mirror of
https://github.com/ksherlock/TwoTerm.git
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451e5e4bed
cursor blind thread no longer killed/restarted when cursor goes invisible. git-svn-id: svn://qnap.local/TwoTerm/trunk@3175 5590a31f-7b70-45f8-8c82-aa3a8e5f4507
423 lines
11 KiB
Plaintext
423 lines
11 KiB
Plaintext
//
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// PTSE.mm
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// 2Term
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//
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// Created by Kelvin Sherlock on 7/9/2010.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#include <sys/ttydefaults.h>
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#import "PTSE.h"
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#include "OutputChannel.h"
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#include "Screen.h"
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#include "algorithm.h"
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%%{
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machine console;
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alphtype unsigned int;
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action nop {}
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action advance {
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// advance cursor
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if (++cursor.x == 80) {
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cursor.x = 0;
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if (cursor.y >= 24-1) {
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screen->scrollUp();
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} else cursor.y++;
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}
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}
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arg1 = any ${ _scratch[0] = fc; };
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arg2 = any ${ _scratch[1] = fc; };
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main := (
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0x00 $nop
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| 0x01 ${
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// A - $01 Move cursor to beginning of line.
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cursor.x = 0;
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}
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| 0x02 ${
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// B - $02 Move cursor to end of line.
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cursor.x = 79;
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}
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| 0x03 $nop
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| 0x04 ${
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// D - Delete current character (under cursor)
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iRect tmp;
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tmp.origin = cursor;
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tmp.size = iSize(80 - cursor.x, 1);
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screen->scrollLeft(tmp);
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}
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| 0x05 ${
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/* E - $05 */
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//Inquire if using ProTERM Special Emulation
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/*
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* When you send out [CONTROL-E] to a caller using ProTERM
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* Special, the caller’s ProTERM will send back [CONTROL-“]”]
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* (ASCII code 29). This allows a BBS to transparently
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* detect the use of PSE.
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*/
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output->write(29);
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}
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| 0x06 ${
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/* F - $06 */
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// Insert space at cursor
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iRect tmp;
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tmp.origin = cursor;
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tmp.size = iSize(80 - cursor.x, 1);
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screen->scrollRight(tmp);
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}
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| 0x07 ${
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/* G - $07 - beep 1000 hz for .1 seconds. */
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NSBeep();
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}
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| 0x08 ${
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/* H - $08 - Moves cursor left one column;
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if cursor was at beginning of line, moves
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it to end of previous line
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*/
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if (cursor.x) cursor.x--;
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else {
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cursor.x = 80-1;
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if (cursor.y) cursor.y--;
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else screen->scrollDown();
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}
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}
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| 0x09 ${
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// control-I
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cursor.x = (cursor.x + 8) & ~7;
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cursor.x = std::min(cursor.x, 72); // verified.
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}
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| 0x0a ${
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/* J - $0A - Moves cursor down one row; scrolls if needed */
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if (cursor.y >= 24-1) {
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screen->scrollUp();
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} else cursor.y++;
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}
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| 0x0b ${
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/* K - $0B - Move cursor up one line */
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if (cursor.y == 0) {
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screen->scrollDown();
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} else cursor.y--;
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}
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| 0x0c ${
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// control-L
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/* clear text port and home */
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// n.b - PT "home" is 0, 1
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screen->eraseScreen();
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cursor = iPoint(0,0);
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}
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| 0x0d ${
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// control-M
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/* carriage return */
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cursor.x = 0;
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}
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| 0x0e ${
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// control-N
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//Set: inverse off, mousetext off.
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_context.flags = Screen::FlagNormal;
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}
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| 0x0f ${
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// control-O
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//Set: inverse on, mousetext off.
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_context.flags = Screen::FlagInverse;
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}
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| 0x10 ${
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// control-P
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//Set inverse off, mousetext on.
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_context.flags = Screen::FlagInverse | Screen::FlagMouseText;
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}
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| 0x11 $nop
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| 0x12 arg1 arg2 ${
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/* ^R */
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/*
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* This allows a three character code to be used to display
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* multiple characters. For example, to display a window frame,
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* it is necessary to show the top and bottom borders which are
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* long lines of the same character (dashes, underlines, etc.).
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* To draw a 64-character line consisting of equal signs, send
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* [CONTROL-R = @] where “@” is the ASCII code for 64.
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*/
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uint8_t c = _scratch[0] & 0x7f;
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int count = _scratch[1];
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while (count--) {
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screen->putc(c, _context);
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if (cursor.x++ >= 80) {
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cursor.x = 0;
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if (cursor.y < 23) cursor.y++;
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else screen->scrollUp();
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}
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}
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}
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| 0x13 $nop
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| 0x14 any any any ${
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//Sound single/dual-tone for duration.
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// [Control-T Tl Control-A D] Sound tone Tl, for duration D
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// [Control-T Tl T2 D] Sound dual tone Tl, T2 for duration D
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/*
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* The tone command has two forms. The first invokes the single-tone
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* generator, which produces relatively pure tones. The second
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* invokes the dual-tone generator, which produces some rather
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* interesting sounds. The three parameters, tone1, tone2, and
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* duration, can all take values from 1 through 127. There is
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* currently no known translation between pitch/duration values
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* and actual frequencies/times.
