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progress with foe
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loderunner/MASTER/LEVELS#061000
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loderunner/MASTER/LR.CODE.S#040000
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loderunner/MASTER/LR.DATA.E.S#040000
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loderunner/MASTER/LR.DATA.E.S#040000
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<EFBFBD>× װֲִֶ חומועבפוה וסץבפוף<D795>× ¨ד© ׀ֳָ ±¹¹²¬¹³<C2B9><C2B3><EFBFBD>
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loderunner/MASTER/LR.DATA.S#040000
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loderunner/MASTER/LR.EQUATES.S#040000
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×<EFBFBD>× ּןהו ׂץממוע<D795>× ¨ד© ±¹¸³¬ ֲעןהועגץמה ׃ןזפקבעו<D7A2>× ¨ף© ²°±´¬ ֲעץפבל ִולץרו ׃ןזפקבעו<D7A2>×<EFBFBD><C397>×<C2AD>× ֱֵּׂ ֵׁױֱװֵ׃<D6B5>×<C2AD><C2AD>םברֵּײֵּ ½ ±µ°<C2B5><C2B0>×<C2AD>× ֱִִֵׂ׃׃ֵ׃<D6B5>×<C2AD><C2AD>ּ°ֳ°° ½ ₪°ֳ°°<C2B0>ּ°ֳ³° ½ ּ°ֳ°°«₪³°<C2B3>ּ°ֳ¶° ½ ּ°ֳ³°«₪³°<C2B3>ּ°ֳ¶¸ ½ ּ°ֳ¶°«₪°¸<C2B0>ּ°ֳ·° ½ ּ°ֳ¶¸«₪°¸<C2B0>ּ°ֳ·¸ ½ ּ°ֳ·°«₪°¸<C2B0>ּ°ֳ¸° ½ ּ°ֳ·¸«₪°¸<C2B0>ּ°ֳ¸¸ ½ ּ°ֳ¸°«₪°¸<C2B0>ּ°ֳ¹° ½ ּ°ֳ¸¸«₪°¸<C2B0>ּ°ֳ¹¸ ½ ּ°ֳ¹°«₪°¸<C2B0>ּ°ֱֳ° ½ ּ°ֳ¹¸«₪°¸<C2B0>ּ°ֳֳ° ½ ּ°ֱֳ°«₪²°<C2B2>ּ°ֳֵ° ½ ּ°ֳֳ°«₪²°<C2B2><C2B0>ּ°ִ°° ½ ₪°ִ°°<C2B0>ּ°ִ°ֲ ½ ּ°ִ°°«₪°ֲ<C2B0><D6B2>ּ°ֵ°° ½ ₪°ֵ°°<C2B0>ּ°ֵ¸° ½ ּ°ֵ°°«₪¸°<C2B8><C2B0>ּ°ֶ°° ½ ₪°ֶ°°<C2B0><C2B0>ּ±ֱ¸µ ½ ₪±ֱ¸µ<C2B8><C2B5>ּ±ֲ´µ ½ ₪±ֲ´µ<C2B4><C2B5>ּ±ֳ°µ ½ ₪±ֳ°µ<C2B0>ּ±ֳ±µ ½ ּ±ֳ°µ«₪±°<C2B1>ּ±ֳ²µ ½ ּ±ֳ±µ«₪±°<C2B1>ּ±ֳ³µ ½ ּ±ֳ²µ«₪±°<C2B1>ּ±ֳµ± ½ ₪±ֳµ±<C2B5>ּ±ֳ¶² ½ ₪±ֳ¶²<C2B6>ּ±ֳ·ֵ ½ ₪±ֳ·ֵ<C2B7>ּ±ֳ¹ֱ ½ ₪±ֳ¹ֱ<C2B9><D6B1>ּ±ִ°° ½ ₪±ִ°°<C2B0>ּ±ִ²¶ ½ ּ±ִ°°«₪²¶<C2B2>ּ±ֲִ² ½ ּ±ִ°°«₪ֲ²<D6B2><C2B2>ּ±ֵ°° ½ ₪±ֵ°°<C2B0><C2B0>ּ±ֶ°° ½ ₪±ֶ°°<C2B0>ּ±ֶ°± ½ ּ±ֶ°°«₪°±<C2B0>ּ±ֶ°² ½ ּ±ֶ°±«₪°±<C2B0>ּ±ֶ°³ ½ ּ±ֶ°²«₪°±<C2B0>ּ±ֶ°´ ½ ּ±ֶ°³«₪°±<C2B0>ּ±ֶ°µ ½ ּ±ֶ°´«₪°±<C2B0>ּ±ֶ°¶ ½ ּ±ֶ°µ«₪°±<C2B0>ּ±ֶ°· ½ ּ±ֶ°¶«₪°±<C2B0>ּ±ֶ°¸ ½ ּ±ֶ°·«₪°±<C2B0>ּ±ֶֶ´ ½ ּ±ֶ°°«₪ֶ´<D6B6>
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loderunner/MASTER/LR.RWTS.S#040000
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loderunner/MASTER/LR.RWTS.S#040000
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loderunner/MASTER/LR.TABLES.S#040000
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loderunner/MASTER/LR.monitor.S#040000
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×<EFBFBD>× ּןהו ׂץממוע<D795>× ¨ד© ±¹¸³¬ ֲעןהועגץמה ׃ןזפקבעו<D7A2>× ¨ף© ²°±´¬ ֲעץפבל ִולץרו ׃ןזפקבעו<D7A2>×<EFBFBD><C397> םר ¥±±<C2B1> ןעח ₪¶°°°<C2B0> לףפ ןזז<D796><D796>×<C2AD><C2AD>ֲִֻ ֵׁױ ₪ֳ°°°<C2B0>ֲִֻ׃װֲֵֿׂ ֵׁױ ₪ֳ°±°<C2B1>׃׀ֻׂ ֵׁױ ₪ֳ°³°<C2B3>װ״װֳּׂ ֵׁױ ₪ֳ°µ°<C2B5>ֹֽ״ֳּׂ ֵׁױ ₪ֳ°µ²<C2B5>װ״װ׀ֱֵַ± ֵׁױ ₪ֳ°µ´<C2B5>װ״װ׀ֱֵַ² ֵׁױ ₪ֳ°µµ<C2B5>ֵָֹׂ׃ ֵׁױ ₪ֳ°µ·<C2B5>ֲױװ־° ֵׁױ ₪ֳ°¶±<C2B6>ֲױװ־± ֵׁױ ₪ֳ°¶²<C2B6>׀ֱִִּ° ֵׁױ ₪ֳ°¶´<C2B6>׀ֱִִּ± ֵׁױ ₪ֳ°¶µ<C2B6>׀װַֹׂ ֵׁױ ₪ֳ°·°<C2B7>׃ֵװֲִֻ ֵׁױ ₪ֵֶ¸¹<C2B8>
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loderunner/MASTER/SCORE#061F00
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loderunner/MASTER/SCORE#061F00
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loderunner/MASTER/_FileInformation.txt
