* * Le retour du Dr Genius * * (c) 1983, Loriciels * (c) 2023, Brutal Deluxe Software (Apple II) * * Les accents (encore et toujours) * * ˆ 88 * ‰ 89 *  8d * Ž 8e *  8f *  90 * ‘ 91 * ” 94 * • 95 * ™ 99 *  9d * ž 9e * (c) a9 (only c) * oe cf mx %00 rel lst off *----------------------------------- * MACROS *----------------------------------- use 4/Event.Macs use 4/Font.Macs use 4/Int.Macs use 4/Locator.Macs use 4/Mem.Macs use 4/Menu.Macs use 4/MidiSyn.Macs use 4/Misc.Macs use 4/QD.Macs use 4/QDAux.Macs use 4/Sound.Macs use 4/Std.Macs use 4/Util.Macs use 4/Window.Macs *----------------------- KBD = $e0c000 KBDSTROBE = $e0c010 RDVBLBAR = $e0c019 VERTCNT = $e0c02e GSOS = $e100a8 *----------------------- dpFROM = $80 dpTO = dpFROM+4 dpTHREE = dpTO+4 dpFOUR = dpTHREE+4 dpCOL1 = $90 dpCOL2 = dpCOL1+1 dpPX = dpCOL2+1 dpBK = dpPX+1 *----------------------- refIsPointer = $0 refIsHandle = $1 refIsResource = $2 appleKey = $0100 mouseDownEvt = $0001 mouseUpEvt = $0002 keyDownEvt = $0003 *----------------------- modeCopy = $0000 modeForeCopy = $0004 ; QDII Table 16-10 mode320 = $00 mode640 = $80 maxX = 320 maxY = 200 maxTCOLUMN = 40 maxTROW = 19 charHEIGHT = 10 charWIDTH = 8 row0 = charHEIGHT-2 ; 9 - 1 partout... row1 = row0+charHEIGHT ; 19 row2 = row1+charHEIGHT ; 29 row3 = row2+charHEIGHT ; 39 row4 = row3+charHEIGHT ; 49 row5 = row4+charHEIGHT ; 59 row6 = row5+charHEIGHT ; 69 row7 = row6+charHEIGHT ; 79 row8 = row7+charHEIGHT ; 89 row9 = row8+charHEIGHT ; 99 row10 = row9+charHEIGHT ; 109 row11 = row10+charHEIGHT ; 119 row12 = row11+charHEIGHT ; 129 row13 = row12+charHEIGHT ; 139 row14 = row13+charHEIGHT ; 149 row15 = row14+charHEIGHT ; 159 row16 = row15+charHEIGHT ; 169 row17 = row16+charHEIGHT ; 179 row18 = row17+charHEIGHT ; 189 row19 = row18+charHEIGHT ; 199 ptr012000 = $012000 ptrE12000 = $e12000 *----------------------- TRUE = 1 FALSE = 0 *----------------------------------- * DU 16-BITS *----------------------------------- ICI phk plb clc xce rep #$30 tdc sta myDP _TLStartUp pha _MMStartUp pla sta appID ora #$0100 sta myID *----------------------------------- * MEMORY... *----------------------------------- jsr make64KB bcc okMEM1 koMEM pha PushLong #memSTR1 PushLong #errSTR2 PushLong #errSTR1 PushLong #errSTR2 _TLTextMountVolume pla brl meQUIT1 okMEM1 sty ptrTEXT stx ptrTEXT+2 stx ptrBACKGND+2 *----------------------- jsr make64KB bcs koMEM sty ptrUNPACK stx ptrUNPACK+2 stx ptrIMAGE+2 *----------------------------------- * DESKTOP MODE *----------------------------------- pha pha PushWord myID PushWord #refIsResource PushLong #1 _StartUpTools PullLong ssREC bcc okTOOL pha PushLong #tolSTR1 PushLong #errSTR2 PushLong #errSTR1 PushLong #errSTR2 _TLTextMountVolume pla brl meQUIT okTOOL _HideMenuBar _InitCursor _HideCursor PushWord #0 PushWord #%11111111_11111111 PushWord #0 _FlushEvents pla PushLong #0 PushWord #5 ; SetDeskPat PushWord #$4000 PushWord #$0000 _Desktop pla pla *----------------------------------- * INITIALISATIONS DESKTOP *----------------------------------- PushLong #0 _GetPort PullLong mainPORT PushLong mainPORT _SetPort PushLong #117117 _SetRandSeed PushWord #0 _SetBackColor PushWord #15 _SetForeColor PushLong #whitePATTERN ; white pattern _SetPenPat PushWord #0 _ClearScreen PushWord #0 _GetMasterSCB pla bmi okSHADOW ; shadowing is on if bit 15 is set lda #^ptrE12000 ; shadowing is off, use slow RAM sta srcLocInfoPtr+4 sta ptrSCREEN+2 okSHADOW *----------------------------------- * C'EST L'HEURE DE L'INTRODUCTION *----------------------------------- jsr intro *----------------------------------- * IL FAUT JOUER MAINTENANT *----------------------------------- lda fgINTRO bne okZIKMU jsr initMIDI jsr doSOUNDON okZIKMU sei PushLong #intTIME _SetHeartBeat cli jmp PLAY *----------------------------------- * AU REVOIR LE IIGS *----------------------------------- QUIT rep #$30 jsr stopMIDI sei PushLong #intTIME _DelHeartBeat cli meQUIT PushWord #refIsHandle PushLong ssREC _ShutDownTools meQUIT1 PushWord myID _DisposeAll PushWord appID _DisposeAll PushWord appID _MMShutDown _TLShutDown jsl GSOS dw $2029 adrl proQUIT brk $bd *----------------------------------- * UNE BELLE BIBLIOTHEQUE *----------------------------------- *----------------------------------- * RESERVE 64K *----------------------------------- make64KB pha pha PushLong #$010000 PushWord myID PushWord #%11000000_00011100 PushLong #0 _NewHandle phd tsc tcd ldy #2 lda [3],y tax lda [3] tay ; low in X pld pla ; we do not keep track of the handle pla rts *----------------------------------- * SAVE THE SHR SCREEN *----------------------------------- saveBACK _HideCursor PushLong ptrSCREEN PushLong ptrBACKGND PushLong #32768 _BlockMove _ShowCursor rts *----------------------------------- * RESTORE THE SHR SCREEN *----------------------------------- loadBACK _HideCursor PushLong ptrBACKGND PushLong ptrSCREEN PushLong #32768 _BlockMove rts *----------------------------------- * LOAD/SAVE *----------------------------------- *----------------------------------- Open mx %00 doLOAD sta pGAME+8 rep #$30 jsl GSOS dw $2010 adrl proOPENGAME bcs loadKO99 lda proOPENGAME+2 sta proREADGAME+2 sta proCLOSE+2 jsl GSOS dw $2012 adrl proREADGAME jsl GSOS dw $2014 adrl proCLOSE loadKO99 sep #$30 rts *----------------------------------- Save mx %00 doSAVE sta pGAME+8 rep #$30 jsl GSOS dw $2002 adrl proDESTROYGAME jsl GSOS dw $2001 adrl proCREATEGAME bcs saveKO99 jsl GSOS dw $2010 adrl proOPENGAME bcs saveKO99 lda proOPENGAME+2 sta proWRITEGAME+2 sta proCLOSE+2 jsl GSOS dw $2013 adrl proWRITEGAME jsl GSOS dw $2014 adrl proCLOSE saveKO99 sep #$30 rts mx %00 *--- For the game party proCREATEGAME dw 7 ; pcount adrl pGAME ; pathname dw $c3 ; access_code dw $5d ; file_type adrl $8020 ; aux_type ds 2 ; storage_type ds 4 ; eof ds 4 ; resource_eof proDESTROYGAME dw 1 ; pcount adrl pGAME ; pathname proOPENGAME dw 2 ds 2 adrl pGAME proREADGAME dw 4 ; 0 - pcount ds 2 ; 2 - ref_num adrl A1 ; 4 - data_buffer adrl FIN_DATA-DEBUT_DATA ; 8 - request_count ds 4 ; C - transfer_count proWRITEGAME dw 5 ; 0 - pcount ds 2 ; 2 - ref_num adrl A1 ; 4 - data_buffer (we are in same bank) adrl FIN_DATA-DEBUT_DATA ; 8 - request_count ds 4 ; C - transfer_count dw 1 ; cache_priority pGAME strl '1/Game0' *----------------------------------- * DES DONNES 16-BITS *----------------------------------- *----------------------------------- Memory Manager appID ds 2 myID ds 2 myDP ds 2 ptrSCREEN adrl ptr012000 ; l'Žcran actif ptrTEXT adrl $00000000 ; 32k bank 1 ptrBACKGND adrl $00008000 ; 32k ptrUNPACK adrl $00000000 ; 32k bank 2 ptrIMAGE adrl $00008000 ; 32k *----------------------------------- Quickdraw II palette320 dw $0000,$0777,$0841,$072C,$000F,$0080,$0F70,$0D00 dw $0FA9,$0FF0,$00E0,$04DF,$0DAF,$078F,$0CCC,$0FFF palette640 dw $0000,$000F,$00F0,$0FFF,$0000,$000F,$0FF0,$0FFF dw $0000,$0F00,$00F0,$0FFF,$0000,$000F,$0FF0,$0FFF blackPATTERN ds 32,$00 ds 32,$11 ds 32,$22 ds 32,$33 ds 32,$44 ds 32,$55 ds 32,$66 redPATTERN ds 32,$77 ds 32,$88 yellowPATTERN ds 32,$99 ds 32,$aa cyanPATTERN ds 32,$bb ds 32,$cc ds 32,$dd ds 32,$ee whitePATTERN ds 32,$ff checkeredPATTERN hex 0F0F0F0F hex F0F0F0F0 hex 0F0F0F0F hex F0F0F0F0 hex 0F0F0F0F hex F0F0F0F0 hex 0F0F0F0F hex F0F0F0F0 curPATTERN ds 32 curPENSIZE ds 4 *----------------------------------- Error messages tolSTR1 str 'Error while loading tools' memSTR1 str 'Cannot allocate memory' filSTR1 str 'Cannot load file' errSTR1 str 'Quit' errSTR2 str '' *----------------------------------- Tool Locator ssREC ds 4 *----------------------------------- GS/OS proERR ds 2 ; GS/OS error code proCLOSE dw 1 ; pcount ds 2 ; ID proQUIT dw 2 ; pcount ds 4 ; pathname ds 2 ; flags *----------------------------------- Window Manager mainPORT ds 4 taskREC ds 2 ; wmWhat +0 taskMESSAGE ds 4 ; wmMessage +2 taskWHEN ds 4 ; wmWhen +6 taskWHERE ds 4 ; wmWhere +10 taskMODIFIERS ds 2 ; wmModifiers +14 taskDATA ds 4 ; wmTaskData +16 *----------------------------------- * CODE BASIC EN ASM :-) *----------------------------------- put leretour.s put engine.s put introcode.s put en.s put midi.s put images.s *--- It's the end