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*/
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}
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| 0x15 ${
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/* ^U - Move cursor right one character */
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} $advance
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| 0x16 ${
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/* CTRL('V') */
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// Insert blank line
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iRect tmp;
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tmp.origin = iPoint(0, cursor.y);
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tmp.size = iSize(80, 24 - cursor.y);
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screen->scrollDown(tmp);
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}
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| 0x17 ${
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/* CTRL('W') */
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// Clear to end of screen
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iRect tmp;
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tmp.origin = cursor;
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tmp.size = iSize(80 - cursor.x, 1);
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screen->eraseRect(tmp);
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tmp = iRect(0, 0, 80, 24);
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tmp.origin.y = cursor.y+1;
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tmp.size.height -= cursor.y+1;
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screen->eraseRect(tmp);
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}
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| 0x18 ${
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// CTRL('X'):
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// Home cursor (move to upper left corner)
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// n.b. -- Proterm status bar on line 1. "home" is y=1.
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cursor = iPoint(0,0);
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}
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| 0x19 ${
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// CTRL('Y'):
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/* clear to end of line. */
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iRect tmp;
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tmp.origin = cursor;
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tmp.size = iSize(80 - cursor.x, 1);
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screen->eraseRect(tmp);
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}
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| 0x1a ${
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// CTRL('Z'):
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/* Delete current line */
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iRect tmp;
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tmp.origin = iPoint(0, cursor.y);
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tmp.size = iSize(80, 24 - cursor.y);
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screen->scrollUp(tmp);
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}
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| 0x1b $nop
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| 0x1c $nop
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| 0x1d $nop
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| 0x1e arg1 arg2 ${
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// CTRL('^'):
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/* goto x y */
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// todo - verify behavior for illegal values.
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cursor.x = clamp(_scratch[0]-32, 0, 80 - 1);
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cursor.y = clamp(_scratch[1]-32, 0, 24 - 1);
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}
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| 0x1f $nop
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| 0x20 .. 0x7f ${
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screen->putc(fc, _context);
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} $advance
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| 0x80..0xff $nop
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)* $err{ fgoto main; };
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write data;
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}%%
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@implementation PTSE
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+(void)load
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{
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[EmulatorManager registerClass: self];
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}
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+(NSString *)name
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{
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return @"Proterm Special Emulation";
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}
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-(NSString *)name
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{
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return @"Proterm Special Emulation";
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}
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-(const char *)termName
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{
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return "proterm-special";
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}
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-(void)reset: (Screen *)screen
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{
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[self reset];
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if (screen) screen->eraseScreen();
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}
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-(void)reset
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{
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%%write init;
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_context.cursor = iPoint(0,0);
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_context.window = iRect(0,0,80,24);
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_context.flags = 0;
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}
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-(BOOL)resizable
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{
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return NO;
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}
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-(struct winsize)defaultSize
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{
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struct winsize ws = { 24, 80, 0, 0 };
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return ws;
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}
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-(id)init
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{
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[self reset];
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return self;
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}
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-(void)initTerm: (struct termios *)term
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{
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// Control-U is used by the up-arrow key.
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term->c_cc[VKILL] = CTRL('X');
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}
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-(void)processData: (uint8_t *)data length: (size_t)length screen:(Screen *)screen output:(OutputChannel *)output
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{
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const uint8_t *eof = nullptr;
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const uint8_t *p = data;
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const uint8_t *pe = data + length;
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auto &cursor = _context.cursor;
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%%write exec;
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screen->setCursor(cursor);
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}
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-(void)keyDown:(NSEvent *)event screen:(Screen *)screen output:(OutputChannel *)output
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{
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NSEventModifierFlags flags = [event modifierFlags];
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NSString *chars = [event charactersIgnoringModifiers];
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NSUInteger length = [chars length];
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for (unsigned i = 0; i < length; ++i)
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{
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unichar uc = [chars characterAtIndex: i];
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switch (uc)
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{
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case NSEnterCharacter:
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output->write(CTRL('M'));
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break;
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case NSDeleteCharacter:
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output->write(0x7f);
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break;
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// backspace and left arrow use the same code, alas.
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case NSBackspaceCharacter:
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output->write(0x7f);
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break;
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case NSLeftArrowFunctionKey:
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output->write(CTRL('H'));
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break;
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case NSRightArrowFunctionKey:
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output->write(CTRL('U'));
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break;
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case NSUpArrowFunctionKey:
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output->write(CTRL('K'));
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break;
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case NSDownArrowFunctionKey:
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output->write(CTRL('J'));
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break;
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default:
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if (uc <= 0x7f)
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{
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char c = uc;
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if (flags & NSControlKeyMask)
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c = CTRL(c);
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output->write(c);
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}
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break;
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}
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}
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}
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@end
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