* seqtable org = $3000 tr on ;TABS 15,20,40 lst off lstdo off *------------------------------- * Seq table instructions: goto = -1 aboutface = -2 up = -3 down = -4 chx = -5 chy = -6 act = -7 setfall = -8 ifwtless = -9 die = -10 jaru = -11 jard = -12 effect = -13 tap = -14 nextlevel = -15 *------------------------------- * * S E Q U E N C E T A B L E * *------------------------------- org org :1 dw startrun :2 dw stand :3 dw standjump :4 dw runjump :5 dw turn :6 dw runturn :7 dw stepfall :8 dw jumphangMed :9 dw hang :10 dw climbup :11 dw hangdrop :12 dw freefall :13 dw runstop :14 dw jumpup :15 dw fallhang :16 dw jumpbackhang :17 dw softland :18 dw jumpfall :19 dw stepfall2 :20 dw medland :21 dw rjumpfall :22 dw hardland :23 dw hangfall :24 dw jumphangLong :25 dw hangstraight :26 dw rdiveroll :27 dw sdiveroll :28 dw highjump :29 dw step1 :30 dw step2 :31 dw step3 :32 dw step4 :33 dw step5 :34 dw step6 :35 dw step7 :36 dw step8 :37 dw step9 :38 dw step10 :39 dw step11 :40 dw step12 :41 dw step13 :42 dw fullstep :43 dw turnrun :44 dw testfoot :45 dw bumpfall :46 dw hardbump :47 dw bump :48 dw superhijump :49 dw standup :50 dw stoop :51 dw impale :52 dw crush :53 dw deadfall :54 dw halve :55 dw engarde :56 dw advance :57 dw retreat :58 dw strike :59 dw flee :60 dw turnengarde :61 dw strikeblock :62 dw readyblock :63 dw landengarde :64 dw bumpengfwd :65 dw bumpengback :66 dw blocktostrike :67 dw strikeadv :68 dw climbdown :69 dw blockedstrike :70 dw climbstairs :71 dw dropdead :72 dw stepback :73 dw climbfail :74 dw stabbed :75 dw faststrike :76 dw strikeret :77 dw alertstand :78 dw drinkpotion :79 dw crawl :80 dw alertturn :81 dw fightfall :82 dw efightfall :83 dw efightfallfwd :84 dw running :85 dw stabkill :86 dw fastadvance :87 dw goalertstand :88 dw arise :89 dw turndraw :90 dw guardengarde :91 dw pickupsword :92 dw resheathe :93 dw fastsheathe :94 dw Pstand :95 dw Vstand :96 dw Vwalk :97 dw Vstop :98 dw Palert :99 dw Pback :100 dw Vexit :101 dw Mclimb :102 dw Vraise :103 dw Plie :104 dw patchfall :105 dw Mscurry :106 dw Mstop :107 dw Mleave :108 dw Pembrace :109 dw Pwaiting :110 dw Pstroke :111 dw Prise :112 dw Pcrouch :113 dw Pslump :114 dw Mraise *------------------------------- * r u n n i n g *------------------------------- running db act,1 db goto dw runcyc1 *------------------------------- * s t a r t r u n *------------------------------- startrun db act,1 runstt1 db 1 runstt2 db 2 runstt3 db 3 runstt4 db 4,chx,8 runstt5 db 5,chx,3 runstt6 db 6,chx,3 runcyc1 db 7,chx,5 runcyc2 db 8,chx,1 runcyc3 db tap,1,9,chx,2 runcyc4 db 10,chx,4 runcyc5 db 11,chx,5 runcyc6 db 12,chx,2 runcyc7 db tap,1,13,chx,3 runcyc8 db 14,chx,4 db goto dw runcyc1 *------------------------------- * s t a n d *------------------------------- stand db act,0 db 15 db goto dw stand *------------------------------- * a l e r t s t a n d *------------------------------- goalertstand db act,1 alertstand :loop db 166 db goto dw :loop *------------------------------- * a r i s e (skeleton) *------------------------------- arise db act,5 db chx,10,177 db 177 db chx,-7,chy,-2,178 db chx,5,chy,2,166 db chx,-1 db goto dw ready *------------------------------- * g u a r d e n g a r d e *------------------------------- guardengarde db goto dw ready *------------------------------- * e n g a r d e *------------------------------- engarde db act,1 db chx,2 db 207 db 208,chx,2 db 209,chx,2 db 210,chx,3 ready db act,1 db