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Update README.md
Trying to fix table markdown. Didn't work as I expected
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README.md
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README.md
@ -23,29 +23,29 @@ Below is a CPU cycle profile of 1 game frame in stage 4. It's a busy frame with
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bullets, bombs and enemies. Most importantly, it has a busy terrain at the top
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and bottom.
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| Hex | Dec | % of the | Item |
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| Cycles | Cycles | Frame | |
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|--------|--------|----------|---------------------|
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|148F3 |84211 |100% |Total Frame |
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|61F |1567 |2.0% |inputGame |
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|0A |10 |0.0% |Misc |
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|73 |115 |0.1% |gameWorldMove |
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|05 |5 |0.0% |Misc |
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|19 |25 |0.0% |gameCheckStage |
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|08 |8 |0.0% |Misc |
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|B80 |2944 |3.5% |gameAI |
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|17 |23 |0.0% |Misc |
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|7267 |29287 |34.8% |drawClearRows |
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|6721 |26401 |31.4% |terrainDraw |
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|38A8 |14504 |17.2% |drawEnemies |
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|985 |2437 |2.9% |drawPlayer |
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|581 |1409 |1.7% |drawBullets |
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|6E3 |1763 |2.1% |drawBombs |
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|E14 |3604 |4.3% |drawExplosions |
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|06 |6 |0.0% |Misc |
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|1A |26 |0.0% |drawPresent |
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|11 |17 |0.0% |Misc |
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|3C |60 |0.1% |Emulator error |
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| Hex | Dec | % of the | Item |
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| Cycles | Cycles | Frame | |
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|--------|--------|----------|---------------------|
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|148F3 |84211 |100% |Total Frame |
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|61F |1567 |2.0% |inputGame |
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|0A |10 |0.0% |Misc |
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|73 |115 |0.1% |gameWorldMove |
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|05 |5 |0.0% |Misc |
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|19 |25 |0.0% |gameCheckStage |
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|08 |8 |0.0% |Misc |
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|B80 |2944 |3.5% |gameAI |
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|17 |23 |0.0% |Misc |
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|7267 |29287 |34.8% |drawClearRows |
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|6721 |26401 |31.4% |terrainDraw |
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|38A8 |14504 |17.2% |drawEnemies |
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|985 |2437 |2.9% |drawPlayer |
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|581 |1409 |1.7% |drawBullets |
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|6E3 |1763 |2.1% |drawBombs |
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|E14 |3604 |4.3% |drawExplosions |
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|06 |6 |0.0% |Misc |
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|1A |26 |0.0% |drawPresent |
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|11 |17 |0.0% |Misc |
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|3C |60 |0.1% |Emulator error |
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As can be seen, clearing the area where the world will be drawn takes almost 35%
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of the frame and drawing the terrain takes another 31% of the frame. The
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