Write 2 bytes to screen
LDA !$000006,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E100A2,X ; Write 2 bytes to screen
LDA !$000008,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10140,X ; Write 2 bytes to screen
LDA !$00000A,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10142,X ; Write 2 bytes to screen
LDA !$00000C,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E101E0,X ; Write 2 bytes to screen
LDA !$00000E,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E101E2,X ; Write 2 bytes to screen
LDA !$000010,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10280,X ; Write 2 bytes to screen
LDA !$000012,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10282,X ; Write 2 bytes to screen
LDA !$000014,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10320,X ; Write 2 bytes to screen
LDA !$000016,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10322,X ; Write 2 bytes to screen
LDA !$000018,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E103C0,X ; Write 2 bytes to screen
LDA !$00001A,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E103C2,X ; Write 2 bytes to screen
LDA !$00001C,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10460,X ; Write 2 bytes to screen
LDA !$00001E,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10462,X ; Write 2 bytes to screen
PLB ; Recover data bank
SEC ; Back to emulation mode
XCE
MX %11 ; Tell Merlin
PLP ; Normal service resumed
RTS
* Write character to SHR screen in 640 pixel mode
SHRPRCH640 SEC
SBC #32
STA VDUADDR2+0 ; A*16 -> VDUADDR2
STZ VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
ASL VDUADDR2+0
ROL VDUADDR2+1
CLC ; SHRFONTXPLD+A*16 -> VDUADDR2
LDA VDUADDR2+0
ADC #<SHRFONTXPLD
STA VDUADDR2+0
LDA VDUADDR2+1
ADC #>SHRFONTXPLD
STA VDUADDR2+1
LDA #$E1
STA VDUBANK2
JSR SHRCHARADDR ; Screen addr in VDUADDR
* 65816 code contributed by John Brooks follows ...
PHP ; Disable interrupts
SEI
PHB ; Save data bank
LDA VDUBANK2 ; Push font Bank onto stack
PHA
PLB ; Set data bank to font bank
CLC ; 65816 native mode
XCE
REP #$30 ; 16 bit M & X
MX %00 ; Tell Merlin
LDY VDUADDR2 ; Font src ptr
LDX VDUADDR ; SHR dst ptr
LDA !$000000,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10000,X ; Write 2 bytes to screen
LDA !$000002,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E100A0,X ; Write 2 bytes to screen
LDA !$000004,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10140,X ; Write 2 bytes to screen
LDA !$000006,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E101E0,X ; Write 2 bytes to screen
LDA !$000008,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10280,X ; Write 2 bytes to screen
LDA !$00000A,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10320,X ; Write 2 bytes to screen
LDA !$00000C,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E103C0,X ; Write 2 bytes to screen
LDA !$00000E,Y ; Read 2 bytes of exploded font
JSR SHRCOLWORD
STAL $E10460,X ; Write 2 bytes to screen
PLB ; Recover data bank
SEC ; Back to emulation mode
XCE
MX %11 ; Tell Merlin
PLP ; Normal service resumed
RTS
* Apply colour masks to 16 bit word of character data
* Called in 65816 native mode, 16 bit
SHRCOLWORD MX %00 ; Tell Merlin 16 bit M & X
PHA ; Keep A
AND SHRCOLMASK ; Mask to set foreground colour
