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692b91d69c
git-svn-id: svn://qnap.local/TwoTerm/branches/frameless@3096 5590a31f-7b70-45f8-8c82-aa3a8e5f4507
377 lines
10 KiB
Plaintext
377 lines
10 KiB
Plaintext
//
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// PTSE.mm
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// 2Term
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//
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// Created by Kelvin Sherlock on 7/9/2010.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#include <sys/ttydefaults.h>
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#import "PTSE.h"
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#include "OutputChannel.h"
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#include "Screen.h"
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@implementation PTSE
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enum {
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StateText,
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StateDCAX,
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StateDCAY,
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StateRepeatChar,
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StateRepeatCount,
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StateTone1,
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StateTone2,
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StateToneDuration
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};
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+(void)load
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{
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[EmulatorManager registerClass: self];
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}
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+(NSString *)name
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{
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return @"Proterm Special Emulation";
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}
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-(NSString *)name
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{
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return @"Proterm Special Emulation";
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}
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-(const char *)termName
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{
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return "proterm-special";
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}
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-(void)reset: (Screen *)screen
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{
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[self reset];
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if (screen)
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{
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screen->setFlag(Screen::FlagNormal);
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screen->setTextPort(_textPort);
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screen->erase(Screen::EraseAll);
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}
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}
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-(void)reset
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{
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struct winsize ws = [self defaultSize];
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_state = StateText;
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_textPort.cursor = iPoint(0, 0);
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_textPort.frame = iRect(0, 0, ws.ws_col, ws.ws_row);
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_textPort.scroll = true;
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_textPort.advanceCursor = true;
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_textPort.clampX = true;
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_textPort.clampY = true;
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_textPort.leftMargin = TextPort::MarginWrap;
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_textPort.rightMargin = TextPort::MarginWrap;
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}
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-(BOOL)resizable
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{
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return NO;
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}
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-(struct winsize)defaultSize
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{
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struct winsize ws = { 24, 80, 0, 0 };
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return ws;
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}
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-(id)init
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{
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[self reset];
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return self;
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}
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-(void)initTerm: (struct termios *)term
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{
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// Control-U is used by the up-arrow key.
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term->c_cc[VKILL] = CTRL('X');
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}
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-(void)processCharacter:(uint8_t)c screen:(Screen *)screen output:(OutputChannel *)output
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{
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if (_state == StateText)
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{
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switch (c)
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{
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case CTRL('N'):
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//Set: inverse off, mousetext off.
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screen->setFlag(Screen::FlagNormal);
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break;
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case CTRL('O'):
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//Set: inverse on, mousetext off.
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screen->setFlag(Screen::FlagInverse);
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break;
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case CTRL('P'):
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//Set inverse off, mousetext on.
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screen->setFlag(Screen::FlagMouseText | Screen::FlagInverse);
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break;
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case CTRL('H'):
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//Move cursor left one character.
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screen->decrementX(&_textPort);
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break;
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case CTRL('U'):
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//Move cursor right one character.
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screen->incrementX(&_textPort);
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break;
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case CTRL('K'):
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//Move cursor up one line.
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screen->decrementY(&_textPort);
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break;
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case CTRL('J'):
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//Move cursor down one line.
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//screen->incrementY();
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screen->lineFeed(&_textPort);
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break;
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case CTRL('I'):
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//Move cursor to next tab stop (every 8 chars).
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screen->tabTo(&_textPort, (_textPort.cursor.x + 8) & ~0x07);
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break;
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case CTRL('A'):
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//Move cursor to beginning of line.
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screen->setX(&_textPort, 0);
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break;
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case CTRL('B'):
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//Move cursor to end of line.
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screen->setX(&_textPort, _textPort.frame.width() - 1);
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break;
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case CTRL('X'):
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//Move cursor to upper-left corner.
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screen->setCursor(&_textPort, 0, 0);
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break;
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case CTRL('^'):
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// CONTROL-^, X + 32, Y + 32
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//Position cursor to the X, Y coordinates.
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_state = StateDCAX;
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break;
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case CTRL('M'):
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//screen->lineFeed();
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screen->setX(&_textPort, 0);
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break;
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case CTRL('D'):
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//Delete current character (under cursor).
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// TODO -- does this shift the rest of the row? Assuming yes.
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screen->deletec(&_textPort);
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break;
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case CTRL('F'):
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//Insert space at cursor.
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// TODO -- does this wrap? Assuming no.
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screen->insertc(&_textPort, ' ');
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break;
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case CTRL('Z'):
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//Delete current line.
