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Merge pull request #4 from oliverschmidt/patch-3
Removed unnecessary workaround.
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f69a79c016
@ -61,9 +61,6 @@ moveVert: .res 1 ; keeps track of vertical moveme
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; helper variables
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updateHUD: .res 1 ; 0 - don't draw, 1+ - clean and redraw
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flipFlop: .res 1 ; counter to advance explosion frames
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Skip0x8F: .res 1 ; $8f zero page - paddl0? can't be used (can this variable location be asserted?)
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backLayer: .res 1 ; [0|1] - Layer not shown to user *=(to be drawn to)
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enemyHit: .res 1 ; the flags of the enemy destroyed in gameKillEnemy
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enemyHitType: .res 1 ; 0 = nuke, 1 = missile, 2 = monster, 3 = radar, $ff - nothing
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