mirror of
https://github.com/bobbimanners/Applecorn.git
synced 2024-11-12 15:04:36 +00:00
808 lines
26 KiB
ArmAsm
808 lines
26 KiB
ArmAsm
********************************
|
|
* *
|
|
* Fast Apple II Graphics *
|
|
* By Andy McFadden *
|
|
* Version 0.3, Aug 2015 *
|
|
* *
|
|
* Main source file *
|
|
* *
|
|
* Developed with Merlin-16 *
|
|
* *
|
|
********************************
|
|
|
|
* Set to 1 to build FDRAW.FAST, set to zero to
|
|
* build FDRAW.SMALL.
|
|
USE_FAST equ 1
|
|
|
|
* Set to 1 to turn on beeps/clicks for debugging.
|
|
NOISE_ON equ 0
|
|
|
|
|
|
lst off
|
|
org $9400 ;;; CUSTOMIZED FOR APPLECORN
|
|
|
|
*
|
|
* Macros.
|
|
*
|
|
spkr equ $c030
|
|
bell equ $ff3a
|
|
|
|
* If enabled, click the speaker (changes flags only).
|
|
CLICK mac
|
|
do NOISE_ON
|
|
bit spkr
|
|
fin
|
|
<<<
|
|
* If enabled, beep the speaker (scrambles regs).
|
|
BEEP mac
|
|
do NOISE_ON
|
|
jsr bell
|
|
fin
|
|
<<<
|
|
* If enabled, insert a BRK.
|
|
BREAK mac
|
|
do NOISE_ON
|
|
brk $99
|
|
fin
|
|
<<<
|
|
|
|
* In "fast" mode, we align tables on page boundaries so we
|
|
* don't take a 1-cycle hit when the indexing crosses a page.
|
|
* In "small" mode, we skip the alignment.
|
|
PG_ALIGN mac
|
|
do USE_FAST
|
|
ds \
|
|
fin
|
|
<<<
|
|
|
|
*
|
|
* Hi-res screen constants.
|
|
*
|
|
BYTES_PER_ROW = 40
|
|
NUM_ROWS = 192
|
|
NUM_COLS = 280
|
|
|
|
*
|
|
* Variable storage. We assign generic names to
|
|
* zero-page scratch locations, then assign variables
|
|
* with real names to these.
|
|
*
|
|
* 06-09 are unused (except by SWEET-16)
|
|
* 1a-1d are Applesoft hi-res scratch
|
|
* cc-cf are only used by INTBASIC
|
|
* eb-ef and ff appear totally unused by ROM routines
|
|
*
|
|
zptr0 equ $1a ;2b
|
|
zloc0 equ $06
|
|
zloc1 equ $07
|
|
zloc2 equ $08
|
|
zloc3 equ $09
|
|
zloc4 equ $1c
|
|
zloc5 equ $1d
|
|
zloc6 equ $cc
|
|
zloc7 equ $cd
|
|
zloc8 equ $ce
|
|
zloc9 equ $cf
|
|
zloc10 equ $eb
|
|
zloc11 equ $ec
|
|
zloc12 equ $ed
|
|
zloc13 equ $ee
|
|
|
|
|
|
********************************
|
|
*
|
|
* Entry points for external programs.
|
|
*
|
|
********************************
|
|
Entry
|
|
jmp Init ;initialize data tables
|
|
dfb 0,3 ;version number
|
|
|
|
*
|
|
* Parameters passed from external programs.
|
|
*
|
|
in_arg ds 1 ;generic argument
|
|
in_x0l ds 1 ;X coordinate 0, low part
|
|
in_x0h ds 1 ;X coordinate 0, high part
|
|
in_y0 ds 1 ;Y coordinate 0
|
|
in_x1l ds 1
|
|
in_x1h ds 1
|
|
in_y1 ds 1
|
|
in_rad ds 1 ;radius for circles
|
|
|
|
ds 3 ;pad to 16 bytes
|
|
|
|
jmp SetColor
|
|
jmp SetPage
|
|
jmp Clear
|
|
jmp DrawPoint
|
|
jmp DrawLine
|
|
jmp DrawRect
|
|
jmp FillRect
|
|
jmp DrawCircle
|
|
jmp FillCircle
|
|
jmp SetLineMode
|
|
jmp noimpl ;reserved2
|
|
jmp FillRaster
|
|
|
|
* Raster fill values. Top, bottom, and pointers to tables
|
|
* for the benefit of external callers.
