mirror of
https://github.com/C64CD/F15-DGamma-Clone-A2.git
synced 2024-12-22 12:29:18 +00:00
Source and binary
This commit is contained in:
parent
f90bfde8e9
commit
2fa84a1b00
BIN
binary/c64cd_screen.raw
Normal file
BIN
binary/c64cd_screen.raw
Normal file
Binary file not shown.
BIN
f15_d'gamma_clone.do
Normal file
BIN
f15_d'gamma_clone.do
Normal file
Binary file not shown.
764
f15_dgamma.asm
Normal file
764
f15_dgamma.asm
Normal file
@ -0,0 +1,764 @@
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;
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; F15 D'GAMMA CLONE
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;
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; Code and graphics by TMR
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; A quick, written-from-scratch copy of the Apple II intros F-15
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; Strike Eagle by Black Bag and The Six Pack's Lantern Of D'Gamma.
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; Coded for C64CrapDebunk.Wordpress.com
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; Notes: this source is formatted for the ACME cross assembler from
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; http://sourceforge.net/projects/acme-crossass/
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; build.bat will call ACME to create an assembled file but something
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; like CiderPress is needed to inject the file into a bootable disk
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; image.
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; Memory Map
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; $0800 - $09ff work buffers for the text effect
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; $0a00 - $17fd program code/data
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; $2000 - $3fff bitmap data
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; Select an output filename
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!to "fdclone#060a00",plain
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; Yank in binary data
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* = $2000
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char_data !binary "binary/c64cd_screen.raw"
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; Constants
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rd_vbl_bar = $c019 ; top bit clear means vblank
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txtclr = $c050 ; select bitmap mode
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txtset = $c051 ; select text mode
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mixclr = $c052 ; full screen
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mixset = $c053 ; split screen (last four lines are text)
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txtpage1 = $c054 ; select text buffer 1 ($0400)
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txtpage2 = $c055 ; select text buffer 2 ($0x00)
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lores = $c056 ; display low res graphics
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hires = $c057 ; display high res graphics
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; Label assignments
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sine_at_1 = $50
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sine_temp = $51
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logo_x = $52
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logo_timer = $53
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logo_count = $54
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rnd_1 = $55
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rnd_2 = $56
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scroll_count = $57
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scroll_timer = $58
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scroll_pos = $59 ; two bytes used
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; Work spaces for the text effect
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text_buffer = $0200
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effect_buffer = $0300
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; Set origin point (must be the same as the last four bytes of !to)
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* = $0a00
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; Entry point for the code
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entry sei
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; Configure display mode
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lda #$00
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sta txtclr
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sta hires
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sta mixset
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; Initialise the logo movement routine
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lda #$00
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sta logo_x
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sta logo_timer
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sta logo_count
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; Clear the work spaces
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ldx #$00
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work_clear lda #$20
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sta text_buffer,x
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lda #$00
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sta effect_buffer,x
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inx
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bne work_clear
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; Reset the text
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jsr scroll_reset
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lda #$00
