antoine-source/labellezohra/sources/labellezohra.s

1280 lines
20 KiB
ArmAsm

*
* La Belle Zohra
*
* (c) 1992, François Coulon
* (c) 2023, Antoine Vignau & Olivier Zardini
*
mx %00
*----------------------------------- Macros
use 4/Ctl.Macs
use 4/Desk.Macs
use 4/Event.Macs
use 4/Font.Macs
use 4/Int.Macs
use 4/Line.Macs
use 4/Locator.Macs
use 4/Mem.Macs
use 4/Menu.Macs
use 4/MIDISyn.Macs
use 4/Misc.Macs
use 4/Print.Macs
use 4/Qd.Macs
use 4/QdAux.Macs
use 4/Resource.Macs
use 4/Scrap.Macs
use 4/Sound.Macs
use 4/Std.Macs
use 4/TextEdit.Macs
use 4/Util.Macs
use 4/Window.Macs
*-----------------------
* macros
*-----------------------
@loadfile mac
lda ]1
ldx ]2+2
ldy ]2
jsr loadFILE
eom
*----------------------------------- Constantes
*-------------- Softswitches
KBD = $e0c000
KBDSTROBE = $e0c010
RDVBLBAR = $e0c019
GSOS = $e100a8
*-------------- GUI
wMAIN = 1
alertQUIT = $0100
alertRESTART = $0200
refIsPointer = 0
refIsHandle = 1
refIsResource = 2
appleKey = $0100
mouseDownEvt = $0001
mouseUpEvt = $0002
keyDownEvt = $0003
chrRET = $0d
chrESC = $1b
*--------------
dpFROM = $80
dpTO = dpFROM+4
dpTEXTES = dpTO+4 ; pointeur vers les TEXTES
Debut = dpTEXTES+4
Arrivee = Debut+4
Second = Arrivee+4
*---
modeCopy = $0000
modeForeCopy = $0004 ; QDII Table 16-10
mode_320 = $00
mode_640 = $80
screen_320 = 320
screen_640 = 640
ptr012000 = $012000
ptrE12000 = $e12000
*---
TRUE = 255
FALSE = 0
fgLOAD = 1 ; flags for choix_aventure
fgRESTART = 2
*----------------------------------- Entry point
phk
plb
clc
xce
rep #$30
_TLStartUp
pha
_MMStartUp
pla
sta mainID
ora #$0100
sta myID
tdc
sta myDP
*--- Version du systeme
jsl GSOS
dw $202a
adrl proVERS
lda proVERS+2
and #%01111111_11111111
cmp #$0402
bcs okVERS
pha
PushLong #verSTR1
PushLong #verSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT1
*--- Compacte la mémoire
okVERS PushLong #0
PushLong #$8fffff
PushWord myID
PushWord #%11000000_00000000
PushLong #0
_NewHandle
_DisposeHandle
_CompactMem
*--- 64K pour les images des scènes
jsr make64KB
bcc okMEM1
koMEM pha
PushLong #memSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT1
okMEM1 sty ptrIMAGE
stx ptrIMAGE+2
stx ptrBACKGND+2
*--- 64K pour les images du jeu
jsr make64KB
bcs koMEM
sty ptrFOND
stx ptrFOND+2
stx ptrICONES+2
stx fondToSourceLocInfo+4 ; fond
stx iconToSourceLocInfo+4 ; icon
*--- 64K pour les images compressees
jsr make64KB
bcs koMEM
sty ptrUNPACK
stx ptrUNPACK+2
stx ptrCONTENT+2 ; le fond de la fenêtre
stx contentToSourceLocInfo+4
*--- Chargement des outils
pha
pha
PushWord mainID
PushWord #refIsResource
PushLong #1
_StartUpTools
PullLong SStopREC
bcc okTOOL
pha
PushLong #tolSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT0
*--- Test default shadowing...
okTOOL PushWord #0
_GetMasterSCB
pla
bmi okSHADOW ; shadowing is on if bit 15 is set
lda #^ptrE12000 ; shadowing is off, use slow RAM
sta ptrSCREEN+2
*--- Et la musique...
