mirror of
https://github.com/bobbimanners/Applecorn.git
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992 lines
32 KiB
ArmAsm
992 lines
32 KiB
ArmAsm
* MAINMEM.SHR.S
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* (c) Bobbi 2022 GPLv3
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*
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* Routines for drawing bitmapped text and graphics in SHR mode
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* on Apple IIGS (640x200 4 colour, or 320x200 16 colour.)
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*
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* This code is in main memory only to save space in aux LC.
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*
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******************************************************************************
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* Data in bank $E1
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******************************************************************************
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SHRFONTXPLD EQU $A000 ; Explode SHR font to $E1:A000
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******************************************************************************
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SHRPIXELS DB $00 ; Main memory copy of VDUPIXELS
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SHRVDUQ DS 16 ; Main memory copy of VDUQ
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SHRGFXMASK DB $00 ; Colour mask for point plotting
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SHRGFXACTION DB $00 ; GCOL action for point plotting
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SHRXPIXEL DW $0000 ; Previous point in screen coords
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SHRYPIXEL DW $0000 ; Previous point in screen coords
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SHRTMPWRD DW $0000 ; Temp scratch space
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* Explode font to generate SHRFONTXPLD table
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* This is 2 bytes x 8 rows for each character in 640 mode
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* or 4 bytes x 8 rows for each character in 320 mode
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SHRXPLDFONT >>> ENTMAIN
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LDA #<SHRFONTXPLD ; Use A3L/H to point to ..
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STA A3L ; .. start of table to write
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LDA #>SHRFONTXPLD
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STA A3H
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LDA #$E1 ; Memory bank $E1
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STA A4L
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LDA #32 ; First char number
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:L1 JSR SHRXPLDCHAR ; Explode char A
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INC A
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CMP #128 ; 96 chars in FONT8
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BNE :L1
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>>> XF2AUX,SHRV22RET
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RTS
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* Explode one character to location pointed to by A3L
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* On entry: A - character to explode
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SHRXPLDCHAR PHA
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SEC
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SBC #32
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STA A1L ; A*8 -> A1L/H
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STZ A1H
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ASL A1L
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ROL A1H
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ASL A1L
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ROL A1H
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ASL A1L
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ROL A1H
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CLC ; FONT8+A*8 -> A1L/H
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LDA A1L
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ADC #<FONT8
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STA A1L
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LDA A1H
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ADC #>FONT8
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STA A1H
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LDY #$00 ; First row of char
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:L1 LDA (A1L),Y ; Load row of font
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JSR SHRXPLDROW
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INY ; Next row of font
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CPY #$08 ; Last row?
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BNE :L1
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PLA
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RTS
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* Explode one pixel row of user defined graphics char
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SHRUSERCHAR >>> ENTMAIN
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LDA #<SHRFONTXPLD ; Use A3L/H to point to ..
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STA A3L ; .. start of table to write
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LDA #>SHRFONTXPLD
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STA A3H
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LDA #$E1 ; Bank $E1
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STA A4L
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LDA SHRVDUQ+0 ; Character number
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CMP #32 ; < 32? Then bail out
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BCC :DONE
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SEC ; Otherwise, subtract 32
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SBC #32
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TAY
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LDA #16 ; Bytes/char in 640 mode
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LDX SHRPIXELS ; Pixels per byte
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CPX #$02 ; 2 is 320-mode (MODE 1)
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BNE :S0
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LDA #32 ; Bytes/char in 320 mode
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:S0 STA :INCREMENT
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:L0 CPY #$00
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BEQ :S1
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CLC
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LDA A3L
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ADC :INCREMENT
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STA A3L
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LDA A3H
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ADC #$00
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STA A3H
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DEY
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BRA :L0
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:S1 LDY #$00
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:L1 LDA SHRVDUQ+1,Y ; Row of pixels
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JSR SHRXPLDROW
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INY
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CPY #$08 ; Last row?