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sta scroll_count
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sta scroll_timer
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; Main loop
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main_loop lda rd_vbl_bar
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bmi *-$03
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; Update the upper colour bars
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lda sine_at_1
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clc
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adc #$02
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sta sine_at_1
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sta sine_temp
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ldx #$00
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bar_loop_1 lda sine_temp
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clc
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adc #$09
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sta sine_temp
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tay
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lda bar_sinus,y
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tay
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lda bar_data_left+$00,y
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sta $2000,x
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lda bar_data_right+$00,y
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sta $2001,x
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lda bar_data_left+$01,y
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sta $2400,x
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lda bar_data_right+$01,y
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sta $2401,x
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lda bar_data_left+$02,y
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sta $2800,x
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lda bar_data_right+$02,y
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sta $2801,x
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lda bar_data_left+$03,y
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sta $2c00,x
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lda bar_data_right+$03,y
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sta $2c01,x
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lda bar_data_left+$04,y
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sta $3000,x
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lda bar_data_right+$04,y
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sta $3001,x
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lda bar_data_left+$05,y
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sta $3400,x
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lda bar_data_right+$05,y
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sta $3401,x
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lda bar_data_left+$06,y
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sta $3800,x
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lda bar_data_right+$06,y
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sta $3801,x
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lda bar_data_left+$07,y
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sta $3c00,x
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lda bar_data_right+$07,y
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sta $3c01,x
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inx
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inx
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cpx #$28
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bne bar_loop_1
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; Move one of the letters in the rolling logo
|
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ldx logo_x
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cpx #$21
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bcc *+$05
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jmp logo_move_skip
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ldy #$00
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logo_loop_1 lda $2100,x
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sta $2080,x
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lda $2500,x
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sta $2480,x
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lda $2900,x
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sta $2880,x
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lda $2d00,x
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sta $2c80,x
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lda $3100,x
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sta $3080,x
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lda $3500,x
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sta $3480,x
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lda $3900,x
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sta $3880,x
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lda $3d00,x
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sta $3c80,x
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|
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lda $2180,x
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sta $2100,x
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lda $2580,x
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sta $2500,x
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lda $2980,x
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sta $2900,x
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lda $2d80,x
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sta $2d00,x
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lda $3180,x
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sta $3100,x
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lda $3580,x
