mirror of
https://github.com/bobbimanners/Applecorn.git
synced 2024-11-18 23:10:05 +00:00
8f83ea188e
Fix a typo-ed reference to CLRALTCHAR to correct location.
1189 lines
40 KiB
ArmAsm
1189 lines
40 KiB
ArmAsm
* AUXMEM.VDU.S
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* (c) Bobbi 2021 GPLv3
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*
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* Apple //e VDU Driver for 40/80 column mode (PAGE2)
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*
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* 15-Aug-2021 Optimised address calculations and PRCHRC.
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* Entry point to move copy cursor.
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* Start to consolidate VDU workspace.
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* 16-Aug-2021 Added COPY cursor handling.
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* 21-Aug-2021 CHR$(&80+n) is inverse of CHR$(&00+n)
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* 21-Aug-2021 If screen scrolls, copy cursor adjusted.
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* 05-Sep-2021 Starting to prepare VDU workspace.
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* 09-Sep-2021 New dispatch routine.
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* 22-Sep-2021 More VDU workspace, started MODE definitions.
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* 23-Sep-2021 More or less sorted VDU workspace.
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* 26-Sep-2021 Merged together JGH VDU updates and Bobbi GFX updates.
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* Moved all graphics screen access code to gfx.s
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* All 65816-specific code disabled.
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* 29-Sep-2021 Windows VDU 26, VDU 28, VDU 29, colours VDU 20.
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* 01-Oct-2021 VDU 18 (GCOL), start on updating VDU 25 (PLOT).
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**********************************
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* VDU DRIVER WORKSPACE LOCATIONS *
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**********************************
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* # marks variables that can't be moved
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*
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* VDU DRIVER ZERO PAGE
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**********************
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* $00D0-$00DF VDU driver zero page workspace
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VDUSTATUS EQU $D0 ; $D0 # VDU status
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* bit 7 = VDU 21 VDU disabled
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* bit 6 = COPY cursor active
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* bit 5 = VDU 5 Text at graphics cursor
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* bit 4 = (Master shadow display)
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* bit 3 = VDU 28 Text window defined
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* bit 2 = VDU 14 Paged scrolling active
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* bit 1 = Don't scroll (COPY cursor or VDU 5 mode)
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* bit 0 = VDU 2 printer echo active
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*
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VDUCHAR EQU VDUSTATUS+1 ; $D1 current control character
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VDUTEMP EQU VDUCHAR ; &D1
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VDUADDR EQU VDUSTATUS+2 ; $D2 address of current char cell
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VDUBANK EQU VDUADDR+2 ; $D4 screen bank
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VDUADDR2 EQU VDUADDR+3 ; $D5 address being scrolled
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VDUBANK2 EQU VDUBANK+3 ; $D7 screen bank being scrolled
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PLOTACTION EQU VDUSTATUS+8 ; &D8
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OLDCHAR EQU OSKBD1 ; &EC character under cursor
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COPYCHAR EQU OSKBD2 ; &ED character under copy cursor
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* VDU DRIVER MAIN WORKSPACE
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***************************
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FXLINES EQU BYTEVARBASE+217 ; Paged scrolling line counter
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FXVDUQLEN EQU BYTEVARBASE+218 ; Length of pending VDU queue
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VDUVARS EQU $290
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VDUVAREND EQU $2ED
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GFXWINLFT EQU VDUVARS+$00 ; # graphics window left
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GFXWINBOT EQU VDUVARS+$02 ; # graphics window bottom \ window
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GFXWINRGT EQU VDUVARS+$04 ; # graphics window right / size
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GFXWINTOP EQU VDUVARS+$06 ; # graphics window top
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TXTWINLFT EQU VDUVARS+$08 ; # text window left
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TXTWINBOT EQU VDUVARS+$09 ; # text window bottom \ window
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TXTWINRGT EQU VDUVARS+$0A ; # text window right / size
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TXTWINTOP EQU VDUVARS+$0B ; # text window top
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GFXORIGX EQU VDUVARS+$0C ; graphics X origin
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GFXORIGY EQU VDUVARS+$0E ; graphics Y origin
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*
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GFXPOSNX EQU VDUVARS+$10 ; current graphics X posn
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GFXPOSNY EQU VDUVARS+$12 ; current graphics Y posn
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GFXLASTX EQU VDUVARS+$14 ; last graphics X posn
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GFXLASTY EQU VDUVARS+$16 ; last graphics Y posn
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VDUTEXTX EQU VDUVARS+$18 ; # absolute text X posn = POS+WINLFT
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VDUTEXTY EQU VDUVARS+$19 ; # absolute text Y posn = VPOS+WINTOP
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VDUCOPYX EQU VDUVARS+$1A ; absolute COPY text X posn
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VDUCOPYY EQU VDUVARS+$1B ; absolute COPY text Y posn
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*
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PIXELPLOTX EQU VDUVARS+$1C ; PLOT graphics X in pixels
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PIXELPLOTY EQU VDUVARS+$1E ; PLOT graphics Y in pixels
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PIXELPOSNX EQU VDUVARS+$20 ; current graphics X in pixels
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PIXELPOSNY EQU VDUVARS+$22 ; current graphics Y in pixels
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PIXELLASTX EQU VDUVARS+$24 ; last graphics X in pixels
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PIXELLASTY EQU VDUVARS+$26 ; last graphics Y in pixels
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VDUWINEND EQU PIXELLASTY+1 ; VDU 26 clears up to here
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*
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CURSOR EQU VDUVARS+$28 ; character used for cursor
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CURSORCP EQU VDUVARS+$29 ; character used for copy cursor
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CURSORED EQU VDUVARS+$2A ; character used for edit cursor
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*
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VDUQ EQU VDUVARS+$2B ; $2B..$33
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VDUQGFXWIND EQU VDUQ+1 ; Neatly becomes VDUVARS+$2C
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VDUQPLOT EQU VDUQ+5 ; Neatly becomes VDUVARS+$30
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VDUQCOORD EQU VDUQ+5
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*
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VDUVAR34 EQU VDUVARS+$34
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VDUMODE EQU VDUVARS+$35 ; # current MODE
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VDUSCREEN EQU VDUVARS+$36 ; # MODE type
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TXTFGD EQU VDUVARS+$37 ; # Text foreground
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TXTBGD EQU VDUVARS+$38 ; # Text background
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GFXFGD EQU VDUVARS+$39 ; # Graphics foreground
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GFXBGD EQU VDUVARS+$3A ; # Graphics background