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BNE :L1
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:DONE >>> XF2AUX,VDU23RET
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:INCREMENT DB $00
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* Explode one row of pixels. Used by SHRXPLDCHAR & SHRUSERCHAR
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* On entry: A contains row of font data
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SHRXPLDROW LDX SHRPIXELS ; Pixels per byte
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CPX #$02 ; 2 is 320-mode (MODE 1)
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BNE :S1
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JSR SHRCHAR320
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BRA :S2
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:S1 JSR SHRCHAR640
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:S2 LDX SHRPIXELS ; Pixels per byte
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CPX #$02 ; 2 is 320-mode (MODE 1)
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BNE :S3
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CLC ; 320 mode: add 4 to A3L
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LDA A3L
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ADC #$04
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STA A3L
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LDA A3H
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ADC #$00
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STA A3H
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BRA :S4
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:S3 CLC ; 640 mode: add 2 to A3L
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LDA A3L
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ADC #$02
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STA A3L
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LDA A3H
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ADC #$00
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STA A3H
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:S4 RTS
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* Explode one pixel row of font in 320 mode
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* 4 bytes per char, 4 bits per pixel
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* On entry: A contains row of font data
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SHRCHAR320 PHY ; Preserve Y
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LDY #$00 ; Dest byte index
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:L0 STZ A2L
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LDX #$00 ; Source bit index
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:L1 ASL ; MS bit -> C
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PHP ; Preserve C
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ROL A2L ; C -> LS bit
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PLP ; Recover C
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PHP
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ROL A2L ; C -> LS bit
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PLP ; Recover C
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PHP
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ROL A2L ; C -> LS bit
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PLP ; Recover C
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ROL A2L ; C -> LS bit
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INX
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CPX #$02 ; Processed two bits of font?
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BNE :L1
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PHA ; Preserve partially shifted font
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LDA A2L
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STA [A3L],Y
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PLA ; Recover partially shifted font
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INY
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CPY #$04 ; Done 4 bytes?
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BNE :L0
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PLY ; Recover Y
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RTS
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* Explode one pixel row of font in 640 mode
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* 2 bytes per char, 2 bits per pixel
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* On entry: A contains row of font data
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SHRCHAR640 PHY ; Preserve Y
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LDY #$00 ; Dest byte index
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:L0 STZ A2L
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LDX #$00 ; Source bit index
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:L1 ASL ; MS bit -> C
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PHP ; Preserve C
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ROL A2L ; C -> LS bit
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PLP ; Recover C
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ROL A2L ; C -> LS bit
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INX
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CPX #$04
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BNE :L1
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PHA ; Preserve partially shifted font
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LDA A2L
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STA [A3L],Y
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PLA ; Recover partially shifted font
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INY
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CPY #$02 ; Done 2 bytes?
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BNE :L0
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PLY ; Recover Y
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RTS
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* Plot actions: PLOT k,x,y
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* k is in SHRVDUQ+4
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* x is in SHRVDUQ+5,SHRVDUQ+6
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* y is in SHRVDUQ+7,SHRVDUQ+8
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*
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* Plot actions:
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* $00+x - move/draw lines
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* $40+x - plot point
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* $50+x - fill triangle
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* $60+x - fill rectangle
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* $90+x - draw circle
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* $98+x - fill circle
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*
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* TODO: Only does point plotting ATM
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SHRPLOT >>> ENTMAIN
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JSR SHRCOORD ; Convert coordinates
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LDA A1L ; Preserve converted x
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PHA
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LDA A1H
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PHA
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LDA A2L ; Preserve converted y
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PHA
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LDA SHRVDUQ+4 ; k
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AND #$F0 ; Keep MS nybble
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CMP #$00 ; Move or draw line
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BNE :S1
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JSR SHRLINE
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BRA :S2
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:S1 CMP #$40 ; Plot point
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BNE :BAIL ; Other? Bail out
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JSR SHRPOINT
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BRA :S2
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:S2 PLA ; Store prev pt in screen coords
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STA SHRYPIXEL+0
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STZ SHRYPIXEL+1
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PLA
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STA SHRXPIXEL+1
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PLA
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STA SHRXPIXEL+0
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:DONE >>> XF2AUX,GFXPLOTRET
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:BAIL PLA
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PLA
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PLA
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BRA :DONE