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loderunner/MASTER/_FileInformation.txt
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loderunner/data/LODERUNNER
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loderunner/data/LODERUNNER
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loderunner/data/LR.CODE
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loderunner/data/LR.CODE
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loderunner/data/LR.DATA
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loderunner/data/LR.DATA
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loderunner/data/LR.LEVELS
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loderunner/data/LR.LEVELS
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loderunner/data/LR.SCORE
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@ -79,12 +79,11 @@ sizeFOE = 8 ; on pourrait avoir 8 ennemis
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tblFOEX ds sizeFOE ; $0C60 mais le jeu n'en autorise
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tblFOEY ds sizeFOE ; que 5
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L0C70 ds sizeFOE
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L0C78 ds sizeFOE
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L0C80 ds sizeFOE
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L0C88 ds sizeFOE
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L0C90 ds 8
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L0C98 ds 8
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tblFOESTEPX ds sizeFOE ; animation step in x-coord
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tblFOESTEPY ds sizeFOE ; animation step in y-coord
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tblFOEINDEX ds sizeFOE ; animation index
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tblFOELEFTRIGHT ds sizeFOE ; does foe runs to the left or to the right?
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tblFOETEMPO ds sizeFOE ; performs actions based on value
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sizeHOLE = 32 ; nombre de trous possibles
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tblHOLEX ds sizeHOLE ; $0CA0 X des trous
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@ -120,7 +120,7 @@ LA000 HEX 11116111111111111111110111110600 ; 2
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HEX 11310111000000800000101311100131
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HEX 71101311111113731013111001311111
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HEX 03000000131111131107013111100300
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HEX 00000011111311110131111703000000
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LA080 HEX 00000011111311110131111703000000
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HEX 01000003000000300010131113113121
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HEX 21212121213121211311131131111111
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HEX 00111131212103000300301111110110
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