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GFXPLOTFGD EQU VDUVARS+$3B ; # Foreground GCOL action
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GFXPLOTBGD EQU VDUVARS+$3C ; # Background GCOL action
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VDUBORDER EQU VDUVARS+$3D ; Border colour
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VDUCOLEND EQU VDUBORDER ; VDU 20 clears up to here
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*
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VDUVAR3E EQU VDUVARS+$3E
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VDUBYTES EQU VDUVARS+$3F ; bytes per char, 1=text only
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VDUCOLOURS EQU VDUVARS+$40 ; # colours-1
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VDUPIXELS EQU VDUVARS+$41 ; # pixels per byte
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VDUWORKSP EQU VDUVARS+$42 ; 28 bytes of general workspace
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VDUWORKSZ EQU VDUVAREND-VDUWORKSP+1
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*
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* Screen definitions
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* 1 3 6 7 ; MODEs sort-of completed
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SCNTXTMAXX DB 79,39,19,79,39,19,39,39 ; Max text column
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SCNTXTMAXY DB 23,23,23,23,23,23,23,23 ; Max text row
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SCNBYTES DB 01,08,01,01,01,01,01,01 ; Bytes per character
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SCNCOLOURS DB 15,07,15,01,01,15,01,01 ; Colours-1
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SCNPIXELS DB 00,07,00,00,00,00,00,00 ; Pixels per byte
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SCNTYPE DB 01,128,0,01,00,00,00,64 ; Screen type
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* b7=FastDraw
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* b6=Teletext
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* b0=40COL/80COL
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* Colour table
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CLRTRANS16 DB 00,01,04,08,02,14,11,10
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DB 05,09,12,13,06,03,07,15
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CLRTRANS8 DB 00,05,01,01,06,02,02,07
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********************************************************************
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* Note that we use PAGE2 80 column mode ($800-$BFF in main and aux)
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* and PAGE1 HGR mode ($2000-$23ff in main only)
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********************************************************************
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* Addresses of start of text rows in PAGE2
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SCNTAB DW $800,$880,$900,$980,$A00,$A80,$B00,$B80
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DW $828,$8A8,$928,$9A8,$A28,$AA8,$B28,$BA8
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DW $850,$8D0,$950,$9D0,$A50,$AD0,$B50,$BD0
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* Addresses of start of pixel rows in PAGE1
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HGRTAB DW $2000,$2080,$2100,$2180,$2200,$2280,$2300,$2380
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DW $2028,$20A8,$2128,$21A8,$2228,$22A8,$2328,$23A8
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DW $2050,$20D0,$2150,$21D0,$2250,$22D0,$2350,$23D0
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* Output character to VDU driver
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********************************
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* On entry: A=character
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* On exit: All registers trashable
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* CS if printer echo enabled for this character
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*
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OUTCHAR LDX FXVDUQLEN
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BNE ADDTOQ ; Waiting for chars
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CMP #$7F
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BEQ CTRLDEL ; =$7F - control char
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CMP #$20
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BCC CTRLCHAR ; <$20 - control char
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BIT VDUSTATUS
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BMI OUTCHEXIT ; VDU disabled
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OUTCHARCP JSR PRCHRC ; Store char, checking keypress
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JSR VDU09 ; Move cursor right
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* OSBYTE &75 - Read VDUSTATUS
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*****************************
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BYTE75
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OUTCHEXIT LDA VDUSTATUS
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TAX
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LSR A ; Return Cy=Printer Echo Enabled
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RTS
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CTRLDEL LDA #$20 ; $7F becomes $20
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CTRLCHAR CMP #$01
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BEQ ADDQ ; One param
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CMP #$11
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BCC CTRLCHARGO ; Zero params
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ADDQ STA VDUCHAR ; Save initial character
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AND #$0F
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TAX
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LDA QLEN,X
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STA FXVDUQLEN ; Number of params to queue
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BEQ CTRLCHARGO1 ; Zero, do it now
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QDONE CLC ; CLC=Don't echo VDU queue to printer
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RTS
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ADDTOQ STA VDUQ-256+9,X
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INC FXVDUQLEN
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BNE QDONE
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CTRLCHARGO1 LDA VDUCHAR
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CTRLCHARGO ASL A
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TAY
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CMP #$10 ; 8*2
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BCC CTRLCHARGO2 ; ctrl<$08, don't echo to printer
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EOR #$FF ; ctrl>$0D, don't echo to printer
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CMP #$E5 ; (13*2) EOR 255
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CTRLCHARGO2 PHP ; Save CS=(ctrl>=8 && ctrl<=13)
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JSR CTRLCHARJMP ; Call routine
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PLP
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BCS OUTCHEXIT ; If echoable, test if printer enabled
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RTS ; Return, CC=Don't echo to printer
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OUTCHARGO ASL A ; Entry point to move COPY cursor
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TAY
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CTRLCHARJMP CPY #6*2
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BEQ CTRLCHAR6 ; Always allow VDU 6 through
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BIT VDUSTATUS
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BMI VDU00 ; VDU disabled
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CTRLCHAR6 LDA CTRLADDRS+1,Y
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PHA
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LDA CTRLADDRS+0,Y
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PHA
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VDU27
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VDU00 RTS
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QLEN DB -0,-1,-2,-5,-0,-0,-1,-9 ; 32,1 or 17,18,19,20,21,22,23
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DB -8,-5,-0,-0,-4,-4,-0,-2 ; 24,25,26,27,28,29,30,31
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CTRLADDRS DW VDU00-1,VDU01-1,VDU02-1,VDU03-1
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DW VDU04-1,VDU05-1,VDU06-1,BEEP-1
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DW VDU08-1,VDU09-1,VDU10-1,VDU11-1
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DW VDU12-1,VDU13-1,VDU14-1,VDU15-1
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DW VDU16-1,VDU17-1,VDU18-1,VDU19-1