tap,0 db 158 db 170 :loop db 171 db goto dw :loop *------------------------------- * s t a b b e d *------------------------------- stabbed db act,5 db setfall,-1,0 db 172,chx,-1,chy,1 db 173,chx,-1 db 174,chx,-1,chy,2 ; db 175 db chx,-2,chy,1 db chx,-5,chy,-4 db goto dw guy8 *------------------------------- * s t r i k e - a d v a n c e *------------------------------- ;from guy6 (154) strikeadv db act,1 db setfall,1,0 db 155 db chx,2,165 db chx,-2 db goto dw ready *------------------------------- * s t r i k e - r e t r e a t *------------------------------- ;from guy6 (154) strikeret db act,1 db setfall,-1,0 db 155,156,157 db 158 db goto dw retreat *------------------------------- * a d v a n c e *------------------------------- advance db act,1 db setfall,1,0 db chx,2,163 db chx,4,164 db 165 db goto dw ready *------------------------------- * f a s t a d v a n c e *------------------------------- fastadvance db act,1 db setfall,1,0 db chx,6,164 db 165 db goto dw ready *------------------------------- * r e t r e a t *------------------------------- retreat db act,1 db setfall,-1,0 db chx,-3,160 db chx,-2,157 db goto dw ready *------------------------------- * s t r i k e *------------------------------- strike db act,1 db setfall,-1,0 db 168 faststrike db act,1 guy3 db 151 guy4 db act,1 db 152 ;-->blockedstrike guy5 db 153 guy6 db 154 guy7 db act,5 ;clr flags to avoid repeat strike db 155 guy8 db act,1 db 156 guy9 db 157 db goto dw ready *------------------------------- * b l o c k e d s t r i k e *------------------------------- blockedstrike db act,1 db 167 ;--> strikeblock db goto dw guy7 *------------------------------- * b l o c k t o s t r i k e *------------------------------- blocktostrike db 162 db goto dw guy4 *------------------------------- * r e a d y b l o c k *------------------------------- readyblock db 169 blocking db 150 ;--> blocktostrike/retreat db goto dw ready *------------------------------- * s t r i k e t o b l o c k *------------------------------- strikeblock db 159 db 160 db goto dw blocking *------------------------------- * l a n d e n g a r d e *------------------------------- landengarde db act,1 db jard db goto dw ready *------------------------------- * b u m p e n g a r d e ( f o r w a r d ) *------------------------------- bumpengfwd db act,5 db chx,-8 db goto dw ready *------------------------------- * b u m p e n g a r d e ( b a c k ) *------------------------------- bumpengback db act,5 db 160 db 157 db goto dw ready *------------------------------- * f l e e *------------------------------- flee db act,7 db chx,-8 db goto dw turn *------------------------------- * t u r n e n g a r d e *------------------------------- turnengarde db act,5 db aboutface,chx,5 db goto dw retreat *------------------------------- * a l e r t t u r n (for enemies) *------------------------------- alertturn db act,5 db aboutface,chx,18 db goto dw goalertstand *------------------------------- * s t a n d j u m p *------------------------------- standjump db act,1 db 16 db 17,chx,2 db 18,chx,2 db 19,chx,2 db 20,chx,2 db 21,chx,2 db 22,chx,7 db 23,chx,9 db 24,chx,5,chy,-6 ;chx 6? sjland db 25,chx,1,chy,6 db 26,chx,4 db jard db tap,1,27,chx,-3 db 28,chx,5 db 29 db tap,1,30 db 31 db 32 db 33,chx,1 db goto dw stand *------------------------------- * r u n j u m p *------------------------------- runjump db act,1 db tap,1,34,chx,5 db 35,chx,6 db 36,chx,3 db 37,chx,5 db