STA ZP1 ; Keep foreground
PLA ; Get original A back
EOR #$FFFF ; Invert bits
AND SHRBGMASK ; Apply background colour mask
EOR ZP1 ; Combine with foreground
RTS
MX %11
* Calculate character address in SHR screen memory
* This is the address of the first pixel row of the char
* Add $00A0 for each subsequent row
SHRCHARADDR LDY VDUTEXTY
LDA SHRTAB,Y ; MSB
STA VDUADDR+1
LDA VDUTEXTX
ASL ; Mult x 2 (4 pixels/byte)
LDY VDUPIXELS ; Pixels per byte
CPY #$02 ; 2 pixels per byte in 320 mode
BNE :S1
ASL ; Mult x 2 (2 pixels/byte)
:S1 STA VDUADDR+0 ; LSB of address
LDA #$E1 ; Bank $E1
STA VDUBANK
RTS
* (VDUADDR)=>character address, X=preserved
* Advance VDUADDR to the next row of pixels
SHRNEXTROW LDA VDUADDR+0 ; Add 160 to VDUADDR
CLC
ADC #160
STA VDUADDR+0
LDA VDUADDR+1
ADC #$00
STA VDUADDR+1
RTS
* Forwards scroll one line
* Copy text line A+1 to line A
* Note: Code for this courtesy Kent Dickey
SHRSCR1LINE PHY
PHX
STA VDUADDR+1 ; Screen line -> MSB
STZ VDUADDR+0 ; Zero LSB
PHP ; Disable interrupts
SEI
CLC ; Enter native mode
XCE
PHB ; Preserve data bank
REP #$31 ; M,X 16 bit, carry clear
MX %00 ; Tell Merlin
LDA VDUADDR ; Screen line to scroll
ASL ; Mult 4
ASL
ADC VDUADDR ; Mult 5
STA VDUADDR ; VDUADDR = line * $500
LDA TXTWINLFT ; Left margin
LDY VDUPIXELS ; Pixels per byte
CPY #$02 ; 2 pixels per byte in 320 mode
BNE :S1
ASL ; Double TXTWINLFT
:S1 ASL ; 2 bytes / char
AND #$00ff ; Mask to get 8 bit result
ADC VDUADDR ; Add to beginning of line addr
STA VDUADDR ; VDUADDR = start position
SEP #$21 ; M 8 bit, X 16 bit, carry set
MX %10 ; Tell Merlin
LDA TXTWINRGT ; Compute width ..
SBC TXTWINLFT ; .. right minus left
LDY VDUPIXELS ; Pixels per byte
CPY #$02 ; 2 pixels per byte in 320 mode
BNE :S2
ASL ; Double the width for 320
INC A ; Plus one
:S2 REP #$31 ; M,X 16 bit, carry clear
MX %00 ; Tell Merlin
ASL ; 2 bytes / char
AND #$00ff ; Mask to get 8 bit result
ADC VDUADDR ; Add to start position
TAX ; Will use as index
PEA #$E1E1 ; Set databank to $E1
PLB
PLB
:LOOP1 LDA $2500,X ; 2 bytes, row 0
STA $2000,X
LDA $25A0,X ; row 1
STA $20A0,X
LDA $2640,X ; row 2
STA $2140,X
LDA $26E0,X ; row 3
STA $21E0,X
LDA $2780,X ; row 4
STA $2280,X
LDA $2820,X ; row 5
STA $2320,X
LDA $28C0,X ; row 6
STA $23C0,X
LDA $2960,X ; row 7
STA $2460,X
DEX ; Update index
DEX
BMI :DONE ; Jump out if odd->-ve
CPX VDUADDR ; Compare with start addr
BCS :LOOP1 ; Bytes left? Go again
:DONE PLB ; Recover data bank
SEC ; Back to emulation mode
XCE
PLP ; Recover flags + regs
PLX
PLY
RTS
* Reverse scroll one line
* Copy text line A to line A+1
SHRRSCR1LINE PHY
PHX
STA VDUADDR+1 ; Screen line -> MSB
STZ VDUADDR+0 ; Zero LSB
PHP ; Disable interrupts
SEI
CLC ; Enter native mode
XCE
PHB ; Preserve data bank
REP #$31 ; M,X 16 bit, carry clear
MX %00 ; Tell Merlin
LDA VDUADDR ; Screen line to scroll
ASL ; Mult 4
ASL
ADC VDUADDR ; Mult 5
STA VDUADDR ; VDUADDR = line * $500
LDA TXTWINLFT ; Left margin
LDY VDUPIXELS ; Pixels per byte
CPY #$02 ; 2 pixels per byte in 320 mode
BNE :S1
ASL ; Double TXTWINLFT
:S1 ASL ; 2 bytes / char
AND #$00ff ; Mask to get 8 bit result
ADC VDUADDR ; Add to beginning of line addr
STA VDUADDR ; VDUADDR = start position
SEP #$21 ; M 8 bit, X 16 bit, carry set
MX %10 ; Tell Merlin
LDA TXTWINRGT ; Compute width ..