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DW VDU20-1,VDU21-1,VDU22-1,VDU23-1
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DW VDU24-1,VDU25-1,VDU26-1,VDU27-1
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DW VDU28-1,VDU29-1,VDU30-1,VDU31-1
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DW VDU127-1
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* Turn things on and off
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************************
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* VDU 2 - Start print job
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VDU02
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* JSR select printer
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LDA #$01 ; Set PrinterEcho On
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BNE SETSTATUS
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* VDU 5 - Text at graphics cursor
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VDU05 LDX VDUPIXELS
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BEQ SETEXIT ; 0 pixels per char, text only
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* Turn cursor off and other stuff
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LDA #$20 ; Set VDU 5 mode
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BNE SETSTATUS
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* VDU 14 - Select paged scrolling
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VDU14 STZ FXLINES ; Reset line counter
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LDA #$04 ; Set Paged Mode
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BNE SETSTATUS
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* VDU 21 - Disable VDU
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VDU21 LDA #$80 ; Set VDU disabled
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SETSTATUS ORA VDUSTATUS ; Set bits in VDU STATUS
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STA VDUSTATUS
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SETEXIT RTS
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* VDU 3 - End print job
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VDU03
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* JSR flush printer
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LDA #$FE ; Clear Printer Echo
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BNE CLRSTATUS
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* VDU 4 - Text at text cursor
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VDU04
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* Turn cursor on and other stuff
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LDA #$DF ; Clear VDU 5 mode
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BNE CLRSTATUS
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* VDU 15 - Disable paged scrolling
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VDU15 LDA #$FB ; Clear paged scrolling
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BRA CLRSTATUS
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* VDU 6 - Enable VDU
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VDU06 LDA #$7F ; Clear VDU disabled
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CLRSTATUS AND VDUSTATUS
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STA VDUSTATUS
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RTS
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* Editing cursor
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****************
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* Move editing cursor
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* A=cursor key, CS from caller
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COPYMOVE PHA
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BIT VDUSTATUS
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BVS COPYMOVE2 ; Edit cursor already on
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JSR GETCHRC
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STA COPYCHAR
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LDA CURSORED
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JSR PUTCHRC ; Edit cursor
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SEC
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JSR COPYSWAP2 ; Initialise copy cursor
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ROR FLASHER
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ASL FLASHER ; Ensure b0=0
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LDA #$42
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ORA VDUSTATUS
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STA VDUSTATUS ; Turn cursor editing on
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COPYMOVE2 PLA
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AND #3 ; Convert to 8/9/10/11
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ORA #8
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COPYMOVE3 JMP OUTCHARGO ; Move edit cursor
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* Swap between edit and copy cursors
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COPYSWAP1 CLC ; CC=Swap TEXT and COPY
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COPYSWAP2 LDX #1
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COPYSWAPLP LDY VDUCOPYX,X
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LDA VDUTEXTX,X
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STA VDUCOPYX,X
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BCS COPYSWAP3 ; CS=Copy TEXT to COPY
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TYA
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STA VDUTEXTX,X
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COPYSWAP3 DEX
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BPL COPYSWAPLP
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COPYSWAP4 RTS
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* Write character to screen
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***************************
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* Perform backspace & delete operation
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VDU127 JSR VDU08 ; Move cursor back
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LDA #' ' ; Overwrite with a space
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BNE PUTCHRC
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* Display character at current (TEXTX,TEXTY)
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PRCHRC PHA ; Save character
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LDA KEYBOARD
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BPL :RESUME ; No key pressed
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EOR #$80
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:PAUSE1 JSR KBDCHKESC ; Ask KBD to test if Escape
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BIT ESCFLAG
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BMI :RESUMEACK ; Escape, skip pausing
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CMP #$13
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BNE :RESUME ; Not Ctrl-S
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STA KBDSTRB ; Ack. keypress
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:PAUSE2 LDA KEYBOARD
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BPL :PAUSE2 ; Loop until keypress
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EOR #$80
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CMP #$11 ; Ctrl-Q
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BEQ :RESUMEACK ; Stop pausing
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JSR KBDCHKESC ; Ask KBD to test if Escape
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BIT ESCFLAG
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BPL :PAUSE2 ; No Escape, keep pausing
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:RESUMEACK STA KBDSTRB ; Ack. keypress
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:RESUME PLA
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* Put character to screen
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* Puts character to text screen buffer, then in graphics mode,
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* writes bitmap to graphics screen
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PUTCHRC PHA
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EOR #$80 ; Convert character to screen code
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TAX
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AND #$A0
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BNE PRCHR4
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CPX #$20
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BCS PRCHR3 ; Not $80-$9F
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BIT VDUSCREEN
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BVC PRCHR3 ; Not teletext
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LDX #$E0 ; Convert $80-$9F to space
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PRCHR3 TXA
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EOR #$40
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TAX
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PRCHR4 JSR CHARADDR ; Find character address
