Removed unnecessary workaround.

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Oliver Schmidt 2020-01-11 14:50:29 +01:00 committed by GitHub
parent d785b58c26
commit 822ca1e950
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1 changed files with 0 additions and 3 deletions

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@ -61,9 +61,6 @@ moveVert: .res 1 ; keeps track of vertical moveme
; helper variables
updateHUD: .res 1 ; 0 - don't draw, 1+ - clean and redraw
flipFlop: .res 1 ; counter to advance explosion frames
Skip0x8F: .res 1 ; $8f zero page - paddl0? can't be used (can this variable location be asserted?)
backLayer: .res 1 ; [0|1] - Layer not shown to user *=(to be drawn to)
enemyHit: .res 1 ; the flags of the enemy destroyed in gameKillEnemy
enemyHitType: .res 1 ; 0 = nuke, 1 = missile, 2 = monster, 3 = radar, $ff - nothing