SBC TXTWINLFT ; .. right minus left
LDY VDUPIXELS ; Pixels per byte
CPY #$02 ; 2 pixels per byte in 320 mode
BNE :S2
ASL ; Double the width for 320
INC A ; Plus one
:S2 REP #$31 ; M,X 16 bit, carry clear
MX %00 ; Tell Merlin
ASL ; 2 bytes / char
AND #$00ff ; Mask to get 8 bit result
ADC VDUADDR ; Add to start position
TAX ; Will use as index
PEA #$E1E1 ; Set databank to $E1
PLB
PLB
:LOOP1 LDA $2000,X ; 2 bytes, row 0
STA $2500,X
LDA $20A0,X ; row 1
STA $25A0,X
LDA $2140,X ; row 2
STA $2640,X
LDA $21E0,X ; row 3
STA $26E0,X
LDA $2280,X ; row 4
STA $2780,X
LDA $2320,X ; row 5
STA $2820,X
LDA $23C0,X ; row 6
STA $28C0,X
LDA $2460,X ; row 7
STA $2960,X
DEX ; Update index
DEX
BMI :DONE ; Jump out if odd->-ve
CPX VDUADDR ; Compare with start addr
BCS :LOOP1 ; Bytes left? Go again
:DONE PLB ; Recover data bank
SEC ; Back to emulation mode
XCE
PLP ; Recover flags + regs
PLX
PLY
RTS
* Clear from current location to EOL
SHRCLREOL JSR SHRCHARADDR
STZ VDUADDR+0 ; Addr of start of line
LDA #$08 ; Eight rows of pixels
STA :CTR
INC TXTWINRGT
:L0 LDA VDUTEXTX
TAX
ASL ; 2 bytes / char
LDY VDUPIXELS ; Pixels per byte
CPY #$02 ; 2 is 320-mode (MODE 1)
BNE :S0
ASL ; 4 bytes / char
:S0 TAY
:L1 CPX TXTWINRGT
BCS :S1
LDA SHRBGMASKA
STA [VDUADDR],Y
INY
STA [VDUADDR],Y
INY
LDA VDUPIXELS ; Pixels per byte
CMP #$02 ; 2 is 320-mode (MODE 1)
BNE :S2
LDA SHRBGMASKA
STA [VDUADDR],Y
INY
STA [VDUADDR],Y
INY
:S2 INX
BRA :L1
:S1 JSR SHRNEXTROW
DEC :CTR
BNE :L0
DEC TXTWINRGT
RTS
:CTR DB $00
* VDU16 (CLG) clears the whole SHR screen right now
SHRCLEAR PHP ; Disable interrupts
SEI
CLC ; 816 native mode
XCE
REP #$10 ; 16 bit index
MX %10 ; Tell Merlin
LDX #$0000
LDA #$00
:L1 STAL $E12000,X ; SHR screen @ E1:2000
INX
CPX #$7D00
BNE :L1
SEP #$10 ; Back to 8 bit index
MX %11 ; Tell Merlin
SEC ; Back to 6502 emu mode
XCE
PLP ; Normal service resumed
RTS
* Set text colour
* A=txt colour
SHRSETTCOL BIT VDUBANK ; Check it is a GS ..
