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diff --git a/dlld/Dragon's Lair Walkthru & Scoring Chart - Easy Difficulty.html b/dlld/Dragon's Lair Walkthru & Scoring Chart - Easy Difficulty.html
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@@ -0,0 +1,2799 @@
+
+
+
Here is our complete walkthru for the 1983 arcade version of Dragon's Lair by Cinematronics, set at easy difficulty.
+ - See the bonus video at the bottom!! -
+
LEGEND
+
+
+
+
U -
+
Up
+
+
+
D -
+
Down
+
+
+
L -
+
Left
+
+
+
R -
+
Right
+
+
+
S -
+
Sword
+
+
+
N -
+
No move - Letter "N"
+ in the "correct move" row means that making no move at all is a correct play (with score).
+
+
+
X -
+
Moves are not accepted at this point on
+ easy difficulty, although a score may still be awarded at this time.
+
+
+
+
+
+
+
+
+Moves colored red require particular timing and are
+only correct when performed at the right time, as explained in their comments. They
+will cause death if performed too early (or too late).
+Moves colored purple will cause a
+subsequent software error or glitch.
+
+Diagonals:
+When two joystick directions are listed as correct (such as U L), diagonal movement in
+these directions is also correct, unless otherwise noted. (Yes, this has always been
+an 8-way joystick game, with the software processing diagonal input separately and distinctly.)
+
+Timing:
+All moves listed in the chart will cause their indicated results during the time frame when the
+correct move is acceptable. Before this time frame begins (and after the previous move),
+some correct moves and "death moves" may instead cause a buzz, and some "buzz moves" may
+instead cause death.
+NOTE: Keep in mind that certain DIP switch settings may cause the difficulty to
+increase mid-game.
+NOTE: All scenes begin with an automatic award of 49 points.
+
+
+
+
+
+ Fire Pit (ropes)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ R
+
+
+ R
+
+
+ R
+
+
+ R
+
+
+
49 SCORE
+
251
+
379
+
495
+
915
+
+
+
CAUSES DEATH
+
U D L N
+
U D L N
+
U D L N
+
U D L N
+
+
+
CAUSES BUZZ
+
S
+
S
+
S
+
S
+
+
+
SEE COMMENT #
+
1
+
2
+
2
+
2
+
+
+ 1. Move when the rope has swung near
+ Dirk. (2 chances)
+ 2. Move when Dirk nears the end of his swing.
+ TOTAL SCORE: 2,089
+
+
+
+ Fire Pit (ropes) (reversed)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ L
+
+ L
+
+ L
+
+ L
+
+
+
49 SCORE
+
379
+
495
+
0
+
0
+
+
+
CAUSES DEATH
+
U D N
+
U D R N
+
U D R N
+
U D R N
+
+
+
CAUSES BUZZ
+
R S
+
S
+
S
+
S
+
+
+
SEE COMMENT #
+
1 (above)
+
2 (above)
+
2 (above)
+
2 (above)
+
+
+ TOTAL SCORE: 923
+
+
+
+ Bower (bedroom / closing wall)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ U
+
+
+
49 SCORE
+
379
+
+
+
CAUSES DEATH
+
N
+
+
+
CAUSES BUZZ
+
D L R S
+
+
+ TOTAL SCORE: 428
+
+
+
+ Flying Barding
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ R
+
+ L
+
+ R
+
+ L
+
+ L
+
+ L
+
+
+
49 SCORE
+
495
+
495
+
495
+
495
+
1,326
+
495
+
+
+
CAUSES DEATH
+
U L N
+
U R N
+
U L N
+
U R N
+
U R N
+
U R N
+
+
+
CAUSES BUZZ
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
+
+
SEE COMMENT #
+
3
+
4
+
+
+
+
+
+
+ 3. A diagonal Up/Right is also
+ recognized and accepted as a correct move.
+ 4. A diagonal Up/Left is also recognized and accepted as a correct move.
