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Update README.md
One more table markdown attempt
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README.md
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README.md
@ -23,29 +23,28 @@ Below is a CPU cycle profile of 1 game frame in stage 4. It's a busy frame with
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bullets, bombs and enemies. Most importantly, it has a busy terrain at the top
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and bottom.
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| Hex | Dec | % of the | Item |
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| Cycles | Cycles | Frame | |
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| :----: | -----: | -------: | :------------------ |
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| 148F3 | 84211 | 100% | Total Frame |
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| 61F | 1567 | 2.0% | inputGame |
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| 0A | 10 | 0.0% | Misc |
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| 73 | 115 | 0.1% | gameWorldMove |
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| 05 | 5 | 0.0% | Misc |
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| 19 | 25 | 0.0% | gameCheckStage |
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| 08 | 8 | 0.0% | Misc |
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| B80 | 2944 | 3.5% | gameAI |
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| 17 | 23 | 0.0% | Misc |
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| 7267 | 29287 | 34.8% | drawClearRows |
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| 6721 | 26401 | 31.4% | terrainDraw |
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| 38A8 | 14504 | 17.2% | drawEnemies |
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| 985 | 2437 | 2.9% | drawPlayer |
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| 581 | 1409 | 1.7% | drawBullets |
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| 6E3 | 1763 | 2.1% | drawBombs |
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| E14 | 3604 | 4.3% | drawExplosions |
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| 06 | 6 | 0.0% | Misc |
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| 1A | 26 | 0.0% | drawPresent |
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| 11 | 17 | 0.0% | Misc |
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| 3C | 60 | 0.1% | Emulator error |
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Hex | Dec | Frame % | Item
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--- | --- | --- | ---
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148F3 | 84211 | 100% | Total Frame
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61F | 1567 | 2.0% | inputGame
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0A | 10 | 0.0% | Misc
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73 | 115 | 0.1% | gameWorldMove
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05 | 5 | 0.0% | Misc
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19 | 25 | 0.0% | gameCheckStage
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08 | 8 | 0.0% | Misc
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B80 | 2944 | 3.5% | gameAI
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17 | 23 | 0.0% | Misc
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7267 | 29287 | 34.8% | drawClearRows
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6721 | 26401 | 31.4% | terrainDraw
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38A8 | 14504 | 17.2% | drawEnemies
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985 | 2437 | 2.9% | drawPlayer
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581 | 1409 | 1.7% | drawBullets
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6E3 | 1763 | 2.1% | drawBombs
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E14 | 3604 | 4.3% | drawExplosions
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06 | 6 | 0.0% | Misc
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1A | 26 | 0.0% | drawPresent
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11 | 17 | 0.0% | Misc
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3C | 60 | 0.1% | Emulator error
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As can be seen, clearing the area where the world will be drawn takes almost 35%
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