Applecorn/mainmem.shr.s

278 lines
9.7 KiB
ArmAsm

* MAINMEM.SHR.S
* (c) Bobbi 2022 GPLv3
*
* Routines for drawing bitmapped text and graphics in SHR mode
* on Apple IIGS (640x200 4 colour, or 320x200 16 colour.)
*
* This code is in main memory only to save space in aux LC.
*
******************************************************************************
* Data in bank $E1
******************************************************************************
SHRFONTXPLD EQU $A000 ; Explode SHR font to $E1:A000
******************************************************************************
SHRPIXELS DB $00 ; Main memory copy of VDUPIXELS
SHRVDUQ DS 16 ; Main memory copy of VDUQ
* Explode font to generate SHRFONTXPLD table
* This is 2 bytes x 8 rows for each character in 640 mode
* or 4 bytes x 8 rows for each character in 320 mode
SHRXPLDFONT >>> ENTMAIN
LDA #<SHRFONTXPLD ; Use A3L/H to point to ..
STA A3L ; .. start of table to write
LDA #>SHRFONTXPLD
STA A3H
LDA #$E1 ; Memory bank $E1
STA A4L
LDA #32 ; First char number
:L1 JSR SHRXPLDCHAR ; Explode char A
INC A
CMP #128 ; 96 chars in FONT8
BNE :L1
>>> XF2AUX,SHRV22RET
RTS
* Explode one character to location pointed to by A3L
* On entry: A - character to explode
SHRXPLDCHAR PHA
SEC
SBC #32
STA A1L ; A*8 -> A1L/H
STZ A1H
ASL A1L
ROL A1H
ASL A1L
ROL A1H
ASL A1L
ROL A1H
CLC ; FONT8+A*8 -> A1L/H
LDA A1L
ADC #<FONT8
STA A1L
LDA A1H
ADC #>FONT8
STA A1H
LDY #$00 ; First row of char
:L1 LDA (A1L),Y ; Load row of font
JSR SHRXPLDROW
INY ; Next row of font
CPY #$08 ; Last row?
BNE :L1
PLA
RTS
* Explode one pixel row of user defined graphics char
SHRUSERCHAR >>> ENTMAIN
LDA #<SHRFONTXPLD ; Use A3L/H to point to ..
STA A3L ; .. start of table to write
LDA #>SHRFONTXPLD
STA A3H
LDA #$E1
STA A4L
LDA SHRVDUQ+0 ; Character number
CMP #32 ; < 32? Then bail out
BCC :DONE
SEC ; Otherwise, subtract 32
SBC #32
TAY
LDA #16 ; Bytes/char in 640 mode
LDX SHRPIXELS ; Pixels per byte
CPX #$02 ; 2 is 320-mode (MODE 1)
BNE :S0
LDA #32 ; Bytes/char in 320 mode
:S0 STA :INCREMENT
:L0 CPY #$00
BEQ :S1
CLC
LDA A3L
ADC :INCREMENT
STA A3L
LDA A3H
ADC #$00
STA A3H
DEY
BRA :L0
:S1 LDY #$00
:L1 LDA SHRVDUQ+1,Y ; Row of pixels
JSR SHRXPLDROW
INY
CPY #$08 ; Last row?
