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548200a90a
Antoine's The Tinies & Oliver's TCK source code
2394 lines
51 KiB
ArmAsm
2394 lines
51 KiB
ArmAsm
*--------------------------------------*
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* *
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* Tinies Contruction Kit: Test level *
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* *
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* (c) 01/1995 by Brutal Deluxe *
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* *
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*--------------------------------------*
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scrMINU = $9818
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scrSECO = $9824
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scrLEVEL = $9844
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scrLIFE = $9868
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scrJOKER = $988c
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*--------------------------------------
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tiniesPLAY lda #-1
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sta fgCURS
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sei
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stz fgBUG
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PushLong #intTIME
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_SetHeartBeat
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PushLong #intANIM
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_SetHeartBeat
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cli
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stz life
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stz joker
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stz curX
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stz curY
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stz fgLOST
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stz arrTINYcur
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stz doMAIN2+1
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stz intANIM4+1
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lda ptrBACK+1
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sta intANIM17+2
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sta hideCURS1+2
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sta hideCURS3+2
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sta hideCURS4+2
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sta esprit8+2
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clc
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adc #$000e
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sta hideCURS2+2
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jsr decodeALL
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lda anNUMBER
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bne tiniesPLAY1
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jmp lostLEVEL1
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tiniesPLAY1 lda ptrBACK+1
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ldy #0
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jsr fadeIN
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jsr affALL
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lda #1
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sta fgBUG
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*-------------------------------------- Gere le curseur
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gereCURS lda fgLOST
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bne gereCURS0
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ldx curX
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ldy curY
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jsr showCURS ; Show curseur
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jsr gereKEY ; gere les touches
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bcs gereCURS ; aucun deplacement
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cmp #-1 ; 'esc' hit
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bne gereCURS1
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gereCURS0 jmp lostLEVEL
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gereCURS1 pha ; Efface le curseur
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ldx curX
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ldy curY
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jsr hideCURS
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pla
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bne gereCURS2
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ldx curX
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ldy curY
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jsr calcWHAT
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lda plateau3,x
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cmp #4
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bcs gereCURS
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stz fgCURS
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brl doTINIES ; On gere les Tinies
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gereCURS2 cmp #1 ; Left
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bne gereCURS4
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lda curX
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beq gereCURS3
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dec
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sta curX
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gereCURS3 brl gereCURS
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gereCURS4 cmp #2 ; Right
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bne gereCURS6
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lda curX
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cmp #12
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beq gereCURS5
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inc
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sta curX
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gereCURS5 brl gereCURS
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gereCURS6 cmp #3 ; Up
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bne gereCURS8
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lda curY
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beq gereCURS7
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dec
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sta curY
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gereCURS7 brl gereCURS
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gereCURS8 cmp #4 ; Down
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bne gereCURS9
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lda curY
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cmp #7
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beq gereCURS9
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inc
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sta curY
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gereCURS9 brl gereCURS
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*-------------------------------------- Gere les Tinies
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doTINIES sta espCOL ; couleur du Tiny
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ldx curX
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ldy curY
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jsr calcWHAT
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stx curXY
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lda curX
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sta oldX
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lda curY
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sta oldY
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lda curXY
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sta oldXY
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ldx anNUMBER ; Met le Tiny inactif
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]lp lda anOBJET,x
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cmp espCOL
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bne doTINIES1
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lda anCOORD,x
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cmp curXY
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beq doTINIES2
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doTINIES1 dex
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dex
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bpl ]lp
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ldx anNUMBER
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doTINIES2 stx myNUMBER ; Sauve X pour plus tard
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stz anANIM,x
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stz anACTIF,x
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stz compteur2 ; Affiche le Tiny qui attend de bouger
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lda #anBougDr
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ldx curXY
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ldy ptrBOUGE+1
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jsr esprit
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*--------------------------------------
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doMAIN lda fgLOST
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beq doMAIN1
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jmp lostLEVEL
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doMAIN1 lda arrTINYcur ; etait-ce un tiny en cours?
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beq doMAIN2
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ldx arrNUMBER
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lda oldXY
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sta anCOORD,x
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lda #-1
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sta anACTIF,x
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lda arrCOL
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sta espCOL
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lda arrXY
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sta curXY
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sta oldXY
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lda arrX
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sta curX
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sta oldX
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lda arrY
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sta curY
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sta oldY
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stz arrTINYcur
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doMAIN2 ldx #0 ; est-ce que l'on a un tiny sur fleche?
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lda plateau4,x
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inx
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inx
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stx doMAIN2+1
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cpx #208
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bne doMAIN3
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stz doMAIN2+1
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brl doMAIN6
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doMAIN3 cmp #-1
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beq doMAIN2
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ldy espCOL
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sty arrCOL
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sta espCOL
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dex
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dex
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lda #-1
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sta plateau4,x
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lda curXY
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sta arrXY
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lda curX
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sta arrX
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lda curY
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sta arrY
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stx curXY
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lda tblXY,x
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pha
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and #$ff00
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xba
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sta curX
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pla
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and #$00ff
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sta curY
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lda #-1
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sta arrTINYcur
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txy
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ldx anNUMBER ; Met le Tiny inactif
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]lp lda anOBJET,x
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cmp espCOL
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bne doMAIN4
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lda anCOORD,x
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cmp curXY
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beq doMAIN5
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doMAIN4 dex
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dex
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bpl ]lp
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ldx anNUMBER
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doMAIN5 stx arrNUMBER ; Sauve X pour plus tard
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stz anACTIF,x
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lda plateau2,y
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sec
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sbc #24
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asl
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tax
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lda spyDIR2,x
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bra doMAIN9
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*---
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doMAIN6 jsr gereKEY
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bcc doMAIN7
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brl doMAIN
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doMAIN7 cmp #-1
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bne doMAIN8
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jmp lostLEVEL
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doMAIN8 cmp #0 ; Deselectionne
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bne doMAIN9
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lda #-1
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sta fgCURS
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brl itsEND
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doMAIN9 sta tinyDIR
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stz tinyMOVE ; a pas bouge
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stz tinyROULE ; roule pas
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doMAIN10 ldal $e0bfff
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bpl doMAIN12
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xba
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and #$ff
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cmp #$9b
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bne doMAIN12
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jmp lostLEVEL
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doMAIN12 lda fgLOST
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beq doMAIN13
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jmp lostLEVEL
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doMAIN13 lda curX
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sta oldX
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lda curY
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sta oldY
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lda curXY
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sta oldXY
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ldx curXY ; Sommes-nous sur une fleche ?
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lda plateau2,x ; empeche le joueur de partir
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cmp #24 ; de la fleche
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bcc doMAIN14
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cmp #28
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bcs doMAIN14
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sec
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sbc #24
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asl
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tax
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lda spyDIR2,x
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sta tinyDIR
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doMAIN14 jsr calcDIR ; regarde la nouvelle position
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cmp #-1
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bne doMOVE
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jsr doBOOM ; boom...
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brl doMAIN
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*--------------------------------------
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doMOVE ldx curX ; Regarde ce qu'il y a sur la nouvelle
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ldy curY ; position
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jsr calcWHAT
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stx curXY
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lda plateau1,x ; is there a sol
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cmp #5
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bcc doMOVE2
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doMOVE1 lda oldX
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sta curX
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lda oldY
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sta curY
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lda oldXY
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sta curXY
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jsr doBOOM
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brl doMAIN
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*---
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doMOVE2 lda plateau3,x ; is there a tiny
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cmp #-1
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beq doMOVE3
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ldx oldXY ; Is Tiny on Arrow ?
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lda plateau2,x
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cmp #24
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bcc doMOVE1
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cmp #28
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bcs doMOVE1
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lda espCOL
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sta plateau4,x
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lda oldX
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sta curX
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lda oldY
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sta curY
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lda oldXY
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sta curXY
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brl doMAIN
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doMOVE3 lda plateau2,x ; animation
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sta tinyDEC
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cmp #-1
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bne move1
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brl moveSHOW
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*---
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move1 cmp #4 ; tiny
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bcs move2
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jsr doBOOM
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brl doMAIN
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move2 cmp #8 ; sleeper
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bcs move3
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jsr doSLEEP
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brl moveSHOW
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move3 cmp #12 ; teleporteur
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bcs move5
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jsr doTELE
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bcc move4
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brl moveSHOW2
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move4 brl moveSHOW3
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move5 cmp #16 ; bombe
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bcs move6
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jsr doBOMB
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brl moveSHOW2
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move6 cmp #20 ; porte
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bcs move8
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jsr doDOOR
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bcc move7
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brl doMOVE1
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move7 brl moveSHOW
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move8 cmp #24 ; interrupteur
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bcs move9
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jsr doINTE
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brl moveSHOW
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move9 cmp #28 ; fleche
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bcs move10
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jsr doFLEC
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brl moveSHOW2
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move10 cmp #28 ; bumper
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bne move11
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jsr doBUMP
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brl moveSHOW
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move11 cmp #29 ; bonus temps
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bne move12
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jsr doTIM
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brl moveSHOW
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move12 cmp #30 ; life
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bne move13
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jsr doLIF
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brl moveSHOW
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move13 cmp #31 ; joker
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bne move14
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jsr doJOK
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brl moveSHOW
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move14 cmp #32 ; animation fixe
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bne moveSHOW
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jsr doBOOM
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brl doMAIN
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*---
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moveSHOW jsr doSHOW
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moveSHOW2 ldx oldXY
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lda #-1
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sta plateau3,x
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moveSHOW3 ldx curXY
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lda espCOL
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sta plateau3,x
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lda #1
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sta tinyMOVE
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brl doMAIN10
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*-------------------------------------- Teste la fin de niveau
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itsEND ldx anNUMBER ; Regarde si sous le Tiny
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]lp lda anCOORD,x ; on n'aurait pas un sleeper
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cmp oldXY
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bne itsEND1
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lda anOBJET,x
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sec
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sbc espCOL
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cmp #4
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beq itsEND3
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itsEND1 dex
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dex
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bpl ]lp
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itsEND2 ldx myNUMBER ; No sleeper under
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lda #-1
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sta anACTIF,x
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lda oldXY
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sta anCOORD,x
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brl gereCURS
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itsEND3 lda anACTIF2,x ; Sleeper was active ?
