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13e46a0aac
git-svn-id: svn://qnap.local/TwoTerm/trunk@3176 5590a31f-7b70-45f8-8c82-aa3a8e5f4507
468 lines
14 KiB
Plaintext
468 lines
14 KiB
Plaintext
//
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// GNOConsole.mm
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// 2Term
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//
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// Created by Kelvin Sherlock on 7/9/2010.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#include <sys/ttydefaults.h>
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#include <numeric>
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#import "GNOConsole.h"
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#include "OutputChannel.h"
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#include "Screen.h"
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/*
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* The GNO Console Driver.
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* this was gleaned from the source code.
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*
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* 0x00 n/a
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* 0x01 ^A - enable overstrike mode (IODP_gInsertFlag = 0)
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* 0x02 ^B - enable insert mode (IODP_gInsertFlag = 1)
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* 0x03 ^C - setport (IODP_GotoFlag = 3)
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* 0x04 n/a
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* 0x05 ^E - turn on cursor
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* 0x06 ^F - turn off cursor
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* 0x07 ^G - beep
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* 0x08 ^H - left arrow
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* 0x09 ^I - tab
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* 0x0a ^J - Line Feed (checks IODP_Scroll)
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* 0x0b ^K - clear EOP ???? up arrow???
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* 0x0c ^L - form feed - clear screen
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* 0x0d ^M - carriage return cursor = left margin
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* 0x0e ^N - inverse off - invert flag &= 0x7fff
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* 0x0f ^O - inverse on - invert flag |= 0x8000
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* 0x10 n/a
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* 0x11 ^Q - insert line
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* 0x12 ^R - Delete Line
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* 0x13 n/a
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* 0x14 n/a
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* 0x15 ^U - right arrow
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* 0x16 ^V - scroll down 1 line
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* 0x17 ^W - scroll up 1 line
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* 0x18 ^X - mouse text off.
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* 0x19 ^Y - cursor home.
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* 0x1a ^Z - clear line
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* 0x1b ^[ - mouse text on (inv flag | 0x4000)
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* 0x1c ^\ - increment IODP_CH (kill?)
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* 0x1d ^] -clear EOL
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* 0x1e ^^ - goto xy (IODP_GotoFlag = 1)
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* 0x1f ^_ - up arrow
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*
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* mouse text only applies if mouse text and inverse are on.
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* set port - 0x03 '[' left-margin right-margin top-margin bottom-margin [any printable character]
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*/
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/*
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this was gleaned from the kernel reference manual.
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The new console driver supports all the features of the old 80-column Pascal firmware,
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and adds a few extensions, with one exception - the codes that switched between 40 and
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80 columns modes are not supported. It is not compatible with the GS/OS '.console'
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driver. The control codes supported are as follows:
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Hex ASCII Action
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01 CTRL-A set cursor to flashing block
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02 CTRL-B set cursor to flashing underscore
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03 CTRL-C Begin "Set Text Window" sequence
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05 CTRL-E Cursor on
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06 CTRL-F Cursor off
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07 CTRL-G Perform FlexBeep
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08 CTRL-H Move left one character
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09 CTRL-I Tab
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0A CTRL-J Move down a line
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0B CTRL-K Clear to EOP (end of screen)
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0C CTRL-L Clear screen, home cursor
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0D CTRL-M Move cursor to left edge of line
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0E CTRL-N Normal text
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0F CTRL-O Inverse text
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11 CTRL-Q Insert a blank line at the current cursor position
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12 CTRL-R Delete the line at the current cursor position.
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15 CTRL-U Move cursor right one character
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16 CTRL-V Scroll display down one line
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17 CTRL-W Scroll display up one line
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18 CTRL-X Normal text, mousetext off
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19 CTRL-Y Home cursor
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1A CTRL-Z Clear entire line
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1B CTRL-[ MouseText on
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1C CTRL-\ Move cursor one character to the right
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1D CTRL-] Clear to end of line
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1E CTRL-^ Goto XY
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1F CTRL-_ Move up one line
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(Note: the Apple IIgs Firmware Reference incorrectly has codes 05 and 06 reversed. The
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codes listed here are correct for both GNO/ME and the Apple IIgs 80-column firmware)
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The Set Text Window sequence (begun by a $03 code) works as follows:
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CTRL-C '[' LEFT RIGHT TOP BOTTOM
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CTRL-C is of course hex $03, and '[' is the open bracket character ($5B). TOP, BOTTOM,
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LEFT, and RIGHT are single-byte ASCII values that represent the margin settings. Values
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for TOP and BOTTOM range from 0 to 23; LEFT and RIGHT range from 0 to 79. TOP must be
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numerically less than BOTTOM; LEFT must be less than RIGHT. Any impossible settings are
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ignored, and defaults are used instead. The extra '[' in the sequence helps prevent the
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screen from becoming confused in the event that random data is printed to the screen.
