diff --git a/README.md b/README.md index 835b4a7..1f426f6 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,15 @@ -# Undertale_AppleII -Undertale music/graphics demo for Apple IIe/IIc computers with 64K RAM or more +# Undertale for the Apple II +## or rather, an Undertale music/graphics demo for Apple IIe/IIc computers +The basic idea here is to build software capable of running the UnderTale intro (and a few extra songs) on the Apple IIe/IIc, without any expansion cards or extra memory! + +There are four files here: +* this readme; +* a PDF with some barely annotated 6502 assembly source code for selected routines; +* UnderTale.do, which is the DOS-ordered sector image for side A of the diskette; +* and UnderTale jukebox.do, which is the image for side B. + +To try it for yourself, transfer both sides to a diskette using ADTPro or similar software. Insert side A and start up your Apple II, which should then boot into Beagle Bros' Pronto-DOS and automatically move DOS up in memory. Then, RUN UnderTale. (RUN IT BY LEGAL to view some legally advisable acknowledgements.) + +There is a JUKEBOX program on side B, which should not depend on anything in the UnderTale program. However, you must boot from side A and then turn to side B, or the JUKEBOX program will break down due to DOS not being where the JUKEBOX expects it to be (i.e. not in its way). + +UnderTale belongs, of course, now and forever to Toby Fox; Temmie drew the prologue artwork. Said artwork was colour-reduced and dithered in the GIMP, reprocessed via a custom Python script to fit the hi-res page, and compressed using faddenSoft's fhpack. The production made heavy use of CiderPress and Virtual ][, which are both excellent pieces of software.