WeeGUI/guidemo.s

252 lines
3.4 KiB
ArmAsm

;
; guidemo.s
; WeeGUI sample application
;
; Created by Quinn Dunki on 8/15/14.
; Copyright (c) 2014 One Girl, One Laptop Productions. All rights reserved.
;
.include "WeeGUI_MLI.s"
.org $6000
INBUF = $0200
DOSCMD = $be03
KBD = $c000
KBDSTRB = $c010
.macro WGCALL16 func,addr
lda #<addr
sta PARAM0
lda #>addr
sta PARAM1
ldx #func
jsr WeeGUI
.endmacro
; Sample code
main:
; BLOAD the GUI library
ldx #0
ldy #0
@0: lda bloadCmdLine,x
beq @1
sta INBUF,y
inx
iny
bra @0
@1: jsr DOSCMD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Show off some WeeGUI features
;jmp tortureTestPrint
;jmp tortureTestRects
ldx #WGClearScreen
jsr WeeGUI
ldx #WGDesktop
jsr WeeGUI
WGCALL16 WGCreateView,testView
WGCALL16 WGViewSetTitle,testTitle0
WGCALL16 WGCreateCheckbox,testCheck
WGCALL16 WGCreateButton,testButton1
WGCALL16 WGCreateButton,testButton2
ldx #WGViewPaintAll
jsr WeeGUI
lda #0
ldx #WGSelectView
jsr WeeGUI
ldx #WGEnableMouse
jsr WeeGUI
keyLoop:
ldx #WGPendingViewAction
jsr WeeGUI
lda KBD
bpl keyLoop
sta KBDSTRB
and #%01111111
cmp #9
beq keyLoop_focusNext
cmp #27
beq keyLoop_focusPrev
cmp #13
beq keyLoop_toggle
cmp #32
beq keyLoop_toggle
cmp #'o'
beq keyLoop_focusOkay
cmp #8
beq keyLoop_leftArrow
cmp #21
beq keyLoop_rightArrow
cmp #11
beq keyLoop_upArrow
cmp #10
beq keyLoop_downArrow
cmp #113
beq keyLoop_quit
jmp keyLoop
keyLoop_focusNext:
ldx #WGViewFocusNext
jsr WeeGUI
jmp keyLoop
keyLoop_focusPrev:
ldx #WGViewFocusPrev
jsr WeeGUI
jmp keyLoop
keyLoop_toggle:
ldx #WGViewFocusAction
jsr WeeGUI
jmp keyLoop
keyLoop_leftArrow:
lda #1
ldx #WGScrollXBy
jsr WeeGUI
jsr testPaintContents
jmp keyLoop
keyLoop_rightArrow:
lda #-1
ldx #WGScrollXBy
jsr WeeGUI
jsr testPaintContents
jmp keyLoop
keyLoop_upArrow:
lda #1
ldx #WGScrollYBy
jsr WeeGUI
jsr testPaintContents
jmp keyLoop
keyLoop_downArrow:
lda #-1
ldx #WGScrollYBy
jsr WeeGUI
jsr testPaintContents
jmp keyLoop
keyLoop_focusOkay:
lda #2
ldx #WGSelectView
jsr WeeGUI
ldx #WGViewFocus
jsr WeeGUI
jmp keyLoop
keyLoop_quit:
ldx #WGDisableMouse
jsr WeeGUI
rts
testPaintContents:
lda #0
ldx #WGSelectView
jsr WeeGUI
ldx #WGEraseViewContents
jsr WeeGUI
ldy #0
testPaintContents_loop:
ldx #0
stx PARAM0
sty PARAM1
ldx #WGSetCursor
jsr WeeGUI
tya
clc
adc #'A'
sta testStr3
WGCALL16 WGPrint,testStr3
iny
cpy #25
bne testPaintContents_loop
testPaintContents_done:
rts
testCallback:
jsr $ff3a ; boop!
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
bloadCmdLine:
.byte "BRUN gui",$8d,0
testView:
.byte 0,1,7,3,62,18,62,40
testCheck:
.byte 1,16,4
.addr testTitle3
testButton1:
.byte 2,35,10,15
.addr testCallback
.addr testTitle1
testButton2:
.byte 3,35,13,15
.addr 0
.addr testTitle2
testStr:
; .byte "This is a test of the emergency broadcast system.",0; If this had been a real emergency, you would be dead now.",0 ; 107 chars
.byte "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ !",34,"#$%&'()*+,-./0123456789:;<=>?`abcdefghijklmno",0
testStr2:
.byte "pqrstuvwxyz{|}~",$ff,0
testStr3:
.byte "x",0
testTitle0:
.byte "Nifty Window",0
testTitle1:
.byte "Okay",0
testTitle2:
.byte "Cancel",0
testTitle3:
.byte "More Magic",0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
.include "unit_test.s"
; Suppress some linker warnings - Must be the last thing in the file
.SEGMENT "ZPSAVE"
.SEGMENT "EXEHDR"
.SEGMENT "STARTUP"
.SEGMENT "INIT"
.SEGMENT "LOWCODE"