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// TODO -- textPort
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screen->deleteLine(&_textPort, _textPort.cursor.y);
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break;
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case CTRL('V'):
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//Insert blank like.
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// TODO -- verify if the line is before or after the current line,
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// TODO -- verify if x/y change
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// TODO -- verify scrolling behavior.
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// TODO -- textPort
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screen->insertLine(&_textPort, _textPort.cursor.y);
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break;
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case CTRL('Y'):
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//Clear to end of line.
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screen->erase(&_textPort, Screen::EraseLineAfterCursor);
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break;
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case CTRL('W'):
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//Clear to end of screen.
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screen->erase(&_textPort, Screen::EraseAfterCursor);
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break;
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case CTRL('L'):
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//Clear the screen (and home cursor)
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screen->setCursor(&_textPort, 0, 0);
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screen->erase(&_textPort, Screen::EraseAll);
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break;
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case CTRL('E'):
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//Inquire if using ProTERM Special Emulation
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/*
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* When you send out [CONTROL-E] to a caller using ProTERM
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* Special, the caller’s ProTERM will send back [CONTROL-“]”]
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* (ASCII code 29). This allows a BBS to transparently
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* detect the use of PSE.
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*/
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output->write(29);
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break;
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case CTRL('R'):
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//CONTROL-R, character, count
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//Display character, count times.
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/*
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* This allows a three character code to be used to display
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* multiple characters. For example, to display a window frame,
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* it is necessary to show the top and bottom borders which are
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* long lines of the same character (dashes, underlines, etc.).
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* To draw a 64-character line consisting of equal signs, send
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* [CONTROL-R = @] where “@” is the ASCII code for 64.
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*/
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_state = StateRepeatChar;
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break;
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case CTRL('G'):
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//Sound the Bell.
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NSBeep();
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break;
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case CTRL('T'):
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//Sound single/dual-tone for duration.
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/*
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* The tone command has two forms. The first invokes the single-tone
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* generator, which produces relatively pure tones. The second
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* invokes the dual-tone generator, which produces some rather
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* interesting sounds. The three parameters, tone1, tone2, and
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* duration, can all take values from 1 through 127. There is
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* currently no known translation between pitch/duration values
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* and actual frequencies/times.
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*/
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//NB - parsed but ignored, for now.
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_state = StateTone1;
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break;
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default:
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if (c >= 0x20 && c < 0x7f)
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{
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screen->putc(&_textPort, c);
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}
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break;
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}
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return;
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}
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switch (_state)
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{
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case StateDCAX:
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_dca.x = c - 32;
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_state = StateDCAY;
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break;
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case StateDCAY:
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_dca.y = c - 32;
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screen->setCursor(&_textPort, _dca);
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_state = StateText;
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break;
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case StateRepeatChar:
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_repeatChar = c;
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_state = StateRepeatCount;
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break;
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case StateRepeatCount:
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for (unsigned i = 0; i < c; ++i)
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{
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screen->putc(&_textPort, _repeatChar);
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}
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_state = StateText;
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break;
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case StateTone1:
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_state = StateTone2;
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break;
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case StateTone2:
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// CONTROL-A indicates same as tone1.
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_state = StateToneDuration;
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break;
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case StateToneDuration:
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_state = StateText;
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break;
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}
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}
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-(void)keyDown:(NSEvent *)event screen:(Screen *)screen output:(OutputChannel *)output
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{
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NSEventModifierFlags flags = [event modifierFlags];
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NSString *chars = [event charactersIgnoringModifiers];
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NSUInteger length = [chars length];
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for (unsigned i = 0; i < length; ++i)
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{
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unichar uc = [chars characterAtIndex: i];
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switch (uc)
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{
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case NSEnterCharacter:
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output->write(CTRL('M'));
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break;
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case NSDeleteCharacter:
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output->write(0x7f);
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break;
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// backspace and left arrow use the same code, alas.
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case NSBackspaceCharacter:
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output->write(0x7f);
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break;
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case NSLeftArrowFunctionKey:
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output->write(CTRL('H'));
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break;
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case NSRightArrowFunctionKey:
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output->write(CTRL('U'));
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break;
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case NSUpArrowFunctionKey:
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output->write(CTRL('K'));
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break;
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case NSDownArrowFunctionKey:
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output->write(CTRL('J'));
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break;
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default:
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if (uc <= 0x7f)
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{
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char c = uc;
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if (flags & NSControlKeyMask)
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c = CTRL(c);
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output->write(c);
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}
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break;
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}
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}
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}
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@end
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