|
|
rast_top ds 1
|
|
rast_bottom ds 1
|
|
da rastx0l
|
|
da rastx0h
|
|
da rastx1l
|
|
da rastx1h
|
|
|
|
noimpl rts
|
|
|
|
|
|
********************************
|
|
*
|
|
* Global variables.
|
|
*
|
|
********************************
|
|
|
|
g_inited dfb 0 ;initialized?
|
|
g_color dfb 0 ;hi-res color (0-7)
|
|
g_page dfb $20 ;hi-res page ($20 or $40)
|
|
|
|
|
|
********************************
|
|
*
|
|
* Initialize.
|
|
*
|
|
********************************
|
|
Init
|
|
lda #$00
|
|
sta in_arg
|
|
jsr SetColor ;set color to zero
|
|
jsr SetLineMode ;set normal lines
|
|
lda #$20
|
|
sta in_arg
|
|
sta g_inited
|
|
jmp SetPage ;set hi-res page 1
|
|
|
|
|
|
********************************
|
|
*
|
|
* Set the color.
|
|
*
|
|
********************************
|
|
SetColor
|
|
lda in_arg
|
|
cmp g_color ;same as the old color?
|
|
beq :done
|
|
|
|
and #$07 ;safety first
|
|
sta g_color
|
|
|
|
* Update the "colorline" table, which provides a quick color
|
|
* lookup for odd/even bytes. We could also have one table
|
|
* per color and self-mod the "LDA addr,y" instructions to
|
|
* point to the current one, but that uses a bunch of memory
|
|
* and is kind of ugly. Takes 16 + (12 * 40) = 496 cycles.
|
|
tax ;2
|
|
lda xormask,x ;4
|
|
sta :_xormsk+1 ;4
|
|
|
|
lda oddcolor,x ;4
|
|
ldy #BYTES_PER_ROW-1 ;2
|
|
]loop sta colorline,y ;5
|
|
:_xormsk eor #$00 ;2
|
|
dey ;2
|
|
bpl ]loop ;3
|
|
|
|
:done rts
|
|
|
|
|
|
********************************
|
|
*
|
|
* Set the page.
|
|
*
|
|
********************************
|
|
SetPage
|
|
lda g_inited ;let's just check this
|
|
beq noinit ; (not called too often)
|
|
|
|
lda in_arg
|
|
cmp #$20
|
|
beq :good
|
|
cmp #$40
|
|
beq :good
|
|
jmp bell
|
|
:good
|
|
sta g_page
|
|
|
|
do 0 ;*****
|
|
cmp ylookhi
|
|
beq :tabok
|
|
* Check to see if the values currently in the Y-lookup table
|
|
* match our current page setting. If they don't, we need to
|
|
* adjust the code that does lookups.
|
|
|
|
* This approach modifies the table itself, paying a large
|
|
* cost now so we don't have to pay it on every lookup.
|
|
* However, this costs 2+(16*192)=3074 cycles, while an
|
|
* "ORA imm" only adds two to each lookup, so we'd have
|
|
* to do a lot of drawing to make this worthwhile.
|
|
* (Note: assumes ylookhi is based at $2000 not $0000)
|
|
ldy #NUM_ROWS ;2
|
|
]loop lda ylookhi-1,y ;4
|
|
eor #$60 ;2 $20 <--> $40
|
|
sta ylookhi-1,y ;5
|
|
dey ;2
|
|
bne ]loop ;3
|
|
|
|
else ;*****
|
|
|
|
* This approach uses self-modifying code to update the
|
|
* relevant instructions. It's a bit messy to have it
|
|
* here, but it saves us from having to do it on
|
|
* every call.
