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* (s) 2024, Antoine Vignau
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*
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L0300 = $0300 ; buffer area to save scores
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L0C00 = $0C00 ; board buffers per player ($380 bytes)
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L1000 = $1000
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L1380 = $1380
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L1700 = $1700
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L1A80 = $1A80
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TEXT = $0400
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TEXT2 = $0800
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HGR = $2000
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HGR2 = $4000
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zpXFROM = $0c ; start x for draw line
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zpXTO = $0e ; end x for draw line
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zpY = $10 ; Y
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zpXBIT = $03 ; X from X-coord to X-bit offset
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zpXCOL = $04 ; Y from X-coord to X-col in screen
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zpX1 = $0c ; start X for draw line
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zpREL = $0d ; 0: fixed address, 1: relative
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zpX2 = $0e ; end X for draw line
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zpY1 = $10 ; start Y
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zpY2 = $11 ; end Y
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zpHGR = $12
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zpMONITOR = $1d ; 0: b&w, 1: color
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zpCURPLAYER = $50 ; current player index
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zpNBPLAYERS = $51 ; number of players (1..5)
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zpLEVEL = $55 ; level number
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zpDEMO = $e8
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zpFGMUSIC = $f4 ; 0: music never played, 1: intro music played
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zpDEVICE = $f5 ; 0: joypad, 1: joystick
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pacman/PACMAN.S
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pacman/PACMAN.S
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24885
pacman/PACMAN_Output.txt
24885
pacman/PACMAN_Output.txt
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