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* Plot a point
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* Called in emulation mode or 8 bit native mode
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SHRPOINT LDX A2L ; Screen row (Y-coord)
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LDA SHRROWSL,X ; Look up addr (LS byte)
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STA A3L ; Stash in A3L
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LDA SHRROWSH,X ; Look up addr (MS byte)
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STA A3H ; Stash in A3H
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LDA #$E1 ; Bank $E1
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STA A4L
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LDX A1L ; Store X-coord for later
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LSR A1H ; Divide by 4
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ROR A1L
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LSR A1H
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ROR A1L
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LDY A1L ; Index into row of pixels
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LDA SHRPIXELS ; Pixels per byte
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CMP #$02 ; 2 is 320-mode (MODE 1)
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BNE :MODE0
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TXA
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LSR
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AND #$01 ; Keep LSB bit only
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TAX ; Index into :BITS320
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LDA :BITS320,X ; Get bit pattern for pixel to set
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BRA :DOPLOT
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:MODE0 TXA
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AND #$03 ; Keep LSB two bits only
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TAX ; Index into :BITS640
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LDA :BITS640,X ; Get bit pattern for pixel to set
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:DOPLOT PHA
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LDA SHRGFXACTION ; GCOL action
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AND #$0007 ; Avoid table overflows
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ASL
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TAX
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PLA ; Recover bit pattern
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JMP (:PLOTTBL, X) ; Jump using jump table
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:BITS320 DB %11110000 ; Bit patterns for pixel ..
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DB %00001111 ; .. within byte
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:BITS640 DB %11000000 ; Bit patterns for pixel ..
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DB %00110000 ; .. within byte
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DB %00001100
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DB %00000011
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:PLOTTBL DW SHRPLOTSET ; Jump table for GCOL actions
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DW SHRPLOTOR
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DW SHRPLOTAND
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DW SHRPLOTXOR
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DW SHRPLOTNOT
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DW SHRPLOTNOP
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DW SHRPLOTCLR
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DW SHRPLOTNOP
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* Plot the specified colour (GCOL action 0)
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* Pixel bit pattern in A
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SHRPLOTSET TAX ; Keep copy of bit pattern
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EOR #$FF ; Invert bits
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AND [A3L],Y ; Load existing byte, clearing pixel
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STA A1L
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TXA ; Get bit pattern back
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AND SHRGFXMASK ; Mask to set colour
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ORA A1L ; OR into existing byte
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STA [A3L],Y ; Write to screen
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RTS
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* OR with colour on screen (GCOL action 1)
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* Pixel bit pattern in A
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SHRPLOTOR AND SHRGFXMASK ; Mask to set colour
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ORA [A3L],Y ; OR into existing byte
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STA [A3L],Y ; Write to screen
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RTS
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* AND with colour on screen (GCOL action 2)
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* Pixel bit pattern in A
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SHRPLOTAND TAX ; Keep copy of bit pattern
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AND [A3L],Y ; Mask bits to work on
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STA A1L
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TXA ; Get bit pattern back
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AND SHRGFXMASK ; Mask to set colour
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AND A1L ; AND with screen data
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STA A1L
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TXA ; Get bit pattern back
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EOR #$FF ; Invert
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AND [A3L],Y ; Mask remaining bits
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ORA A1L ; Combine
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STA [A3L],Y ; Write to screen
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RTS
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* XOR with colour on screen (GCOL action 3)
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* Pixel bit pattern in A
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SHRPLOTXOR AND SHRGFXMASK ; Mask to set colour
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EOR [A3L],Y ; EOR into existing byte
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STA [A3L],Y ; Write to screen
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RTS
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* NOT colour on screen (GCOL action 4)
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* Pixel bit pattern in A
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SHRPLOTNOT TAX ; Keep copy of bit pattern
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STX A1L
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LDA [A3L],Y ; Load existing byte
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EOR #$FF ; Negate / invert existing byte
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AND A1L ; Mask with bit pattern
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STA A1L
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TXA ; Get bit pattern back
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EOR #$FF ; Invert bits
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AND [A3L],Y ; Mask remaining bits
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ORA A1L ; Combine
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STA [A3L],Y ; Write to screen
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RTS
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* NO-OP (GCOL action 5)
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* Pixel bit pattern in A
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SHRPLOTNOP RTS
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* Clear (GCOL action 6)
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* Pixel bit pattern in A, and also at top of stack
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SHRPLOTCLR EOR #$FF ; Invert bits
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AND [A3L],Y ; Load existing byte, clearing pixel
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STA [A3L],Y ; Write to screen
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RTS
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* Bresenham line drawing algorithm, entry point
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* x0 is in SHRXPIXEL+0,SHRPIXEL+1
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* y0 is in SHRYPIXEL
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* x1 in A1L,A1H
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* y1 in A2L
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* Called in emulation mode.