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TXA ; Get character back
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BIT VDUBANK
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BPL PRCHR5 ; Not AppleGS, use short write
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>>> WRTMAIN
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STA [VDUADDR],Y
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>>> WRTAUX
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BRA PRCHR7
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PRCHR5 BCC PRCHR6 ; Aux memory
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>>> WRTMAIN
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STA (VDUADDR),Y ; Store in main
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>>> WRTAUX
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BRA PRCHR7
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PRCHR6 STA (VDUADDR),Y ; Store in aux
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PRCHR7 PLA
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BIT VDUSCREEN
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BPL GETCHROK
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JMP PRCHRSOFT ; Write character to graphics
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* OSBYTE &87 - Read character at cursor
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***************************************
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* Fetch character from screen at (TEXTX,TEXTY) and return MODE in Y
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* Always read from text screen (which we maintain even in graphics mode)
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BYTE87
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GETCHRC JSR CHARADDR ; Find character address
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BIT VDUBANK
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BMI GETCHRGS
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BCC GETCHR6 ; Aux memory
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STA RDMAINRAM ; Read main memory
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GETCHR6 LDA (VDUADDR),Y ; Get character
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STA RDCARDRAM ; Read aux memory
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TAY ; Convert character
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AND #$A0
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BNE GETCHR7
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TYA
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EOR #$40
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TAY
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GETCHR7 TYA
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EOR #$80
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LDY VDUMODE ; Y=MODE
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TAX ; X=char
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GETCHROK RTS
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GETCHRGS BCC GETCHR8 ; Aux memory
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STA RDMAINRAM ; Read main memory
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GETCHR8 LDA [VDUADDR],Y ; Get character
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STA RDCARDRAM ; Read aux memory
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TAY ; Convert character
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AND #$A0
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BNE GETCHR9
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TYA
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EOR #$40
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TAY
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GETCHR9 TYA
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EOR #$80
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LDY VDUMODE ; Y=MODE
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TAX ; X=char, set EQ/NE
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RTS
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* OSBYTE &86 - Get text cursor position
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***************************************
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BYTE86 LDY VDUTEXTY
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LDX VDUTEXTX
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RTS
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* Calculate character address
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*****************************
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* NB: VDUBANK at VDUADDR+2 is set by VDU22
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CHARADDR LDA VDUTEXTY
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CHARADDRY ASL
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TAY
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LDA SCNTAB+0,Y ; LSB of row address
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STA VDUADDR+0
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LDA SCNTAB+1,Y ; MSB of row address
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STA VDUADDR+1
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LDA VDUTEXTX
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BIT RD80VID
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SEC
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BPL CHARADDR40 ; 40-col
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LSR A
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CHARADDR40 TAY ; Y=offset into this row
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LDA VDUBANK
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AND #$FE
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BCS CHARADDROK
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ORA #$01
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CHARADDROK STA VDUBANK
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RTS
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* (VDUADDR),Y=>character address
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* VDUBANK = AppleGS screen bank
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* CC=auxmem, CS=mainmem, X=preserved
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* Calculate character address in HGR screen memory
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* This is the address of the first pixel row of the char
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* Add $0400 for each subsequent row of the char
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HCHARADDR LDA VDUTEXTY
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ASL
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TAY
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CLC
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LDA HGRTAB+0,Y ; LSB of row address
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ADC VDUTEXTX
|
|
STA VDUADDR+0
|
|
LDA HGRTAB+1,Y ; MSB of row address
|
|
ADC #$00
|
|
STA VDUADDR+1
|
|
RTS
|
|
* (VDUADDR)=>character address, X=preserved
|
|
|
|
|
|
* Move text cursor position
|
|
***************************
|
|
* Move cursor left
|
|
VDU08 LDA VDUTEXTX ; COL
|
|
CMP TXTWINLFT
|
|
BEQ :S1
|
|
DEC VDUTEXTX ; COL
|
|
BRA :S3
|
|
:S1 LDA VDUTEXTY ; ROW
|
|
CMP TXTWINTOP
|
|
BEQ :S3
|
|
DEC VDUTEXTY ; ROW
|
|
LDA TXTWINRGT
|
|
STA VDUTEXTX ; COL
|
|
:S3 RTS
|
|
|
|
* Move cursor right
|
|
VDU09 LDA VDUTEXTX ; COL
|
|
CMP TXTWINRGT
|
|
BCC :S2
|
|
:T11 LDA TXTWINLFT
|
|
STA VDUTEXTX ; COL
|
|
LDA VDUTEXTY ; ROW
|
|
CMP TXTWINBOT
|
|
BEQ SCROLL
|
|
INC VDUTEXTY ; ROW
|
|
:DONE RTS
|
|
:S2 INC VDUTEXTX ; COL
|
|
BRA :DONE
|
|
SCROLL JSR SCROLLER
|
|
LDA TXTWINLFT
|
|
STA VDUTEXTX
|
|
JSR CLREOL
|
|
RTS
|
|
|
|
* Move cursor down
|
|
VDU10 LDA VDUTEXTY ; ROW
|
|
CMP TXTWINBOT
|
|
BEQ :TOSCRL ; JGH
|
|
INC VDUTEXTY ; ROW
|
|
RTS
|
|
:TOSCRL JMP SCROLL ; JGH
|
|
|
|
* Move cursor up
|
|
VDU11 LDA VDUTEXTY ; ROW
|
|
CMP TXTWINTOP
|
|
BNE :S1
|
|
LDA VDUTEXTX ; COL
|
|
CMP TXTWINLFT
|
|
BNE :DONE
|
|
JSR RSCROLLER
|
|
LDA TXTWINLFT
|
|
STA VDUTEXTX
|
|
JSR CLREOL
|
|
RTS
|
|
:S1 DEC VDUTEXTY ; ROW
|
|
:DONE RTS
|
|
|
|
* Move to start of line
|
|
VDU13 LDA #$BF
|
|
JSR CLRSTATUS ; Turn copy cursor off
|
|
LDA TXTWINLFT
|
|
STA VDUTEXTX ; COL
|
|
RTS
|
|
|
|
* Move to (0,0)
|
|
VDU30 LDA TXTWINTOP
|
|
STA VDUTEXTY ; ROW
|
|
LDA TXTWINLFT
|
|
STA VDUTEXTX ; COL
|
|
RTS
|
|
|
|
* Move to (X,Y)
|
|
** TODO
|
|
VDU31 LDY VDUQ+8
|
|
CPY #24
|
|
BCS :DONE
|
|
LDX VDUQ+7
|
|
CPX #80
|
|
BCS :DONE
|
|
BIT RD80VID
|
|
BMI :T9A
|
|
CPX #40
|
|
BCS :DONE
|
|
:T9A STX VDUTEXTX ; COL
|
|
STY VDUTEXTY ; ROW
|
|
:DONE RTS
|
|
|
|
|
|
* Initialise VDU driver
|
|
***********************
|
|
* On entry, A=MODE to start in
|
|
*
|
|
VDUINIT STA VDUQ+8
|
|
* JSR FONTIMPLODE ; Reset VDU 23 font
|
|
|
|
* VDU 22 - MODE n
|
|
*****************
|
|
* At the moment only MODEs available:
|
|
* MODE 1 - 280x192 HGR graphics, 40 cols bitmap text
|
|
* MODE 3 - 80x24 text
|
|
* MODE 6 - 40x24 text
|
|
* MODE 7 - 40x24 with $80-$9F converted to spaces
|
|
* MODE 0 defaults to MODE 3
|
|
* All others default to MODE 6
|
|
*
|
|
* Wait for VSync?