+ TOTAL SCORE: 3,850
+
+
+
+ Flying Barding (reversed)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ L
+
+ R
+
+ L
+
+ R
+
+ R
+
+ R
+
+
+
49 SCORE
+
915
+
915
+
495
+
495
+
1,939
+
495
+
+
+
CAUSES DEATH
+
U R N
+
U L N
+
U R N
+
U L N
+
U L N
+
U L N
+
+
+
CAUSES BUZZ
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
+
+
SEE COMMENT #
+
5 & 7
+
6 & 7
+
7
+
7
+
8
+
7
+
+
+ 5. A diagonal Up/Left is also
+ recognized and accepted as a correct move.
+ 6. A diagonal Up/Right is also recognized and accepted as a correct move.
+ 7. Move after the fire has appeared.
+ 8. Move after Dirk has passed the pillar on his side and it is out of
+ view.
+ TOTAL SCORE: 5,303
+
+
+
+ Wizard's Kitchen ("Drink Me")
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ R
+
+
+
49 SCORE
+
379
+
+
+
CAUSES DEATH
+
U D L N
+
+
+
CAUSES BUZZ
+
S
+
+
+ TOTAL SCORE: 428
+
+
+
+ Mausoleum (Crypt Creeps)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ U
+
+ S
+
+ U
+
+ S
+
+ L
+
+ S
+
+
+
49 SCORE
+
495
+
915
+
495
+
915
+
495
+
495
+
+
+
CAUSES DEATH
+
D L R S N
+
U D L N
+
D L R N
+
U D R N
+
D R N
+
U D L R N
+
+
+
CAUSES BUZZ
+
+
R
+
S
+
L
+
U S
+
+
+
+ TOTAL SCORE: 3,859
+
+
+
+ Mausoleum (Crypt Creeps) (reversed)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ U
+
+ S
+
+ U
+
+ S
+
+ R
+
+ S
+
+
+
49 SCORE
+
495
+
2,191
+
495
+
2,191
+
495
+
495
+
+
+
CAUSES DEATH
+
D L R S N
+
U D R N
+
D L R N
+
U D L N
+
D L N
+
D L R N
+
+
+
CAUSES BUZZ
+
+
L
+
S
+
R
+
U
+ S
+
U
+
+
+ TOTAL SCORE: 6,411
+
+
+
+ Pirates of the Caribbean (underground river)
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ L
+
+ R
+
+ L
+
+ R
+
+ U R
+
+ U L
+
+ U R
+
+ U L
+
+ R
+
+ L
+
+ R
+
+ L
+
+ U R
+
+
+
49 SCORE
+
379
+
379
+
379
+
379
+
495
+
495
+
495
+
495
+
251
+
251
+
251
+
251
+
495
+
+
+
CAUSES DEATH
+
U R N
+
U L N
+
U R N
+
U L N
+
L N
+
R N
+
L N
+
R N
+
U L N
+
U R N
+
U L N
+
U R N
+
D L N
+
+
+
CAUSES BUZZ
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
D S
+
S
+
+
+
SEE COMMENT #
+
+
+
+
+
9
+
10
+
9
+
10
+
11
+
12
+
11
+
12
+
+
+
+ 9. Move to the Right before Dirk
+ reaches the light orange strip, or else if Dirk is within the strip, move
+ Up. (Diagonal movement is not correct.)
+ 10. Move to the Left before Dirk reaches the light orange strip, or else
+ if Dirk is within the strip, move Up. (Diagonal movement is not correct.)
+ 11. A diagonal Up/Right is also recognized and accepted as a correct move.
+ 12. A diagonal Up/Left is also recognized and accepted as a correct move.
+ TOTAL SCORE: 5,044
+
+
+
+ Elevator Floor (3 levels available)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ L
+
+
+
49 SCORE
+
3,255
+
+
+
CAUSES DEATH
+
U D R N
+
+
+
CAUSES BUZZ
+
S
+
+
+
SEE COMMENT #
+
13
+
+
+ 13. Move when Dirk is lined up
+ with a catwalk. (3 chances)
+ This scene appears twice in one
+ complete game.