|
|
*
|
|
* We could also have a second y-lookup table and
|
|
* use this to update the pointers. That would let
|
|
* us drop the "ORA imm" entirely, without the cost
|
|
* of the rewrite above, but eating up another 192 bytes.
|
|
sta _pg_or1+1 ;rastfill
|
|
sta _pg_or2+1 ;circle hplot
|
|
sta _pg_or3+1 ;circle hplot
|
|
sta _pg_or4+1 ;drawline
|
|
sta _pg_or5+1 ;drawline
|
|
sta _pg_or6+1 ;drawline
|
|
sta _pg_or7+1 ;drawline
|
|
|
|
fin ;*****
|
|
|
|
:tabok rts
|
|
|
|
noinit ldy #$00
|
|
]loop lda :initmsg,y
|
|
beq :done
|
|
jsr $fded ;cout
|
|
iny
|
|
bne ]loop
|
|
:done rts
|
|
|
|
:initmsg asc "FDRAW NOT INITIALIZED",87,87,00
|
|
|
|
|
|
********************************
|
|
*
|
|
* Clear the screen to the current color.
|
|
*
|
|
********************************
|
|
Clear
|
|
|
|
do USE_FAST ;*****
|
|
* This performs a "visually linear" clear, erasing the screen
|
|
* from left to right and top to bottom. To reduce the amount
|
|
* of code required we erase in thirds (top/middle/bottom).
|
|
*
|
|
* Compare to a "venetian blind" clear, which is what you get
|
|
* if you erase memory linearly.
|
|
*
|
|
* The docs discuss different approaches. This version
|
|
* requires ((2 + 5*64 + 11) * 40 + 14) * 3 = 40002 cycles.
|
|
* If we didn't divide it into thirds to keep the top-down
|
|
* look, we'd need (5*64 + 9) * 120 = 39480 cycles, so
|
|
* we're spending 522 cycles to avoid the venetian look.
|
|
lda :clrloop+2
|
|
cmp g_page
|
|
beq :pageok
|
|
|
|
* We're on the wrong hi-res page. Flip to the other one.
|
|
* 4 + (20*64) = 1284 cycles to do the flip (+ a few more
|
|
* because we're probably crossing a page boundary).
|
|
BEEP
|
|
ldy #NUM_ROWS ;2
|
|
]loop lda :clrloop-3+2,y ;4
|
|
eor #$60 ;2
|
|
sta :clrloop-3+2,y ;5
|
|
dey ;2
|
|
dey ;2
|
|
dey ;2
|
|
bne ]loop ;3
|
|
|
|
:pageok ldx g_color ;grab the current color
|
|
lda xormask,x
|
|
sta :_xormsk+1
|
|
lda evencolor,x
|
|
|
|
ldy #0
|
|
jsr :clearthird
|
|
ldy #BYTES_PER_ROW
|
|
jsr :clearthird
|
|
ldy #BYTES_PER_ROW*2
|
|
* fall through into :clearthird for final pass
|
|
|
|
:clearthird
|
|
ldx #BYTES_PER_ROW-1 ;2
|
|
:clrloop sta $2000,y ;5 (* 64)
|
|
sta $2400,y ;this could probably be
|
|
sta $2800,y ; done with LUP math
|
|
sta $2c00,y
|
|
sta $3000,y
|
|
sta $3400,y
|
|
sta $3800,y
|
|
sta $3c00,y
|
|
sta $2080,y
|
|
sta $2480,y
|
|
sta $2880,y
|
|
sta $2c80,y
|
|
sta $3080,y
|
|
sta $3480,y
|
|
sta $3880,y
|
|
sta $3c80,y
|
|
sta $2100,y
|
|
sta $2500,y
|
|
sta $2900,y
|
|
sta $2d00,y
|
|
sta $3100,y
|
|
sta $3500,y
|
|
sta $3900,y
|
|
sta $3d00,y
|
|
sta $2180,y
|
|
sta $2580,y
|
|
sta $2980,y
|
|
sta $2d80,y
|
|
sta $3180,y
|
|
sta $3580,y
|
|
sta $3980,y
|
|
sta $3d80,y
|
|