|
|
VDU22 LDA VDUQ+8
|
|
AND #$07
|
|
TAX ; Set up MODE
|
|
STX VDUMODE ; Screen MODE
|
|
LDA SCNCOLOURS,X
|
|
STA VDUCOLOURS ; Colours-1
|
|
LDA SCNBYTES,X
|
|
STA VDUBYTES ; Bytes per char
|
|
LDA SCNPIXELS,X
|
|
STA VDUPIXELS ; Pixels per byte
|
|
LDA SCNTYPE,X
|
|
STA VDUSCREEN ; Screen type
|
|
JSR NEGCALL ; Find machine type
|
|
AND #$0F
|
|
BEQ :MODEGS ; MCHID=$x0 -> Not AppleGS, bank=0
|
|
LDA #$E0 ; Not $x0 -> AppleGS, point to screen bank
|
|
:MODEGS STA VDUBANK
|
|
LDA #$01
|
|
JSR CLRSTATUS ; Clear everything except PrinterEcho
|
|
LDA #'_' ; Set up default cursors
|
|
STA CURSOR ; Normal cursor
|
|
STA CURSORCP ; Copy cursor when editing
|
|
LDA #$A0
|
|
STA CURSORED ; Edit cursor when editing
|
|
JSR VDU20 ; Default colours
|
|
JSR VDU26 ; Default windows
|
|
STA FULLGR ; Clear MIXED mode
|
|
LDA VDUSCREEN
|
|
BMI VDU22G ; b7=1, graphics mode
|
|
AND #$01 ; 40col/80col bit
|
|
TAX
|
|
STA CLR80VID,X ; Select 40col/80col
|
|
STA TEXTON ; Enable Text
|
|
STA PAGE2 ; PAGE2
|
|
STA SETALTCHAR ; Enable alt charset
|
|
* Fall through into CLS
|
|
|
|
|
|
* Clear areas of the screen
|
|
***************************
|
|
VDU12 STZ FXLINES
|
|
LDA TXTWINTOP
|
|
STA VDUTEXTY
|
|
LDA TXTWINLFT
|
|
STA VDUTEXTX
|
|
|
|
* Clear the text screen buffer
|
|
:L1 JSR CLREOL
|
|
BIT VDUSCREEN
|
|
BPL :S2
|
|
JSR HSCRCLREOL
|
|
:S2 LDA VDUTEXTY ; ROW
|
|
CMP TXTWINBOT
|
|
BEQ :S3
|
|
INC VDUTEXTY ; ROW
|
|
BRA :L1
|
|
:S3 LDA TXTWINTOP
|
|
STA VDUTEXTY ; ROW
|
|
LDA TXTWINLFT
|
|
STA VDUTEXTX ; COL
|
|
RTS
|
|
|
|
* Clear the graphics screen buffer
|
|
VDU12SOFT JMP VDU16 ; *TEMP*
|
|
|
|
VDU22G JSR VDU12 ; Clear text and HGR screen
|
|
STA HIRES ; Hi-Res
|
|
STA GRON ; Enable Graphics
|
|
STA PAGE1 ; PAGE1
|
|
STA CLR80VID ; Select 40col text
|
|
RTS
|
|
|
|
|
|
* Clear to EOL, respecting text window boundaries
|
|
CLREOL JSR CHARADDR ; Set VDUADDR=>start of line
|
|
INC TXTWINRGT
|
|
BIT VDUBANK
|
|
BMI CLREOLGS ; AppleGS
|
|
BIT RD80VID
|
|
BPL :FORTY ; 40-col mode
|
|
:EIGHTY LDX VDUTEXTX ; Addr offset for column
|
|
:L1 TXA ; Column/2 into Y
|
|
LSR
|
|
TAY
|
|
LDA #$A0
|
|
BCS :MAIN ; Odd cols in main mem
|
|
STA (VDUADDR),Y ; Even cols in aux
|
|
BRA :SKIPMAIN
|
|
:MAIN >>> WRTMAIN
|
|
STA (VDUADDR),Y
|
|
>>> WRTAUX
|
|
:SKIPMAIN INX
|
|
CPX TXTWINRGT
|
|
BMI :L1
|
|
BRA CLREOLDONE
|
|
:FORTY LDA #$A0
|
|
:L2 >>> WRTMAIN
|
|
STA (VDUADDR),Y
|
|
>>> WRTAUX
|
|
INY
|
|
CPY TXTWINRGT
|
|
BMI :L2
|
|
CLREOLDONE DEC TXTWINRGT
|
|
BIT VDUSCREEN
|
|
BPL :NOHIRES
|
|
JMP HSCRCLREOL ; Clear an HGR line
|
|
:NOHIRES RTS
|
|
CLREOLGS BIT RD80VID
|
|
BPL :FORTY ; 40-col mode
|
|
:EIGHTY LDX VDUTEXTX ; Addr offset for column
|
|
:L1 TXA ; Column/2 into Y
|
|
LSR
|
|
TAY
|
|
BCS :E0 ; Odd cols
|
|
LDA #$E1
|
|
STA VDUBANK
|
|
LDA #$A0
|
|
>>> WRTMAIN
|
|
STA [VDUADDR],Y ; Even cols in bank $E1
|
|
>>> WRTAUX
|
|
BRA :SKIPE0
|
|
:E0 LDA #$E0
|
|
STA VDUBANK
|
|
LDA #$A0
|
|
>>> WRTMAIN
|
|
STA [VDUADDR],Y ; Odd cols in bank $E0
|
|
>>> WRTAUX
|
|
:SKIPE0 INX
|
|
CPX TXTWINRGT
|
|
BMI :L1
|
|
BRA CLREOLDONE
|
|
:FORTY LDA #$E0
|
|
STA VDUBANK
|
|
LDA #$A0
|
|
:L2 >>> WRTMAIN
|
|
STA [VDUADDR],Y
|
|
>>> WRTAUX
|
|
INY
|
|
CPY TXTWINRGT
|
|
BMI :L2
|
|
BRA CLREOLDONE
|
|
|
|
|
|
* Scroll areas of the screen
|
|
****************************
|
|
* Scroll text window up one line
|
|
SCROLLER LDA TXTWINTOP
|
|
:L1 PHA
|
|
JSR SCR1LINE
|
|
BIT VDUSCREEN
|
|
BPL :S0
|
|
JSR SCR1SOFT ; Scroll graphics screen
|
|
:S0 PLA
|
|
INC
|
|
CMP TXTWINBOT
|
|
BNE :L1
|
|
BIT VDUSTATUS
|
|
BVC :S1 ; Copy cursor not active
|
|
JSR COPYSWAP1
|
|
LDA #11
|
|
JSR OUTCHARGO
|
|
JSR COPYSWAP1
|
|
:S1 RTS
|
|
|
|
* Scroll text window down one line
|
|
RSCROLLER DEC TXTWINTOP
|
|
LDA TXTWINBOT
|
|
DEC A
|
|
:L1 PHA
|
|
JSR RSCR1LINE
|
|
BIT VDUSCREEN
|
|
BPL :S0
|
|
JSR RSCR1SOFT ; Scroll graphics screen
|
|
:S0 PLA
|
|
DEC A
|
|
CMP TXTWINTOP
|
|
BNE :L1
|
|
BIT VDUSTATUS
|
|
BVC :S1 ; Copy cursor not active
|
|
JSR COPYSWAP1
|
|
LDA #11
|
|
JSR OUTCHARGO
|
|
JSR COPYSWAP1
|
|
:S1 INC TXTWINTOP