BMI :GS ; .. easier to check here
RTS
:GS PHA
LDX VDUPIXELS ; Pixels per byte
CPX #$02 ; 2 is 320-mode (MODE 1)
BNE :MODE0
AND #$80
BEQ :FORE320
PLA
AND #$0F
TAX
LDA :MASKS320,X ; Lookup mask in table
STAL SHRBGMASKL ; Set colour mask (BG)
STAL SHRBGMASKL+1
STA SHRBGMASKA
RTS
:FORE320 PLA
AND #$0F
TAX
LDA :MASKS320,X ; Lookup mask in table
STAL SHRCOLMASKL ; Set colour mask (FG)
STAL SHRCOLMASKL+1
RTS
:MODE0 AND #$80
BEQ :FORE640
PLA
AND #$03
TAX
LDA :MASKS640,X ; Lookup mask in table
STAL SHRBGMASKL ; Set colour mask (BG)
STAL SHRBGMASKL+1
STA SHRBGMASKA
RTS
:FORE640 PLA
AND #$03
TAX
LDA :MASKS640,X ; Lookup mask in table
STAL SHRCOLMASKL ; Set colour mask (FG)
STAL SHRCOLMASKL+1
RTS
:MASKS640 DB %00000000
DB %01010101
DB %10101010
DB %11111111
:MASKS320 DB $00
DB $11
DB $22
DB $33
DB $44
DB $55
DB $66
DB $77
DB $88
DB $99
DB $AA
DB $BB
DB $CC
DB $DD
DB $EE
DB $FF
* Set up default palette
SHRDEFPAL LDY #00 ; Palette offset for 320 mode
LDA VDUPIXELS ; Pixels per byte
CMP #$02 ; 2 is 320-mode (MODE 1)
BEQ :S1
LDY #32 ; Palette offset for 640 mode
:S1 LDX #$00
:L1 LDA PALETTE320,Y ; Offset in Y computed above
STAL $E19E00,X ; Palettes begin at $9E00 in $E1
INX
INY
CPX #32 ; 32 bytes in palette
BNE :L1
RTS
* Assign a 'physical' colour from the 16 colour palette to a
* 'logical' colour for the current mode
* On entry: X=logical colour, Y=physical colour
SHRPALCHANGE TYA
AND #%00011110 ; Has already been shifted
TAY
LDA VDUPIXELS ; Pixels per byte
CMP #$02 ; 2 is 320-mode (MODE 1)
BEQ :MODE320
TXA
AND #%00000110 ; Has already been shifted
TAX
LDA PALETTE320,Y ; Byte 1 of physical colour
STAL $E19E00,X ; Store in logical slot (4 copies)
STAL $E19E00+8,X
STAL $E19E00+16,X
STAL $E19E00+24,X
LDA PALETTE320+1,Y ; Byte 2 of physical colour
STAL $E19E00+1,X ; Store in logical slot (4 copies)
STAL $E19E00+9,X
STAL $E19E00+17,X
STAL $E19E00+25,X
RTS
:MODE320 TXA
AND #%00011110 ; Has already been shifted
TAX
LDA PALETTE320,Y ; Byte 1 of physical colour
STAL $E19E00,X ; Store in logical slot
LDA PALETTE320+1,Y ; Byte 2 of physical colour
STAL $E19E00+1,X ; Store in logical slot
RTS
* Assign a custom RGB colour to a 'logical' colour
* On entry: X=logical colour, A=GB components, Y=R component
SHRPALCUSTOM PHA ; Preserve GB components
LDA VDUPIXELS ; Pixels per byte
CMP #$02 ; 2 is 320-mode (MODE 1)
BEQ :MODE320
TXA
AND #%00000110 ; Has already been shifted
TAX
PLA ; Recover GB components
STAL $E19E00,X ; Store in logical slot (4 copies)
STAL $E19E00+8,X
STAL $E19E00+16,X
STAL $E19E00+24,X
TYA ; R component
STAL $E19E00+1,X ; Store in logical slot (4 copies)
STAL $E19E00+9,X
STAL $E19E00+17,X
STAL $E19E00+25,X
RTS
:MODE320 TXA
AND #%00011110 ; Has already been shifted
TAX
PLA ; Recover GB components
STAL $E19E00,X ; Store in logical slot
TYA ; R component
STAL $E19E00+1,X ; Store in logical slot
RTS