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beq itsEND2
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ldx myNUMBER ; Tiny now sleeps
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lda #$2222
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sta anACTIF,x
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lda oldXY
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sta anCOORD,x
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ldx anNUMBER
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dex ; Regarde, s'ils dorment tous
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dex
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]lp lda anOBJET,x
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cmp #4
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bcs itsEND4
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lda anACTIF,x
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cmp #$2222
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bne itsEND5
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itsEND4 dex
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dex
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bpl ]lp
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jmp lostLEVEL
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itsEND5 brl gereCURS
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*---
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lostLEVEL lda #2
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jsr nowWAIT
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lostLEVEL1 sei
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stz fgBUG
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PushLong #intANIM
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_DelHeartBeat
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PushLong #intTIME
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_DelHeartBeat
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cli
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jmp LP4
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*-------------------------------------- Affiche le Tiny
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doSHOW stz compteur2
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lda tinyDIR
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dec
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asl
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clc
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adc tinyROULE
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tax
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lda chseBOUG,x
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ldy ptrBACK+1
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jsr moveIT
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ldx anNUMBER ; Regarde si sous le Tiny (pos. precedente)
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]lp lda anCOORD,x ; on n'aurait pas un sleeper
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cmp oldXY
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bne doSHOW1
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lda anOBJET,x
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cmp #4
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bcc doSHOW1
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cmp #8
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bcc doSHOW2
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doSHOW1 dex
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dex
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bpl ]lp
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rts
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doSHOW2 lda anACTIF2,x
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sta anACTIF,x
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stz anANIM,x
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rts
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*--- Boom
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doBOOM lda tinyROULE
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bne doBOOM1
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lda tinyMOVE
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beq doBOOM1
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rts
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doBOOM1 lda #99
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sta compteur2
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lda tinyDIR
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dec
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asl
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tax
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lda chseBOOM,x
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ldx curXY
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ldy ptrTINY1+1
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jsr esprit
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rts
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*--- Sleep
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doSLEEP ldx anNUMBER ; Regarde si sous le Tiny
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]lp lda anCOORD,x ; on n'aurait pas un sleeper
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cmp curXY
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bne doSLEEP1
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lda anOBJET,x
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cmp #4
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bcc doSLEEP1
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cmp #8
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bcc doSLEEP2
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doSLEEP1 dex
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dex
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bpl ]lp
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rts
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doSLEEP2 lda anACTIF,x
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sta anACTIF2,x
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stz anACTIF,x
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stz anANIM,x
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rts
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*--- Tele
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doTELE jsr doSHOW
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lda tinyDEC
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sec
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sbc espCOL
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cmp #8
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beq doTELE1
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sec
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rts
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doTELE1 ldx oldXY
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lda #-1
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sta plateau3,x
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ldx #206
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]lp lda plateau2,x
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cmp tinyDEC
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bne doTELE2
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cpx curXY
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bne doTELE3
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doTELE2 dex
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dex
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bpl ]lp
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rts
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doTELE3 lda plateau3,x
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cmp #-1
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beq doTELE4
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rts
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doTELE4 lda curXY
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sta oldXY
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stx curXY
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lda #99
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sta compteur2
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lda tinyDIR
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dec
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asl
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tax
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lda chseTELE,x
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ldx oldXY
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ldy ptrGADGET2+1
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jsr esprit
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ldx curXY
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stx oldXY
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lda tblXY,x
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pha
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and #$ff00
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xba
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sta curX
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sta oldX
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pla
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and #$00ff
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sta curY
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sta oldY
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lda tinyDIR
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dec
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asl
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tax
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lda chseTELE2,x
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ldx curXY
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ldy ptrGADGET2+1
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jsr esprit
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jsr doSHOW
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lda #8
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sta tinyROULE
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clc
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rts
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*--- Bomb
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doBOMB jsr doSHOW
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lda tinyDEC
|
|
sec
|
|
sbc espCOL
|
|
cmp #12
|
|
beq doBOMB1
|
|
|
|
rts
|
|
|
|
doBOMB1 lda #99
|
|
sta compteur2
|
|
|
|
lda #anEXPL1
|
|
ldx curXY
|
|
ldy ptrTINY1+1
|
|
jsr esprit
|
|
|
|
ldx curXY
|
|
lda plateau1,x
|
|
jsr sprite
|
|
|
|
lda #anEXPL2
|
|
ldx curXY
|
|
ldy ptrTINY1+1
|
|
jsr esprit
|
|
|
|
lda joker
|
|
bne doBOMB2
|
|
jmp lostLEVEL
|
|
|
|
doBOMB2 dec joker
|
|
|
|
jsr affALL
|
|
|
|
lda #anJOKER
|
|
ldx curXY
|
|
ldy ptrGADGET3+1
|
|
jsr esprit
|
|
|
|
stz tinyROULE
|
|
|
|
ldx curXY
|
|
lda #-1
|
|
sta plateau2,x
|
|
rts
|
|
|
|
*--- Door
|
|
|
|
doDOOR lda tinyDEC
|
|
sec
|
|
sbc espCOL
|
|
cmp #16
|
|
beq doDOOR1
|
|
|
|
sec
|
|
rts
|
|
|
|
doDOOR1 lda #99
|
|
sta compteur2
|
|
|
|
lda #anDOOR
|
|
ldx curXY
|
|
ldy ptrGADGET3+1
|
|
jsr esprit
|
|
|
|
lda espCOL
|
|
asl
|
|
tax
|
|
lda anOPEN,x
|
|
clc
|
|
adc ptrGADGET3
|
|
ldx curXY
|
|
jsr sprite10
|
|
|
|
ldx curXY
|
|
lda #-1
|
|
sta plateau2,x
|
|
clc
|
|
rts
|
|
|
|
*--- Inte
|
|
|
|
doINTE lda tinyDEC
|
|
sec
|
|
sbc espCOL
|
|
cmp #20
|
|
beq doINTE1
|
|
rts
|
|
|
|
doINTE1 ldx anNUMBER
|
|
]lp lda anOBJET,x
|
|
sec
|
|
sbc espCOL
|
|
cmp #4
|
|
bne doINTE2
|
|
lda #-1
|
|
sta anACTIF,x
|
|
sta anACTIF2,x
|
|
stz anANIM,x
|
|
doINTE2 dex
|
|
dex
|
|
bpl ]lp
|
|
|
|
lda espCOL
|
|
asl
|
|
tax
|
|
lda anINTE,x
|
|
clc
|
|
adc ptrGADGET3
|
|
ldx curXY
|
|
jsr sprite10
|
|
|
|
rts
|
|
|
|
*--- Arrow
|
|
|
|
doFLEC jsr doSHOW
|
|
|
|
doFLEC1 ldx curXY
|
|
lda plateau2,x
|
|
sec
|
|
sbc #24
|
|
|
|
asl
|
|
tax
|
|
lda spyDIR2,x
|
|
sta tinyDIR
|
|
|
|
rts
|
|
|
|
*--- Bump
|
|
|
|
doBUMP lda #99
|
|
sta compteur2
|
|
|
|
stz esprit4+1
|
|
|
|
lda tinyDIR
|
|
dec
|
|
asl
|
|
tax
|
|
lda chseBUMP,x
|
|
ldx curXY
|
|
ldy ptrTINY1+1
|
|
jsr esprit
|
|
|
|
lda tinyDIR
|
|
dec
|
|
asl
|
|
tax
|
|
lda chseBOOM,x
|
|
ldx oldXY
|
|
ldy ptrTINY1+1
|
|
jsr esprit
|
|
|
|
lda #10
|
|
sta esprit4+1
|
|
lda #1
|
|
sta tinyMOVE
|
|
lda #8
|
|
sta tinyROULE
|
|
|
|
lda tinyDIR ; change la direction du Tiny
|
|
dec
|
|
asl
|
|
tax
|
|
lda spyDIR,x
|
|
sta tinyDIR
|
|
|
|
lda oldX
|
|
sta curX
|
|
lda oldY
|
|
sta curY
|
|
lda oldXY
|
|
sta curXY
|
|
|
|
rts
|
|
|
|
*--- Time, Life and Joker
|
|
|
|
doTIM inc minutes
|
|
bra doCLR
|
|
|
|
doLIF inc life
|
|
bra doCLR
|
|
|
|
doJOK inc joker
|
|
|
|
doCLR ldx curXY
|
|
lda plateau1,x
|
|
jsr sprite
|
|
|
|
ldx curXY
|
|
lda #-1
|
|
sta plateau2,x
|
|
|
|
jsr affALL
|
|
|
|
rts
|
|
|
|
*-------------------------------------- Deplacement
|
|
|
|
calcDIR lda tinyDIR ; left
|
|
cmp #1
|
|
bne calcDIR2
|
|
lda curX
|
|
bne calcDIR1
|
|
lda #-1
|
|
rts
|
|
calcDIR1 dec curX
|
|
rts
|
|
|
|
calcDIR2 cmp #2 ; right
|
|
bne calcDIR4
|
|
lda curX
|
|
cmp #12
|
|
bne calcDIR3
|
|
lda #-1
|
|
rts
|
|
calcDIR3 inc curX
|
|
rts
|
|
|
|
calcDIR4 cmp #3 ; up
|
|
bne calcDIR6
|
|
lda curY
|
|
bne calcDIR5
|
|
lda #-1
|
|
rts
|
|
calcDIR5 dec curY
|
|
rts
|
|
|
|
calcDIR6 lda curY ; down
|
|
cmp #7
|
|
bne calcDIR7
|
|
lda #-1
|
|
rts
|
|
calcDIR7 inc curY
|
|
rts
|
|
|
|
*---
|
|
|
|
calcWHAT txa ; calcule adresse plateau
|
|
asl
|
|
asl
|
|
asl
|
|
asl
|
|
pha
|
|
tya
|
|
asl
|
|
clc
|
|
adc 1,s
|
|
tax
|
|
pla
|
|
rts
|
|
|
|
*-------------------------------------- Clavier
|
|
|
|
gereKEY ldal $e0bfff ; lit le clavier
|
|
bpl gereKEY7
|
|
stal $e0c010
|
|
xba
|
|
and #$00ff
|
|
cmp #$009b
|
|
bne gereKEY1
|
|
lda #-1
|
|
clc
|
|
rts
|
|
gereKEY1 cmp keyPREF ; Select ??