|
|
RTS
|
|
|
|
* Copy line A to line A+1, respecting text window boundaries
|
|
RSCR1LINE PHA
|
|
INC A
|
|
JSR CHARADDRY ; VDUADDR=>line A+1
|
|
LDX #2
|
|
:L0 LDA VDUADDR,X ; Copy VDUADDR->VDUADDR2
|
|
STA VDUADDR2,X
|
|
DEX
|
|
BPL :L0
|
|
PLA
|
|
PHA
|
|
JSR CHARADDRY ; VDUADDR=>line A+1
|
|
BRA DOSCR1LINE
|
|
|
|
* Copy line A+1 to line A, respecting text window boundaries
|
|
SCR1LINE PHA
|
|
JSR CHARADDRY ; VDUADDR=>line A
|
|
LDX #2
|
|
:L0 LDA VDUADDR,X ; Copy VDUADDR->VDUADDR2
|
|
STA VDUADDR2,X
|
|
DEX
|
|
BPL :L0
|
|
PLA
|
|
PHA
|
|
INC A
|
|
JSR CHARADDRY ; VDUADDR=>line A+1
|
|
DOSCR1LINE INC TXTWINRGT
|
|
BIT VDUBANK
|
|
BMI SCR1LINEGS ; AppleGS
|
|
LDX TXTWINLFT ; Addr offset for column
|
|
BIT RD80VID
|
|
BPL :FORTY ; 40-col mode
|
|
:EIGHTY
|
|
:L1 TXA ; Column/2 into Y
|
|
LSR
|
|
TAY
|
|
BCS :MAIN ; Odd cols in main mem
|
|
LDA (VDUADDR),Y ; Even cols in aux
|
|
STA (VDUADDR2),Y
|
|
BRA :SKIPMAIN
|
|
:MAIN >>> WRTMAIN
|
|
STA RDMAINRAM ; Read main memory
|
|
LDA (VDUADDR),Y
|
|
STA (VDUADDR2),Y
|
|
STA RDCARDRAM ; Read aux memory
|
|
>>> WRTAUX
|
|
:SKIPMAIN INX
|
|
CPX TXTWINRGT
|
|
BMI :L1
|
|
BRA SCR1LNDONE
|
|
:FORTY TXA
|
|
TAY
|
|
:L2 >>> WRTMAIN
|
|
STA RDMAINRAM ; Read main memory
|
|
LDA (VDUADDR),Y
|
|
STA (VDUADDR2),Y
|
|
STA RDCARDRAM ; Read aux memory
|
|
>>> WRTAUX
|
|
INY
|
|
CPY TXTWINRGT
|
|
BMI :L2
|
|
SCR1LNDONE DEC TXTWINRGT
|
|
PLA
|
|
RTS
|
|
SCR1LINEGS LDX TXTWINLFT
|
|
BIT RD80VID
|
|
BPL :FORTY ; 40-col mode
|
|
:EIGHTY
|
|
:L1 TXA ; Column/2 into Y
|
|
LSR
|
|
TAY
|
|
BCS :E0 ; Odd cols
|
|
LDA #$E1
|
|
STA VDUBANK
|
|
STA VDUBANK2
|
|
>>> WRTMAIN
|
|
STA RDMAINRAM ; Read main memory
|
|
LDA [VDUADDR],Y ; Even cols in bank $E1
|
|
STA [VDUADDR2],Y
|
|
STA RDCARDRAM ; Read aux memory
|
|
>>> WRTAUX
|
|
BRA :SKIPE0
|
|
:E0 LDA #$E0
|
|
STA VDUBANK
|
|
STA VDUBANK2
|
|
>>> WRTMAIN
|
|
STA RDMAINRAM ; Read main memory
|
|
LDA [VDUADDR],Y ; Odd cols in bank $E0
|
|
STA [VDUADDR2],Y
|
|
STA RDCARDRAM ; Read aux memory
|
|
>>> WRTAUX
|
|
:SKIPE0 INX
|
|
CPX TXTWINRGT
|
|
BMI :L1
|
|
BRA SCR1LNDONE
|
|
:FORTY TXA
|
|
TAY
|
|
LDA #$E0
|
|
STA VDUBANK
|
|
:L2 >>> WRTMAIN
|
|
STA RDMAINRAM ; Read main memory
|
|
LDA [VDUADDR],Y
|
|
STA [VDUADDR2],Y
|
|
STA RDCARDRAM ; Read aux memory
|
|
>>> WRTAUX
|
|
INY
|
|
CPY TXTWINRGT
|
|
BMI :L2
|
|
BRA SCR1LNDONE
|
|
|
|
* Copy text line A+1 to line A for HGR bitmap gfx mode
|
|
SCR1SOFT JMP HSCR1LINE
|
|
|
|
* Copy text line A to line A+1 for HGR bitmap gfx mode
|
|
RSCR1SOFT JMP HRSCR1LINE
|
|
|
|
* VDU 16 - CLG, clear graphics window
|
|
VDU16 JMP HSCRCLEAR
|
|
|
|
|
|
* Colour control
|
|
****************
|
|
* VDU 20 - Reset to default colours
|
|
VDU20
|
|
* THE FOLLOWING TWO LINES ARE FOR GS ONLY & NOT SAFE ON //c
|
|
* LDA #$F0
|
|
* STA TBCOLOR ; Set text palette
|
|
LDX #VDUCOLEND-TXTFGD
|
|
LDA #$00
|
|
VDU20LP STA TXTFGD,X ; Clear all colours
|
|
DEX ; and gcol actions
|
|
BPL VDU20LP
|
|
* THE FOLLOWING LINE IS FOR GS ONLY & NOT SAFE ON //c
|
|
* STA CLOCKCTL ; Set border
|
|
LDA #$80
|
|
JSR HSCRSETTCOL ; Set txt background
|
|
LDX #$00
|
|
LDA #$80
|
|
JSR HSCRSETGCOL ; Set gfx background
|
|
LDA VDUCOLOURS
|
|
AND #$07
|
|
PHA
|
|
STA TXTFGD ; Note txt foreground
|
|
JSR HSCRSETTCOL ; Set txt foreground
|
|
LDX #$00
|
|
PLA
|
|
STA GFXFGD ; Note gfx foreground
|
|
JMP HSCRSETGCOL ; Set gfx foreground
|
|
|
|
* VDU 17 - COLOUR n - select text or border colour
|
|
VDU17 LDA VDUQ+8
|
|
CMP #$C0
|
|
BCS VDU17BORDER
|
|
* TO DO *
|
|
JMP HSCRSETTCOL
|
|
VDU17BORDER AND #$0F
|
|
STA VDUBORDER
|
|
TAX
|
|
LDA CLRTRANS16,X
|
|
STA CLOCKCTL
|
|
RTS
|
|
|
|
* VDU 18 - GCOL k,a - select graphics colour and plot action
|
|
VDU18 LDY #$02 ; Y=>gfd settings
|
|
LDA VDUQ+8 ; GCOL colour
|
|
PHA
|
|
CMP #$80
|
|
BCC VDU18A
|
|
INY ; Y=>bgd settings
|
|
VDU18A LDA VDUQ+7 ; GCOL action
|
|
STA GFXPLOTFGD-2,Y ; Store GCOL action
|
|
TAX ; X=GCOL action
|
|
PLA
|
|
AND VDUCOLOURS
|
|
STA GFXFGD-2,Y ; Store GCOL colour
|
|
TAY
|
|
LDA CLRTRANS8,Y ; Trans. to physical
