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Compiled versions of Nathan Mates' modules
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Clocks
v1.2b2 - First Tracked version...
Changes Since T2 1.1
- Digital Clock now uses color cycling to draw things much more smoothly.
- Timing should be much smoother for all modes
Want to do
- Make Analog Clock use color cycling, too.
- Clinton Clocks (run backwards)
- Chimes on the hour/half?
Fish
v1.2b2 - First Tracked version...
New for T2 1.2
v1.2b3
Changes Made
- APF Support. (Finally!).
v1.2b4 - Not released yet
Changes Made
- Datactl is now selected on setup
Want to do
- Make even faster
- Sounds
- Bubbles?
- Seafloor?
Flames
v1.2b2 - First Tracked version
New for T2 1.2
Changes since earlier beta versions
- New default option: bouncing around. (Not so if you've had an
earlier Flames beta config saved to your disk)
v1.2b3
Changes Made:
- Default height of flames now 8. That makes the blue bits just
touch the top of the screen. (Also, we haven't had any flames
around Southern California in a little bit :)
- Bouncing area enlarged. (I was bouncing off about the 180th
screen row)
- Damn nasty bug (to find, at least) fixed that caused small traces
to be left when bounced on left side heading up near the top-left
corner.
- Datactl selected on setup entry
Want to do
- Make Twice as fast, use 3200 colors, and cook eggs ;)
Globe
v1.2b2 - First Tracked version
New for T2 1.2
Changes since earlier beta versions
- Smoother error handling, no debugging crashes. (Whoooooops! :)
- Default direction is correct for this planet
v1.2b3
- 16 color APF support added
v1.2b4
- APF loader fixed. Before, if it loaded 2 APFs from the setup
screen, it would crash real hard. I made a wrong assumption
that my varbs would be 0 on entry. (Well, if it's reloaded,
that's the case).
Want to do
- 256 APF support (I promised it in the Toast Contest file)
- Sounds? Can anyone thing of any?
LedMsg
v1.2b2 - First Tracked version
Changes since T2 1.1
- 2 New fonts, selectable from a pop-up menu
- Slightly faster scrolling code
- Default message is put in Setup menu if all text is deleted, and
module re-selected. This text was being put on the screen anyways
(in lieu of an error string), so I just put it in the setup.
- Smart Timing of the scrolling ensures that the scrolling speed
will be much better. Basically, it always waits the max time that
it's taken so far to scroll.
- Briefly experimented with fillmode; too slow. I have the source
to pour over later, though.
Linealities
v1.2b1 - First Tracked Version
New since T2 1.1
- Not yet complete. Released mostly to try and shame Jim M into
getting off his butt. :) Draws one of 4 shapes bouncing around
the screen. Will have a much better setup, more shapes rsn.
MineHunt
v1.2b1 - First Tracked version
New since T2 1.1
- Not yet complete. More setup options need to be implemented,
and there are a few tweaks that need to be made. Send me
feedback on the music; I've listened to it enough times to
have it get on my nerves. (If you have any good SS songs or
neat MODs, send them on). Also want to put text scroller at
the bottom of the intro screen, and a help button in the
setup window.
- Error handling sucks. If it can't get the memory for music, it'll
hopefully not try to play anything. If it can't get the memory
for its screens, it'll put gunk on the screen. This'll be fixed
- Known bugs: Doesn't listen to T2's Sound override. That'll be
fixed.
v1.2b2 -Released 2/20/94
- Info text from setup screen now. But, sometimes, the "Info"
button isn't totally redrawn... Ought to put in a _InvalCtl
on it.
- Scroller now during intro text. How is it?
- Music is now compressed. T2's LZSS routine handles the packing
of just the SS screen, with some bugs: (Fix these, Jim!!!!)
1) You can move the mouse all you like while it's decompressing...
it doesn't respond.
2) Under GNO, the "Welcome. Please Wait..." text on the SHR
screen is ok. But, outside of GNO, the first ~20 lines on
the screen are randomly overwritten with garbage.
- Error text message is now put on screen if there's a problem with
the music and all. 0201= Out of Memory, 0818= someone else has
sound memory.
v1.2b3 -Released 4/10/94
- Some people were having problems getting any recognizable error
messages out of it, and not playing music... Made sure it prints
an error # I can trace.
