#!/usr/bin/python import sys,os,png class Colors: black,magenta,green,orange,blue = range(5) def main(argv): if len(argv)<1: printHorzontalLookup() exit(0) pngfile = sys.argv[1] reader = png.Reader(pngfile) try: pngdata = reader.asRGB8() except: usage() disclaimer() width = pngdata[0] height = pngdata[1] pixeldata = pngdata[2] byteWidth = width/2+1+1 # TODO: Calculate a power of two for this for shift in range(0,7): print "%s_SHIFT%d: ;%d bytes per row" % (os.path.splitext(pngfile)[0].upper(),shift,byteWidth) spriteChunks = layoutSpriteChunk(pixeldata,width,height,shift) for row in range(height): for chunkIndex in range(len(spriteChunks)): print spriteChunks[chunkIndex][row] print "\n" def layoutSpriteChunk(pixeldata,width,height,shift): bitmap = [[0 for x in range(width)] for y in range(height)] byteWidth = width/2+1+1 # TODO: Calculate a power of two for this spriteChunks = [["" for y in range(height)] for x in range(byteWidth)] for row in range(height): pixelRow = bitmap[row] bitStream = "" for pixelIndex in range(width): pixel = pixelColor(pixeldata,row,pixelIndex) if pixel == Colors.black: bitStream += "00" else: if pixel == Colors.green or pixel == Colors.orange: bitStream += "01" else: bitStream += "10" bitStream = shiftStringRight(bitStream,shift) bitStream = bitStream[:byteWidth*8] bitPos = 0 byteSplits = [0 for x in range(byteWidth)] for byteIndex in range(byteWidth): remainingBits = len(bitStream) - bitPos bitChunk = "" if remainingBits < 0: bitChunk = "0000000" else: if remainingBits < 7: bitChunk = bitStream[bitPos:] bitChunk += fillOutByte(7-remainingBits) else: bitChunk = bitStream[bitPos:bitPos+7] bitChunk = bitChunk[::-1] highBit = "0" if pixel == Colors.orange or pixel == Colors.blue: highBit = "1" byteSplits[byteIndex] = highBit + bitChunk bitPos += 7 for chunkIndex in range(len(byteSplits)): spriteChunks[chunkIndex][row] = ".byte %%%s" % byteSplits[chunkIndex] return spriteChunks def fillOutByte(numBits): filler = "" for bit in range(numBits): filler += "0" return filler def shiftStringRight(string,shift): if shift==0: return string shift *=2 result = "" for i in range(shift): result += "0" result += string return result def pixelColor(pixeldata,row,col): r = pixeldata[row][col*3] g = pixeldata[row][col*3+1] b = pixeldata[row][col*3+2] color = Colors.black if r==255 and g==0 and b==255: color = Colors.magenta else: if r==0 and g==255 and b==0: color = Colors.green else: if r==0 and g==0 and b==255: color = Colors.blue else: if r==255 and g>0 and b==0: color = Colors.orange return color def printHorzontalLookup(): disclaimer() print "HGRROWBYTES:" for byte in range(40): pixels = 4 offset = 0 if (byte%2): pixels = 3 offset = -1 for entry in range(pixels): print "\t.byte $%02x" % (byte + offset) print "\nHGRROWBYTES_BITSHIFT:" for pixel in range(140): print "\t.byte $%02x" % ((pixel % 7)*32) # 32 = 4 shifts of 8 bytes def usage(): print ''' Usage: HiSprite PNG file must not have an alpha channel! ''' sys.exit(2) def disclaimer(): print ''' ; This file was generated by SpriteGenerator.py, a sprite generation tool by Quinn Dunki. ; If you feel the need to modify this file, you are probably doing it wrong. ''' return if __name__ == "__main__": main(sys.argv[1:])