|
|
PHP
|
|
ROL A
|
|
PLP
|
|
ROR A ; Get bit 7 back
|
|
JMP HSCRSETGCOL
|
|
|
|
* VDU 19 - Select palette colours
|
|
VDU19 RTS
|
|
|
|
|
|
* Window (viewport) control
|
|
***************************
|
|
* VDU 26 - Reset to default windows
|
|
VDU26 LDA #$F7
|
|
JSR CLRSTATUS ; Clear 'soft window'
|
|
VDU26A LDX #VDUWINEND-VDUVARS
|
|
LDA #$00
|
|
VDU26LP STA VDUVARS,X ; Clear all windows
|
|
DEX ; and all coords
|
|
BPL VDU26LP ; and origin, etc.
|
|
LDY VDUMODE
|
|
LDA SCNTXTMAXY,Y
|
|
STA TXTWINBOT ; Text window height
|
|
LDA SCNTXTMAXX,Y
|
|
STA TXTWINRGT ; Text window width
|
|
LDY VDUPIXELS
|
|
BEQ VDU26QUIT ; No graphics
|
|
LDX #GFXWINRGT-VDUVARS
|
|
JSR VDU26SCALE ; GFXWID=TXTWID*PIXELS-1
|
|
LDA TXTWINBOT
|
|
LDY #8 ; GFXHGT=TXTHGT*8-1
|
|
LDX #GFXWINTOP-VDUVARS
|
|
*
|
|
* Convert text count to pixel count
|
|
* VDUVARS,X=(A+1)*Y-1
|
|
VDU26SCALE PHA
|
|
CLC
|
|
ADC VDUVARS+0,X
|
|
ORA #$01
|
|
STA VDUVARS+0,X
|
|
LDA VDUVARS+1,X
|
|
ADC #$00
|
|
STA VDUVARS+1,X
|
|
PLA
|
|
DEY
|
|
BNE VDU26SCALE
|
|
VDU26QUIT RTS
|
|
|
|
* VDU 28,left,bottom,right,top - define text window
|
|
VDU28 LDX VDUMODE
|
|
LDA VDUQCOORD+2 ; right
|
|
CMP VDUQCOORD+0 ; left
|
|
BCC VDUCOPYEXIT ; right<left
|
|
CMP SCNTXTMAXX,X
|
|
BEQ VDU28B
|
|
BCS VDUCOPYEXIT ; right>width
|
|
VDU28B LDA VDUQCOORD+1 ; bottom
|
|
CMP VDUQCOORD+3 ; top
|
|
BCC VDUCOPYEXIT ; bottom<top
|
|
CMP SCNTXTMAXY,X
|
|
BEQ VDU28C
|
|
BCS VDUCOPYEXIT ; top>height
|
|
VDU28C LDY #TXTWINLFT+3-VDUVARS ; Copy to txt window params
|
|
BEQ VDU28D
|
|
JSR VDUCOPY4
|
|
LDA TXTWINLFT ; Cursor to top-left of window
|
|
STA VDUTEXTX
|
|
LDA TXTWINTOP
|
|
STA VDUTEXTY
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VDU28D RTS
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* VDU 24,left;bottom;right;top; - define graphics window
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VDU24 RTS
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* If right<left, exit
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* If right>width, exit
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* If top<bottom, exit
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* If top>height, exit
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* scale parameters
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LDY #GFXWINLFT+7-VDUVARS ; Copy to gfx window params
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LDA #$08
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BNE COPYVDUQ
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* VDU 29,x;y; - define graphics origin
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VDU29 LDY #GFXORIGX+3-VDUVARS ; Copy to ORIGIN
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* Copy four bytes from VDU queue to VDU workspace
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VDUCOPY4 LDA #$04 ; 4 bytes to copy
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* Copy parameters in VDU Queue to VDU workspace
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COPYVDUQ LDX #VDUQ+$08-VDUVARS ; End of VDU queue
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* Copy A bytes from VDUVARS,X to VDUVARS,Y
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VDUCOPY STA VDUTEMP
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VDUCOPYLP LDA VDUVARS,X
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STA VDUVARS,Y
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DEX
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DEY
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DEC VDUTEMP
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BNE VDUCOPYLP
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VDUCOPYEXIT RTS
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|
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* PLOT master dispatch
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**********************
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* VDU 25,k,x;y; - PLOT k,x,y - PLOT point, line, etc.
