Logo
Explore Mirrors Help
Sign In
Apple-2-SW/a2bejwld
1
0
Fork 0
You've already forked a2bejwld
mirror of https://github.com/jeremysrand/a2bejwld.git synced 2025-08-08 13:25:21 +00:00
Code Issues Projects Releases Wiki Activity
Files
e21c7375f6f067c403652d04b8cdb899abeca65c
a2bejwld/a2bejwld.xcodeproj
History
Jeremy Rand e21c7375f6 Ensure that the game hint is set correctly even after loading a new level. The key is to check for an "end of game" condition at the top of the main game loop. Unless there is a bug in the "next level" code, it will never been the end of the game when the next level starts. But it is the end of game check which also sets the hint square which is the first square it can find with a valid move.
2020-05-03 23:04:25 -04:00
..
project.xcworkspace
Ensure that the game hint is set correctly even after loading a new level. The key is to check for an "end of game" condition at the top of the main game loop. Unless there is a bug in the "next level" code, it will never been the end of the game when the next level starts. But it is the end of game check which also sets the hint square which is the first square it can find with a valid move.
2020-05-03 23:04:25 -04:00
xcshareddata/xcschemes
Update to the latest build engine release.
2019-08-07 22:58:54 -04:00
xcuserdata/jrand.xcuserdatad/xcschemes
Update the project template again to include the output products.
2019-08-08 23:50:21 -04:00
project.pbxproj
Make the project clean of 65c02 instructions. This should let this run on an unenhanced //e.
2020-01-22 23:31:42 -05:00
Powered by Gitea Version: 1.24.4 Page: 57ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API