BNE :L1
:DONE RTS
>>> XF2AUX,VDU23RET
:INCREMENT DB $00
* Explode one row of pixels. Used by SHRXPLDCHAR & SHRUSERCHAR
* On entry: A contains row of font data
SHRXPLDROW LDX SHRPIXELS ; Pixels per byte
CPX #$02 ; 2 is 320-mode (MODE 1)
BNE :S1
JSR SHRCHAR320
BRA :S2
:S1 JSR SHRCHAR640
:S2 LDX SHRPIXELS ; Pixels per byte
CPX #$02 ; 2 is 320-mode (MODE 1)
BNE :S3
CLC ; 320 mode: add 4 to A3L
LDA A3L
ADC #$04
STA A3L
LDA A3H
ADC #$00
STA A3H
BRA :S4
:S3 CLC ; 640 mode: add 2 to A3L
LDA A3L
ADC #$02
STA A3L
LDA A3H
ADC #$00
STA A3H
:S4 RTS
* Explode one pixel row of font in 320 mode
* 4 bytes per char, 4 bits per pixel
* On entry: A contains row of font data
SHRCHAR320 PHY ; Preserve Y
LDY #$00 ; Dest byte index
:L0 STZ A2L
LDX #$00 ; Source bit index
:L1 ASL ; MS bit -> C
PHP ; Preserve C
ROL A2L ; C -> LS bit
PLP ; Recover C
PHP
ROL A2L ; C -> LS bit
PLP ; Recover C
PHP
ROL A2L ; C -> LS bit
PLP ; Recover C
ROL A2L ; C -> LS bit
INX
CPX #$02 ; Processed two bits of font?
BNE :L1
PHA ; Preserve partially shifted font
LDA A2L
STA [A3L],Y
PLA ; Recover partially shifted font
INY
CPY #$04 ; Done 4 bytes?
BNE :L0
PLY ; Recover Y
RTS
* Explode one pixel row of font in 640 mode
* 2 bytes per char, 2 bits per pixel
* On entry: A contains row of font data
SHRCHAR640 PHY ; Preserve Y
LDY #$00 ; Dest byte index
:L0 STZ A2L
LDX #$00 ; Source bit index
:L1 ASL ; MS bit -> C
PHP ; Preserve C
ROL A2L ; C -> LS bit
PLP ; Recover C
ROL A2L ; C -> LS bit
INX
CPX #$04
BNE :L1
PHA ; Preserve partially shifted font
LDA A2L
STA [A3L],Y
PLA ; Recover partially shifted font
INY
CPY #$02 ; Done 2 bytes?
BNE :L0
PLY ; Recover Y
RTS
* Plot actions: PLOT k,x,y
* k is in SHRVDUQ+4
* x is in SHRVDUQ+5,SHRVDUQ+6
* y is in SHRVDUQ+7,SHRVDUQ+8
*
* Plot actions:
* $00+x - move/draw lines
* $40+x - plot point
* $50+x - fill triangle
* $60+x - fill rectangle
* $90+x - draw circle
* $98+x - fill circle
*
SHRPLOT >>> ENTMAIN
JSR SHRCOORD ; Convert coordinates
* ...
>>> XF2AUX,GFXPLOTRET
RTS
* Convert high-resolution screen coordinates
* from 1280x1024 to 620x200 or 320x200
* TODO: Totally untested ...
SHRCOORD PHP ; Disable interrupts
SEI
CLC ; 65816 native mode
XCE
REP #$30 ; 16 bit M & X
MX %00 ; Tell Merlin
* X-coordinate in SHRVDUQ+5,+6 MODE0:1280/2=640 or MODE1:1280/4=320
LDA SHRPIXELS ; Pixels per byte
AND #$00FF
CMP #$02 ; 2 is 320-mode (MODE 1)
BNE :MODE0
LDA SHRVDUQ+5
LSR ; /2
LSR ; /4
STA A1L ; TODO: Store somewhere sensible
BRA :Y
:MODE0 LDA SHRVDUQ+5
LSR ; /2
STA A1L ; TODO: Store somewhere sensible
* Y-coordinate in SHRVDUQ+7,+8 1024*3/16=192, 1024/128=8, 192+8=200
:Y LDA SHRVDUQ+7
ASL ; *2
CLC
ADC SHRVDUQ+7 ; *3
LSR ; *3/2
LSR ; *3/4
LSR ; *3/8
LSR ; *3/16
STA A1L ; (A1L and A1H)
LDA SHRVDUQ+7
LSR ; /2
LSR ; /4
LSR ; /8
LSR ; /16
LSR ; /32
LSR ; /64
LSR ; /128
CLC
ADC A1L ; Result
STA A1L ; TODO: Store somewhere sensible
SEC ; Back to emulation mode
XCE
MX %11 ; Tell Merlin
PLP ; Normal service resumed
RTS