okSHADOW pha
_SoundToolStatus
pla
bne noSOUND
lda #1
sta fgSND
noSOUND _HideMenuBar
_InitCursor
_HideCursor
PushWord #0
PushWord #%11111111_11111111
PushWord #0
_FlushEvents
pla
PushLong #0
PushWord #5 ; SetDeskPat
PushWord #$4000
PushWord #$0000
_Desktop
pla
pla
*----------------------------------------
* INITIALISATIONS
*----------------------------------------
entryPOINT
jsr set_language
jsr antoine ; le menu principal
jsr init
jsr initMIDI
jsr doSOUNDON
restartPOINT
jsr init2
*-----------------------
* MAIN
*-----------------------
mainLOOP PushLong ptrFOND
PushLong ptrCONTENT
PushLong #32768
_BlockMove
jsr test_objets
jsr test_fin
refreshLOOP
jsr refreshME
*----------------------------------------
* TASK MASTER
*----------------------------------------
taskLOOP PushWord #0
PushWord #0
PushWord #$c000
PushWord #0
_HandleDiskInsert
pla
pla
jsr checkREPLAY
PushWord #0
PushWord #%11111111_11111111
PushLong #taskREC
_TaskMaster
pla
beq taskLOOP
asl
tax
jsr (taskTBL,x)
cmp #$bcbc ; on recommence
beq restartPOINT
cmp #$bdbd ; on a fini de consulter un texte
beq mainLOOP
cmp #$bebe ; on voudrait consulter un texte
beq refreshLOOP
bra taskLOOP ; sinon, on boucle standard
*----------------------------------- Gestion du keyDown
* on gère les open-apple-qqch
doKEYDOWN lda taskMODIFIERS
and #appleKey
cmp #appleKey
beq doOPENAPPLE
rts
*--- gère les open-apple-qqch
doOPENAPPLE
ldx #-1
]lp inx
lda tblKEYVALUE,x ; get key
and #$ff
cmp #$ff ; end of table
beq doOPENAPPLE99 ; so exit
cmp taskMESSAGE ; same as pressed key?
bne ]lp ; no, loop
txa
asl
tax
jmp (tblKEYADDRESS,x)
doOPENAPPLE99
doNOT rts
mx %00
*---
tblKEYVALUE
asc 'QqOoSs'
asc 'Rr'
asc 'Zz'
asc '*'
hex ff
tblKEYADDRESS
da doQUIT,doQUIT,doLOAD,doLOAD,doSAVE,doSAVE
da doRESTART,doRESTART
da doMUSIK,doMUSIK
da monitor
*----------------------------------- Gestion du mouseUp
* on compare les coordonnées avec celles du incontent
* si dans le même rectangle, on traite
doMOUSEUP lda textes_encore_presents ; on a fini le jeu
bne domu_0
lda #$bcbc
rts
domu_0 lda objet_selectionne ; on a déjà un objet, saute
bne domu_2
* 1. vérifie si on a cliqué dans un objet
jsr test_objet ; on teste si on a cliqué sur un objet
bcc domu_1 ; on a clique dans un objet
lda #0
rts
domu_1 jsr test_peches ; on a clique dans un objet, affiche les peches correspondants
lda #$bebe ; il faudra rafraîchir l'écran
rts
* 2. on a déjà un objet, a-t-on cliqué dans un péché ?
domu_2 lda peche_selectionne ; on a aussi déjà un péché, saute
bne domu_4
jsr test_peche ; on teste si on a cliqué sur un péché
bcc domu_3 ; on a cliqué dans un péché
lda #0
rts
domu_3 jsr aiguillage ; choisit le texte correspondant
lda #$bebe ; il faudra rafraîchir l'écran
domu_4 rts
*----------------------------------- Clic dans le contenu de la fenêtre
doCONTENT lda textes_encore_presents
bne doco_1
jsr doco_3 ; detruit le controle
lda #$bcbc ; et force l'init
rts
doco_1 lda texte_selectionne
bne doco_2
rts
doco_2 jsr retour ; on marque le texte comme lu
stz peche_selectionne
stz objet_selectionne
stz texte_selectionne
doco_3 PushLong haCONTROL ; on enlève le contrôle
_DisposeControl
stz haCONTROL
stz haCONTROL+2
stz taskWHERE
stz taskWHERE+2
lda #$bdbd ; il faut rafraîchir les objets !