tap,1,38,chx,7 db 39,chx,12,chy,-3 db 40,chx,8,chy,-9 db 41,chx,8,chy,-2 db 42,chx,4,chy,11 db 43,chx,4,chy,3 rjlandrun db 44,chx,5 db jard,tap,1 db goto dw runcyc1 *------------------------------- * r u n d i v e r o l l *------------------------------- rdiveroll db act,1 db chx,1 db 107,chx,2 db chx,2 db 108 db chx,2 db 109 db chx,2 db 109 db chx,2 :crouch db 109 db goto dw :crouch *------------------------------- * s t a n d d i v e r o l l *------------------------------- sdiveroll *------------------------------- * c r a w l *------------------------------- crawl db act,1 db chx,1,110 db 111,chx,2 db 112 db chx,2 db 108 db chx,2 :crouch db 109 db goto dw :crouch *------------------------------- * t u r n d r a w *------------------------------- turndraw db act,7 db aboutface,chx,6 db 45,chx,1 db 46 db goto dw engarde *------------------------------- * t u r n *------------------------------- turn db act,7 db aboutface,chx,6 db 45,chx,1 db 46,chx,2 db 47,chx,-1 finishturn db 48,chx,1 db 49,chx,-2 db 50,51,52 db goto dw stand *------------------------------- * t u r n r u n * (from frame 48) *------------------------------- turnrun db act,1 db chx,-1 db goto dw runstt1 *------------------------------- * r u n t u r n *------------------------------- runturn db act,1 db chx,1 db 53,chx,1 db tap,1,54,chx,8 db 55 db tap,1,56,chx,7 db 57,chx,3 db 58,chx,1 db 59 db 60,chx,2 db 61,chx,-1 db 62 db 63 db 64,chx,-1 db 65,chx,-14 db aboutface,goto dw runcyc7 *------------------------------- * f i g h t f a l l (backward) *------------------------------- fightfall db act,3 db chy,-1 db 102,chx,-2,chy,6 db 103,chx,-2,chy,9 db 104,chx,-1,chy,12 db 105,chx,-3 db setfall,0,15 db goto dw freefall *------------------------------- * e n e m y f i g h t f a l l *------------------------------- efightfall db act,3 db chy,-1,chx,-2 db 102,chx,-3,chy,6 db 103,chx,-3,chy,9 db 104,chx,-2,chy,12 db 105,chx,-3 ;for now--ultimately we want enemy ;shapes in here db setfall,0,15 db goto dw freefall *------------------------------- * e n e m y f i g h t f a l l f w d *------------------------------- efightfallfwd db act,3 db chx,1,chy,-1 db 102,chx,2,chy,6 db 103,chx,-1,chy,9 db 104,chy,12 db 105,chx,-2 ;for now--ultimately we want enemy ;shapes in here db setfall,1,15 db goto dw freefall *------------------------------- * s t e p f a l l *------------------------------- stepfall ;from #8 (run-11) db act,3 db chx,1,chy,3 db ifwtless dw stepfloat fall1 db 102,chx,2,chy,6 db 103,chx,-1,chy,9 db 104,chy,12 db 105,chx,-2 db setfall,1,15 db goto dw freefall *------------------------------- * p a t c h f a l l *------------------------------- patchfall db chx,-1,chy,-3 db goto dw fall1 *------------------------------- * s t e p f a l l 2 *------------------------------- stepfall2 ;from #12 (run-15) db chx,1 db goto dw stepfall *------------------------------- * s t e p f l o a t *------------------------------- stepfloat db 102,chx,2,chy,3 db 103,chx,-1,chy,4 db 104,chy,5 db 105,chx,-2 db setfall,1,6 db goto dw freefall *------------------------------- * j u m p f a l l *------------------------------- jumpfall ;from standjump-18 db act,3 db chx,1,chy,3 db 102,chx,2,chy,6 db 103,chx,1,chy,9 db 104,chx,2,chy,12 db 105 db setfall,2,15 db goto dw freefall *------------------------------- * r u n n i n g j u m p f a l l *------------------------------- rjumpfall ;from runjump-43 db act,3 db chx,1,chy,3 db 102,chx,3,chy,6 