TwoTerm/cpp/iGeometry.h

123 lines
2.8 KiB
C

/*
* iGeometry.h
* 2Term
*
* Created by Kelvin Sherlock on 7/7/2010.
* Copyright 2010 __MyCompanyName__. All rights reserved.
*
*/
#ifndef __IGEOMETRY_H__
#define __IGEOMETRY_H__
typedef struct iSize {
int width = 0;
int height = 0;
iSize() = default;
iSize(const iSize &) = default;
iSize(int w, int h) : width(w), height(h) {}
iSize &operator=(const iSize &) = default;
bool operator==(const iSize &aSize) const
{ return width == aSize.width && height == aSize.height; }
bool operator!=(const iSize& aSize) const
{ return !(*this == aSize); }
} iSize;
typedef struct iPoint {
int x = 0;
int y = 0;
iPoint() = default;
iPoint(const iPoint &aPoint) = default;
iPoint(int xx, int yy) : x(xx), y(yy) {}
iPoint &operator=(const iPoint &) = default;
bool operator==(const iPoint &aPoint) const
{ return x == aPoint.x && y == aPoint.y; }
bool operator!=(const iPoint &aPoint) const
{ return !(*this == aPoint); }
iPoint offset(int dx, int dy) const
{ return iPoint(x + dx, y + dy); }
iPoint offset(iSize aSize) const
{ return iPoint(x + aSize.width, y + aSize.height); }
} iPoint;
typedef struct iRect {
iPoint origin;
iSize size;
iRect() = default;
iRect(const iRect &aRect) = default;
iRect(const iPoint &aPoint, const iSize &aSize) : origin(aPoint), size(aSize) {}
iRect(int x, int y, int width, int height) : origin(x, y), size(width, height) {}
iRect(const iPoint &topLeft, const iPoint &bottomRight) :
origin(topLeft), size(bottomRight.x - topLeft.x, bottomRight.y - topLeft.y)
{}
iRect &operator=(const iRect &) = default;
bool contains(const iPoint aPoint) const;
bool contains(const iRect aRect) const;
bool intersects(const iRect aRect) const;
iRect intersection(const iRect &rhs) const;
bool operator==(const iRect &rhs) const {
return origin == rhs.origin && size == rhs.size;
}
bool operator!=(const iRect &rhs) const {
return !(*this == rhs);
}
explicit operator bool() const { return size.height >= 0 && size.width >= 0; }
bool operator!() const { return size.height < 0 || size.width < 0; }
bool valid() const { return size.height >= 0 && size.width >= 0; }
iPoint topLeft() const { return origin; }
iPoint bottomRight() const { return iPoint(maxX(), maxY()); }
void setBottomLeft(iPoint &p);
int height() const
{ return size.height; }
int width() const
{ return size.width; }
int minX() const
{ return origin.x; }
int minY() const
{ return origin.y; }
int maxX() const
{ return minX() + width(); }
int maxY() const
{ return minY() + height(); }
} iRect;
#endif