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*
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* The PLOT canvass extends in four directions, with the visible
|
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* screen a portion in the positive quadrant.
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* |
|
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* (-ve,+ve) | (+ve,+ve)
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* +---------+
|
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* | |
|
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* | visible |
|
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* | screen |
|
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* ------------+---------+--
|
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* (0,0)
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* |
|
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* |
|
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* (-ve,-ve) | (+ve,-ve)
|
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* |
|
|
* |
|
|
*
|
|
* PLOT actions occur over the whole canvas, with the result of
|
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* the actions that cross the visible screen written to the graphics
|
|
* buffer. For example, a trangle draw between (-100,-100), (-100,+100),
|
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* (+100,+150) will draw a partial triangle in the visible screen.
|
|
*
|
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* k is in VDUQ+4
|
|
* x is in VDUQ+5,VDUQ+6
|
|
* y is in VDUQ+7,VDUQ+8
|
|
*
|
|
|
|
* TO DO:
|
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* clip to viewport
|
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|
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VDU25 LDA VDUQ+4
|
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AND #$04 ; Bit 2 set -> absolute
|
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BNE :S0
|
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JSR RELCOORD ; Relative->Absolute coords
|
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BRA :S1
|
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:S0 JSR ADJORIG ; Adjust graphics origin
|
|
:S1 LDX #7
|
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VDU25BACKUP1 LDA PIXELPLOTX+0,X ; Copy pixel coords
|
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STA PIXELPLOTX+4,X ; POSN becomes LAST
|
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DEX ; and PLOT becomes POSN
|
|
BPL VDU25BACKUP1
|
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LDX #3 ; Copy PLOT coords
|
|
VDU25BACKUP2 LDA GFXPOSNX,X ; POSN becomes LAST
|
|
STA GFXLASTX,X
|
|
LDA VDUQPLOT,X ; and PLOT becomes POSN
|
|
STA GFXPOSNX,X
|
|
DEX
|
|
BPL VDU25BACKUP2
|
|
LDA VDUPIXELS
|
|
BEQ :S2
|
|
JSR HGRPLOTTER
|
|
:S2 LDA KEYBOARD ; This and PRCHRC need to be
|
|
EOR #$80 ; made more generalised
|
|
BMI VDU25EXIT ; No key pressed
|
|
JSR KBDCHKESC ; Ask KBD to test if Escape
|
|
VDU25EXIT RTS
|
|
|
|
* Adjust graphics origin
|
|
ADJORIG CLC
|
|
LDA GFXORIGX+0
|
|
ADC VDUQ+5
|
|
STA VDUQ+5
|
|
LDA GFXORIGX+1
|
|
ADC VDUQ+6
|
|
STA VDUQ+6
|
|
CLC
|
|
LDA GFXORIGY+0
|
|
ADC VDUQ+7
|
|
STA VDUQ+7
|
|
LDA GFXORIGY+1
|
|
ADC VDUQ+8
|
|
STA VDUQ+8
|
|
RTS
|
|
|
|
* Add coordinates to GFXPOSNX, GFXPOSNY
|
|
RELCOORD CLC
|
|
LDA GFXPOSNX+0
|
|
ADC VDUQ+5
|
|
STA VDUQ+5
|
|
LDA GFXPOSNX+1
|
|
ADC VDUQ+6
|
|
STA VDUQ+6
|
|
CLC
|
|
LDA GFXPOSNY+0
|
|
ADC VDUQ+7
|
|
STA VDUQ+7
|
|
LDA GFXPOSNY+1
|
|
ADC VDUQ+8
|
|
STA VDUQ+8
|
|
RTS
|
|
|
|
* Program video system and define characters
|
|
********************************************
|
|
VDU23 RTS
|
|
|
|
|
|
* Read from VDU system
|
|
**********************
|
|
* OSWORD &09 - Read POINT
|
|
WORD09 RTS
|
|
|
|
* OSWORD &0A - Read character bitmap
|
|
WORD0A RTS
|
|
|
|
* OSWORD &0B - Read palette
|
|
WORD0B RTS
|
|
|
|
* OSWORD &0C - Write palette
|
|
WORD0C RTS
|
|
|
|
* OSWORD &0D - Read gfx coords
|
|
WORD0D RTS
|
|
|
|
* OSBYTE &A0 - Read VDU variable
|
|
BYTEA0 CPX #$40 ; Index into VDU variables
|
|
BCC BYTEA02
|
|
TXA
|
|
SBC #$20
|
|
TAX
|
|
BYTEA02 LDY VDUVARS+1,X
|
|
LDA VDUVARS+0,X
|
|
TAX
|
|
RTS
|
|
|
|
|
|
* PRINTER DRIVER
|
|
****************
|
|
* VDU 1 - Send one character to printer
|
|
VDU01 RTS
|
|
|
|
|
|
|
|
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