rts ; et on revient
*----------------------------------------
* RAFRAICHIT LES PALETTES ET LA FENETRE
*----------------------------------------
refreshME
pea $0000 ; la palette
lda ptrCONTENT+2
pha
lda ptrCONTENT
clc
adc #32256
pha
_SetColorTable
* lda #$0fff ; LOGO - force les couleurs en attendant !
* stal $019e1e
* stal $e19e1e
PushLong #0
_RefreshDesktop
* PushWord #0
* PushWord #%11111111_11111111
* PushWord #0
* _FlushEvents
* pla
rts
*----------------------------------------
* FENETRES
*----------------------------------------
PAINTMAIN phb
phk
plb
pha
pha
_GetPort
PushLong wiMAIN
_SetPort
PushLong #contentToSourceLocInfo
PushLong #contentRect
PushWord #0
PushWord #0
PushWord #modeCopy
_PPToPort
lda haCONTROL
ora haCONTROL+2
bne pm_ok
brl pm_none
pm_ok PushLong #curPATTERN
_GetPenPat
PushLong #curPENSIZE
_GetPenSize
PushLong #whitePATTERN
_SetPenPat
PushLong #fenetreRECT
PushWord #16
PushWord #16
_PaintRRect
PushLong #blackPATTERN
_SetPenPat
PushWord #2
PushWord #2
_SetPenSize
PushLong #frameRECT
PushWord #16
PushWord #16
_FrameRRect
PushWord curPENSIZE
PushWord curPENSIZE+2
_SetPenSize
PushLong #curPATTERN
_SetPenPat
PushLong wiMAIN
_DrawControls
pm_none _SetPort
plb
rtl
*-----------------------------------
* AUTRES ROUTINES
*-----------------------------------
*----------------------------------- Open
doLOAD lda texte_selectionne
ora objet_selectionne
ora peche_selectionne
beq doLOAD0
rts
doLOAD0
* jsr suspendMUSIC ; NTP off
PushWord #30
PushWord #43
PushLong #strLOADFILE
PushLong #0
PushLong #typeLIST
PushLong #replyPTR
_SFGetFile
jsr init_souris
lda replyPTR
bne doLOAD1
loadKO99 rts
* jmp resumeMUSIC ; NTP on
doLOAD1 jsr copyPATH
jsl GSOS
dw $2010
adrl proOPENGAME
bcs loadKO99
lda proOPENGAME+2
sta proREADGAME+2
sta proCLOSE+2
jsl GSOS
dw $2012
adrl proREADGAME
jsl GSOS
dw $2014
adrl proCLOSE
lda #$bcbc
rts
*---
lda texte_selectionne
beq load_notxt
jsr ai_affiche ; texte selectionne = image 1..8 et c'est tout
bra load_exit
load_notxt jsr init_souris
PushLong ptrFOND ; 1. on met le fond
PushLong ptrCONTENT
PushLong #32768
_BlockMove
lda peche_selectionne
beq load_nosin
jsr affiche_peches
load_nosin lda objet_selectionne
beq load_exit
jsr affiche_objets
load_exit jsr resumeMUSIC
lda #$bcbc ; force le refresh
rts
*----------------------------------- Save
doSAVE lda texte_selectionne
ora objet_selectionne
ora peche_selectionne
beq doSAVE0
rts
doSAVE0
* jsr suspendMUSIC ; NTP off
PushWord #25
PushWord #36
PushLong #strSAVEFILE
PushLong #namePATH
PushWord #15
PushLong #replyPTR
_SFPutFile
jsr init_souris
lda replyPTR
bne doSAVE1
saveKO99
rts
* jmp resumeMUSIC
doSAVE1 jsr copyPATH
jsl GSOS
dw $2002
adrl proDESTROYGAME