+ TOTAL SCORE: 3,304
+
+
+
+ Vestibule (small crumbling room)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ D R
+
+ R
+
+
+
49 SCORE
+
251
+
251
+
+
+
CAUSES DEATH
+
U L N
+
U L N
+
+
+
CAUSES BUZZ
+
S
+
D
+ S
+
+
+ TOTAL SCORE: 551
+
+
+
+ Boulder Trench (colored balls)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ D
+
+ D
+
+ D
+
+ D
+
+ D
+
+ D
+
+ U
+
+
+
49 SCORE
+
251
+
379
+
379
+
379
+
379
+
379
+
379
+
+
+
CAUSES DEATH
+
U N
+
U N
+
U N
+
U N
+
U N
+
U N
+
N
+
+
+
CAUSES BUZZ
+
L R S
+
L R S
+
L R S
+
L R S
+
L R S
+
L R S
+
D L R S
+
+
+
SEE COMMENT #
+
14
+
14
+
14
+
14
+
14
+
14
+
15
+
+
+
+ 14. Move after a colored boulder has passed horizontally in front of Dirk.
+ 15. Move when the gap in the floor appears.
+ TOTAL SCORE: 2,574
+
+
+
+ Three Caves (jagged door / geyser)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ U
+
+ U
+
+ L
+
+
+
49 SCORE
+
915
+
1,326
+
2,191
+
+
+
CAUSES DEATH
+
D L R N
+
D L R N
+
R
+
+
+
CAUSES BUZZ
+
S
+
S
+
U D S
+
+
+
SEE COMMENT #
+
+
16
+
17
+
+
+ 16. Move when the jagged doors are
+ open. (3 chances)
+ 17. Move when the geyser is at zero height. (3 chances)
+ TOTAL SCORE: 4,481
+
+
+
+ Knight & Light (Black Knight / horse)
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ X
+
+ L
+
+ L
+
+ R
+
+
+
49 SCORE
+
+
1,939
+
1,939
+
2,675
+
+
+
CAUSES DEATH
+
+
U R N
+
U R N
+
U D L N
+
+
+
CAUSES BUZZ
+
+
D S
+
D S
+
S
+
+
+ TOTAL SCORE: 6,602
+
+
+
+ Socker Boppers (Grim Reaper)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ U
+
+ S
+
+ D
+
+ U
+
+
+
49 SCORE
+
4,026
+
2,191
+
1,326
+
915
+
+
+
CAUSES DEATH
+
L R N
+
D L R N
+
U L R N
+
D L R N
+
+
+
CAUSES BUZZ
+
D S
+
U
+
S
+
S
+
+
+
SEE COMMENT #
+
18
+
+
+
+
+
+ 18. Move immediately after the two
+ socker boppers have crossed
+ the center path together at the same time. (3 chances)
+ (This is the official timing criteria as per the game software.)
+ TOTAL SCORE: 8,507
+
+
+
+ Socker Boppers (Grim Reaper) (reversed)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ U
+
+ S
+
+ D
+
+ U
+
+
+
49 SCORE
+
4,750
+
2,191
+
1,326
+
915
+
+
+
CAUSES DEATH
+
L R N
+
U D N
+
U L R N
+
D L R N
+
+
+
CAUSES BUZZ
+
D S
+
L R
+
S
+
S
+
+
+
SEE COMMENT #
+
18 (above)
+
+
+
+
+
+ TOTAL SCORE: 9,231
+
+
+
+ Pot of Gold (Lizard King)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ U L
+
+ R
+
+ R
+
+ R
+
+ R
+
+ R
+
+ U S
+
+ S
+
+ D S N
+
+ S N
+
+ D S N
+
+ S N
+
+
+
49 SCORE
+
1,939
+
1,326
+
1,326
+
1,326
+
1,326
+
2,191
+
3,255
+
0
+
0
+
0
+
0
+
0
+
+
+
CAUSES DEATH
+
D R N
+
D L N
+
D L N
+
D L N
+
D L N
+
D L N
+
N
+
D N
+
+
+
L R
+
+
+
+
CAUSES BUZZ
+
S
+
U S
+
U S
+
U S
+
U S
+
U S
+
D L R
+
U L R
+
U L R
+
U D L R
+
U
+
U D L R
+
+
+
SEE COMMENT #
+
+
+
+
+
+
+
+
19
+
+
+
+
+
+
+ 19. Note that no further moves are
+ required during this scene.