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After a successful Set Text Window sequence, only the portion of the screen inside the
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'window' will be accessible, and only the window will scroll; any text outside the
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window is not affected.
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*/
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@implementation GNOConsole
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+(void)load
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{
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[EmulatorManager registerClass: self];
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}
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+(NSString *)name
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{
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return @"GNO Console";
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}
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-(NSString *)name
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{
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return @"GNO Console";
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}
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-(const char *)termName
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{
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return "gno-console";
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}
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enum {
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StateText,
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StateDCAX,
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StateDCAY,
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StateWindow1,
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StateWindow2,
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StateWindow3,
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StateWindow4,
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StateWindow5,
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};
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-(void)reset
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{
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cs = StateText;
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_context.flags = 0;
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_context.window = iRect(0, 0, 80, 24);
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_context.cursor = iPoint(0,0);
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_cursorType = Screen::CursorTypeUnderscore;
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// set flags to plain text.
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}
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-(BOOL)resizable
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{
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return NO;
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}
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-(struct winsize)defaultSize
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{
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struct winsize ws = { 24, 80, 0, 0 };
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return ws;
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}
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-(void)initTerm: (struct termios *)term
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{
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// Control-U is used by the up-arrow key.
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term->c_cc[VKILL] = CTRL('X');
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}
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-(id)init
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{
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if ((self = [super init]))
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{
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[self reset];
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}
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return self;
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}
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static void forward(context &ctx, Screen *screen) {
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if (ctx.cursor.x > ctx.window.maxX()-1) {
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ctx.cursor.x = ctx.window.minX();
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if (ctx.cursor.y >= ctx.window.maxY()-1) {
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screen->scrollUp(ctx.window);
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} else ctx.cursor.y++;
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}
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}
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static void bs(context &ctx, Screen *screen) {
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if (ctx.cursor.x == ctx.window.minX()) {
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ctx.cursor.x = ctx.window.maxX()-1;
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if (ctx.cursor.y != ctx.window.minY()) ctx.cursor.y--;
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}
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else ctx.cursor.x--;
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}
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static void lf(context &ctx, Screen *screen) {
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if (ctx.cursor.y >= ctx.window.maxY()-1) {
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screen->scrollUp(ctx.window);
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} else ctx.cursor.y++;
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}
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-(void)processData: (uint8_t *)data length: (size_t)length screen:(Screen *)screen output:(OutputChannel *)output
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{
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cs = std::accumulate(data, data + length, cs, [&](unsigned state, uint8_t c) -> unsigned {
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iPoint &cursor = _context.cursor;
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iRect &window = _context.window;
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c &= 0x7f;
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if (c < 0x20) {
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switch (c) {
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case CTRL('^'): return StateDCAX;
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case CTRL('C'): return StateWindow1;
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//
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case CTRL('A'):
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screen->setCursorType(_cursorType = Screen::CursorTypeBlock);
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break;
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case CTRL('B'):
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screen->setCursorType(_cursorType = Screen::CursorTypeUnderscore);
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break;
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case CTRL('E'):
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screen->setCursorType(_cursorType);
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break;
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case CTRL('F'):
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screen->setCursorType(Screen::CursorTypeNone);
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break;
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case CTRL('G'): NSBeep(); break;
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case CTRL('H'): bs(_context, screen); break;
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case CTRL('I'): cursor.x = (cursor.x + 8) & ~0x07; forward(_context, screen); break;
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case CTRL('J'): lf(_context, screen); break;
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case CTRL('K'): {
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// CTRL('K'):
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// clear to end of screen
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iRect tmp;
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tmp.origin = cursor;
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tmp.size = iSize(window.size.width - cursor.x, 1);
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screen->eraseRect(tmp);
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tmp = window;
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tmp.origin.y = cursor.y+1;
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tmp.size.height -= cursor.y+1;
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screen->eraseRect(tmp);
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break;
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}
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case CTRL('L'): {
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// CTRL('L'):
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// clear screen, go home.
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screen->eraseRect(window);
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cursor = window.origin;
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break;
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}
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case CTRL('M'): cursor.x = window.minX(); break;
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case CTRL('N'): _context.clearFlagBit(Screen::FlagInverse); break;
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case CTRL('O'): _context.setFlagBit(Screen::FlagInverse); break;
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case CTRL('Q'): {
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// CTRL('Q'):
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// insert line.