sta $2200,y
|
|
sta $2600,y
|
|
sta $2a00,y
|
|
sta $2e00,y
|
|
sta $3200,y
|
|
sta $3600,y
|
|
sta $3a00,y
|
|
sta $3e00,y
|
|
sta $2280,y
|
|
sta $2680,y
|
|
sta $2a80,y
|
|
sta $2e80,y
|
|
sta $3280,y
|
|
sta $3680,y
|
|
sta $3a80,y
|
|
sta $3e80,y
|
|
sta $2300,y
|
|
sta $2700,y
|
|
sta $2b00,y
|
|
sta $2f00,y
|
|
sta $3300,y
|
|
sta $3700,y
|
|
sta $3b00,y
|
|
sta $3f00,y
|
|
sta $2380,y
|
|
sta $2780,y
|
|
sta $2b80,y
|
|
sta $2f80,y
|
|
sta $3380,y
|
|
sta $3780,y
|
|
sta $3b80,y
|
|
sta $3f80,y
|
|
:_xormsk eor #$00 ;2 flip odd/even bits
|
|
iny ;2
|
|
dex ;2
|
|
bmi :done ;2
|
|
jmp :clrloop ;3
|
|
:done rts
|
|
|
|
else ;***** not USE_FAST
|
|
|
|
* This version was suggested by Marcus Heuser on
|
|
* comp.sys.apple2.programmer. It does a "venetian blind"
|
|
* clear, and takes (5 * 32 + 7) * 248 = 41416 cycles.
|
|
* It overwrites half of the screen holes.
|
|
lda :clrloop+5
|
|
cmp g_page
|
|
beq :pageok
|
|
|
|
* We're on the wrong hi-res page. Flip to the other one.
|
|
* 12 + (20*31) = 632 cycles to do the flip. We have to
|
|
* single out the first entry because it's $1f not $20.
|
|
BEEP
|
|
lda :clrloop+2 ;4
|
|
eor #$20 ;2 $1f <-> $3f
|
|
sta :clrloop+2 ;4
|
|
ldy #31*3 ;2
|
|
]loop lda :clrloop+2,y ;4
|
|
eor #$60 ;2 $20 <-> $40
|
|
sta :clrloop+2,y ;5
|
|
dey ;2
|
|
dey ;2
|
|
dey ;2
|
|
bne ]loop ;3
|
|
|
|
:pageok ldx g_color
|
|
lda xormask,x
|
|
sta :_xormsk+1
|
|
lda oddcolor,x
|
|
ldy #248 ;120 + 8 + 120
|
|
:clrloop
|
|
]addr = $1fff
|
|
lup 32 ;begin a loop in assembler
|
|
sta ]addr,y ;5
|
|
]addr = ]addr+$100 ;sta 20ff,21ff,...
|
|
--^
|
|
:_xormsk eor #$00 ;2
|
|
dey ;2
|
|
bne :clrloop ;3
|
|
rts
|
|
|
|
fin ;***** not USE_FAST
|
|
|
|
|
|
********************************
|
|
*
|
|
* Draw rectangle outline.
|
|
*
|
|
********************************
|
|
DrawRect
|
|
* We could just issue 4 line draw calls here, maybe
|
|
* adjusting the vertical lines by 1 pixel up/down to
|
|
* avoid overdraw. But if the user wanted 4 lines,
|
|
* they could just draw 4 lines. Instead, we're going
|
|
* to draw a double line on each edge to ensure that
|
|
* the outline rectangle always has the correct color.
|
|
*
|
|
* Rather than draw two vertical lines, we draw a
|
|
* two-pixel-wide filled rectangle on each side.
|
|
*
|
|
* We don't want to double-up if the rect is only one
|
|
* pixel wide, so we have to check for that.
|
|
*
|
|
* If the rect is one pixel high, it's just a line.
|
|
* If it's two pixels high, we don't need to draw
|
|
* the left/right edges, just the top/bottom lines.
|
|
* If it's more than two tall, we don't need to draw
|
|
* the left/right edges on the top and bottom lines,
|
|
* so we save a few cycles by skipping those.