+ TOTAL SCORE: 12,738
+
+
+
+ Forge (Smithee)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ S
+
+ S
+
+ L
+
+ S
+
+ S
+
+
+
49 SCORE
+
915
+
1,939
+
1,326
+
1,326
+
915
+
+
+
CAUSES DEATH
+
U D L R N
+
U L R N
+
D R N
+
N
+
R N
+
+
+
CAUSES BUZZ
+
+
D
+
U S
+
U D L R
+
U D L
+
+
+
SEE COMMENT #
+
+
+
20
+
+
+
+
+ 20. Move after the anvil begins to
+ rise off the floor.
+ TOTAL SCORE: 6,470
+
+
+
+ Forge (Smithee) (reversed)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ S
+
+ S
+
+ R
+
+ S
+
+ S
+
+
+
49 SCORE
+
1,326
+
2,191
+
1,326
+
1,326
+
915
+
+
+
CAUSES DEATH
+
U D L R N
+
U L R N
+
D L N
+
U D L R N
+
L R N
+
+
+
CAUSES BUZZ
+
+
D
+
U S
+
+
U D
+
+
+
SEE COMMENT #
+
21
+
21
+
20 (above)
+
22
+
+
+
+ 21. Press the Sword button when the
+ weapon crosses overtop the line of fire
+ on the floor during the middle of its descent.
+ 22. Press the Sword button when the camera shot begins to pan towards Dirk.
+ TOTAL SCORE: 7,133
+
+
+
+ Breathing Door (wind room)
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ R
+
+
+
49 SCORE
+
379
+
+
+
CAUSES DEATH
+
U N
+
+
+
CAUSES BUZZ
+
D L S
+
+
+ TOTAL SCORE: 428
+
+
+
+ Tentacles & Halberd
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ S
+
+ U
+
+ R
+
+ D R
+
+ L
+
+ U R
+
+
+
49 SCORE
+
49
+
379
+
495
+
915
+
1,326
+
1,939
+
+
+
CAUSES DEATH
+
N
+
N
+
D L S N
+
U L S N
+
U D S N
+
D L S N
+
+
+
CAUSES BUZZ
+
U D L R
+
D L R S
+
U
+
+
R
+
+
+
+
SEE COMMENT #
+
+
+
+
+
23
+
+
+
+ 23. Move when the bench flashes.
+ TOTAL SCORE: 5,152
+
+ 24. A diagonal
+ Down/Right is also recognized and accepted as a correct move.
+ TOTAL SCORE: 12,267
+
+
+
+ YMCA Room (flattening stairs)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ L
+
+ S
+
+ L N
+
+ L
+
+
+
49 SCORE
+
495
+
1,939
+
915
+
1,326
+
+
+
CAUSES DEATH
+
N
+
N
+
D R
+
U R N
+
+
+
CAUSES BUZZ
+
U D R S
+
U D L R
+
U S
+
D S
+
+
+
SEE COMMENT #
+
+
+
25
+
+
+
+ 25. A diagonal
+ Up/Left is also recognized and accepted
+ as a correct move.
+ TOTAL SCORE: 4,724
+
+
+
+ Spiral Staircase (Giddy Goons)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ S
+
+ R
+
+ U S
+
+ U L N
+
+
+
49 SCORE
+
379
+
1,326
+
3,255
+
0
+
+
+
CAUSES DEATH
+
U L R N
+
U L S N
+
D L N
+
D S
+
+
+
CAUSES BUZZ
+
D
+
D
+
R
+
R
+
+
+
SEE COMMENT #
+
+
26
+
27
+
+
+
+ 26. A diagonal Up/Right is also
+ recognized and accepted
+ as a correct move.
+ 27. Move Up before the giddy goons appear at the top of the stairs.
+ Otherwise, press the Sword button.
+ TOTAL SCORE: 5,009
+
+
+
+ Fire Room (lightning / bench over exit)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ R
+
+ U L
+
+ D L
+
+ L
+
+
+
49 SCORE
+
915
+
1,326
+
915
+
1,326
+
+
+
CAUSES DEATH
+
L N
+
D R N
+
U R N
+
U D R N
+
+
+
CAUSES BUZZ
+
U D S
+
S
+
S
+
S
+
+
+
SEE COMMENT #
+
+
28
+
+
+
+
+ 28. Move when the second bolt
+ appears from the ceiling.
