A hi-res sprite generator for the Apple II. It takes PNG files and produces assembly source files with data statements that can be rendered with the included sprite drawing code.
Go to file
Quinn Dunki 9a4c4b7b85 Initial commit
The sprite generator basically works for the four primary hires colors. The included sample program renders all the sample sprites in various places on screen.
2016-09-10 10:53:34 -07:00
SpriteGen.xcodeproj Initial commit 2016-09-10 10:53:34 -07:00
.gitignore Initial commit 2016-09-10 10:53:34 -07:00
AppleCommander.jar Initial commit 2016-09-10 10:53:34 -07:00
Makefile Initial commit 2016-09-10 10:53:34 -07:00
README.md Initial commit 2016-09-10 10:53:34 -07:00
SpriteGenerator.py Initial commit 2016-09-10 10:53:34 -07:00
V2Make.scpt Initial commit 2016-09-10 10:53:34 -07:00
box_blu.png Initial commit 2016-09-10 10:53:34 -07:00
box_grn.png Initial commit 2016-09-10 10:53:34 -07:00
box_mag.png Initial commit 2016-09-10 10:53:34 -07:00
box_org.png Initial commit 2016-09-10 10:53:34 -07:00
hgrtableX.s Initial commit 2016-09-10 10:53:34 -07:00
hgrtableY.s Initial commit 2016-09-10 10:53:34 -07:00
hgrtest.lst Initial commit 2016-09-10 10:53:34 -07:00
macros.s Initial commit 2016-09-10 10:53:34 -07:00
spritedemo.dsk Initial commit 2016-09-10 10:53:34 -07:00
spritedemo.s Initial commit 2016-09-10 10:53:34 -07:00
spritegen0.s Initial commit 2016-09-10 10:53:34 -07:00
spritegen1.s Initial commit 2016-09-10 10:53:34 -07:00
spritegen2.s Initial commit 2016-09-10 10:53:34 -07:00
spritegen3.s Initial commit 2016-09-10 10:53:34 -07:00

README.md

SpriteGen