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v+1
More ghosts data
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bubblebobble/images/Bubble Bobble Flip disk.jpg
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bubblebobble/images/Bubble Bobble Flip disk.jpg
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bubblebobble/images/Bubble Bobble Title picture.jpg
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bubblebobble/images/Bubble Bobble Title picture.jpg
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@ -9,6 +9,11 @@ sprEMPTY = 0 ; three tile possibilities
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sprDOT = 1
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sprENERGY = 2
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gINKY = 1
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gPINKY = 2
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gBLINKY = 3
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gCLYDE = 4
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nbDOTS = 248 ; 244 normal dots & 4 energizer dots
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L0300 = $0300 ; buffer area to save scores
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@ -47,20 +52,29 @@ zpSPRHEIGHT = $18 ; (byte) sprite height in lines
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zpSPRWIDTH = $1a ; (byte) sprite width in bytes
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zpPTR3 = $1b ; (word)
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zpMONITOR = $1d ; 0: b&w, 1: color
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zp1E = $1e
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hgrBIT7 = $1e ; (byte) defines which palette to use ($00 or $80)
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zp1F = $1f
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* $20 to $4F are not used
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zpCURPLAYER = $50 ; current player index
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zpNBPLAYERS = $51 ; number of players (1..5)
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zpCURSCORE = $52 ; (3 bytes) score
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zpRANK = $55 ; rank number (ie. the level)
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zpNBDOTS = $56 ; number of dots on the board (248 by default)
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zpNBLIVES = $58 ; number of lives (bit 7 is set)
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zpCURPLAYER = $50 ; (byte) current player index
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zpNBPLAYERS = $51 ; (byte) number of players (1..5)
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curSCORE = $52 ; (3 bytes) score
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zpRANK = $55 ; (byte) rank number (ie. the level)
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zpNBDOTS = $56 ; (byte) number of dots on the board (248 by default)
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fruitFREQ = $57 ; (byte) appearance frequency of a fruits
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zpNBLIVES = $58 ; (byte) number of lives (bit 7 is set)
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frameCNT = $59 ; (byte) frame counter
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zpPTRFRUIT = $5c ; (word) pointer to the fruit sprite
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zpDOTTEMPO = $5e ; tempo for energizer dot blinking
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zpDOTFLAG = $5f ; 0: show dots, 1: hide dots
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zpE0 = $e0 ; 1: Inky, 2: Pinky, 3: Blinky, 4: Clyde
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zpDEMO = $e8 ; 0: game, 1: demo
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zpFGMUSIC = $f4 ; 0: music never played, 1: intro music played
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zpDEVICE = $f5 ; 0: joypad, 1: joystick
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zpDOTTEMPO = $5e ; (byte) tempo for energizer dot blinking
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zpDOTFLAG = $5f ; (byte) 0: show dots, 1: hide dots
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pacmanX = $60 ; (byte) Pacman X
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pacmanY = $61 ; (byte) Pacman Y
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boardY = $6a ; (byte) y-coord in board
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boardX = $6b ; (byte) x-coord in board
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enemyX = $70 ; (byte) enemy X
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enemyY = $71 ; (byte) enemy Y
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ghostINDEX = $e0 ; (byte) 1: Inky, 2: Pinky, 3: Blinky, 4: Clyde
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fgDEMO = $e8 ; (byte) 0: game, 1: demo
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zpSPEED = f3 ; (byte) ghosts speed
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fgMUSIC = $f4 ; (byte) 0: music never played, 1: intro music played
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theDEVICE = $f5 ; (byte) 0: joypad, 1: joystick
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pacman/PACMAN.S
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pacman/PACMAN.S
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pacman/disks/PACMAN.DSK
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pacman/disks/PACMAN.DSK
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