+ TOTAL SCORE: 4,531
+
+
+
+ Yellow Brick Road (pool of water / spider)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ L
+
+ U
+
+ R
+
+ U
+
+ L
+
+ U
+
+ S
+
+ R
+
+ U
+
+
+
49 SCORE
+
1,326
+
1,939
+
2,191
+
2,675
+
3,255
+
3,551
+
4,026
+
5,000
+
4,750
+
+
+
CAUSES DEATH
+
U D R N
+
L R N
+
U D L N
+
D L R N
+
U D R S N
+
D L R N
+
D L N
+
D L N
+
D L R N
+
+
+
CAUSES BUZZ
+
S
+
D S
+
S
+
S
+
+
S
+
U R
+
U S
+
S
+
+
+ TOTAL SCORE: 28,762
+
+
+
+ Yellow Brick Road (pool of water / spider) (reversed)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ R
+
+ U
+
+ L
+
+ U
+
+ R
+
+ U
+
+ S
+
+ L
+
+ U
+
+
+
49 SCORE
+
1,939
+
2,191
+
2,675
+
3,255
+
3,551
+
4,026
+
4,026
+
5,000
+
4,750
+
+
+
CAUSES DEATH
+
U L N
+
L N
+
U D R N
+
D L R N
+
U D L S N
+
D L R N
+
D R N
+
D R N
+
D L R N
+
+
+
CAUSES BUZZ
+
D S
+
D R S
+
S
+
S
+
+
S
+
U L
+
U S
+
S
+
+
+ TOTAL SCORE: 31,462
+
+
+
+ Catwalk (bats)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ U
+
+ U L
+
+ S
+
+ R
+
+ R
+
+
+
49 SCORE
+
915
+
915
+
2,675
+
915
+
3,551
+
+
+
CAUSES DEATH
+
D R N
+
D R N
+
U L R N
+
U D L N
+
U D L N
+
+
+
CAUSES BUZZ
+
L S
+
S
+
D
+
S
+
S
+
+
+
SEE COMMENT #
+
+
29
+
+
30
+
+
+
+
+ 29. Left will only be accepted near the end of the time frame allotted for the move,
+ and then the timing for all further moves in the scene will be shifted, requiring
+ them to be performed late. (Diagonal Up/Left succeeds as Up does, without error.)
+ 30. A diagonal Up/Right is also recognized and accepted as a correct move.
+ TOTAL SCORE: 9,020
+
+
+
+ Chapel (Robot Knight / checkered floor)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE
+
+ R
+
+ L
+
+ U
+
+ L
+
+ R
+
+ L
+
+ R
+
+ S
+
+
+
49 SCORE
+
1,939
+
1,939
+
2,191
+
1,939
+
1,939
+
1,939
+
4,026
+
2,191
+
+
+
CAUSES DEATH
+
N
+
N
+
N
+
N
+
N
+
N
+
N
+
U N
+
+
+
CAUSES BUZZ
+
U D L S
+
U D R S
+
D L R S
+
U D R S
+
U D L S
+
U D R S
+
U D L S
+
D L R
+
+
+
SEE COMMENT #
+
31
+
31
+
31
+
31
+
31
+
31
+
31
+
+
+
+ 31. Note that there
+ are no inputs that cause death, and that the first 7 moves of this scene
+ can be played by
+ blindly rotating the joystick in circles.
+ TOTAL SCORE: 18,152
+
+ 32. Move when the fire directly
+ ahead has subsided.
+ TOTAL SCORE: 6,602
+
+
+
+ Mudmen
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ S
+
+ U N
+
+ U
+
+ U R
+
+ U
+
+ U
+
+ U
+
+ U
+
+ U R
+
+ X
+
+
+
49 SCORE
+
1,326
+
1,326
+
2,191
+
2,675
+
1,326
+
1,326
+
1,326
+
1,326
+
1,326
+
+
+
+
CAUSES DEATH
+
U D L R N
+
D L R S
+
D L R S N
+
D L S N
+
D L R S N
+
D L R S N
+
D L R N
+
D L R S N
+
D L S N
+
+
+
+
CAUSES BUZZ
+
+
+
+
+
+
+
S
+
+
+
+
+
+
SEE COMMENT #
+
+
33
+
34
+
+
+
+
34 & 35
+
+
36
+
+
+
+ 33. Move Up after Dirk has sheathed his
+ sword (or don't move at all).