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iRect tmp(iPoint(window.minX(), cursor.y), window.bottomRight());
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screen->scrollDown(tmp);
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break;
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}
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case CTRL('R'): {
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// CTRL('R'):
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// delete line
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iRect tmp(iPoint(window.minX(), cursor.y), window.bottomRight());
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screen->scrollUp(tmp);
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break;
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}
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case CTRL('U'): {
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forward(_context, screen);
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cursor.x++;
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forward(_context, screen);
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break;
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}
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case CTRL('V'): {
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// CTRL('V'):
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// scroll down 1 line.
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screen->scrollDown(window);
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break;
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}
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case CTRL('W'): {
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// CTRL('W'):
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// scroll up 1 line.
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screen->scrollUp(window);
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break;
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}
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case CTRL('X'): _context.clearFlagBit(Screen::FlagMouseText); break;
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case CTRL('Y'): cursor = iPoint(0,0); break;
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case CTRL('Z'): {
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// CTRL('Z'):
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// clear entire line
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iRect tmp;
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tmp.origin = iPoint(window.origin.x, cursor.y);
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tmp.size = iSize(window.size.width, 1);
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screen->eraseRect(tmp);
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break;
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}
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case CTRL('['): _context.setFlagBit(Screen::FlagMouseText); break;
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case CTRL('\\'): cursor.x++; break;
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case CTRL(']'): {
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// CTRL(']'):
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// clear to end of line.
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iRect tmp;
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tmp.origin = cursor;
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tmp.size = iSize(window.size.width - cursor.x, 1);
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screen->eraseRect(tmp);
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break;
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}
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case CTRL('_'): if (cursor.y != window.minY()) { cursor.y--; } break;
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}
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return state;
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}
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switch (state) {
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case StateText:
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forward(_context, screen);
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screen->putc(c, _context);
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cursor.x++;
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return state;
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case StateDCAX:
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_scratch[0] = c - 32;
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return state+1;
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case StateDCAY:
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_scratch[1] = c - 32;
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if (_scratch[0] <= window.maxX()-1) cursor.x = _scratch[0];
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cursor.y = std::min(_scratch[1], window.maxY() -1);
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return StateText;
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case StateWindow1:
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if (c!= '[') return StateText;
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return state+1;
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case StateWindow2:
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case StateWindow3:
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case StateWindow4:
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case StateWindow5:
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_scratch[state-StateWindow2] = c - 32;
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if (state != StateWindow5) return state+1;
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// 1.
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_scratch[1] = std::min(80-1, _scratch[1])+1;
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_scratch[3] = std::min(24-1, _scratch[3])+1;
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// n.b. GNO does check 1 -after- check 2, so left could be > right
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// (eg 90, 100 : gets clamped to 90, 80.
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// 2
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if (_scratch[0] <= _scratch[1]) {
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_scratch[0] = 0;
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_scratch[1] = 80;
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}
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if (_scratch[2] <= _scratch[3]) {
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_scratch[2] = 0;
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_scratch[3] = 24;
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}
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window = iRect(
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iPoint(_scratch[0], _scratch[2]),
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iPoint(_scratch[1], _scratch[3])
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);
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// move the cursor to the top left
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// gnome clamps the horizontal, doesn't adjust the vertical.
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//screen->setCursor(&_textPort, iPoint(0,0));
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if (cursor.x < _scratch[0]) cursor.x = _scratch[0];
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if (cursor.x >= _scratch[1]) cursor.x = _scratch[1] - 1;
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return StateText;
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}
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return StateText;
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});
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screen->setCursor(_context.cursor);
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}
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-(void)keyDown:(NSEvent *)event screen:(Screen *)screen output:(OutputChannel *)output
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{
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NSEventModifierFlags flags = [event modifierFlags];
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NSString *chars = [event charactersIgnoringModifiers];
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NSUInteger length = [chars length];
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for (unsigned i = 0; i < length; ++i)
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{
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unichar uc = [chars characterAtIndex: i];
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switch (uc)
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{
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case NSEnterCharacter:
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output->write(CTRL('M'));
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break;
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/*
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case NSDeleteCharacter:
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output->write(0x7f);
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break;
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*/
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case NSBackspaceCharacter:
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output->write(0x7f);
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break;
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case NSLeftArrowFunctionKey:
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output->write(CTRL('H'));
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break;
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case NSRightArrowFunctionKey:
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output->write(CTRL('U'));
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break;
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case NSUpArrowFunctionKey:
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output->write(CTRL('K'));
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break;
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case NSDownArrowFunctionKey:
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output->write(CTRL('J'));
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break;
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default:
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if (uc <= 0x7f)
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{
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char c = uc;
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if (flags & (NSShiftKeyMask | NSAlphaShiftKeyMask))
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{
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c = toupper(c);
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}
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if (flags & NSControlKeyMask)
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c = CTRL(c);
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output->write(c);
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}
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break;
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}
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}
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}
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@end
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