|
|
bne gereKEY3
|
|
lda #0
|
|
clc
|
|
rts
|
|
gereKEY3 cmp keyPREF+2 ; left ??
|
|
bne gereKEY4
|
|
lda #1
|
|
clc
|
|
rts
|
|
gereKEY4 cmp keyPREF+4 ; right ??
|
|
bne gereKEY5
|
|
lda #2
|
|
clc
|
|
rts
|
|
gereKEY5 cmp keyPREF+6 ; up ??
|
|
bne gereKEY6
|
|
lda #3
|
|
clc
|
|
rts
|
|
gereKEY6 cmp keyPREF+8 ; down ??
|
|
bne gereKEY7
|
|
lda #4
|
|
clc
|
|
rts
|
|
gereKEY7 sec
|
|
rts
|
|
|
|
*-------------------------------------- Decodage
|
|
|
|
decodeALL jsr clrECRAN
|
|
|
|
ldx #0
|
|
lda #-1
|
|
]lp sta plateau2,x
|
|
sta plateau3,x
|
|
sta plateau4,x
|
|
inx
|
|
inx
|
|
cpx #208
|
|
bne ]lp
|
|
|
|
lda #plateau5
|
|
sta Debut
|
|
lda #^plateau5
|
|
sta Debut+2
|
|
|
|
ldy #0
|
|
tyx
|
|
decodeALL1 phx
|
|
phy
|
|
lda [Debut],y
|
|
and #$00ff
|
|
sta plateau1,x
|
|
cmp #$00ff
|
|
beq decodeALL2
|
|
|
|
jsr sprite
|
|
|
|
decodeALL2 ply
|
|
iny
|
|
plx
|
|
inx
|
|
inx
|
|
cpx #208
|
|
bne decodeALL1
|
|
|
|
lda Debut
|
|
clc
|
|
adc #104
|
|
sta Debut
|
|
|
|
ldy #0
|
|
tyx
|
|
decodeALL3 phx
|
|
phy
|
|
lda [Debut],y
|
|
and #$00ff
|
|
cmp #$00ff
|
|
beq decodeALL5
|
|
cmp #0004
|
|
bcs decodeALL4
|
|
sta plateau3,x
|
|
lda #-1
|
|
sta plateau2,x
|
|
bra decodeALL5
|
|
decodeALL4 sta plateau2,x
|
|
cmp #32
|
|
bne decodeALL40
|
|
pha
|
|
lda #-1
|
|
sta plateau1,x
|
|
pla
|
|
|
|
decodeALL40 clc
|
|
adc #21
|
|
jsr sprite
|
|
|
|
decodeALL5 ply
|
|
iny
|
|
plx
|
|
inx
|
|
inx
|
|
cpx #208
|
|
bne decodeALL3
|
|
|
|
*---
|
|
|
|
ldx #208-2 ; Animation
|
|
lda #$5555
|
|
]lp sta anOBJET,x
|
|
sta anACTIF,x
|
|
sta anCOORD,x
|
|
sta anANIM,x
|
|
sta anACTIF2,x
|
|
dex
|
|
dex
|
|
bpl ]lp
|
|
|
|
ldy #0
|
|
tyx
|
|
]lp lda [Debut],y
|
|
and #$00ff
|
|
cmp #$00ff
|
|
beq decodeALL7
|
|
cmp #32
|
|
beq decodeALL6
|
|
cmp #8
|
|
bcs decodeALL7
|
|
|
|
decodeALL6 sta anOBJET,x
|
|
stz anANIM,x
|
|
lda #-1
|
|
sta anACTIF,x
|
|
sta anACTIF2,x
|
|
tya
|
|
asl
|
|
sta anCOORD,x
|
|
inx
|
|
inx
|
|
|
|
decodeALL7 iny
|
|
cpy #104
|
|
bne ]lp
|
|
|
|
stx anNUMBER
|
|
|
|
ldy #0
|
|
decodeALL8 lda [Debut],y
|
|
and #$00ff
|
|
cmp #0020
|
|
bcc decodeALL10
|
|
cmp #0024
|
|
bcs decodeALL10
|
|
|
|
sec
|
|
sbc #0016
|
|
ldx anNUMBER
|
|
]lp cmp anOBJET,x
|
|
bne decodeALL9
|
|
stz anACTIF,x
|
|
stz anACTIF2,x
|
|
decodeALL9 dex
|
|
dex
|
|
bpl ]lp
|
|
|
|
decodeALL10 iny
|
|
cpy #104
|
|
bne decodeALL8
|
|
|
|
rts
|
|
|
|
*-------------------------------------- Routines graphiques
|
|
|
|
showCURS txa
|
|
asl
|
|
tax
|
|
lda scrX,x
|
|
pha
|
|
tya
|
|
asl
|
|
tay
|
|
lda scrY,y
|
|
clc
|
|
adc 1,s
|
|
tax ; en X, adresse ecran
|
|
pla
|
|
|
|
lda fgCURS
|
|
cmp #-1
|
|
beq showCURS1
|
|
rts
|
|
|
|
showCURS1 lda cursL
|
|
stal $012002,x
|
|
stal $012e62,x
|
|
lda cursL+2
|
|
stal $012004,x
|
|
stal $012e64,x
|
|
lda cursL+4
|
|
stal $012006,x
|
|
stal $012e66,x
|
|
lda cursL+6
|
|
stal $012008,x
|
|
stal $012e68,x
|
|
lda cursL+8
|
|
stal $01200a,x
|
|
stal $012e6a,x
|
|
lda cursL+10
|
|
stal $01200c,x
|
|
stal $012e6c,x
|
|
|
|
ldy #0
|
|
]lp sep #$20
|
|
ldal $0120a2,x
|
|
and cursMSK1,y
|
|
ora cursCOL1,y
|
|
stal $0120a2,x
|
|
ldal $0120ad,x
|
|
and cursMSK2,y
|
|
ora cursCOL2,y
|
|
stal $0120ad,x
|
|
rep #$20
|
|
txa
|
|
clc
|
|
adc #$a0
|
|
tax
|
|
iny
|
|
cpy #22
|
|
bne ]lp
|
|
rts
|
|
|
|
*---
|
|
|
|
hideCURS txa
|
|
asl
|
|
tax
|
|
lda scrX,x
|
|
pha
|
|
tya
|
|
asl
|
|
tay
|
|
lda scrY,y
|
|
clc
|
|
adc 1,s
|
|
tax ; en X, adresse ecran
|
|
pla
|
|
phx
|
|
|
|
ldy #$0a
|
|
hideCURS1 ldal $110002,x
|
|
stal $012002,x
|
|
hideCURS2 ldal $110e62,x
|
|
stal $012e62,x
|
|
inx
|
|
inx
|
|
dey
|
|
dey
|
|
bpl hideCURS1
|
|
|
|
plx
|
|
ldy #0
|
|
]lp sep #$20
|
|
hideCURS3 ldal $1100a2,x
|
|
stal $0120a2,x
|
|
hideCURS4 ldal $1100ad,x
|
|
stal $0120ad,x
|
|
rep #$20
|
|
txa
|
|
clc
|
|
adc #$a0
|
|
tax
|
|
iny
|
|
cpy #22
|
|
bne ]lp
|
|
rts
|
|
|
|
*--- Effacement de l'ecran
|
|
|
|
clrECRAN lda ptrBACK
|
|
sta Arrivee
|
|
lda ptrBACK+2
|
|
sta Arrivee+2
|
|
|
|
ldy #0
|
|
tya
|
|
]lp sta [Arrivee],y
|
|
iny
|
|
iny
|
|
cpy #$7e00
|
|
bne ]lp
|
|
|
|
lda ptrNIV ; Met la palette
|
|
sta Debut
|
|
lda ptrNIV+2
|
|
sta Debut+2
|
|
|
|
ldy #$7e00
|
|
]lp lda [Debut],y
|
|
sta [Arrivee],y
|
|
iny
|
|
iny
|
|
bpl ]lp
|
|
rts
|
|
|
|
*--- Routine col/col
|
|
|
|
moveIT sta moveIT2+1
|
|
|
|