db 103,chx,2,chy,9 db 104,chx,3,chy,12 db 105 db setfall,3,15 db goto dw freefall *------------------------------- * j u m p h a n g *------------------------------- ;Med: DX = 0 jumphangMed db act,1 db 67,68,69,70,71,72,73,74,75,76,77 db act,2 db 78,79,80 db goto dw hang ;Long: DX = +4 jumphangLong db act,1 db 67,68,69,70,71,72,73,74,75,76,77 db act,2 db chx,1,78 db chx,2,79 db chx,1,80 db goto dw hang *------------------------------- * j u m p b a c k h a n g *------------------------------- jumpbackhang db act,1 db 67,68,69,70,71,72,73,74,75,76 db chx,-1,77 db act,2 db chx,-2,78 db chx,-1,79 db chx,-1,80 db goto dw hang *------------------------------- * h a n g *------------------------------- hang db act,2 ; db jaru db 91 hang1 db 90,89,88,87,87,87,88,89,90,91,92,93,94,95 db 96,97,98,99,97,96,95,94,93,92 db 91,90,89,88,87,88,89,90,91,92,93,94,95,96 db 95,94,93,92 db goto dw hangdrop *------------------------------- * h a n g s t r a i g h t *------------------------------- hangstraight db act,6 db tap,2 db 92,93,93,92,92 :loop db 91 db goto dw :loop *------------------------------- * c l i m b f a i l *------------------------------- climbfail db 135 db 136 db 137,137 db 138,138,138,138 db 137,136,135 db chx,-7 db goto dw hangdrop *------------------------------- * c l i m b d o w n *------------------------------- climbdown db act,1 db 148 db 145,144,143,142,141 db chx,-5 db chy,63 db down db act,3 ;to prevent a cut to scrn above db 140,138,136 db 91 db goto dw hang1 *------------------------------- * c l i m b u p *------------------------------- climbup db act,1 db 135 db 136 db 137 db 138 db 139 db 140 db chx,5 db chy,-63 db up db 141 db 142 db 143 db 144 db 145 db 146 db 147 db 148 db act,5 ;to clr flags db 149 db act,1 db 118,119 db chx,1 db goto dw stand *------------------------------- * h a n g d r o p *------------------------------- hangdrop ;1/2 story db act,0 ;NOTE -- hangdrop is an action relating ;to the ground, not to the ledge db 81,82 db act,5 ;to zero clrflags db 83 db act,1 db jard,tap,0 db 84,85 db chx,3 db goto dw stand *------------------------------- * h a n g f a l l *------------------------------- hangfall ;1/2 story db act,3 db 81,chy,6 db 81,chy,9 db 81,chy,12 db chx,2 db setfall,0,12 db goto dw freefall *------------------------------- * f r e e f a l l *------------------------------- freefall db act,4 :loop db 106 db goto dw :loop *------------------------------- * r u n s t o p *------------------------------- runstop db act,1 db 53,chx,2 db tap,1,54,chx,7 db 55 db tap,1,56,chx,2 db 49,chx,-2 db 50,51,52 db goto dw stand *------------------------------- * j u m p u p (& touch ceiling) *------------------------------- jumpup db act,1 db 67,68,69,70,71,72,73,74,75,76,77,78 db act,0 ;for cropchar db jaru,79 db goto dw hangdrop *------------------------------- * h i g h j u m p (no ceiling above) *------------------------------- highjump db act,1 db 67,68,69,70,71,72,73,74,75,76,77,78 db 79,chy,-4 db 79,chy,-2 db 79 db 79,chy,2 db 79,chy,4 db goto dw hangdrop *------------------------------- * s u p e r h i j u m p (when weightless) *------------------------------- superhijump db 67,68,69,70,71,72,73,74,75,76 db chy,-1,77 db chy,-3,78 db chy,-4,79 db chy,-10,79 db chy,-9,79 db chy,-8,79 db chy,-7,79 db chy,-6,79 db chy,-5,79 db chy,-4,79 db chy,-3,79 db chy,-2,79 db chy,-2,79 db chy,-1,79 db chy,-1,79 db chy,-1,79 db 79,79,79 db chy,1,79 db