jsl GSOS
dw $2001
adrl proCREATEGAME
bcs saveKO99
jsl GSOS
dw $2010
adrl proOPENGAME
bcs saveKO99
lda proOPENGAME+2
sta proWRITEGAME+2
sta proCLOSE+2
jsl GSOS
dw $2013
adrl proWRITEGAME
jsl GSOS
dw $2014
adrl proCLOSE
rts
*--- Recopie le filename du fichier de sauvegarde
copyPATH sep #$20
ldx #16-1
]lp lda namePATH1,x
sta pGAME+4,x
dex
bpl ]lp
lda namePATH
inc
inc
sta pGAME
rep #$20
rts
*----------------------------------- Restart
doRESTART
* jsr suspendMUSIC ; NTP off
PushWord #0
PushWord #5
PushLong #0
pea $0000
lda #alertRESTART
ora saveLANGUAGE
pha
_AlertWindow
* jsr resumeMUSIC
pla
beq re1
lda #0
rts
re1 lda #$bcbc
rts
*----------------------------------- Quit
doQUIT
* jsr suspendMUSIC ; NTP off
PushWord #0
PushWord #5
PushLong #0
pea $0000
lda #alertQUIT
ora saveLANGUAGE
pha
_AlertWindow
pla
beq meQUIT
rts
* jmp resumeMUSIC
*----------------------------------- Quit
meQUIT jsr stopMIDI
meQUIT0 PushWord #refIsHandle
PushLong SStopREC
_ShutDownTools
meQUIT1 PushWord myID
_DisposeAll
PushWord mainID
_DisposeAll
PushWord mainID
_MMShutDown
_TLShutDown
jsl GSOS
dw $2029
adrl proQUIT
monitor brk $bd
*----------------------------------------
* MEMOIRE
*----------------------------------------
make64KB pha
pha
PushLong #$010000
PushWord myID
PushWord #%11000000_00011100
PushLong #0
_NewHandle
phd
tsc
tcd
lda [3]
tax ; low in X
ldy #2
lda [3],y
txy ; low in Y
tax ; high in X
pld
pla ; we do not keep track of the handle
pla
rts
*----------------------------------------
* GFX
*----------------------------------------
*----------------------------
* unpackLZ4
* Unpacks a LZ4 file
* Uses the two pointers:
* - ptrUNPACK: packed img (MUST BE AT $0000)
* - ptrIMAGE: temp unpack zone
*
* Entry:
* A: packed data size
*
* Exit:
* lenDATA: unpacked data size
*
*----------------------------
mx %00
unpackLZ4 sta LZ4_Limit+1
sep #$20
lda ptrUNPACK+2 ; Source
sta LZ4_Literal_3+2
sta LZ4_ReadToken+3
sta LZ4_Match_1+3
sta LZ4_GetLength_1+3
lda ptrIMAGE+2 ; Destination
sta LZ4_Literal_3+1
sta LZ4_Match_5+1
sta LZ4_Match_5+2
rep #$20
*--
ldy #0 ; Init Target unpacked Data offset
ldx #16 ; Offset after header
LZ4_ReadToken
LDAL $AA0000,X ; Read Token Byte
INX
STA LZ4_Match_2+1
*----------------
LZ4_Literal
AND #$00F0 ; >>> Process Literal Bytes <<<
BEQ LZ4_Limit ; No Literal
CMP #$00F0
BNE LZ4_Literal_1
JSR LZ4_GetLengthLit ; Compute Literal Length with next bytes
BRA LZ4_Literal_2
LZ4_Literal_1
LSR ; Literal Length use the 4 bit
LSR
LSR
LSR
LZ4_Literal_2
DEC ; Copy A+1 Bytes
LZ4_Literal_3
MVN $AA,$BB ; Copy Literal Bytes from packed data buffer
PHK ; X and Y are auto incremented
PLB
*----------------
LZ4_Limit CPX #$AAAA ; End Of Packed Data buffer ?