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SHRLINE LDA A2L ; y1
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SEC
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SBC SHRYPIXEL ; Subtract y0
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BPL :S1 ; Skip if +ve
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EOR #$FF ; Negate if -ve
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INC A
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:S1 STA SHRTMPWRD+0 ; abs(y1 - y0)
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STZ SHRTMPWRD+1 ; Pad to 16 bit
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PHP ; Disable interrupts
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SEI
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CLC ; 65816 native mode
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XCE
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REP #$30 ; 16 bit M & X
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MX %00 ; Tell Merlin
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LDA A1L ; Load x1 (A1L,A1H)
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SEC
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SBC SHRXPIXEL ; Subtract x0
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BPL :S2 ; Skip if +ve
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EOR #$FFFF ; Negate if -ve
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INC A
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:S2 CMP SHRTMPWRD ; Cmp abs(x1 - x0) w/ abs(y1 - y0)
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BCC :YDOM ; abs(x1 - x0) < abs(y1 - y0)
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:XDOM LDA SHRXPIXEL ; x0
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CMP A1L ; x1
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BCS :X1 ; x0 >= x1
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JMP SHRLINELO ; x0 < x1
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:X1 JSR SHRLINESWAP ; Swap parms
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JMP SHRLINELO
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:YDOM SEP #$30 ; 8 bit M & X
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MX %11 ; Tell Merlin
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LDA SHRYPIXEL ; y0
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CMP A2L ; y1
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BCS :Y1 ; y0 >= y1
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REP #$30 ; 16 bit M & X
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MX %00 ; Tell Merlin
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JMP SHRLINEHI ; y0 < y1
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:Y1 JSR SHRLINESWAP ; Swap parms
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JMP SHRLINEHI
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* Swap (x0, y0) and (x1, y1)
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* Called in 16 bit 65816 native mode
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SHRLINESWAP LDA SHRXPIXEL ; x0
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STA SHRTMPWRD
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LDA A1L ; x1
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STA SHRXPIXEL
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LDA SHRTMPWRD
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STA A1L
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LDA SHRYPIXEL ; y0
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STA SHRTMPWRD
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LDA A2L ; y1
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STA SHRYPIXEL
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LDA SHRTMPWRD
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STA A2L
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RTS
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* Plot x-dominant line (shallow gradient)
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* Called in 16 bit 65816 native mode. Returns in emulation mode.