|
|
|
|
lda in_y1 ;copy top/bottom to local
|
|
sta rast_bottom
|
|
dec rast_bottom ;move up one
|
|
sec
|
|
sbc in_y0
|
|
beq :isline ;1 pixel high, just draw line
|
|
cmp #1
|
|
beq :twolines ;2 pixels high, lines only
|
|
ldy in_y0
|
|
iny ;start down a line
|
|
sty rast_top
|
|
|
|
lda in_x0h ;check to see if left/right
|
|
cmp in_x1h ; coords are the same; if
|
|
bne :notline ; so, going +1/-1 at edge
|
|
lda in_x0l ; will overdraw.
|
|
cmp in_x1l
|
|
bne :notlin1
|
|
|
|
:isline jmp DrawLine ;just treat like line
|
|
|
|
* Set up left edge. Top line is in Y.
|
|
:notline lda in_x0l
|
|
:notlin1 sta rastx0l,y
|
|
clc
|
|
adc #1
|
|
sta rastx1l,y
|
|
lda in_x0h
|
|
ora #$80 ;"repeat" flag
|
|
sta rastx0h,y
|
|
and #$7f
|
|
adc #0
|
|
sta rastx1h,y
|
|
jsr FillRaster
|
|
|
|
ldy rast_top
|
|
lda in_x1l ;now set up right edge
|
|
sta rastx1l,y
|
|
sec
|
|
sbc #1
|
|
sta rastx0l,y
|
|
lda in_x1h
|
|
sta rastx1h,y
|
|
sbc #0
|
|
ora #$80 ;"repeat" flag
|
|
sta rastx0h,y
|
|
jsr FillRaster
|
|
|
|
* Now the top/bottom lines.
|
|
:twolines
|
|
ldy in_y0
|
|
jsr :drawline
|
|
ldy in_y1
|
|
|
|
:drawline
|
|
sty rast_top
|
|
sty rast_bottom
|
|
lda in_x0l ;copy left/right to the
|
|
sta rastx0l,y ; table entry for the
|
|
lda in_x0h ; appropriate line
|
|
sta rastx0h,y
|
|
lda in_x1l
|
|
sta rastx1l,y
|
|
lda in_x1h
|
|
sta rastx1h,y
|
|
jmp FillRaster
|
|
|
|
|
|
********************************
|
|
*
|
|
* Draw filled rectangle.
|
|
*
|
|
********************************
|
|
FillRect
|
|
* Just fill out the raster table and call the fill routine.
|
|
* We require y0=top, y1=bottom, x0=left, x1=right.
|
|
ldy in_y0
|
|
sty rast_top
|
|
lda in_y1
|
|
sta rast_bottom
|
|
|
|
lda in_x0l
|
|
sta rastx0l,y
|
|
lda in_x0h
|
|
ora #$80 ;"repeat" flag
|
|
sta rastx0h,y
|
|
lda in_x1l
|
|
sta rastx1l,y
|
|
lda in_x1h
|
|
sta rastx1h,y
|
|
|
|
jmp FillRaster
|
|
|
|
|
|
********************************
|
|
*
|
|
* Fill an area defined by the raster tables.
|
|
*
|
|
********************************
|
|
FillRaster
|
|
|
|
* Render rasterized output. The left and right edges
|
|
* are stored in the rastx0/rastx1 tables, and the top
|
|
* and bottom-most pixels are in rast_top/rast_bottom.
|
|
*
|
|
* This can be used to render an arbitrary convex
|
|
* polygon after it has been rasterized.
|
|
*
|
|
* If the high bit of the high byte of X0 is set, we
|
|
* go into "repeat" mode, where we just repeat the
|
|
* previous line. This saves about 40 cycles of
|
|
* overhead per line when drawing rectangles, plus
|
|
* what we would have to spend to populate multiple
|
|
* lines of the raster table. It only increases the
|
|
* general per-line cost by 3 cycles.
|
|
*
|
|
* We could use the "repeat" flag to use this code to
|
|
* draw vertical lines, though that's mostly of value
|
|
* to an external caller who knows ahead of time that
|
|
* the line is vertical. The DrawLine code is pretty
|
|
* good with vertical lines, and adding additional
|
|
* setup time to every vertical-dominant line to
|
|
* decide if it should call here seems like a
|
|
* losing proposition.
