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updated ScanLine Filter
git-svn-id: svn://qnap.local/TwoTerm/trunk@2012 5590a31f-7b70-45f8-8c82-aa3a8e5f4507
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@ -3,23 +3,22 @@
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*
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*/
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kernel vec4 scanline(sampler image, float strength)
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kernel vec4 scanline(sampler image, float l, float d)
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{
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vec4 fudge = vec4( 0.4, 0.4, 0.4, 0.0 );
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vec4 light, dark;
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vec2 coord = samplerCoord(image);
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vec4 pixel = sample(image, coord);
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fudge *= strength;
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float yy = mod(coord.y, 2.0);
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fudge *= (yy < 1.0) ? 1.0 : -1.0;
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pixel = unpremultiply(pixel);
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pixel += fudge;
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return premultiply(pixel);
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light = dark = pixel;
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dark.rgb = pixel.rgb * (1.0 - d);
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light.rgb = pixel.rgb * (1.0 - l) + l;
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pixel.rgb = mod(coord.y, 2.0) < 1.0 ? light.rgb : dark.rgb;
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return premultiply(pixel);
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}
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