BEQ LZ4_End
*----------------
LZ4_Match TYA ; >>> Process Match Bytes <<<
SEC
LZ4_Match_1 SBCL $AA0000,X ; Match Offset
INX
INX
STA LZ4_Match_4+1
LZ4_Match_2 LDA #$0000 ; Current Token Value
AND #$000F
CMP #$000F
BNE LZ4_Match_3
JSR LZ4_GetLengthMat ; Compute Match Length with next bytes
LZ4_Match_3 CLC
ADC #$0003 ; Minimum Match Length is 4 (-1 for the MVN)
PHX
LZ4_Match_4 LDX #$AAAA ; Match Byte Offset
LZ4_Match_5 MVN $BB,$BB ; Copy Match Bytes from unpacked data buffer
PHK ; X and Y are auto incremented
PLB
PLX
BRA LZ4_ReadToken
*----------------
LZ4_GetLengthLit
LDA #$000F ; Compute Variable Length (Literal or Match)
LZ4_GetLengthMat
STA LZ4_GetLength_2+1
LZ4_GetLength_1
LDAL $AA0000,X ; Read Length Byte
INX
AND #$00FF
CMP #$00FF
BNE LZ4_GetLength_3
CLC
LZ4_GetLength_2
ADC #$000F
STA LZ4_GetLength_2+1
BRA LZ4_GetLength_1
LZ4_GetLength_3
ADC LZ4_GetLength_2+1
RTS
*----------------
LZ4_End sty lenDATA ; Y = length of unpacked data
rts
*---
lenDATA ds 4
*----------------------------
* nowWAIT
* Wait A seconds
*
* Entry:
* A: nb of seconds to wait
*
* Exit:
* A/X: scrambled
*
*----------------------------
nowWAIT
dec
tax
lda #0
]lp clc
adc #60
cpx #0
beq nowWAIT1
dex
bra ]lp
nowWAIT1 pha
]lp ldal RDVBLBAR-1
bpl ]lp
]lp ldal RDVBLBAR-1
bmi ]lp
pla
dec
bne nowWAIT1
sec
rts
*----------------------------------------
* DATA
*----------------------------------------
*----------------------- Fenetres
wiMAIN ds 4
*----------------------- Memory manager
mainID ds 2 ; app ID
myID ds 2 ; user ID
myDP ds 2
SStopREC ds 4
ptrSCREEN adrl ptr012000 ; l'écran actif
ptrIMAGE ds 4 ; $0000: where a scene image is loaded
ptrBACKGND adrl $8000 ; $8000: where the screen is saved
ptrFOND ds 4 ; $0000: fond de jeu
ptrICONES adrl $8000 ; $0000: fond d'icônes du jeu
ptrUNPACK ds 4 ; $0000: where the background picture is laoded
ptrCONTENT adrl $8000 ; $8000: the window content
ptrTEXTES ds 4 ; les pointeurs des textes
haDESKTOP ds 4 ; handle du desktop
haBEAT ds 4
ptrBEAT ds 4
haSND1 ds 4
haSND2 ds 4
haSND3 ds 4
haSND4 ds 4
haSND5 ds 4
haSND6 ds 4
haSND7 ds 4
haSND8 ds 4
haSND9 ds 4
ptrSND1 ds 4
ptrSND2 ds 4
ptrSND3 ds 4
ptrSND4 ds 4
ptrSND5 ds 4
ptrSND6 ds 4
ptrSND7 ds 4
ptrSND8 ds 4
ptrSND9 ds 4
temp ds 2
saveLANGUAGE ds 2
*----------------------------------- Quickdraw II
palette320 dw $0000,$0777,$0841,$072C,$000F,$0080,$0F70,$0D00
dw $0FA9,$0FF0,$00E0,$04DF,$0DAF,$078F,$0CCC,$0FFF
palette640 dw $0000,$000F,$00F0,$0FFF,$0000,$000F,$0FF0,$0FFF
dw $0000,$0F00,$00F0,$0FFF,$0000,$000F,$0FF0,$0FFF
blackPATTERN ds 32,$00
ds 32,$11
ds 32,$22
ds 32,$33
ds 32,$44
ds 32,$55
ds 32,$66
ds 32,$77
ds 32,$88
ds 32,$99
ds 32,$aa
ds 32,$bb
ds 32,$cc
ds 32,$dd
ds 32,$ee
whitePATTERN ds 32,$ff
checkeredPATTERN
hex 0F0F0F0F
hex F0F0F0F0
hex 0F0F0F0F
hex F0F0F0F0
hex 0F0F0F0F
hex F0F0F0F0
hex 0F0F0F0F
hex F0F0F0F0
curPATTERN ds 32
curPENSIZE ds 4
*----------------------- Tool locator
verSTR1 str 'System 6.0.1 Required!'