|
|
|
|
]hbasl equ zptr0
|
|
]hbash equ zptr0+1
|
|
]lftbyte equ zloc0
|
|
]lftbit equ zloc1
|
|
]rgtbyte equ zloc2
|
|
]rgtbit equ zloc3
|
|
]line equ zloc4
|
|
]andmask equ zloc5
|
|
]cur_line equ zloc6
|
|
]repting equ zloc7
|
|
|
|
ldx g_color ;configure color XOR byte
|
|
lda xormask,x
|
|
do USE_FAST ;*****
|
|
cmp rast_unroll+3 ;already configured?
|
|
beq :goodmask
|
|
jsr fixrastxor
|
|
:goodmask
|
|
else
|
|
sta _xorcolor+1
|
|
fin ;*****
|
|
|
|
lda #$00
|
|
sta ]repting
|
|
|
|
ldy rast_top
|
|
|
|
* Main rasterization loop. Y holds the line number.
|
|
rastloop
|
|
sty ]cur_line ;3
|
|
ldx ylooklo,y ;4
|
|
stx ]hbasl ;3
|
|
lda ylookhi,y ;4
|
|
_pg_or1 ora #$20 ;2 will be $20 or $40
|
|
sta ]hbash ;3 = 19 cycles
|
|
do USE_FAST-1 ;***** i.e. not USE_FAST
|
|
stx _wrhires+1
|
|
sta _wrhires+2
|
|
fin ;*****
|
|
|
|
* divide left edge by 7
|
|
ldx rastx0l,y ;4 line num in Y
|
|
lda rastx0h,y ;4
|
|
bpl :noflag ;2
|
|
sta rastx0h+1,y ;4 propagate
|
|
lda ]repting ;3 first time through?
|
|
beq :firstre ;2 yup, finish calculations
|
|
lda ]rgtbyte ;3 need this in A
|
|
bpl :repeat ;3 always
|
|
:firstre lda rastx0h,y ;reload
|
|
sta ]repting ;any nonzero will do
|
|
and #$7f ;strip repeat flag
|
|
:noflag beq :lotabl
|
|
lda mod7hi,x
|
|
sta ]lftbit
|
|
lda div7hi,x
|
|
sta ]lftbyte
|
|
bpl :gotlft ;always
|
|
BREAK ;debug
|
|
:lotabl lda mod7lo,x
|
|
sta ]lftbit
|
|
lda div7lo,x
|
|
sta ]lftbyte
|
|
:gotlft
|
|
|
|
* divide right edge by 7
|
|
ldx rastx1l,y ;4 line num in Y
|
|
lda rastx1h,y ;4
|
|
beq :lotabr ;3
|
|
lda mod7hi,x
|
|
sta ]rgtbit
|
|
lda div7hi,x
|
|
sta ]rgtbyte
|
|
bpl :gotrgt ;always
|
|
BREAK ;debug
|
|
:lotabr lda mod7lo,x ;4
|
|
sta ]rgtbit ;3
|
|
lda div7lo,x ;4
|
|
sta ]rgtbyte ;3 = 25 for X1 < 256
|
|
:gotrgt
|
|
|
|
:repeat
|
|
cmp ]lftbyte ;3
|
|
bne :not1byte ;3
|
|
|
|
* The left and right edges are in the same byte. We
|
|
* need to set up the mask differently, so we deal with
|
|
* it as a special case.
|
|
ldy ]lftbit
|
|
lda leftmask,y ;create the AND mask
|
|
ldx ]rgtbit
|
|
and rightmask,x ;strip out bits on right
|
|
sta ]andmask
|
|
|
|
ldy ]lftbyte
|
|
lda colorline,y ;get color bits
|
|
eor (]hbasl),y ;combine w/screen
|
|
and ]andmask ;remove not-ours
|
|
eor (]hbasl),y ;combine again
|
|
sta (]hbasl),y
|
|
jmp rastlinedone
|
|
|
|
* This is the more general case. We special-case the
|
|
* left and right edges, then byte-stomp the middle.
