a2d/docs/CodingStyle.md

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# Coding Style
Review the [ca65 Users Guide](http://cc65.github.io/doc/ca65.html) for
syntax details.
## Formatting
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* Spaces, not tabs
* "Tab" stops for alignment are 8 characters (Emacs asm-mode default)
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* `res/asmfmt.pl` can be used for formatting
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* No trailing whitespace
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## Assembly
* Use lowercase opcodes (`lda`, `rts`)
* All A2D code is 6502 not 65C02
## Comments
* Comments are **encouraged**.
* End-of-line comments: `;` at a tab stop or aligned with nearby code
* Indented stand-alone comments: `;;` at first tab stop (8 chars)
* Major comments: `;;;` at start of line
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* Use `?` for questions in comment text, `???` for questions about the code:
```asm
lda value
cmp #limit ; less than the limit?
bcc less ; yes, so go do that
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rol $1234 ; what does this do ???
```
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## Naming
* Prefer `snake_case` for procedures and labels
NOTE: MGTK uses `TitleCase` for procedures, so that is used in limited
cases, e.g. `HideCursor`, `HideCursorImpl`, etc.
* Equates from ROM (Applesoft, Monitor, Firmware, etc) and ProDOS are in
`UPPERCASE`.
## Flow control
* **Do** make use of [unnamed labels](http://cc65.github.io/doc/ca65.html#ss6.6) for
local loops and forward branches to avoid pointless names. Only use one level.
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```asm
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;; Copy the thing
ldy #7
: lda (src),y
sta (dst),y
dey
bpl :-
lda flag
bne :+
inc count
: rts
```
* **Do** use [cheap local labels](https://cc65.github.io/doc/ca65.html#ss6.5)
to higlight repeated patterns. For example, retries:
```asm
@retry: MLI_CALL GET_FILE_INFO, params
beq :+
jsr show_error_alert
jmp @retry
```
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## Literals
* Use binary `%00110110` for bit patterns
* Use decimal for numbers (counts, dimensions, etc)
* Use hex for geeky values, e.g. $7F (bit mask), $80 (high bit),
$FF (all bits set) when bits would be less readble.
* Avoid magic numbers where possible:
* Define local variables (e.g. `ptr := $06`)
* Define offsets, constants, etc.
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* Use `.struct` definitions to define offsets into structures
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* Use math where necessary (e.g. `ldy #offset2 - offset1`)
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* Use `.sizeof()` (or math if needed) rather than hardcoding sizes
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## Structure
* Delimit code blocks with `.proc`:
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```asm
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.proc some_routine
lda $06
rol
rts
.endproc
```
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* Try to encapsulate locally used data as much as possible.
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```asm
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.proc some_routine
ptr := $06
lda ptr
sta stash
rts
stash: .byte 0
.endproc
```
* Use `impl` if the entry point is not at the start:
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```asm
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.proc some_routine_impl
stash: .byte 0
ptr := $06
start: lda ptr
sta stash
rts
.endproc
some_routine := some_routine_impl::start
```
## Macros
* Macro use is **encouraged**.
* Use local macros to avoid repeating code.
* Use `inc/macros.inc` and extend as needed to capture patterns such as
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16-bit operations
* API calls such as ProDOS MLI calls should be done with macros
## Param Blocks
Parameter blocks are used for ProDOS MLI calls and MGTK calls.
* Wrap param data in `.proc` blocks:
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```asm
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.proc textwidth_params
textptr: .addr text_buffer
textlen: .byte 0
result: .word 0
.endproc
;; elsewhere...
MGTK_CALL MGTK::TextWidth, textwidth_params
```
## Namespaces
Currently, only MGTK constants are wrapped in a `.scope` to provide
a namespace. We may want to do that for ProDOS and DeskTop stuff as
well in the future.
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## Self-modifying code
* Add a label for the value being modified (byte or address). Use
[cheap local labels](https://cc65.github.io/doc/ca65.html#ss6.5) via the
`@`-prefix where possible so make self-modification references more
visible.
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```asm
sta @jump_addr
stx @jump_addr+1
@jump_addr := *+1
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jmp $0000
```
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```asm
sty @count
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ldy #0
: sta table,y
iny
@count := *+1
cpy #00
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bne :-
```