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Jim Maricondo 2020-06-12 15:02:32 +09:00 committed by GitHub
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<print>BALL<balls 1> <print>BALLS<balls 20>

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<print><color g>F<co r>a<co blu>l<co w>l<co off>.<co g>T<co blu>e<co r>s<co g>t<wait><co on><fall><wait><balls 5, 100><fall><wait>

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<mesh>ABCDEFGH<wait><mesh>12345678<wait>

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[justification left] [print]SLED [NudgeRight][wait 4] [for 2] [NudgeRight][wait 3] [next] [for 3] [NudgeRight][wait 2] [next] [for 9] [NudgeRight][wait 1] [next] [for 3] [NudgeRight][wait 2] [next] [for 2] [NudgeRight][wait 3] [next] [NudgeRight][wait 4] [NudgeDown][wait 4] [NudgeLeft][wait 4] [for 2] [NudgeLeft][wait 3] [next] [for 3] [NudgeLeft][wait 2] [next] [for 9] [NudgeLeft][wait 1] [next] [for 3] [NudgeLeft][wait 2] [next] [for 2] [NudgeLeft][wait 3] [next] [NudgeLeft][wait 4] [NudgeUp][wait 3]

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<print>DROP<wait> <color green, darkgreen> <vertical down scrollold>YOUR<wait> <color on, off> <splithorizontal out scrollold>SOCKS<wait> <splithorizontal out scrollall>Because<wait> <splithorizontal in scrollboth>Now Your<wait> <updown down scrollBoth 2>Playing<wait> <updown up scrollBoth 2>With<wait> <updown down scrollBoth 5><color white>POWER!<color><wait 20> <for 40> <inverse> <wait 1> <next> <wait> <mesh> <cascade>Twilight<wait> <cascade>II<wait> <mesh>FOREVER!!<flash><wait> <vblind><wait> <color white> <stack>S.L.E.D.<wait> <color on> <balls> <color white> <print>S.L.E.D. <color on> <wait> <fall><wait> <color white> <for 60> <ball 1,1> <fall> <next> <color on, white> <fade>S.L.E.D<wait 120> <color on, off><shadowon black> <vertical down scrollnew>S.L.E.D.<wait> <shadowoff><vertical down WipeBorder>S.L.E.D.<wait 20> <shadowon black><vertical down WipeBorder>S.L.E.D.<wait 20> <shadowoff><vertical down WipeBorder>S.L.E.D.<wait 20> <shadowon black><vertical down WipeBorder>S.L.E.D.<wait 20> <horizontal right WipeBorder><color green>S.L.E.D.<wait 20> <vertical down WipeBorder><color white>S.L.E.D.<wait 20> <horizontal left WipeBorder><color blue>S.L.E.D.<wait 20> <vertical up WipeBorder><color yellow>S.L.E.D.<wait 20> <updown down WipeBorder><color green>S.L.E.D.<wait 20> <updown up WipeBorder><color white>S.L.E.D.<wait 20> <updown down WipeBorder 5><color yellow>S.L.E.D.<wait 20> <mesh left WipeBorder><color blue>S.L.E.D.<wait 20> <splith out WipeBorder><color yellow>S.L.E.D.<wait 20> <splith in WipeBorder><color green>S.L.E.D.<wait 20> <splitv in WipeBorder><color white>S.L.E.D.<wait 20> <splitv out WipeBorder><color blue>S.L.E.D.<wait 20> <vblind left WipeBorder><color yellow>S.L.E.D.<wait 20> <vblind right WipeBorder><color green>S.L.E.D.<wait 20> <h right WipeBorder><color yellow>S.L.E.D.<wait 20> <h right scrollboth><color white>S.L.E.D.<wait 20> <h right scrollOld><color blue>S.L.E.D.<wait 20> <h right scrollNew><color yellow>S.L.E.D.<wait 20> <cascade><color on off><shadowoff> <left>I alwayse hated this effect but every other LED sign does it so I had to add it to SLED.<so> <print>ABCDEFGH<wait> <scan>12345678<wait> <down> <left>Well......what else can I say?<so> Oh, try using the control key when caps lock is down. :-)<so>Did you notic there were no "clocks" in this SLED demo. That's a first! ~<so><wait 300>

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<updown 8>12345678<wait> <updown 8> <updown 8>ABCDEFGH<wait> <updown 8>