chy,1,79 db chy,2,79 db chy,2,79 db chy,3,79 db chy,4,79 db chy,5,79 db chy,6,79 db setfall,0,6 db goto dw freefall *------------------------------- * f a l l h a n g *------------------------------- fallhang db act,3 db 80 db tap,1 db goto dw hang *------------------------------- * b u m p *------------------------------- bump db act,5 db chx,-4 db 50,51,52 db goto dw stand *------------------------------- * b u m p f a l l *------------------------------- bumpfall db act,5 db chx,1,chy,3 db ifwtless dw bumpfloat db 102,chx,2,chy,6 db 103,chx,-1,chy,9 db 104,chy,12 db 105,chx,-2 db setfall,0,15 db goto dw freefall *------------------------------- * b u m p f l o a t *------------------------------- bumpfloat db 102,chx,2,chy,3 db 103,chx,-1,chy,4 db 104,chy,5 db 105,chx,-2 db setfall,0,6 db goto dw freefall *------------------------------- * h a r d b u m p *------------------------------- hardbump db act,5 db chx,-1,chy,-4,102 db chx,-1,chy,3 ;,104 db chx,-3,chy,1 db jard db chx,1 db tap,1 db 107,chx,2 db 108 db tap,1 db 109 db goto dw standup *------------------------------- * t e s t f o o t *------------------------------- testfoot db 121,chx,1 db 122 db 123,chx,2 db 124,chx,4 db 125,chx,3 db 126 db chx,-4,86 db tap,1,jard db chx,-4,116 db chx,-2 db 117,118,119 db goto dw stand *------------------------------- * s t e p b a c k *------------------------------- stepback db chx,-5 db goto dw stand *------------------------------- * s t e p f o r w a r d * * (1 - 14 pixels) *------------------------------- fullstep step14 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,3 db 124,chx,4 db 125,chx,3 db 126,chx,-1 db chx,3 db 127,128,129,130,131,132 db goto dw stand step13 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,3 db 124,chx,4 db 125,chx,3 db 126,chx,-1 db chx,2 db 127,128,129,130,131,132 db goto dw stand step12 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,3 db 124,chx,4 db 125,chx,3 db 126,chx,-1 db chx,1 db 127,128,129,130,131,132 db goto dw stand step11 ;corresponds directly to filmed sequence db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,3 db 124,chx,4 db 125,chx,3 db 126,chx,-1 db 127,128,129,130,131,132 db goto dw stand step10 db act,1 db 121,chx,1 step10a db 122,chx,1 db 123,chx,3 db 124,chx,4 db 125,chx,3 db 126,chx,-2 db 128,129,130,131,132 db goto dw stand step9 db act,1 db 121 db goto dw step10a step8 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,3 db 124,chx,4 db 125,chx,-1 db 127,128,129,130,131,132 db goto dw stand step7 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,3 db 124,chx,2 db 129,130,131,132 db goto dw stand step6 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,2 db 124,chx,2 db 129,130,131,132 db goto dw stand step5 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,2 db 124,chx,1 db 129,130,131,132 db goto dw stand step4 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,2 db 131,132 db goto dw stand step3 db act,1 db 121,chx,1 db 122,chx,1 db 123,chx,1 db 131,132 db goto dw stand step2 db act,1 db 121,chx,1 db 122,chx,1 db 132 db goto dw stand step1 db act,1 db 121,chx,1 db 132 db goto dw stand *------------------------------- * s t o o p *------------------------------- stoop db act,1 db chx,1 db 107,chx,2 db 108 :crouch db 109 db goto dw :crouch *------------------------------- * s t a n d u p *------------------------------- standup db act,5 db chx,1,110 db 111,chx,2 db 112 db 113,chx,1 db 114 