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sta $3500,x
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lda $3980,x
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sta $3900,x
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lda $3d80,x
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sta $3d00,x
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lda $2200,x
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sta $2180,x
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lda $2600,x
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sta $2580,x
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lda $2a00,x
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sta $2980,x
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lda $2e00,x
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sta $2d80,x
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lda $3200,x
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sta $3180,x
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lda $3600,x
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sta $3580,x
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lda $3a00,x
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sta $3980,x
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lda $3e00,x
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sta $3d80,x
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|
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lda $2280,x
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sta $2200,x
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lda $2680,x
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sta $2600,x
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lda $2a80,x
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sta $2a00,x
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lda $2e80,x
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sta $2e00,x
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lda $3280,x
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sta $3200,x
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lda $3680,x
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sta $3600,x
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lda $3a80,x
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sta $3a00,x
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lda $3e80,x
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sta $3e00,x
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|
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lda $2300,x
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sta $2280,x
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lda $2700,x
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sta $2680,x
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lda $2b00,x
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sta $2a80,x
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lda $2f00,x
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sta $2e80,x
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lda $3300,x
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sta $3280,x
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lda $3700,x
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sta $3680,x
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lda $3b00,x
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sta $3a80,x
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lda $3f00,x
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sta $3e80,x
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lda $2380,x
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sta $2300,x
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lda $2780,x
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sta $2700,x
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lda $2b80,x
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sta $2b00,x
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lda $2f80,x
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sta $2f00,x
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lda $3380,x
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sta $3300,x
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lda $3780,x
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sta $3700,x
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lda $3b80,x
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sta $3b00,x
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lda $3f80,x
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sta $3f00,x
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lda $2028,x
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sta $2380,x
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lda $2428,x
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sta $2780,x
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lda $2828,x
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sta $2b80,x
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lda $2c28,x
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sta $2f80,x
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lda $3028,x
|
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sta $3380,x
|
||||
lda $3428,x
|
||||
sta $3780,x
|
||||
lda $3828,x
|
||||
sta $3b80,x
|
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lda $3c28,x
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sta $3f80,x
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|
||||
lda $2080,x
|
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sta $2028,x
|
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lda $2480,x
|
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sta $2428,x
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||||
lda $2880,x
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||||
sta $2828,x
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lda $2c80,x
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sta $2c28,x
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||||
