#!/usr/bin/env bash set -euo pipefail export ACME="$HOME/gh/acme/ACME_Lib" acme audit.asm # Build audit.dsk with diskii (bit.ly/a2diskii), on a Super-Mon disk # ===================================================================== # cp ../dsk/supermon20.dsk audit.dsk # # FHELLO: load file DF02 at 0x6000. # diskii nakedos mkhello audit.dsk DF02 # diskii put -f audit.dsk DF02:FWORLD audit.o diskii mksd audit.dsk audit.o # Extract extended error strings and rebuild ../v0/index.md echo -e '# V0 Errors' > ../v0/index.md grep -h '+prerra\? .*;;' *.asm | awk -F' ;; ' '{print $2}' | sort | sed 's|\(E....\): |\ ## \1\ \ |' >> ../v0/index.md # Also run mame? (set ROMPATH to your local variant) [[ -z "${ROMPATH-}" ]] && ROMPATH=~/mame/roms/ # Write audit.o into an OpenEmulator config? [[ -z "${TMPLS-}" ]] && TMPLS=~/gh/OpenEmulator-OSX/modules/libemulation/res/templates case "${1-none}" in "2ee") mame -rompath $ROMPATH apple2ee -flop1 ./audit.dsk -skip_gameinfo ;; "2e") mame -rompath $ROMPATH apple2e -flop1 ./audit.dsk -skip_gameinfo ;; "2p") mame -rompath $ROMPATH apple2p -flop1 ./audit.dsk -skip_gameinfo ;; "2") mame -rompath $ROMPATH apple2 -flop1 ./audit.dsk -skip_gameinfo ;; "2ee-d") mame -rompath $ROMPATH apple2ee -flop1 ./audit.dsk -skip_gameinfo -debug ;; "2e-d") mame -rompath $ROMPATH apple2e -flop1 ./audit.dsk -skip_gameinfo -debug ;; "2p-d") mame -rompath $ROMPATH apple2p -flop1 ./audit.dsk -skip_gameinfo -debug ;; "2-d") mame -rompath $ROMPATH apple2 -flop1 ./audit.dsk -skip_gameinfo -debug ;; "oe") (head -c 24576 /dev/zero; cat audit.o; head -c 65536 /dev/zero) | head -c 65536 > $TMPLS/Apple\ II/Apple\ IIe-test.emulation/appleIIe.mainRam.bin sed -e 's|||' $TMPLS/Apple\ II/Apple\ IIe.xml > $TMPLS/Apple\ II/Apple\ IIe-test.emulation/info.xml ;; "none") ;; *) echo Options: 2ee, 2e, 2p, 2, 2ee-d, 2e-d, 2p-d, 2-d esac true # Signal success (since we had a bunch of conditionals that can return false status).