db 115 db 116,chx,-4 db 117,118,119 db goto dw stand *------------------------------- * p i c k u p s w o r d *------------------------------- pickupsword db act,1 db effect,1 db 229,229,229,229,229,229 db 230,231,232 db goto dw resheathe *------------------------------- * r e s h e a t h e *------------------------------- resheathe db act,1 db chx,-5 db 233,234,235 db 236,237,238,239,240,133,133 db 134,134,134 db 48,chx,1 db 49,chx,-2 db act,5,50,act,1 db 51,52 db goto dw stand *------------------------------- * f a s t s h e a t h e *------------------------------- fastsheathe db act,1 db chx,-5 db 234,236,238,240,134 db chx,-1 db goto dw stand *------------------------------- * d r i n k p o t i o n *------------------------------- drinkpotion db act,1 db chx,4 db 191,192,193,194,195,196,197,198,199,200 db 201,202,203,204 ;if pressed for memory try ;cutting frames 202/204 or 201/203 db 205,205,205 db effect,1 db 205,205 db 201,198 db chx,-4 db goto dw stand *------------------------------- * s o f t l a n d *------------------------------- softland ;1 story db act,5 db jard db chx,1 db tap,1,107,chx,2 db 108 db tap,1 db act,1 :crouch db 109 db goto dw :crouch *------------------------------- * l a n d r u n *------------------------------- landrun db act,1 db chy,-2,chx,1 db 107,chx,2 db 108 db 109,chx,1 db 110 db 111,chx,2 db 112 db 113,chx,1,chy,1 db 114,chy,1 db 115,chx,-2 db goto dw runstt4 *------------------------------- * m e d i u m l a n d *------------------------------- medland ;1 1/2 - 2 stories db act,5 db jard db chy,-2,chx,1 ; db 107 db chx,2 db 108 db 109,109,109,109,109,109,109,109,109 db 109,109,109,109,109,109,109,109,109 db 109,109,109,109,109,109,109,109,109 db 109,109,chx,1 db 110,110,110 db 111,chx,2 db 112 db 113,chx,1,chy,1 db 114,chy,1 db 115 db 116,chx,-4 db 117 db 118 db 119 db goto dw stand *------------------------------- * h a r d l a n d (Splat!) *------------------------------- hardland ;> 2 stories db act,5 db jard db chy,-2,chx,3 db 185 db die :dead db 185 db goto dw :dead *------------------------------- * s t a b k i l l *------------------------------- stabkill db act,5 db goto dw dropdead *------------------------------- * d r o p d e a d *------------------------------- dropdead db act,1 db die db 179 db 180 db 181 db 182,chx,1 db 183,chx,-4 :dead db 185 db goto dw :dead *------------------------------- * i m p a l e *------------------------------- impale db act,1 db jard db chx,4 db 177 db die :dead db 177 db goto dw :dead *------------------------------- * h a l v e *------------------------------- halve db act,1 db 178 db die :dead db 178 db goto dw :dead *------------------------------- * c r u s h *------------------------------- crush db goto dw medland *------------------------------- * d e a d f a l l *------------------------------- deadfall db setfall,0,0 db act,4 :loop db 185 db goto dw :loop *------------------------------- * c l i m b s t a i r s *------------------------------- ;facing L climbstairs db act,5 db chx,-5,chy,-1 db tap,1,217 db 218 db 219,chx,1 db 220,chx,-4,chy,-3 db tap,1,221,chx,-4,chy,-2 db 222,222,chx,-2,chy,-3 db 223,223,chx,-3,chy,-8 db tap,1,224,224,chx,-1,chy,-1 db 225,225,chx,-3,chy,-4 db 226,226,chx,-1,chy,-5 db tap,1,227,227,chx,-2,chy,-1 db 228,228 db 0,tap,1 db 0,0,0,0,tap,1 db 0,0,0,0,tap,1 db 0,0,0,0,tap,1 do 0 db chx,10,chy,28 db goto dw stand fin db nextlevel :loop db 0,goto dw :loop *------------------------------- * Vizier: stand *------------------------------- Vstand db 54,goto dw Vstand *------------------------------- * Vizier: raise arms *------------------------------- Vraise db 85,67,67,67,67,67,67 db 68,69,70,71,72,73,74,75,83,84 :loop db 76 db goto dw :loop *------------------------------- * Vizier: walk *------------------------------- Vwalk db chx,1 Vwalk1 db 48,chx,2 Vwalk2 db 49,chx,6 db 50,chx,1 db 51,chx,-1 db 52,chx,1 db 53,chx,1 db goto dw Vwalk1 *------------------------------- * Vizier: stop *------------------------------- Vstop db chx,1 db 55,56 db goto dw Vstand *------------------------------- * Vizier: lower arms, turn & exit *------------------------------- Vexit db 77,78,79,80,81,82 db chx,1 db 54,54,54,54,54,54 ;standing db 57 db 58 db 59 db 60 db 61,chx,2 db 62,chx,-1 db 63,chx,-3 db 64 db 65,chx,-1 db 66 db aboutface,chx,16 db chx,3 db goto dw Vwalk2 *------------------------------- * Princess: stand *------------------------------- Pstand db 11,goto dw Pstand *------------------------------- * Princess: alert *------------------------------- Palert db 2,3,4,5,6,7,8,9 db aboutface,chx,9 db 11,goto dw Pstand *------------------------------- * Princess: step back *------------------------------- Pback db aboutface,chx,11 db 12 db chx,1,13 db chx,1,14 db chx,3,15 db chx,1,16 :loop db 17 db goto dw :loop *------------------------------- * Princess lying on cushions *------------------------------- Plie db 19 db goto dw Plie *------------------------------- * Princess: waiting *------------------------------- Pwaiting :loop db 20 db goto dw :loop *------------------------------- * Princess: embrace *------------------------------- Pembrace db 21 db chx,1,22 db 23 db 24 db chx,1,25 db chx,-3,26 db chx,-2,27 db chx,-4,28 db chx,-3,29 db chx,-2,30 db chx,-3,31 db chx,-1,32 :loop db 33 db goto dw :loop *------------------------------- * Princess: stroke mouse *------------------------------- Pstroke :loop db 37 db goto dw :loop *------------------------------- * Princess: rise *------------------------------- Prise db 37,38,39,40,41,42,43,44,45,46,47 db aboutface,chx,13 :loop db 11,goto dw :loop *------------------------------- * Princess: crouch & stroke mouse *------------------------------- Pcrouch db 11,11 db aboutface,chx,13 db 47,46,45,44,43,42,41,40,39,38,37 db 36,36,36,35,35,35 db 34,34,34,34,34,34,34 db 35,35,36,36,36,35,35,35 db 34,34,34,34,34,34,34 db 35,35,36,36,36,35,35,35 db 34,34,34,34,34,34,34,34,34 db 35,35,35 :loop db 36 db goto dw :loop *------------------------------- * Princess: slump shoulders *------------------------------- Pslump db 1 :loop db 18 db goto dw :loop *------------------------------- * Mouse: scurry *------------------------------- Mscurry db act,1 Mscurry1 :loop db 186,chx,5 db 186,chx,3 db 187,chx,4 db goto dw :loop *------------------------------- * Mouse: stop *------------------------------- Mstop :loop db 186 db goto dw :loop *------------------------------- * Mouse: raise head *------------------------------- Mraise :loop db 188 db goto dw :loop *------------------------------- * Mouse: leave *------------------------------- Mleave db act,0 db 186,186,186 db 188,188,188,188,188,188,188,188 db aboutface,chx,8 db goto dw Mscurry1 *------------------------------- * Mouse: climb *------------------------------- Mclimb db 186 db goto dw Mclimb *------------------------------- lst ds 1 usr $a9,15,$800,*-org lst off