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SHRLINELO LDA A1L ; x1
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STA :LIM ; We re-use A1L/H later
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SEC
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SBC SHRXPIXEL ; Subtract x0
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STA :DX
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SEP #$30 ; 8 bit M & X
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MX %11 ; Tell Merlin
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LDA A2L ; y1
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SEC
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SBC SHRYPIXEL ; Subtract y0
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STA :DY+0
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STZ :DY+1
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REP #$30 ; 16 bit M & X
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MX %00 ; Tell Merlin
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LDA #$0001
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STA :YI ; yi = 1
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LDA :DY
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BPL :S1 ; Skip if dy = 0
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EOR #$FFFF ; Negate dy
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INC A
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STA :DY ; dy = -dy
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LDA #$FFFF
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STA :YI ; yi = -1
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:S1 LDA :DY ; dy
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ASL ; 2 * dy
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SEC
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SBC :DX ; (2 * dy) - dx
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STA :D ; D = (2 * dy) - dx
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LDA SHRYPIXEL ; y0
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STA A2L ; y = y0 (re-using A2L/H)
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LDA :DY
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SEC
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SBC :DX
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ASL
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STA :DX ; DX now (2 * (dy - dx)
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LDA :DY
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ASL
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STA :DY ; DY now (2 * dy)
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LDX SHRXPIXEL ; x = x0
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:L1 STX A1L ; Store x-coord for SHRPOINT
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PHX
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SEP #$30 ; 8 bit M & X
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MX %11 ; Tell Merlin
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JSR SHRPOINT ; x in A1L/H, y in A2L