lda $3080,x
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sta $3028,x
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lda $3480,x
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sta $3428,x
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lda $3880,x
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sta $3828,x
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lda $3c80,x
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sta $3c28,x
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inx
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iny
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cpy #$08
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beq logo_move_skip
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jmp logo_loop_1
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; Update the rolling logo effect counters
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logo_move_skip ldx logo_timer
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inx
|
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cpx #$07
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bne lt_xb
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|
||||
ldx logo_count
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inx
|
||||
stx logo_count
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|
||||
logo_xp_read lda logo_x_pos,x
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cmp #$ff
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bne logo_xp_okay
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ldx #$00
|
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stx logo_count
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jmp logo_xp_read
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logo_xp_okay sta logo_x
|
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ldx #$00
|
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lt_xb stx logo_timer
|
||||
|
||||
; Update the lower colour bars
|
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ldx #$00
|
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ldy #$26
|
||||
bar_loop_2 lda $2000,x
|
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sta $20a8,y
|
||||
lda $2400,x
|
||||
sta $24a8,y
|
||||
lda $2800,x
|
||||
sta $28a8,y
|
||||
lda $2c00,x
|
||||
sta $2ca8,y
|
||||
lda $3000,x
|
||||
sta $30a8,y
|
||||
lda $3400,x
|
||||
sta $34a8,y
|
||||
lda $3800,x
|
||||
sta $38a8,y
|
||||
lda $3c00,x
|
||||
sta $3ca8,y
|
||||
|
||||
lda $2001,x
|
||||
sta $20a9,y
|
||||
lda $2401,x
|
||||
sta $24a9,y
|
||||
lda $2801,x
|
||||
sta $28a9,y
|
||||
lda $2c01,x
|
||||
sta $2ca9,y
|
||||
lda $3001,x
|
||||
sta $30a9,y
|
||||
lda $3401,x
|
||||
sta $34a9,y
|
||||
lda $3801,x
|
||||
sta $38a9,y
|
||||
lda $3c01,x
|
||||
sta $3ca9,y
|
||||
dey
|
||||
dey
|
||||
inx
|
||||
inx
|
||||
cpx #$28
|
||||
bne bar_loop_2
|
||||
|
||||
; Update the text area
|
||||
ldx #$00
|
||||
text_update lda text_buffer+$00,x
|
||||
ora effect_buffer+$00,x
|
||||
sta $0650,x
|
||||
lda text_buffer+$28,x
|
||||
ora effect_buffer+$28,x
|
||||
sta $06d0,x
|
||||
lda text_buffer+$50,x
|
||||
ora effect_buffer+$50,x
|
||||
sta $0750,x
|
||||
lda text_buffer+$78,x
|
||||
ora effect_buffer+$78,x
|
||||
sta $07d0,x
|
||||
inx
|
||||
cpx #$28
|
||||
bne text_update
|
||||
|
||||
; Fetch a character of text
|
||||
ldx scroll_timer
|
||||
inx
|
||||
cpx #$02
|
||||
bne st_xb
|
||||
|
||||
ldx scroll_count
|
||||
cpx #$a0
|
||||
bcs scroll_skip
|
||||
ldy #$00
|
||||
scroll_mread lda (scroll_pos),y
|
||||
cmp #$ff
|
||||
bne scroll_okay
|
||||
jsr scroll_reset
|
||||
jmp scroll_mread
|
||||
|
||||
scroll_okay sta text_buffer,x
|
||||
inc scroll_pos+$00
|
||||
bne *+$04
|
||||
inc scroll_pos+$01
|
||||
|
||||
scroll_skip inx
|
||||
stx scroll_count
|
||||
|
||||
ldx #$00
|
||||
st_xb stx scroll_timer
|
||||
|
||||
; Randomly toggle some of the character inversions
|
||||
jsr random
|
||||
jsr random
|
||||
|
||||
; Wait for the start of the screen
|
||||
lda rd_vbl_bar
|
||||
bpl *-$03
|
||||
|
||||
jmp main_loop
|
||||
|
||||
|
||||
; Randomly select a character and invert it
|
||||
random lda rnd_1
|
||||
clc
|
||||
adc #$01
|
||||
eor rnd_2
|
||||
lsr
|
||||
bcc *+$04
|
||||
ora #$80
|
||||
ldx rnd_2
|
||||
sta rnd_2
|
||||
stx rnd_1
|
||||
|
||||
and #$7f
|
||||
lda effect_buffer+$00,x
|
||||
eor #$80
|
||||
sta effect_buffer+$00,x
|
||||
sta effect_buffer+$80,x
|
||||
|
||||
rts
|
||||
|
||||
|
||||
; Subroutine to reset the scrolling message
|
||||
scroll_reset lda #<scroll_text
|
||||
sta scroll_pos+$00
|
||||
lda #>scroll_text
|
||||
sta scroll_pos+$01
|
||||
rts
|
||||
|
||||
|
||||
; Labels for the colour bar data to make it easier to read
|
||||
black_l = %00000000
|
||||
black_r = %00000000
|
||||
|
||||
purple_l = %01010101
|
||||
purple_r = %00101010
|
||||
|
||||
green_l = %00101010
|
||||
green_r = %01010101
|
||||
|
||||
blue_l = %11010101
|
||||
blue_r = %10101010
|
||||
|
||||
orange_l = %10101010
|
||||
orange_r = %11010101
|
||||
|
||||
white_l = %01111111
|
||||
white_r = %01111111
|
||||
|
||||
; Data for the colour bars (two tables for odd and even bytes)
|
||||
bar_data_left !byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte blue_l
|
||||
!byte black_l
|
||||
!byte blue_l
|
||||
!byte blue_l
|
||||
|
||||
!byte blue_l
|
||||
!byte purple_l
|
||||
!byte blue_l
|
||||
!byte purple_l
|
||||
!byte purple_l
|
||||
!byte purple_l
|
||||
!byte white_l
|
||||
!byte purple_l
|
||||
|
||||
!byte white_l
|
||||
!byte white_l
|
||||
!byte white_l
|
||||
!byte orange_l
|
||||
!byte white_l
|
||||
!byte orange_l
|
||||
!byte orange_l
|
||||
!byte orange_l
|
||||
|
||||
!byte green_l
|
||||
!byte orange_l
|
||||
!byte green_l
|
||||
!byte green_l
|
||||
!byte green_l
|
||||
!byte black_l
|
||||
!byte green_l
|
||||
!byte black_l
|
||||
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte blue_l
|
||||
!byte black_l
|
||||
!byte blue_l
|
||||
|
||||
!byte blue_l
|
||||
!byte blue_l
|
||||
!byte purple_l
|
||||
!byte blue_l
|
||||