sty moveIT6+2 ; page 2
|
|
|
|
lda ptrBOUGE+1
|
|
sta moveIT5+2
|
|
|
|
ldx oldXY
|
|
cpx curXY
|
|
bne moveIT1
|
|
rts
|
|
|
|
moveIT1 lda scrCASE,x
|
|
clc
|
|
adc #$2
|
|
sta espECR
|
|
clc
|
|
adc #$2000
|
|
sta espSCR
|
|
|
|
moveIT2 lda $ffff ; Lit adresse sprite source
|
|
clc
|
|
adc ptrBOUGE
|
|
sta moveIT5+1
|
|
|
|
inc moveIT2+1
|
|
inc moveIT2+1
|
|
|
|
lda tinyDIR ; En fonction de la direction
|
|
dec
|
|
asl ; calcule les bonnes coordonnees
|
|
tax
|
|
lda tinyHOW,x
|
|
sta moveIT12+1
|
|
lda tinyCALC,x
|
|
pha
|
|
clc
|
|
adc espECR
|
|
sta espECR
|
|
clc
|
|
adc ptrBACK
|
|
sta moveIT6+1
|
|
|
|
pla
|
|
clc
|
|
adc espSCR
|
|
sta espSCR
|
|
sta moveIT8+1
|
|
|
|
lda espCOL ; couleur du Tinie
|
|
asl
|
|
tax
|
|
lda anDRAW,x
|
|
sta moveIT7+1
|
|
|
|
ldx #2
|
|
]lp wai
|
|
dex
|
|
PATCH bpl ]lp
|
|
|
|
lda #23
|
|
sta compteur3
|
|
moveIT3 sep #$20
|
|
moveIT4 ldx #0
|
|
moveIT5 ldal $110000,x ; data
|
|
tay
|
|
moveIT6 ldal $e12000,x
|
|
and tblMASK,y ; MASK
|
|
moveIT7 ora tblGRE,y ; pour couleur
|
|
moveIT8 stal $012000,x
|
|
inx
|
|
moveIT9 cpx #12
|
|
bne moveIT5
|
|
|
|
rep #$20
|
|
lda moveIT4+1
|
|
clc
|
|
adc #160
|
|
sta moveIT4+1
|
|
clc
|
|
adc #12
|
|
sta moveIT9+1
|
|
dec compteur3
|
|
lda compteur3
|
|
bpl moveIT3
|
|
|
|
stz moveIT4+1
|
|
lda #12
|
|
sta moveIT9+1
|
|
|
|
lda tinyDIR ; Maintenant efface
|
|
dec
|
|
pha
|
|
asl
|
|
tax
|
|
lda tinyCALC2,x
|
|
clc
|
|
adc espECR
|
|
tax
|
|
pla
|
|
cmp #2
|
|
bcs moveIT10
|
|
jsr clrLR
|
|
bra moveIT11
|
|
moveIT10 jsr clrUD
|
|
|
|
moveIT11 inc compteur2
|
|
lda compteur2
|
|
moveIT12 cmp #8
|
|
beq moveIT13
|
|
brl moveIT2
|
|
moveIT13 rts
|
|
|
|
*--- Efface les colonnes
|
|
|
|
clrLR txa
|
|
clc
|
|
adc ptrBACK
|
|
sta Second
|
|
lda ptrBACK+2
|
|
sta Second+2
|
|
|
|
txa
|
|
clc
|
|
adc #$2000
|
|
sta Third
|
|
lda #$0001
|
|
sta Third+2
|
|
|
|
ldy #0
|
|
]lp lda [Second],y
|
|
sta [Third],y
|
|
iny
|
|
lda [Second],y
|
|
sta [Third],y
|
|
dey
|
|
tya
|
|
clc
|
|
adc #160
|
|
tay
|
|
cpy #24*160
|
|
bne ]lp
|
|
rts
|
|
|
|
*--- Efface les lignes
|
|
|
|
clrUD txa
|
|
clc
|
|
adc ptrBACK
|
|
sta Second
|
|
lda ptrBACK+2
|
|
sta Second+2
|
|
|
|
txa
|
|
clc
|
|
adc #$2000
|
|
sta Third
|
|
lda #$0001
|
|
sta Third+2
|
|
|
|
ldx #3
|
|
brl sprite2
|
|
|
|
*--- Best routine pour afficher un sprite
|
|
|
|
esprit pha
|
|
lda scrCASE,x
|
|
sta espECR
|
|
pla
|
|
esprit1 sta esprit2+1 ; Adresse table d'animation
|
|
sty espADR+1
|
|
sty esprit7+2
|
|
|
|
esprit2 lda $ffff ; adresse source de la table d'animation
|
|
cmp #-1
|
|
bne esprit3
|
|
rts
|
|
|
|
esprit3 clc
|
|
adc espADR
|
|
sta esprit7+1
|
|
|
|
esprit4 ldx #9
|
|
]lp wai
|
|
dex
|
|
bpl ]lp
|
|
|
|
stz esprit6+1
|
|
lda #12
|
|
sta esprit11+1
|
|
|
|
lda espECR ; prend adresse ecran
|
|
clc
|
|
adc #2
|
|
adc ptrBACK
|
|
sta esprit8+1
|
|
|
|
lda espECR
|
|
clc
|
|
adc #$2002
|
|
sta esprit10+1
|
|
|
|
lda espCOL ; couleur du Tiny
|
|
asl
|
|
tax
|
|
lda anDRAW,x
|
|
sta esprit9+1
|
|
|
|
lda esprit2+1 ; next one
|
|
inc
|
|
inc
|
|
sta esprit2+1
|
|
|
|
lda #23
|
|
sta compteur3
|
|
|
|
esprit5 sep #$20
|
|
esprit6 ldx #0
|
|
esprit7 ldal $110000,x ; data
|
|
tay
|
|
esprit8 ldal $e12000,x
|
|
and tblMASK,y ; MASK
|
|
esprit9 ora tblGRE,y ; pour couleur
|
|
esprit10 stal $012000,x
|
|
inx
|
|
esprit11 cpx #12
|
|
bne esprit7
|
|
|
|
rep #$20
|
|
lda esprit6+1
|
|
clc
|
|
adc #160
|
|
sta esprit6+1
|
|
clc
|
|
adc #12
|
|
sta esprit11+1
|
|
dec compteur3
|
|
lda compteur3
|
|
bpl esprit5
|
|
|
|
dec compteur2
|
|
lda compteur2
|
|
bmi esprit12
|
|
brl esprit2
|
|
esprit12 rts
|
|
|
|
*--- Routine pour afficher un sprite
|
|
|
|
sprite10 sta Second
|
|
lda ptrGADGET3+2
|
|
sta Second+2
|
|
|
|
bra sprite1
|
|
|
|
*--- Routine pour afficher un sprite
|
|
|
|
sprite asl
|
|
tay
|
|
|
|
lda scrNIV,y
|
|
tay
|
|
clc
|
|
adc ptrNIV
|
|
sta Second
|
|
lda ptrNIV+2
|
|
sta Second+2
|
|
|
|
sprite1 lda scrCASE,x
|
|
clc
|
|
adc #$0002
|
|
clc
|
|
adc ptrBACK
|
|
sta Third
|
|
lda ptrBACK+2
|
|
sta Third+2
|
|
|
|
ldx #23
|
|
sprite2 ldy #0
|
|
]lp lda [Second],y
|
|
sta [Third],y
|
|
iny
|
|
iny
|
|
lda [Second],y
|
|
sta [Third],y
|
|
iny
|
|
iny
|
|
lda [Second],y
|
|
sta [Third],y
|
|
iny
|
|
iny
|
|
lda [Second],y
|
|
sta [Third],y
|
|
iny
|
|
iny
|
|
lda [Second],y