|
|
* On entry, ]rgtbyte is in A
|
|
:not1byte
|
|
sec ;2 compute number of full
|
|
sbc ]lftbyte ;3 and partial bytes to
|
|
tax ;2 draw
|
|
inx ;2
|
|
|
|
ldy ]rgtbit ;3
|
|
cpy #6 ;2
|
|
beq :rgtnospcl ;3
|
|
lda rightmask,y ;handle partial-byte right
|
|
sta ]andmask
|
|
ldy ]rgtbyte
|
|
lda colorline,y
|
|
eor (]hbasl),y
|
|
and ]andmask
|
|
eor (]hbasl),y
|
|
sta (]hbasl),y
|
|
dex ;adjust count
|
|
:rgtnospcl
|
|
|
|
ldy ]lftbit ;3 check left for partial
|
|
beq :lftnospcl ;3
|
|
lda leftmask,y ;handle partial-byte left
|
|
sta ]andmask
|
|
ldy ]lftbyte
|
|
lda colorline,y
|
|
eor (]hbasl),y
|
|
and ]andmask
|
|
eor (]hbasl),y
|
|
sta (]hbasl),y
|
|
dex ;adjust count
|
|
beq rastlinedone ;bail if all done
|
|
iny ;advance start position
|
|
bne :liny ;always
|
|
BREAK
|
|
:lftnospcl
|
|
|
|
ldy ]lftbyte ;3
|
|
:liny
|
|
|
|
do USE_FAST ;***** "fast" loop
|
|
* Instead of looping, jump into an unrolled loop.
|
|
* Cost is 10 cycles per byte with an extra 14 cycles
|
|
* of overhead, so we start to win at 4 bytes.
|
|
lda rastunidx,x ;4
|
|
sta :_rastun+1 ;4
|
|
lda colorline,y ;4 get odd/even color val
|
|
:_rastun jmp rast_unroll ;3
|
|
|
|
else ;***** "slow" loop
|
|
* Inner loop of the renderer. This runs 0-40x.
|
|
* Cost is 14 cycles/byte.
|
|
lda colorline,y ;get appropriate odd/even val
|
|
_wrhires sta $2000,y ;5 replaced with line addr
|
|
_xorcolor eor #$00 ;2 replaced with $00/$7f
|
|
iny ;2
|
|
dex ;2
|
|
bne _wrhires ;3
|
|
|
|
fin ;*****
|
|
|
|
rastlinedone
|
|
ldy ]cur_line ;3 more lines to go?
|
|
cpy rast_bottom ;4
|
|
bge :done ;2
|
|
iny ;2
|
|
jmp rastloop ;3 must have line in Y
|
|
|
|
:done rts
|
|
|
|
fixrastxor
|
|
do USE_FAST ;*****
|
|
* Update the EOR statements in the unrolled rastfill code.
|
|
* Doing this with a loop takes ~600 cycles, doing it with
|
|
* unrolled stores takes 160. We only do this when we
|
|
* need to, so changing the color from green to blue won't
|
|
* cause this to run.
|
|
*
|
|
* Call with the XOR value in A.
|
|
]offset = 0
|
|
lup BYTES_PER_ROW
|
|
sta rast_unroll+3+]offset
|
|
]offset = ]offset+5
|
|
--^
|
|
BEEP
|
|
rts
|
|
fin ;*****
|
|
|
|
|
|
* include the line functions
|
|
put FDRAW.LINE
|
|
|
|
* include the circle functions
|
|
put FDRAW.CIRCLE
|
|
|
|
lst on
|
|
CODE_END equ * ;end of code section
|
|
lst off
|
|
|
|
* include the data tables
|
|
put FDRAW.TABLES
|
|
|
|
lst on
|
|
DAT_END equ * ;end of data / BSS
|
|
lst off
|
|
|
|
* Save the appropriate object file.
|
|
do USE_FAST
|
|
sav FDRAW.FAST
|
|
else
|
|
sav FDRAW.SMALL
|
|
fin
|
|
|
|
|