* * Pac-Man * * (c) 1983, Atari * (s) 2024, Antoine Vignau * L0300 = $0300 ; buffer area to save scores L0C00 = $0C00 ; board buffers per player ($380 bytes) L1000 = $1000 L1380 = $1380 L1700 = $1700 L1A80 = $1A80 TEXT = $0400 TEXT2 = $0800 HGR = $2000 HGR2 = $4000 zpXBIT = $03 ; X from X-coord to X-bit offset zpXCOL = $04 ; Y from X-coord to X-col in screen zpX1 = $0c ; start X for draw line zpREL = $0d ; 0: fixed address, 1: relative zpX2 = $0e ; end X for draw line zpY1 = $10 ; start Y zpY2 = $11 ; end Y zpHGR = $12 zpMONITOR = $1d ; 0: b&w, 1: color zpCURPLAYER = $50 ; current player index zpNBPLAYERS = $51 ; number of players (1..5) zpLEVEL = $55 ; level number zpDEMO = $e8 zpFGMUSIC = $f4 ; 0: music never played, 1: intro music played zpDEVICE = $f5 ; 0: joypad, 1: joystick