!byte purple_l
|
||||
!byte purple_l
|
||||
!byte purple_l
|
||||
!byte white_l
|
||||
|
||||
!byte purple_l
|
||||
!byte white_l
|
||||
!byte white_l
|
||||
!byte white_l
|
||||
!byte orange_l
|
||||
!byte white_l
|
||||
!byte orange_l
|
||||
!byte orange_l
|
||||
|
||||
!byte orange_l
|
||||
!byte green_l
|
||||
!byte orange_l
|
||||
!byte green_l
|
||||
!byte green_l
|
||||
!byte green_l
|
||||
!byte black_l
|
||||
!byte green_l
|
||||
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
!byte black_l
|
||||
|
||||
bar_data_right !byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte blue_r
|
||||
!byte black_r
|
||||
!byte blue_r
|
||||
!byte blue_r
|
||||
|
||||
!byte blue_r
|
||||
!byte purple_r
|
||||
!byte blue_r
|
||||
!byte purple_r
|
||||
!byte purple_r
|
||||
!byte purple_r
|
||||
!byte white_r
|
||||
!byte purple_r
|
||||
|
||||
!byte white_r
|
||||
!byte white_r
|
||||
!byte white_r
|
||||
!byte orange_r
|
||||
!byte white_r
|
||||
!byte orange_r
|
||||
!byte orange_r
|
||||
!byte orange_r
|
||||
|
||||
!byte green_r
|
||||
!byte orange_r
|
||||
!byte green_r
|
||||
!byte green_r
|
||||
!byte green_r
|
||||
!byte black_r
|
||||
!byte green_r
|
||||
!byte black_r
|
||||
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte blue_r
|
||||
!byte black_r
|
||||
!byte blue_r
|
||||
|
||||
!byte blue_r
|
||||
!byte blue_r
|
||||
!byte purple_r
|
||||
!byte blue_r
|
||||
!byte purple_r
|
||||
!byte purple_r
|
||||
!byte purple_r
|
||||
!byte white_r
|
||||
|
||||
!byte purple_r
|
||||
!byte white_r
|
||||
!byte white_r
|
||||
!byte white_r
|
||||
!byte orange_r
|
||||
!byte white_r
|
||||
!byte orange_r
|
||||
!byte orange_r
|
||||
|
||||
!byte orange_r
|
||||
!byte green_r
|
||||
!byte orange_r
|
||||
!byte green_r
|
||||
!byte green_r
|
||||
!byte green_r
|
||||
!byte black_r
|
||||
!byte green_r
|
||||
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
!byte black_r
|
||||
|
||||
; Sine curve for the bar movement
|
||||
bar_sinus !byte $3d,$3d,$3d,$3d,$3d,$3d,$3d,$3d
|
||||
!byte $3d,$3d,$3d,$3c,$3c,$3c,$3c,$3b
|
||||
!byte $3b,$3b,$3b,$3a,$3a,$39,$39,$39
|
||||
!byte $38,$38,$37,$37,$36,$36,$35,$35
|
||||
!byte $34,$34,$33,$33,$32,$32,$31,$30
|
||||
!byte $30,$2f,$2e,$2e,$2d,$2c,$2c,$2b
|
||||
!byte $2a,$2a,$29,$28,$27,$27,$26,$25
|
||||
!byte $25,$24,$23,$22,$21,$21,$20,$1f
|
||||
|
||||
!byte $1e,$1e,$1d,$1c,$1b,$1b,$1a,$19
|
||||
!byte $18,$18,$17,$16,$15,$15,$14,$13
|
||||
!byte $13,$12,$11,$10,$10,$0f,$0e,$0e
|
||||
!byte $0d,$0d,$0c,$0b,$0b,$0a,$0a,$09
|
||||
!byte $09,$08,$07,$07,$06,$06,$06,$05
|
||||
!byte $05,$04,$04,$03,$03,$03,$02,$02
|
||||
!byte $02,$02,$01,$01,$01,$01,$00,$00
|
||||
!byte $00,$00,$00,$00,$00,$00,$00,$00
|
||||
|
||||
!byte $00,$00,$00,$00,$00,$00,$00,$00
|
||||
!byte $00,$00,$00,$01,$01,$01,$01,$02
|
||||
!byte $02,$02,$03,$03,$03,$04,$04,$04
|
||||
!byte $05,$05,$06,$06,$07,$07,$08,$08
|
||||
!byte $09,$09,$0a,$0a,$0b,$0c,$0c,$0d
|
||||
!byte $0d,$0e,$0f,$0f,$10,$11,$11,$12
|
||||
!byte $13,$13,$14,$15,$16,$16,$17,$18
|
||||
!byte $19,$19,$1a,$1b,$1c,$1c,$1d,$1e
|
||||
|
||||
!byte $1f,$1f,$20,$21,$22,$22,$23,$24
|
||||
!byte $25,$25,$26,$27,$28,$28,$29,$2a
|
||||
!byte $2b,$2b,$2c,$2d,$2d,$2e,$2f,$2f
|
||||
!byte $30,$31,$31,$32,$32,$33,$33,$34
|
||||
!byte $35,$35,$36,$36,$37,$37,$38,$38
|
||||
!byte $38,$39,$39,$3a,$3a,$3a,$3b,$3b
|
||||
!byte $3b,$3b,$3c,$3c,$3c,$3c,$3d,$3d
|
||||
!byte $3d,$3d,$3d,$3d,$3d,$3d,$3d,$3d
|
||||
|
||||
; X offsets for the rolling logo effect
|
||||
logo_x_pos !byte $00,$fe,$08,$fe,$10,$fe,$18,$fe
|
||||
!byte $20,$fe,$fe,$fe,$20,$fe,$10,$fe
|
||||
!byte $00,$fe,$18,$fe,$08,$fe,$fe,$fe
|
||||
!byte $10,$fe,$08,$fe,$18,$fe,$00,$fe
|
||||
!byte $20,$fe,$fe,$fe,$fe,$20,$fe,$18
|
||||
!byte $fe,$10,$fe,$08,$fe,$00,$fe,$fe
|
||||
!byte $fe,$20,$18,$10,$08,$00,$08,$10
|
||||
!byte $18,$20,$18,$10,$08,$00,$fe,$fe
|
||||
|
||||
!byte $ff ; end of data marker
|
||||
|
||||
!scr "0123456789012345678901234567890123456789"
|
||||
scroll_text !scr " welcome to -=- f15 d'gamma clone -=- "
|
||||
!scr " "
|
||||
!scr " coding and graphics by t.m.r "
|
||||
!scr " released by c64cd on the 19th may 2016 "
|
||||
|
||||
!scr " based on the apple ii crack intros for "
|
||||
!scr " f-15 strike eagle by black bag and "
|
||||
!scr " lantern of d'gamma from the six pack "
|
||||
!scr " (with a few extra c64 influences too!) "
|
||||
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
|
||||
!scr "this code uses $c019 to synchronise with"
|
||||
!scr " the vertical blank - that may not work "
|
||||
!scr "on all models of apple ii, but if anyone"
|
||||
!scr "tests on real hardware i'd like to know!"
|
||||
|
||||
!scr " email me at tmr.c64cd@gmail.com to say "
|
||||
!scr " if the code ran, which model of a2 "
|
||||
!scr " and which cards are present, please! "
|
||||
!scr " "
|
||||
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
|
||||
!scr "c64cd alphabetically sorted greetings to"
|
||||
!scr " "
|
||||
!scr " 1001 crew ash and dave black bag "
|
||||
!scr " borderzone dezign team "
|
||||
|
||||
!scr " four horsemen of the apocalypse "
|
||||
!scr "happy demomaker harlow cracking service"
|
||||
!scr " mean team paul, shandor and matt "
|
||||
!scr "pulse productions reset 86 rob hubbard"
|
||||
|
||||
!scr " scoop stoat and tim tangent "
|
||||
!scr " thalamus the commandos the gps "
|
||||
!scr " the six pack we music xess yak "
|
||||
!scr " "
|
||||
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
|
||||
!scr "and we'll finish on a quick website plug"
|
||||
!scr " "
|
||||
!scr " visit c64crapdebunk.wordpress.com "
|
||||
!scr " because.... well, stuff! "
|
||||
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
!scr " "
|
||||
|
||||
!byte $ff ; end of text marker
|
BIN
fdclone#060a00
Normal file
BIN
fdclone#060a00
Normal file
Binary file not shown.
BIN
workfiles/c64cd_screen.bmp
Normal file
BIN
workfiles/c64cd_screen.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 54 KiB |
Loading…
Reference in New Issue
Block a user