verSTR2 str 'Press a key to quit'
fntSTR1 str 'Courier.10 font missing'
fntSTR2 str 'Please install it!'
pgmSTR1 str 'Data parsing error'
pgmSTR2 str 'Please report!'
tolSTR1 str 'Error while loading tools'
memSTR1 str 'Cannot allocate memory'
filSTR1 str 'Cannot load file'
errSTR1 str 'Quit'
errSTR2 str ''
errSTR3 str 'Continue'
*----------------------- Window manager
taskREC ds 2 ; wmWhat +0
taskMESSAGE ds 4 ; wmMessage +2
taskWHEN ds 4 ; wmWhen +6
taskWHERE ds 4 ; wmWhere +10
taskMODIFIERS ds 2 ; wmModifiers +14
taskDATA ds 4 ; wmTaskData +16
adrl $001fffff ; wmTaskMask +20
ds 4 ; wmLastClickTick +24
ds 2 ; wmClickCount +28
ds 4 ; wmTaskData2 +30
ds 4 ; wmTaskData3 +34
ds 4 ; wmTaskData4 +38
ds 4 ; wmLastClickPt +42
taskTBL da doNOT ; 0 Null
da doNOT ; 1 mouseDownEvt
da doMOUSEUP ; 2 mouseUpEvt
da doKEYDOWN ; 3 keyDownEvt
da doNOT
da doNOT ; 5 autoKeyEvt
da doNOT ; 6 updateEvt
da doNOT
da doNOT ; 8 activateEvt
da doNOT ; 9 switchEvt
da doNOT ; A deskAccEvt
da doNOT ; B driverEvt
da doNOT ; C app1Evt
da doNOT ; D app2Evt
da doNOT ; E app3Evt
da doNOT ; F app4Evt
da doNOT ; wInDesk
da doNOT ; wInMenuBar
da doNOT ; wCLickCalled
da doCONTENT ; wInContent - was doCONTENT
da doNOT ; wInDrag
da doNOT ; wInGrow
da doNOT ; wInGoAway
da doNOT ; wInZoom
da doNOT ; wInInfo
da doNOT ; wInSpecial
da doNOT ; wInDeskItem
da doNOT ; wInFrame
da doNOT ; wInactMenu
da doNOT ; wInClosedNDA
da doNOT ; wInCalledSysEdit
da doNOT ; wInTrackZoom
da doNOT ; wInHitFrame
da doNOT ; wInControl
da doNOT ; wInControlMenu
ctrlTBL da doNOT ; 0
da doNOT ; 1 - textedit
*----------------------------------------
* STD FILE
*----------------------------------------
*---
strLOADFILE str 'Charger quel jeu ?'
strSAVEFILE str 'Enregistrer sous...'