|
|
sta [Third],y
|
|
iny
|
|
iny
|
|
lda [Second],y
|
|
sta [Third],y
|
|
|
|
tya
|
|
clc
|
|
adc #160-10
|
|
tay
|
|
|
|
dex
|
|
bpl ]lp
|
|
rts
|
|
|
|
*-------------------------------------- Affichage d'un texte
|
|
|
|
printIT sta printIT1+1
|
|
stx Arrivee+2
|
|
sty Arrivee
|
|
|
|
printIT1 lda $ffff
|
|
and #$00ff
|
|
bne printIT2
|
|
rts
|
|
printIT2 pha
|
|
inc printIT1+1
|
|
|
|
ldy #99
|
|
]lp lda tblFNT8,y
|
|
and #$00ff
|
|
cmp 1,s
|
|
beq printIT3
|
|
dey
|
|
bpl ]lp
|
|
iny
|
|
|
|
printIT3 pla
|
|
tya
|
|
asl
|
|
tay
|
|
lda adrFNT8,y
|
|
clc
|
|
adc ptrFONTE
|
|
sta Debut
|
|
lda ptrFONTE+2
|
|
sta Debut+2
|
|
|
|
ldx #0007
|
|
ldy #0000
|
|
]lp lda [Debut],y
|
|
sta [Arrivee],y
|
|
iny
|
|
iny
|
|
lda [Debut],y
|
|
sta [Arrivee],y
|
|
|
|
tya
|
|
clc
|
|
adc #160-2
|
|
tay
|
|
|
|
dex
|
|
bpl ]lp
|
|
|
|
lda Arrivee
|
|
clc
|
|
adc #4
|
|
sta Arrivee
|
|
brl printIT1
|
|
|
|
*-------------------------------------- Affichage des donnees
|
|
|
|
putTIM ldx minutes
|
|
lda scdVAR,x
|
|
and #$00ff
|
|
pha
|
|
and #$00f0
|
|
asl
|
|
asl
|
|
asl
|
|
asl
|
|
ora #$b000
|
|
sta strMINU
|
|
pla
|
|
and #$000f
|
|
ora #$00b0
|
|
ora strMINU
|
|
xba
|
|
sta strMINU
|
|
|
|
ldx secondes
|
|
lda scdVAR,x
|
|
and #$00ff
|
|
pha
|
|
and #$00f0
|
|
asl
|
|
asl
|
|
asl
|
|
asl
|
|
ora #$b000
|
|
sta strSECO
|
|
pla
|
|
and #$000f
|
|
ora #$00b0
|
|
ora strSECO
|
|
xba
|
|
sta strSECO
|
|
rts
|
|
|
|
*---
|
|
|
|
putLVL ldx level
|
|
cpx #100
|
|
bne putLVL1
|
|
|
|
lda #"()"
|
|
bne putLVL2
|
|
|
|
putLVL1 lda scdVAR,x
|
|
and #$00ff
|
|
pha
|
|
and #$00f0
|
|
asl
|
|
asl
|
|
asl
|
|
asl
|
|
ora #$b000
|
|
sta strLEVEL
|
|
pla
|
|
and #$000f
|
|
ora #$00b0
|
|
ora strLEVEL
|
|
xba
|
|
putLVL2 sta strLEVEL
|
|
rts
|
|
|
|
*---
|
|
|
|
putLIFE ldx life
|
|
cpx #99
|
|
bcc putLIFE1
|
|
ldx #99
|
|
putLIFE1 lda scdVAR,x
|
|
and #$00ff
|
|
pha
|
|
and #$00f0
|
|
asl
|
|
asl
|
|
asl
|
|
asl
|
|
ora #$b000
|
|
sta strLIFE
|
|
pla
|
|
and #$000f
|
|
ora #$00b0
|
|
ora strLIFE
|
|
xba
|
|
sta strLIFE
|
|
rts
|
|
|
|
*---
|
|
|
|
putJOKER ldx joker
|
|
cpx #99
|
|
bcc putJOKER1
|
|
ldx #99
|
|
putJOKER1 lda scdVAR,x
|
|
and #$00ff
|
|
pha
|
|
and #$00f0
|
|
asl
|
|
asl
|
|
asl
|
|
asl
|
|
ora #$b000
|
|
sta strJOKER
|
|
pla
|
|
and #$000f
|
|
ora #$00b0
|
|
ora strJOKER
|
|
xba
|
|
sta strJOKER
|
|
rts
|
|
|
|
*-------------------------------------- Affichage de la barre
|
|
|
|
affALL jsr putTIM
|
|
jsr putLVL
|
|
jsr putLIFE
|
|
jsr putJOKER
|
|
|
|
lda ptrFONTE
|
|
clc
|
|
adc #$18
|
|
tay
|
|
ldx ptrFONTE+2
|
|
lda #strMINU
|
|
jsr printIT
|
|
|
|
lda ptrFONTE
|
|
clc
|
|
adc #$24
|
|
tay
|
|
ldx ptrFONTE+2
|
|
lda #strSECO
|
|
jsr printIT
|
|
|
|
lda ptrFONTE
|
|
clc
|
|
adc #$44
|
|
tay
|
|
ldx ptrFONTE+2
|
|
lda #strLEVEL
|
|
jsr printIT
|
|
|
|
lda ptrFONTE
|
|
clc
|
|
adc #$68
|
|
tay
|
|
ldx ptrFONTE+2
|
|
lda #strLIFE
|
|
jsr printIT
|
|
|
|
lda ptrFONTE
|
|
clc
|
|
adc #$8c
|
|
tay
|
|
ldx ptrFONTE+2
|
|
lda #strJOKER
|
|
jsr printIT
|
|
|
|
stz fgPRINT
|
|
lda ptrFONTE ; Affiche depuis fonte
|
|
ldy #$0198
|
|
jsr putBAR
|
|
|
|
rts
|
|
|
|
*---
|
|
|
|
putBAR ldx ptrFONTE+1
|
|
stx putBAR1+2
|
|
|
|
sta putBAR1+1
|
|
sty putBAR2+2
|
|
|
|
ldx #$04f4
|
|
putBAR1 ldal $012000,x
|
|
putBAR2 stal $012000,x
|
|
dex
|
|
dex
|
|
bpl putBAR1
|
|
rts
|
|
|
|
*-------------------------------------- Interruption temps
|
|
|
|
intTIME ds 4
|
|
dw 60
|
|
dw $a55a
|
|
|
|
phb
|
|
phk
|
|
plb
|
|
clc
|
|
xce
|
|
rep #$30
|
|
|
|
lda #60
|
|
sta intTIME+4
|
|
|
|
lda fgBUG
|
|
beq intTIME5
|
|
|
|
lda fgLOST
|
|
bne intTIME5
|
|
|
|
intTIME1 lda secondes
|
|
beq intTIME2
|
|
dec
|
|
sta secondes
|
|
bra intTIME4
|
|
intTIME2 lda #59
|
|
sta secondes
|
|
lda minutes
|
|
beq intTIME3
|
|
dec
|
|
sta minutes
|
|
bra intTIME4
|
|
|
|
intTIME3 lda #1
|
|
sta fgLOST
|
|
stz secondes
|
|
stz minutes
|
|
|
|
intTIME4 jsr putTIM
|
|
|
|
lda #strMINU
|
|
ldy #scrMINU
|
|
ldx #$0001
|
|
jsr printIT
|
|
|
|
lda #strSECO
|
|
ldy #scrSECO
|
|
ldx #$0001
|
|
jsr printIT
|
|
|
|
intTIME5 sep #$30
|
|
plb
|
|
clc
|
|
rtl
|
|
|
|
mx %00
|
|
|
|
*-------------------------------------- Interruption animation
|
|
|
|
intANIM ds 4
|
|
dw 1
|
|
dw $a55a
|
|
|
|
phb
|
|
phk
|
|
plb
|
|
clc
|
|
xce
|
|
rep #$30
|
|
|
|