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REP #$30 ; 16 bit M & X
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MX %00 ; Tell Merlin
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PLX
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LDA :D
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BMI :S2 ; D < 0
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CLC
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ADC :DX
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STA :D ; D = D + (2 * (dy - dx))
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LDA A2L ; y
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CLC
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ADC :YI
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STA A2L ; y = y + yi
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BRA :S3
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:S2 CLC
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ADC :DY
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STA :D ; D = D + 2 * dy
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:S3 INX
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CPX :LIM ; Compare with x1
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BNE :L1
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SEC ; 65816 emulation mode
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XCE
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MX %11 ; Tell Merlin
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PLP ; Resume normal service
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RTS
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:DX DW $0000 ; dx initially, then (2 * (dy - dx))
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:DY DW $0000 ; dy initially, then (2 * dy)
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:YI DW $0000 ; +1 or -1
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:D DW $0000 ; D
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:LIM DW $0000 ; x1 gets stashed here
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* Plot y-dominant line (steep gradient)
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* Called in 16 bit 65816 native mode. Returns in emulation mode.
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SHRLINEHI
|
|
* TODO: Write me!
|
|
SEC ; 65816 emulation mode
|
|
XCE
|
|
MX %11 ; Tell Merlin
|
|
PLP ; Resume normal service
|
|
RTS
|
|
|
|
|
|
* Convert high-resolution screen coordinates
|
|
* from 1280x1024 to 640x200 or 320x200
|
|
* On return: X-coordinate in A1L/H, Y-coordinate in A2L (A2H=0)
|
|
SHRCOORD PHP ; Disable interrupts
|
|
SEI
|
|
CLC ; 65816 native mode
|
|
XCE
|
|
REP #$30 ; 16 bit M & X
|
|
MX %00 ; Tell Merlin
|
|
|
|
* X-coordinate in SHRVDUQ+5,+6 1280/2=640
|
|
LDA SHRVDUQ+5
|
|
LSR ; /2
|
|
STA A1L ; Result in A1L/H
|
|
|
|
* Y-coordinate in SHRVDUQ+7,+8 1024*25/128=200
|
|
:Y LDA SHRVDUQ+7
|
|
ASL ; *2
|
|
ADC SHRVDUQ+7 ; *3
|
|
ASL ; *6
|
|
ASL ; *12
|
|
ASL ; *24
|
|
ADC SHRVDUQ+7 ; *25
|
|
|
|
* Clever speedup trick thanks to Kent Dickey @ A2Infinitum
|
|
* now we have valid data in acc[15:7], and we want to shift right 7 bits to