+ 34. A diagonal Up/Left is also recognized and accepted as a correct move.
+ 35. Move when the ground flashes.
+ 36. A diagonal Up/Right is not correct in this instance and will cause a
+ buzz.
+ TOTAL SCORE: 14,197
+
+
+
+ Elevator Floor (9 levels available)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVES
+
L
+ R
+
+
+
49 SCORE
+
3,255
+
+
+
CAUSES DEATH
+
U D N
+
+
+
CAUSES BUZZ
+
S
+
+
+
SEE COMMENT #
+
37
+
+
+
+ 37. Move when Dirk is lined up with
+ a catwalk. (3 chances to move Left,
+ then 3 chances to move Right,
+ then 3 more chances to move Left)
+ BONUS SCORE: 49 points for
+ not jumping at the first 3 stops.
+ Another 1,939 points for also not
+ jumping at the middle 3 stops.
+ TOTAL SCORE AVAILABLE: 5,292
+
+
+
+ Elevator Floor (9 levels available) (reversed)
+
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVES
+
L
+ R
+
+
+
49 SCORE
+
3,255
+
+
+
CAUSES DEATH
+
U D N
+
+
+
CAUSES BUZZ
+
S
+
+
+
SEE COMMENT #
+
38
+
+
+
+ 38. Move when Dirk is lined up with
+ a catwalk. (3 chances to move Right,
+ then 3 chances to move Left,
+ then 3 more chances to move Right)
+ BONUS SCORE: 124 points for
+ not jumping at the first 3 stops.
+ Another 2,191 points for also not
+ jumping at the middle 3 stops.
+ TOTAL SCORE AVAILABLE: 5,619
+
+
+
+ Dragon's Lair
+
+
+
+
+
+
+
+
+
+
+
+ CORRECT MOVE(S)
+
+ L
+
+ L
+
+ L
+
+ D L
+
+ X
+
+ D L
+
+ X
+
+ R
+
+ U R
+
+ R S
+
+ S
+
+ U L
+
+ X
+
+ S
+
+
+
49 SCORE
+
1,326
+
1,939
+
1,326
+
2,191
+
+
2,191
+
+
3,255
+
2,191
+
3,551
+
4,026
+
4,750
+
+
5,000
+
+
+
CAUSES DEATH
+
N
+
U R S N
+
N
+
S N
+
+
U R S N
+
+
D L N
+
N
+
N
+
U D L R N
+
R N
+
+
N
+
+
+
CAUSES BUZZ
+
U D R S
+
D
+
U D R S
+
U R
+
+
+
+
U S
+
D L S
+
U D L
+
+
D S
+
+
U D L R
+
+
+
SEE COMMENT #
+
+
+
+
+
+
+
+
39
+
+
+
+
+
+
+
+
+ 39. If you move Down, the software will fail to search
+ for the death scene, and the laserdisc will continue playing from where it is for the duration of the
+ proper death scene.
+ Normal operation will then resume with the content that should follow the death scene.
+ TOTAL SCORE: 31,795
+
+
+
+
+
MAXIMUM SCORES (easy difficulty)
+
+
+
Total possible score using 1 life
+
320,289
+
+
+
Total possible score using 3 lives
+
373,879
+
+
+
Total possible score using 5 lives
+
427,469
+
+
+
These scores are obtained by allowing both 9-level elevator floors to drop 7 or more levels.
+The 3-life and 5-life scores are obtained by losing all lives but one at the last sword move of the game.
+
+However, these maximum scores can still be exceeded
+
+
+ — See the bonus video below for a score of 999,999! —
Using unlimited lives, the game can be manipulated into ending with an exact score of 999,999.
+This video explains how to do it, even on a public game without access to the DIP switch setting for unlimited lives.
+(At one million points, the 6-digit score display rolls back to zero.)
+
+
+
+
+Cookie required - This video player needs your browser's settings to accept a third-party cookie from google.com.
+
+The video suggests visiting our message board, but the board is currently down.
+
+OTHER DIFFICULTY SELECTIONS
+