lda #1
|
|
sta intANIM+4
|
|
|
|
lda fgBUG
|
|
bne intANIM4
|
|
brl intANIM21
|
|
|
|
intANIM4 lda #0 ; Numero de l'objet a animer
|
|
cmp anNUMBER
|
|
bne intANIM5
|
|
stz intANIM4+1
|
|
bra intANIM4
|
|
|
|
intANIM5 tax
|
|
inc
|
|
inc
|
|
sta intANIM4+1
|
|
|
|
stz intANIM8+1
|
|
lda anACTIF,x ; Regarde s'il est actif
|
|
cmp #-1
|
|
beq intANIM7
|
|
cmp #$2222
|
|
beq intANIM6
|
|
brl intANIM21
|
|
|
|
intANIM6 lda #$8000 ; sleep
|
|
sta intANIM8+1
|
|
|
|
intANIM7 stz intANIM16+1
|
|
lda anOBJET,x ; Recupere l'adresse source
|
|
intANIM8 ldy #$8000
|
|
bpl intANIM9
|
|
clc
|
|
adc #36
|
|
intANIM9 asl ; de l'image
|
|
tay
|
|
lda anCORRES,y
|
|
asl
|
|
asl
|
|
tay
|
|
lda ptrTCK1+1,y
|
|
sta intANIM16+2
|
|
|
|
lda anCOORD,x ; On a la coordonnee ecran
|
|
tay
|
|
lda scrCASE,y ; Adresse ecran source
|
|
clc
|
|
adc #$0002
|
|
pha
|
|
clc
|
|
adc ptrBACK
|
|
sta intANIM17+1
|
|
pla
|
|
clc
|
|
adc #$2000 ; et ecran destination
|
|
sta intANIM19+1
|
|
|
|
intANIM10 lda anOBJET,x ; Numero de l'objet
|
|
ldy intANIM8+1
|
|
bpl intANIM11
|
|
clc
|
|
adc #36
|
|
intANIM11 asl
|
|
tay
|
|
lda anDRAW,y ; table de correspondance
|
|
sta intANIM18+1
|
|
lda anTYPE,y ; Recherche la table des adresses
|
|
clc
|
|
adc anANIM,x
|
|
tay
|
|
hex b90000 ; en A, adresse ecran source
|
|
cmp #-1
|
|
bne intANIM12
|
|
|
|
stz anANIM,x
|
|
brl intANIM10
|
|
|
|
intANIM12 clc
|
|
adc intANIM16+1
|
|
sta intANIM16+1
|
|
|
|
inc anANIM,x
|
|
inc anANIM,x
|
|
|
|
lda anOBJET,x ; Regarde si tiny sur sleeper
|
|
cmp #4
|
|
bcc intANIM13
|
|
cmp #8
|
|
bcs intANIM13
|
|
|
|
lda anCOORD,x
|
|
tax
|
|
lda plateau3,x
|
|
cmp #-1
|
|
bne intANIM21
|
|
|
|
intANIM13 lda #23
|
|
sta compteur
|
|
|
|
*--- Debut routine d'affichage (lente)
|
|
|
|
intANIM14 sep #$20
|
|
intANIM15 ldx #0
|
|
intANIM16 ldal $110000,x ; data
|
|
tay
|
|
intANIM17 ldal $e10000,x ; ECRAN source
|
|
and tblMASK,y ; MASK
|
|
intANIM18 ora tblGRE,y ; data
|
|
intANIM19 stal $012000,x ; $01/2000
|
|
inx
|
|
intANIM20 cpx #12
|
|
bne intANIM16
|
|
|
|
rep #$20
|
|
lda intANIM15+1
|
|
clc
|
|
adc #160
|
|
sta intANIM15+1
|
|
clc
|
|
adc #12
|
|
sta intANIM20+1
|
|
|
|
dec compteur
|
|
lda compteur
|
|
bpl intANIM14
|
|
|
|
stz intANIM15+1
|
|
lda #12
|
|
sta intANIM20+1
|
|
|
|
lda intANIM4+1
|
|
dec
|
|
dec
|
|
tax
|
|
lda anOBJET,x
|
|
cmp #32
|
|
bne intANIM21
|
|
stz anANIM,x
|
|
|
|
intANIM21 sep #$30
|
|
plb
|
|
clc
|
|
rtl
|
|
|
|
mx %00
|
|
|
|
*-------------------------------------- Datas
|
|
|
|
compteur ds 2 ; pour affichage tiny (intANIM)
|
|
compteur2 ds 2 ; nombre de sprites a animer
|
|
compteur3 ds 2 ; pour affichage tiny (esprit)
|
|
|
|
fgKEY ds 2
|
|
fgLOST ds 2
|
|
fgPRINT ds 2
|
|
fgTEMP ds 2
|
|
fgCURS ds 2
|
|
fgLEVEL ds 2
|
|
fgBUG ds 2
|
|
oldBUG ds 2
|
|
|
|
spyDIR dw 2,1,4,3
|
|
spyDIR2 dw 2,1,3,4
|
|
|
|
keyPREF dw $00b0 ; select
|
|
dw $00b4 ; left
|
|
dw $00b6 ; right
|
|
dw $00b8 ; up
|
|
dw $00b2 ; down
|
|
|
|
minutes ds 2 ; Bar info
|
|
secondes ds 2
|
|
level ds 2
|
|
life ds 2
|
|
joker ds 2
|
|
|
|
strMINU asc " ",00
|
|
strSECO asc " ",00
|
|
strLEVEL asc " ",00
|
|
strLIFE asc " ",00
|
|
strJOKER asc " ",00
|
|
|
|
*--- Adresses caracteres
|
|
|
|
adrFNT8 dw $5780,$5784,$5788,$578c,$5790,$5794,$5798,$579c
|
|
dw $57a0,$57a4,$57a8,$57ac,$57b0,$57b4,$57b8,$57bc
|
|
dw $57c0,$57c4,$57c8,$57cc,$57d0,$57d4,$57d8,$57dc
|
|
dw $57e0,$57e4,$57e8,$57ec,$57f0,$57f4,$57f8,$57fc
|
|
dw $5800,$5804,$5808,$580c,$5810,$5814,$5818,$581c
|
|
dw $5c80,$5c84,$5c88,$5c8c,$5c90,$5c94,$5c98,$5c9c
|
|
dw $5ca0,$5ca4,$5ca8,$5cac,$5cb0,$5cb4,$5cb8,$5cbc
|
|
dw $5cc0,$5cc4,$5cc8,$5ccc,$5cd0,$5cd4,$5cd8,$5cdc
|
|
dw $5ce0,$5ce4,$5ce8,$5cec,$5cf0,$5cf4,$5cf8,$5cfc
|
|
dw $5d00,$5d04,$5d08,$5d0c,$5d10,$5d14,$5d18,$5d1c
|
|
dw $6180,$6184,$6188,$618c,$6190,$6194,$6198,$619c
|
|
dw $61a0,$61a4,$61a8,$61ac,$61b0,$61b4,$61b8,$61bc
|
|
dw $61c0,$61c4,$61c8,$61cc
|
|
|
|
tblFNT8 hex a0a1a2a3a4a5a6a7a8a9aaabacadaeaf
|
|
hex b0b1b2b3b4b5b6b7b8b9babbbcbdbebf
|
|
hex c0c1c2c3c4c5c6c7c8c9cacbcccdcecf
|
|
hex d0d1d2d3d4d5d6d7d8d9dadbdcdddedf
|
|
hex e0e1e2e3e4e5e6e7e8e9eaebecedeeef
|
|
hex f0f1f2f3f4f5f6f7f8f9fafbfcfdfeff
|
|
hex 88958b8a
|
|
|
|
*--- Flags pour le jeu
|
|
|
|
tinyMOVE ds 2 ; a-t-il bouge
|
|
tinyROULE ds 2 ; faut-il qu'il roule ??