Want to do:
- "Marking" thought mines, a la the Windoze variant.
- Maybe compress the DOC, if it would really help, and not increase
load time too much. Is ~130K acceptible, Jim?
MiniFireworks
v1.2b2 - First Tracked version
Changes since T2 1.1
- Up to 15 fireworks at once, and optional launching.
v1.2b3 - Not released yet
Changes Made
- Datactl is now selected on setup
Modern Art
v1.2b2 - First Tracked Version
No significant changes since T2 1.1. If anyone has any ideas, I'd love
to hear them.
MultiTris
New since T2 1.1
v1.2b1 -Released 6/12/94
- Wow. Took longer than expected; coming up with the design was the
main hangup. Anyhow, Ray-traced graphics + transparency is darn
cool, imho. :)
- Some things aren't done. Mostly, these are: Piece Editor (need
to rip code over from NDA version), and a few other minor tweaks.
If you see something, bug me!
- MegaTracker & Common game code optimized somewhat, file split into
3 load segments for better memory shoehorning. Minehunt 1.2b4 and
PG 1.2b3, when released, will share these tweaks.
Perspective
v1.2b2 - First Tracked Version
No significant changes since T2 1.1. If anyone has any ideas, I'd love
to hear them. Don't try and convince me to use 640 mode; I think
it stinks.
Power Grid!
v1.2b1 - First Tracked version
New since T2 1.1
v1.2b1 -Released 4/10/94
- A conversion of my NDA game... Didn't take too long to convert the
base code, but I'm a slow, critical artist. (If you can call drawing
such things art). Game shell code concurrent with MineHunt 1.2b3
v1.2b2 - Not yet released.
- Score, lines, & level are printed out as left-justified. After
game ends by running out of pts, the score of 0 is displayed.
- Any suggestions, folks?
Sharks And Fish
v1.2b2 - First Tracked Version
No significant changes since T2 1.1. If anyone has any ideas, I'd love
to hear them.
Snowflakes
v1.2b2 - First Tracked Version
New since T2 1.1
v1.2b3
Changes Made
- About dialog changed to reflect the 2.10 * 10^90 possible snowflakes
- Brighter snowflakes. (Before, they could be any color, including
black).
v1.2b4 - Not released yet
Changes Made
- Datactl is now selected on setup
Spirals
v1.2b2 - First Tracked Version
New since T2 1.1
v1.2b3 - Not released yet
Changes Made
- Datactl is now selected on setup
Swirls
v1.2b2 - First Tracked Version
New since T2 1.1
Toast
v1.2b2 - First Tracked Version
New since T2 1.1
Changes from earlier public release
- Contest file approved by Jim.
- Small memory-trashing bug fixed.
- Error Handling nicened up
v1.2b3
Changes Made
- APF support
v1.2b4 - Not released yet
Changes Made
- Datactl is now selected on setup
Want to do
- Make even faster
- Sounds
- "Classic" movement
Tunnelgame
v1.2b2 - First Tracked Version
No significant changes since T2 1.1. If anyone has any ideas, I'd love
to hear them.
Voting
v1.2b1 - First Tracked Version
New since T2 1.1
First released version
v1.2b2 Released 2/20/94
- About window now functional from Setup window
- Yeah, it's lame and cheesy. Got any better ideas? I wanted to
program this simulation, and this is the result. If you don't
like it, well, neither do I. Suggestions for improvements
would be appreciated....
Want to do:
- Implement some form of color cycling for the colors to reduce
burn-in.
Beta Testers:
Have fun with these modules. If you want to get in contact with me
directly, you can do so on the internet at nathan@cco.caltech.edu. If you're
on AOL or GEnie, you can probably get in contact with me; bug Jim for details.
Note: Jim may want bug reports funneled through him.
If you have any sound effects you think would just be the coolest
thing for some module, please send it on. I'm always open to suggestions for
improvements, and new modules, as well.
Modules I want to do. Some of these things are just random notes, so don't
expect to understand them.
Zombie
Clinton Clocks
LED Message-- PEI if applicable.
THX
Silver
Waves?
Terraform?
Satori.... (Found algorithm.... Is it possible with only 16 colors???)
Stuff from AfterDark/MAD/AD:StarTrek/AD:Disney. The sky's the limit!