|
|
* get acc[8:0] as the valid bits. If we left shift one bit and xba,
|
|
* we get acc[7:0] in the proper bits, so we just have to bring the bit we
|
|
* just shifted out back
|
|
* See: https://apple2infinitum.slack.com/archives/CA8AT5886/p1628877444215300
|
|
* for code on how to shift left 7 bits
|
|
|
|
ASL ;
|
|
AND #$FF00 ; Mask bits
|
|
XBA ; Clever trick: fewer shifts
|
|
STA A2L ; Into A2L/H
|
|
|
|
SEC ; Back to emulation mode
|
|
XCE
|
|
MX %11 ; Tell Merlin
|
|
PLP ; Normal service resumed
|
|
RTS
|
|
|
|
|
|
* Table of addresses of SHR rows (in reverse order)
|
|
SHRROWSL DB <$9c60
|
|
DB <$9bc0
|
|
DB <$9b20
|
|
DB <$9a80
|
|
DB <$99e0
|
|
DB <$9940
|
|
DB <$98a0
|
|
DB <$9800
|
|
DB <$9760
|
|
DB <$96c0
|
|
DB <$9620
|
|
DB <$9580
|
|
DB <$94e0
|
|
DB <$9440
|
|
DB <$93a0
|
|
DB <$9300
|
|
DB <$9260
|
|
DB <$91c0
|
|
DB <$9120
|
|
DB <$9080
|
|
DB <$8fe0
|
|
DB <$8f40
|
|
DB <$8ea0
|
|
DB <$8e00
|
|
DB <$8d60
|
|
DB <$8cc0
|
|
DB <$8c20
|
|
DB <$8b80
|
|
DB <$8ae0
|
|
DB <$8a40
|
|
DB <$89a0
|
|
DB <$8900
|
|
DB <$8860
|
|
DB <$87c0
|
|
DB <$8720
|
|
DB <$8680
|
|
DB <$85e0
|
|
DB <$8540
|
|
DB <$84a0
|
|
DB <$8400
|
|
DB <$8360
|
|
DB <$82c0
|
|
DB <$8220
|
|
DB <$8180
|
|
DB <$80e0
|
|
DB <$8040
|
|
DB <$7fa0
|
|
DB <$7f00
|
|
DB <$7e60
|
|
DB <$7dc0
|
|
DB <$7d20
|
|
DB <$7c80
|
|
DB <$7be0
|
|
DB <$7b40
|
|
DB <$7aa0
|
|
DB <$7a00
|
|
DB <$7960
|
|
DB <$78c0
|
|
DB <$7820
|
|
DB <$7780
|
|
DB <$76e0
|
|
DB <$7640
|
|
DB <$75a0
|
|
DB <$7500
|
|
DB <$7460
|
|
DB <$73c0
|
|
DB <$7320
|
|
DB <$7280
|
|
DB <$71e0
|
|
DB <$7140
|
|
DB <$70a0
|
|
DB <$7000
|
|
DB <$6f60
|
|
DB <$6ec0
|
|
DB <$6e20
|
|
DB <$6d80
|
|
DB <$6ce0
|
|
DB <$6c40
|
|
DB <$6ba0
|
|
DB <$6b00
|
|
DB <$6a60
|
|
DB <$69c0
|
|
DB <$6920
|
|
DB <$6880
|
|
DB <$67e0
|
|
DB <$6740
|
|
DB <$66a0
|
|
DB <$6600
|
|
DB <$6560
|
|
DB <$64c0
|
|
DB <$6420
|
|
DB <$6380
|
|
DB <$62e0
|
|
DB <$6240
|
|
DB <$61a0
|
|
DB <$6100
|
|
DB <$6060
|
|
DB <$5fc0
|
|
DB <$5f20
|
|
DB <$5e80
|
|
DB <$5de0
|
|
DB <$5d40
|
|
DB <$5ca0
|
|
DB <$5c00
|
|
DB <$5b60
|
|
DB <$5ac0
|
|
DB <$5a20
|
|
DB <$5980
|
|
DB <$58e0
|
|
DB <$5840
|
|
DB <$57a0
|
|
DB <$5700
|
|
DB <$5660
|
|
DB <$55c0
|
|
DB <$5520
|
|
DB <$5480
|
|
DB <$53e0
|
|
DB <$5340
|
|
DB <$52a0
|
|
DB <$5200
|
|
DB <$5160
|
|
DB <$50c0
|
|
DB <$5020
|
|
DB <$4f80
|
|
DB <$4ee0
|
|
DB <$4e40
|
|
DB <$4da0
|
|
DB <$4d00
|
|
DB <$4c60
|
|
DB <$4bc0
|
|
DB <$4b20
|
|
DB <$4a80
|
|
DB <$49e0
|
|
DB <$4940
|
|
DB <$48a0
|
|
DB <$4800
|
|
DB <$4760
|
|
DB <$46c0
|
|
DB <$4620
|
|
DB <$4580
|
|
DB <$44e0
|
|
DB <$4440
|
|
DB <$43a0
|
|
DB <$4300
|
|
DB <$4260
|
|
DB <$41c0
|
|
DB <$4120
|
|
DB <$4080
|
|
DB <$3fe0
|
|
DB <$3f40
|
|
DB <$3ea0
|
|
DB <$3e00
|
|
DB <$3d60
|
|
DB <$3cc0
|
|
DB <$3c20
|
|
DB <$3b80
|
|
DB <$3ae0
|
|
DB <$3a40
|
|
DB <$39a0
|
|
DB <$3900
|
|
DB <$3860
|
|
DB <$37c0
|
|
DB <$3720
|
|
DB <$3680
|
|
DB <$35e0
|
|
DB <$3540
|
|
DB <$34a0
|
|
DB <$3400
|
|
DB <$3360
|
|
DB <$32c0
|
|
DB <$3220
|
|
DB <$3180
|
|
DB <$30e0
|
|
DB <$3040
|
|
DB <$2fa0
|
|
DB <$2f00
|
|
DB <$2e60
|
|
DB <$2dc0
|
|