|
|
tinyDIR ds 2 ; direction du Tiny
|
|
tinyDEC ds 2 ; le decor
|
|
espCOL ds 2 ; la couleur du Tiny + word (sauvegarde)
|
|
espADR ds 4
|
|
espECR ds 2
|
|
espSCR ds 2
|
|
myNUMBER ds 2 ; numero du tiny arrete (anim table)
|
|
|
|
tinyCALC dw $fffe,$0002,$fe20,$01e0
|
|
tinyCALC2 dw $000c,$fffd,$0f00,$fe20
|
|
tinyHOW dw 6,6,8,8
|
|
|
|
curXY ds 2 ; Curseur
|
|
curX ds 2
|
|
curY ds 2
|
|
oldXY ds 2
|
|
oldX ds 2
|
|
oldY ds 2
|
|
|
|
arrCOL ds 2
|
|
arrTINYcur ds 2
|
|
arrXY ds 2
|
|
arrX ds 2
|
|
arrY ds 2
|
|
arrNUMBER ds 2
|
|
|
|
*--- Tables pour les animations (jusqu'a 104 animations)
|
|
|
|
anNUMBER ds 2
|
|
anOBJET ds 208
|
|
anACTIF ds 208
|
|
anCOORD ds 208
|
|
anANIM ds 208
|
|
anACTIF2 ds 208
|
|
|
|
asc 0d
|
|
asc 'Hello This Is Antoine On Line'
|
|
asc 0d
|
|
|
|
*--- Donnees pour les plateaux
|
|
|
|
plateau1 ds 208
|
|
plateau2 ds 208
|
|
plateau3 ds 208
|
|
plateau4 ds 208
|
|
plateau5 ds 208
|
|
|
|
*--- Conversion HEXA/DECI
|
|
|
|
lvlINTRO hex 01,01,01,01,01,01,01,01,01,01
|
|
hex 02,02,02,02,02,02,02,02,02,02
|
|
hex 03,03,03,03,03,03,03,03,03,03
|
|
hex 04,04,04,04,04,04,04,04,04,04
|
|
hex 05,05,05,05,05,05,05,05,05,05
|
|
hex 06,06,06,06,06,06,06,06,06,06
|
|
hex 07,07,07,07,07,07,07,07,07,07
|
|
hex 08,08,08,08,08,08,08,08,08,08
|
|
hex 09,09,09,09,09,09,09,09,09,09
|
|
hex 10,10,10,10,10,10,10,10,10,10,11
|
|
|
|
scdVAR hex 00,01,02,03,04,05,06,07,08,09
|
|
hex 10,11,12,13,14,15,16,17,18,19
|
|
hex 20,21,22,23,24,25,26,27,28,29
|
|
hex 30,31,32,33,34,35,36,37,38,39
|
|
hex 40,41,42,43,44,45,46,47,48,49
|
|
hex 50,51,52,53,54,55,56,57,58,59
|
|
hex 60,61,62,63,64,65,66,67,68,69
|
|
hex 70,71,72,73,74,75,76,77,78,79
|
|
hex 80,81,82,83,84,85,86,87,88,89
|
|
hex 90,91,92,93,94,95,96,97,98,99
|
|
|
|
*--- Donnees du curseur
|
|
|
|
cursL hex a89999b9bbbbbbbb9b99998a
|
|
|
|
cursCOL1 hex 8990909090b090b0b0b0b0
|
|
hex b0b0b0b090b09090909989
|
|
cursCOL2 hex 98090909090b090b0b0b0b
|
|
hex 0b0b0b0b090b0909090998
|
|
cursMSK1 hex 000f0f0f0f0f0f0f0f0f0f
|
|
hex 0f0f0f0f0f0f0f0f0f0000
|
|
cursMSK2 hex 00f0f0f0f0f0f0f0f0f0f0
|
|
hex f0f0f0f0f0f0f0f0f00000
|
|
|
|
*--- Adresses pour NIV
|
|
|
|
scrNIV dw $0000,$0010,$0020,$0030,$0040
|
|
dw $0050,$1e00,$0060,$0070,$0080
|
|
dw $0090,$0f00,$0f10,$0f20,$0f30
|
|
dw $0f40,$0f50
|
|
dw $0f60,$0f70,$0f80,$0f90
|
|
dw $5a00,$5a10,$5a20,$5a30
|
|
dw $1e10,$1e20,$1e30,$1e40,$1e50,$1e60,$1e70,$1e80,$1e90
|
|
dw $2d00,$2d10,$2d20,$2d30,$2d40,$2d50,$2d60,$2d70,$2d80,$2d90
|
|
dw $3c00,$3c10,$3c20,$3c30,$3c40,$3c50,$3c60,$3c70,$3c80
|
|
|
|
scrCASE dw $0000,$0f00,$1e00,$2d00,$3c00,$4b00,$5a00,$6900
|
|
dw $000c,$0f0c,$1e0c,$2d0c,$3c0c,$4b0c,$5a0c,$690c
|
|
dw $0018,$0f18,$1e18,$2d18,$3c18,$4b18,$5a18,$6918
|
|
dw $0024,$0f24,$1e24,$2d24,$3c24,$4b24,$5a24,$6924
|
|
dw $0030,$0f30,$1e30,$2d30,$3c30,$4b30,$5a30,$6930
|
|
dw $003c,$0f3c,$1e3c,$2d3c,$3c3c,$4b3c,$5a3c,$693c
|
|
dw $0048,$0f48,$1e48,$2d48,$3c48,$4b48,$5a48,$6948
|
|
dw $0054,$0f54,$1e54,$2d54,$3c54,$4b54,$5a54,$6954
|
|
dw $0060,$0f60,$1e60,$2d60,$3c60,$4b60,$5a60,$6960
|
|
dw $006c,$0f6c,$1e6c,$2d6c,$3c6c,$4b6c,$5a6c,$696c
|
|
dw $0078,$0f78,$1e78,$2d78,$3c78,$4b78,$5a78,$6978
|
|
dw $0084,$0f84,$1e84,$2d84,$3c84,$4b84,$5a84,$6984
|
|
dw $0090,$0f90,$1e90,$2d90,$3c90,$4b90,$5a90,$6990
|
|
|
|
scrX dw $0000,$000c,$0018,$0024,$0030,$003c,$0048
|
|
dw $0054,$0060,$006c,$0078,$0084,$0090
|
|
|
|
scrY dw $0000,$0f00,$1e00,$2d00
|
|
dw $3c00,$4b00,$5a00,$6900
|
|
|
|
*--- Types d'animation a faire
|
|
|
|
anCORRES dw $D,$D,$D,$D ; staticTiny
|
|
dw $5,$5,$5,$5 ; sleeper
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw $1,$1,$1,$1 ; staticAnim
|
|
dw $6,$6,$6,$6 ; sleepTiny
|
|
|
|
anDRAW da tblGRE,tblBLU,tblRED,tblYEL
|
|
da tblGRE,tblBLU,tblRED,tblYEL
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
da tblGRE,tblGRE,tblGRE,tblGRE
|
|
da tblGRE,tblBLU,tblRED,tblYEL
|
|
|
|
anTYPE da anGREE,anBLUE,anREDE,anYELL
|
|
da anSLEE,anSLEE,anSLEE,anSLEE
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
dw -1,-1,-1,-1
|
|
da anSTAT,anSTAT,anSTAT,anSTAT
|
|
da anDORM,anDORM,anDORM,anDORM
|
|
|
|
anGREE dw $0000,$000c,$0018,$0024,$0030,$003c,$0048,$0054,$0060,$006c,$0078,$0084
|
|
dw $0f00,$0f0c,$0f18,$0f24,-1
|
|
|
|
anBLUE dw $0f30,$0f3c,$0f48,$0f54,$0f60,$0f6c,$0f78,$0f84
|
|
dw $1e00,$1e0c,$1e18,$1e24,$1e30,-1
|
|
|
|
anREDE dw $1e3c,$1e48,$1e54,$1e60,$1e6c,$1e78,$1e84
|
|
dw $2d00,$2d0c,$2d18,$2d24,$2d30,-1
|
|
|
|
anYELL dw $2d3c,$2d48,$2d54,$2d60,$2d6c,$2d78,$2d84
|
|
dw $3c00,$3c0c,$3c18,$3c24,$3c30,$3c3c,$3c48,$3c54,-1
|
|
|
|
anSLEE dw $0000,$000c,$0018,$0024,$0030,$003c,$0048,$0054,-1
|
|
|
|
anSTAT dw $1e00,-1
|
|
|
|
anDORM dw $3c30,$3c30,$3c3c,$3c3c,$3c48,$3c48,$3c54,$3c54,-1
|
|
|
|
*--- Tables de correspondance pour les animations
|
|
|
|
tblGRE hex 000102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d1e1f
|
|
hex 202122232425262728292a2b2c2d2e2f303132333435363738393a3b3c3d3e3f
|
|
hex 404142434445464748494a4b4c4d4e4f505152535455565758595a5b5c5d5e5f
|
|
hex 606162636465666768696a6b6c6d6e6f707172737475767778797a7b7c7d7e7f
|
|
hex 808182838485868788898a8b8c8d8e8f909192939495969798999a9b9c9d9e9f
|
|
hex a0a1a2a3a4a5a6a7a8a9aaabacadaeafb0b1b2b3b4b5b6b7b8b9babbbcbdbebf
|
|
hex c0c1c2c3c4c5c6c7c8c9cacbcccdcecfd0d1d2d3d4d5d6d7d8d9dadbdcdddedf
|
|
hex e0e1e2e3e4e5e6e7e8e9eaebecedeeeff0f1f2f3f4f5f6f7f8f9fafbfcfdfeff
|
|
|
|
tblBLU hex 000502070405060708090a0b0c0d0e0f505552575455565758595a5b5c5d5e5f
|
|
hex 202522272425262728292a2b2c2d2e2f707572777475767778797a7b7c7d7e7f
|
|
hex 404542474445464748494a4b4c4d4e4f505552575455565758595a5b5c5d5e5f
|
|
hex 606562676465666768696a6b6c6d6e6f707572777475767778797a7b7c7d7e7f
|
|
hex 808582878485868788898a8b8c8d8e8f909592979495969798999a9b9c9d9e9f
|
|
hex a0a5a2a7a4a5a6a7a8a9aaabacadaeafb0b5b2b7b4b5b6b7b8b9babbbcbdbebf
|
|
hex c0c5c2c7c4c5c6c7c8c9cacbcccdcecfd0d5d2d7d4d5d6d7d8d9dadbdcdddedf
|
|
hex e0e5e2e7e4e5e6e7e8e9eaebecedeeeff0f5f2f7f4f5f6f7f8f9fafbfcfdfeff
|
|
|
|
tblRED hex 0009020b0405060708090a0b0c0d0e0f9099929b9495969798999a9b9c9d9e9f
|
|
hex 2029222b2425262728292a2b2c2d2e2fb0b9b2bbb4b5b6b7b8b9babbbcbdbebf
|
|
hex 4049424b4445464748494a4b4c4d4e4f5059525b5455565758595a5b5c5d5e5f
