mirror of
https://github.com/meladroit/Undertale_AppleII.git
synced 2024-06-09 13:29:28 +00:00
Update README.md
This commit is contained in:
parent
bec08ff293
commit
330963c04c
17
README.md
17
README.md
|
@ -1,2 +1,15 @@
|
||||||
# Undertale_AppleII
|
# Undertale for the Apple II
|
||||||
Undertale music/graphics demo for Apple IIe/IIc computers with 64K RAM or more
|
## or rather, an Undertale music/graphics demo for Apple IIe/IIc computers
|
||||||
|
The basic idea here is to build software capable of running the UnderTale intro (and a few extra songs) on the Apple IIe/IIc, without any expansion cards or extra memory!
|
||||||
|
|
||||||
|
There are four files here:
|
||||||
|
* this readme;
|
||||||
|
* a PDF with some barely annotated 6502 assembly source code for selected routines;
|
||||||
|
* UnderTale.do, which is the DOS-ordered sector image for side A of the diskette;
|
||||||
|
* and UnderTale jukebox.do, which is the image for side B.
|
||||||
|
|
||||||
|
To try it for yourself, transfer both sides to a diskette using ADTPro or similar software. Insert side A and start up your Apple II, which should then boot into Beagle Bros' Pronto-DOS and automatically move DOS up in memory. Then, RUN UnderTale. (RUN IT BY LEGAL to view some legally advisable acknowledgements.)
|
||||||
|
|
||||||
|
There is a JUKEBOX program on side B, which should not depend on anything in the UnderTale program. However, you must boot from side A and then turn to side B, or the JUKEBOX program will break down due to DOS not being where the JUKEBOX expects it to be (i.e. not in its way).
|
||||||
|
|
||||||
|
UnderTale belongs, of course, now and forever to Toby Fox; Temmie drew the prologue artwork. Said artwork was colour-reduced and dithered in the GIMP, reprocessed via a custom Python script to fit the hi-res page, and compressed using faddenSoft's fhpack. The production made heavy use of CiderPress and Virtual ][, which are both excellent pieces of software.
|
||||||
|
|
Loading…
Reference in New Issue
Block a user