DB <$2d20
|
|
DB <$2c80
|
|
DB <$2be0
|
|
DB <$2b40
|
|
DB <$2aa0
|
|
DB <$2a00
|
|
DB <$2960
|
|
DB <$28c0
|
|
DB <$2820
|
|
DB <$2780
|
|
DB <$26e0
|
|
DB <$2640
|
|
DB <$25a0
|
|
DB <$2500
|
|
DB <$2460
|
|
DB <$23c0
|
|
DB <$2320
|
|
DB <$2280
|
|
DB <$21e0
|
|
DB <$2140
|
|
DB <$20a0
|
|
DB <$2000
|
|
|
|
SHRROWSH DB >$9c60
|
|
DB >$9bc0
|
|
DB >$9b20
|
|
DB >$9a80
|
|
DB >$99e0
|
|
DB >$9940
|
|
DB >$98a0
|
|
DB >$9800
|
|
DB >$9760
|
|
DB >$96c0
|
|
DB >$9620
|
|
DB >$9580
|
|
DB >$94e0
|
|
DB >$9440
|
|
DB >$93a0
|
|
DB >$9300
|
|
DB >$9260
|
|
DB >$91c0
|
|
DB >$9120
|
|
DB >$9080
|
|
DB >$8fe0
|
|
DB >$8f40
|
|
DB >$8ea0
|
|
DB >$8e00
|
|
DB >$8d60
|
|
DB >$8cc0
|
|
DB >$8c20
|
|
DB >$8b80
|
|
DB >$8ae0
|
|
DB >$8a40
|
|
DB >$89a0
|
|
DB >$8900
|
|
DB >$8860
|
|
DB >$87c0
|
|
DB >$8720
|
|
DB >$8680
|
|
DB >$85e0
|
|
DB >$8540
|
|
DB >$84a0
|
|
DB >$8400
|
|
DB >$8360
|
|
DB >$82c0
|
|
DB >$8220
|
|
DB >$8180
|
|
DB >$80e0
|
|
DB >$8040
|
|
DB >$7fa0
|
|
DB >$7f00
|
|
DB >$7e60
|
|
DB >$7dc0
|
|
DB >$7d20
|
|
DB >$7c80
|
|
DB >$7be0
|
|
DB >$7b40
|
|
DB >$7aa0
|
|
DB >$7a00
|
|
DB >$7960
|
|
DB >$78c0
|
|
DB >$7820
|
|
DB >$7780
|
|
DB >$76e0
|
|
DB >$7640
|
|
DB >$75a0
|
|
DB >$7500
|
|
DB >$7460
|
|
DB >$73c0
|
|
DB >$7320
|
|
DB >$7280
|
|
DB >$71e0
|
|
DB >$7140
|
|
DB >$70a0
|
|
DB >$7000
|
|
DB >$6f60
|
|
DB >$6ec0
|
|
DB >$6e20
|
|
DB >$6d80
|
|
DB >$6ce0
|
|
DB >$6c40
|
|
DB >$6ba0
|
|
DB >$6b00
|
|
DB >$6a60
|
|
DB >$69c0
|
|
DB >$6920
|
|
DB >$6880
|
|
DB >$67e0
|
|
DB >$6740
|
|
DB >$66a0
|
|
DB >$6600
|
|
DB >$6560
|
|
DB >$64c0
|
|
DB >$6420
|
|
DB >$6380
|
|
DB >$62e0
|
|
DB >$6240
|
|
DB >$61a0
|
|
DB >$6100
|
|
DB >$6060
|
|
DB >$5fc0
|
|
DB >$5f20
|
|
DB >$5e80
|
|
DB >$5de0
|
|
DB >$5d40
|
|
DB >$5ca0
|
|
DB >$5c00
|
|
DB >$5b60
|
|
DB >$5ac0
|
|
DB >$5a20
|
|
DB >$5980
|
|
DB >$58e0
|
|
DB >$5840
|
|
DB >$57a0
|
|
DB >$5700
|
|
DB >$5660
|
|
DB >$55c0
|
|
DB >$5520
|
|
DB >$5480
|
|
DB >$53e0
|
|
DB >$5340
|
|
DB >$52a0
|
|
DB >$5200
|
|
DB >$5160
|
|
DB >$50c0
|
|
DB >$5020
|
|
DB >$4f80
|
|
DB >$4ee0
|
|
DB >$4e40
|
|
DB >$4da0
|
|
DB >$4d00
|
|
DB >$4c60
|
|
DB >$4bc0
|
|
DB >$4b20
|
|
DB >$4a80
|
|
DB >$49e0
|
|
DB >$4940
|
|
DB >$48a0
|
|
DB >$4800
|
|
DB >$4760
|
|
DB >$46c0
|
|
DB >$4620
|
|
DB >$4580
|
|
DB >$44e0
|
|
DB >$4440
|
|
DB >$43a0
|
|
DB >$4300
|
|
DB >$4260
|
|
DB >$41c0
|
|
DB >$4120
|
|
DB >$4080
|
|
DB >$3fe0
|
|
DB >$3f40
|
|
DB >$3ea0
|
|
DB >$3e00
|
|
DB >$3d60
|
|
DB >$3cc0
|
|
DB >$3c20
|
|
DB >$3b80
|
|
DB >$3ae0
|
|
DB >$3a40
|
|
DB >$39a0
|
|
DB >$3900
|
|
DB >$3860
|
|
DB >$37c0
|
|
DB >$3720
|
|
DB >$3680
|
|
DB >$35e0
|
|
DB >$3540
|
|
DB >$34a0
|
|
DB >$3400
|
|
DB >$3360
|
|
DB >$32c0
|
|
DB >$3220
|
|
DB >$3180
|
|
DB >$30e0
|
|
DB >$3040
|
|
DB >$2fa0
|
|
DB >$2f00
|
|
DB >$2e60
|
|
DB >$2dc0
|
|
DB >$2d20
|
|
DB >$2c80
|
|
DB >$2be0
|
|
DB >$2b40
|
|
DB >$2aa0
|
|
DB >$2a00
|
|
DB >$2960
|
|
DB >$28c0
|
|
DB >$2820
|
|
DB >$2780
|
|
DB >$26e0
|
|
DB >$2640
|
|
DB >$25a0
|
|
DB >$2500
|
|
DB >$2460
|
|
DB >$23c0
|
|
DB >$2320
|
|
DB >$2280
|
|
DB >$21e0
|
|
DB >$2140
|
|
DB >$20a0
|
|
DB >$2000
|
|
|
|
|