|
|
hex 6069626b6465666768696a6b6c6d6e6f7079727b7475767778797a7b7c7d7e7f
|
|
hex 8089828b8485868788898a8b8c8d8e8f9099929b9495969798999a9b9c9d9e9f
|
|
hex a0a9a2aba4a5a6a7a8a9aaabacadaeafb0b9b2bbb4b5b6b7b8b9babbbcbdbebf
|
|
hex c0c9c2cbc4c5c6c7c8c9cacbcccdcecfd0d9d2dbd4d5d6d7d8d9dadbdcdddedf
|
|
hex e0e9e2ebe4e5e6e7e8e9eaebecedeeeff0f9f2fbf4f5f6f7f8f9fafbfcfdfeff
|
|
|
|
tblYEL hex 000d020f0405060708090a0b0c0d0e0fd0ddd2dfd4d5d6d7d8d9dadbdcdddedf
|
|
hex 202d222f2425262728292a2b2c2d2e2ff0fdf2fff4f5f6f7f8f9fafbfcfdfeff
|
|
hex 404d424f4445464748494a4b4c4d4e4f505d525f5455565758595a5b5c5d5e5f
|
|
hex 606d626f6465666768696a6b6c6d6e6f707d727f7475767778797a7b7c7d7e7f
|
|
hex 808d828f8485868788898a8b8c8d8e8f909d929f9495969798999a9b9c9d9e9f
|
|
hex a0ada2afa4a5a6a7a8a9aaabacadaeafb0bdb2bfb4b5b6b7b8b9babbbcbdbebf
|
|
hex c0cdc2cfc4c5c6c7c8c9cacbcccdcecfd0ddd2dfd4d5d6d7d8d9dadbdcdddedf
|
|
hex e0ede2efe4e5e6e7e8e9eaebecedeeeff0fdf2fff4f5f6f7f8f9fafbfcfdfeff
|
|
|
|
tblMASK hex fff0f0f0f0f0f0f0f0f0f0f0f0f0f0f00f000000000000000000000000000000
|
|
hex 0f0000000000000000000000000000000f000000000000000000000000000000
|
|
hex 0f0000000000000000000000000000000f000000000000000000000000000000
|
|
hex 0f0000000000000000000000000000000f000000000000000000000000000000
|
|
hex 0f0000000000000000000000000000000f000000000000000000000000000000
|
|
hex 0f0000000000000000000000000000000f000000000000000000000000000000
|
|
hex 0f0000000000000000000000000000000f000000000000000000000000000000
|
|
hex 0f0000000000000000000000000000000f000000000000000000000000000000
|
|
|
|
tblXY dw $0000,$0001,$0002,$0003,$0004,$0005,$0006,$0007
|
|
dw $0100,$0101,$0102,$0103,$0104,$0105,$0106,$0107
|
|
dw $0200,$0201,$0202,$0203,$0204,$0205,$0206,$0207
|
|
dw $0300,$0301,$0302,$0303,$0304,$0305,$0306,$0307
|
|
dw $0400,$0401,$0402,$0403,$0404,$0405,$0406,$0407
|
|
dw $0500,$0501,$0502,$0503,$0504,$0505,$0506,$0507
|
|
dw $0600,$0601,$0602,$0603,$0604,$0605,$0606,$0607
|
|
dw $0700,$0701,$0702,$0703,$0704,$0705,$0706,$0707
|
|
dw $0800,$0801,$0802,$0803,$0804,$0805,$0806,$0807
|
|
dw $0900,$0901,$0902,$0903,$0904,$0905,$0906,$0907
|
|
dw $0a00,$0a01,$0a02,$0a03,$0a04,$0a05,$0a06,$0a07
|
|
dw $0b00,$0b01,$0b02,$0b03,$0b04,$0b05,$0b06,$0b07
|
|
dw $0c00,$0c01,$0c02,$0c03,$0c04,$0c05,$0c06,$0c07
|
|
|
|
*--- Tinies bougent
|
|
|
|
moveLEFT dw $0000,$000c,$0018,$0024
|
|
dw $0030,$003c,$0048,$0054
|
|
|
|
moveRIGHT dw $0f00,$0f0c,$0f18,$0f24
|
|
dw $0f30,$0f3c,$0f48,$0f54
|
|
|
|
moveUP dw $1e00,$1e0c,$1e18,$1e24
|
|
dw $1e30,$1e3c,$1e48,$1e54
|
|
|
|
moveDOWN dw $2d00,$2d0c,$2d18,$2d24
|
|
dw $2d30,$2d3c,$2d48,$2d54
|
|
|
|
rollLEFT dw $3c00,$3c0c,$3c18,$3c24
|
|
dw $3c30,$3c3c,$3c48,$3c54
|
|
|
|
rollRIGHT dw $4b00,$4b0c,$4b18,$4b24
|
|
dw $4b30,$4b3c,$4b48,$4b54
|
|
|
|
rollUP dw $5a00,$5a0c,$5a18,$5a24
|
|
dw $5a30,$5a3c,$5a48,$5a54
|
|
|
|
rollDOWN dw $6900,$690c,$6918,$6924
|
|
dw $6930,$693c,$6948,$6954
|
|
|
|
*--- Adresses ecran des sprites
|
|
|
|
chseBOUG da anBougGa,anBougDr,anBougHa,anBougBa
|
|
da anRoulGa,anRoulDr,anRoulHa,anRoulBa
|
|
anBougGa dw $0f0c,$0f18,$0f24,$0f30,$0f3c,$0f48
|
|
anBougDr dw $000c,$0018,$0024,$0030,$003c,$0048
|
|
anBougHa dw $1e00,$1e0c,$1e18,$1e24,$1e30,$1e3c,$1e48,$1e54
|
|
anBougBa dw $2d00,$2d0c,$2d18,$2d24,$2d30,$2d3c,$2d48,$2d54
|
|
anRoulGa dw $4b0c,$4b18,$4b24,$4b30,$4b3c,$4b48
|
|
anRoulDr dw $3c0c,$3c18,$3c24,$3c30,$3c3c,$3c48
|
|
anRoulHa dw $5a00,$5a0c,$5a18,$5a24,$5a30,$5a3c,$5a48,$5a54
|
|
anRoulBa dw $6900,$690c,$6918,$6924,$6930,$693c,$6948,$6954
|
|
|
|
chseBUMP da anBumpGa,anBumpDr,anBumpBa,anBumpHa
|
|
anBumpGa dw $0064,$0070,$007c,$0088,$0094
|
|
dw $0f64,$0f70,$0f7c,$0f88,$0064,-1
|
|
anBumpDr dw $0064,$0f94,$1e64,$1e70,$1e7c
|
|
dw $1e88,$1e94,$2d64,$0f88,$0064,-1
|
|
anBumpHa dw $0064,$2d64,$2d70,$2d7c,$2d88
|
|
dw $2d94,$3c64,$3c70,$3c7c,$0064,-1
|
|
anBumpBa dw $0064,$3c7c,$3c88,$3c94,$4b64
|
|
dw $4b70,$4b7c,$4b88,$4b94,$0064,-1
|
|
|
|
chseTELE da anTeleGa,anTeleDr,anTeleHa,anTeleBa
|
|
anTeleGa dw $1e30,$1e48,$1e60,$1e78
|
|
dw $2d00,$2d18,$2d30
|
|
dw $2d48,$693c,-1
|
|
anTeleDr dw $0060,$0078
|
|
dw $0f00,$0f18,$0f30
|
|
dw $0f48,$0f60,$0f78,$693c,-1
|
|
anTeleHa dw $3c00,$3c18,$3c30
|
|
dw $3c48,$3c60,$3c78
|
|
dw $4b00,$4b18,$693c,-1
|
|
anTeleBa dw $4b60,$4b78
|
|
dw $5a00,$5a18,$5a30
|
|
dw $5a48,$5a60,$5a78,$693c,-1
|
|
|
|
chseTELE2 da anTeleGa2,anTeleDr2,anTeleHa2,anTeleBa2
|
|
anTeleGa2 dw $2d84,$2d78,$2d6c,$2d60,$1e54,$1e48,$1e3c,$1e30,-1
|
|
anTeleDr2 dw $1e24,$1e18,$1e0c,$1e00,$0084,$0078,$006c,$0060,-1
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anTeleHa2 dw $4b54,$4b48,$4b3c,$4b30,$3c24,$3c18,$3c0c,$3c00,-1
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anTeleBa2 dw $6924,$6918,$690c,$6900,$4b84,$4b78,$4b6c,$4b60,-1
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anINTE dw $0000,$0f00,$1e00,$2d00
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anOPEN dw $006c,$0f6c,$1e6c,$2d6c
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anDOOR dw $000c,$0018,$0024,$0030,$003c,$0048,$0054,$0060,$006c,-1
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anJOKER dw $3c00,$3c0c,$3c18,$3c24,$3c30,$3c3c
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dw $3c48,$3c54,$3c60,$3c6c,$3c78,$3c84,-1
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chseBOOM da anBoumGa,anBoumDr,anBoumHa,anBoumBa
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anBoumGa dw $0f00,$0f0c,$0f18,$0f24,$0f30,$0f3c,$0f48,$0f54,-1
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anBoumDr dw $0000,$000c,$0018,$0024,$0030,$003c,$0048,$0054,-1
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anBoumHa dw $1e00,$1e0c,$1e18,$1e24,$1e30,$1e3c,$1e48,$1e54,-1
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anBoumBa dw $2d00,$2d0c,$2d18,$2d24,$2d30,$2d3c,$2d48,$2d54,-1
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anEXPL1 dw $4b30,$4b3c,$4b48,$4b54,-1
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anEXPL2 dw $5a00,$5a0c,$5a18,$5a24,$5a30,$5a3c
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dw $5a48,$5a54,$6900,$690c,$6918,$6924,-1
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