typeLIST hex 01
hex 5d ; Game/Edu files
replyPTR ds 2 ; 0 good
ds 2 ; 2 fileType
ds 2 ; 4 auxFileType
namePATH
hex 06 ; 6 fileName
namePATH1
asc 'Partie' ; 7 fileName (16 normally)
ds 9
loadPATH
ds 1 ; 22 fullPathname (string length)
loadPATH1
ds 129 ; 23 fullPathname (128 normally)
*----------------------------------------
* GS/OS
*----------------------------------------
loadFILE sta proOPEN+4 ; filename
sty proDEST ; where to put at the end
stx proDEST+2
ldy ptrUNPACK ; where to load
sty proREAD+4 ; the packed image
ldx ptrUNPACK+2
stx proREAD+6
loadFILE1 jsl GSOS
dw $2010
adrl proOPEN
bcs loadERR
lda proOPEN+2
sta proREAD+2
sta proCLOSE+2
lda proEOF
sta proREAD+8
lda proEOF+2
sta proREAD+10
jsl GSOS
dw $2012
adrl proREAD
bcs loadERR
loadFILE2 jsl GSOS
dw $2014
adrl proCLOSE
lda proREAD+12 ; length read
jsr unpackLZ4
PushLong ptrIMAGE
PushLong proDEST
PushLong #32768
_BlockMove
clc
rts
loadERR jsl GSOS
dw $2014
adrl proCLOSE
ldy #0
tyx
sec
rts
*--- GS/OS data
proDEST ds 4 ; where to put the image at the end
*--- For the game party
proCREATEGAME
dw 7 ; pcount
adrl pGAME ; pathname
dw $c3 ; access_code
dw $5d ; file_type
adrl $8021 ; aux_type
ds 2 ; storage_type
ds 4 ; eof
ds 4 ; resource_eof
proDESTROYGAME
dw 1 ; pcount
adrl pGAME ; pathname
proOPENGAME
dw 2
ds 2
adrl pGAME
proREADGAME
dw 4 ; 0 - pcount
ds 2 ; 2 - ref_num
adrl DEBUT_DATA ; 4 - data_buffer
adrl FIN_DATA-DEBUT_DATA ; 8 - request_count
ds 4 ; C - transfer_count
proWRITEGAME
dw 5 ; 0 - pcount
ds 2 ; 2 - ref_num
adrl DEBUT_DATA ; 4 - data_buffer (we are in same bank)
adrl FIN_DATA-DEBUT_DATA ; 8 - request_count
ds 4 ; C - transfer_count
dw 1 ; cache_priority
*--- For the game images
proOPEN dw 12
ds 2
adrl pIMAGE
ds 2
ds 2
ds 2
ds 2
ds 4
ds 2
ds 8
ds 8
ds 4
proEOF ds 4
proREAD dw 4 ; 0 - nb parms
ds 2 ; 2 - file id
ds 4 ; 4 - pointer
ds 4 ; 8 - length
ds 4 ; C - length read
proCLOSE dw 1
ds 2
proQUIT dw 2 ; pcount
ds 4 ; pathname
ds 2 ; flags
proVERS dw 1 ; pcount
ds 2 ; version
*--- offset to image number is +19
*--- offset to language is +16
*--- offset to text number is +22
*--- offset to beat number is +22
*--- offset to sfxs number is +21
* 1 2 3
* 23456789012345678901234567890123456789
pIMAGE strl '1/data/images/PIC1.LZ4'
pFOND strl '1/data/images/PIC10.LZ4'
pICONES strl '1/data/images/PIC11.LZ4'
pTXT strl '1/data/textes/fr/TEXTES'
pBEAT strl '1/data/musiques/BEAT1.SPL'
pSND strl '1/data/musiques/SND10.SND'
pGAME strl '0/ '
*----------------------------------------
* LES AUTRES FICHIERS
*----------------------------------------
put data.s
put game.s
put midi.s
*---
asc 0d
asc "----------------"0d
asc " "0d
asc " LA BELLE ZOHRA "0d
asc " "0d
asc " Antoine Vignau "0d
asc "Olivier Zardini"0d
asc " "0d
asc " Noel 2023 "0d
asc " "0d
asc "----------------"0d