antoine-source/billpalmer/fr/palmer.s
Antoine Vignau 8bcb0f957b Language split
b/c I've lost the English translation...
2024-04-13 10:43:23 +02:00

2192 lines
31 KiB
ArmAsm

*
* Bill Palmer
*
* (c) 1987, François Coulon
* (c) 2021, Brutal Deluxe
*
lst off
rel
dsk palmer.l
mx %00
xc
xc
*----------------------------------- Macros
use 4/Ctl.Macs
use 4/Desk.Macs
use 4/Event.Macs
use 4/Int.Macs
use 4/Line.Macs
use 4/Locator.Macs
use 4/Mem.Macs
use 4/Menu.Macs
use 4/MIDISyn.Macs
use 4/Misc.Macs
use 4/Print.Macs
use 4/Qd.Macs
use 4/QdAux.Macs
use 4/Resource.Macs
use 4/Scrap.Macs
use 4/Sound.Macs
use 4/Std.Macs
use 4/TextEdit.Macs
use 4/Util.Macs
use 4/Window.Macs
*----------------------------------- Constantes
*-------------- Softswitches
RDVBLBAR = $E0C019
GSOS = $e100a8
*-------------- GUI
wMAIN = 1
alertQUIT = 1
alertRESTART = 2
refIsPointer = $0
refIsHandle = $1
refIsResource = $2
appleKey = $0100
*--------------
dpFROM = $00
dpTO = dpFROM+4
Second = dpTO+4
dpSTR = Second+4
dpBUF = dpSTR+4
dpSALLE = dpBUF+4
*---
TRUE = 255
FALSE = 0
*----------------------------------- Entry point
phk
plb
_TLStartUp
pha
_MMStartUp
pla
sta myID
tdc
sta myDP
*--- Version du systeme
jsl GSOS
dw $202a
adrl proVERS
lda proVERS+2
and #%01111111_11111111
cmp #$0402
bcs okVERS
pha
PushLong #verSTR1
PushLong #verSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT1
*--- 64K pour les images des scènes
okVERS jsr make64KB
bcc okMEM1
koMEM pha
PushLong #memSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT1
okMEM1
sty ptrIMAGE
sty ptrToSourceLocInfo+2
stx ptrIMAGE+2
stx ptrToSourceLocInfo+4
sep #$10 ; save ptrIMAGE+2
stx saveBACK1+3 ; for interactions
stx loadBACK1+3 ; with the toolbox
rep #$10
*--- 64K pour les images compressees et les icônes
jsr make64KB
bcs koMEM
sty ptrUNPACK
stx ptrUNPACK+2
stx ptrICONS+2 ; ptrICONS is set to $8000
stx iconToSourceLocInfo+4
*--- Chargement des outils
pha
pha
PushWord myID
PushWord #refIsResource
PushLong #1
_StartUpTools
PullLong SStopREC
bcc okTOOL
pha
PushLong #tolSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT
*--- Et la musique...
okTOOL
jsr initMIDI
*--- Charge les images nécessaires du jeu
lda #pICONS
ldx ptrUNPACK+2
ldy ptrUNPACK
jsr loadFILE
bcc okMEM2
pha
PushLong #filSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT1
okMEM2
tya
jsr unpackLZ4
PushLong ptrIMAGE
PushLong ptrICONS
PushLong #32768
_BlockMove
*--- Affichage desktop
_HideMenuBar
PushWord #0
PushWord #%11111111_11111111
PushWord #0
_FlushEvents
pla
_InitCursor
*----------------------------------------
* INITIALISATIONS
*----------------------------------------
memOK
PushLong #0
PushWord #5 ; SetDeskPat
PushWord #$4000
PushWord #$00F0
_Desktop
pla
pla
pha
pha
PushLong #0
PushLong #wMAIN
PushLong #PAINTMAIN
PushLong #0
PushWord #refIsResource
PushLong #wMAIN
PushWord #$800e
_NewWindow2
PullLong wiMAIN
*----------------------------------------
* DEBUT DU JEU
*----------------------------------------
jsr debut
jsr chargement_image
jsr doSOUNDON
*----------------------------------------
* TASK MASTER
*----------------------------------------
taskLOOP
PushWord #0
PushWord #0
PushWord #$c000
PushWord #0
_HandleDiskInsert
pla
pla
jsr checkREPLAY
PushWord #0
PushWord #%11111111_11111111
PushLong #taskREC
_TaskMaster
pla
beq taskLOOP
asl
tax
jsr (taskTBL,x)
lda instruction1
ora instruction2
ora instructionDIR
ora zone_cliquee
beq taskLOOP99
jsr commentaires
jsr directions ; clr instructionDIR
jsr actions_permanentes
lda instruction1
beq taskLOOP99
lda salle
asl
tax
jsr (lessalles,x)
taskLOOP99
stz zone_cliquee
stz instruction2
jsr chargement_image
bra taskLOOP
*----------------------------------- Gestion du keyDown
* on gère les directions et les open-apple-qqch
doKEYDOWN
lda taskMODIFIERS
and #appleKey
cmp #appleKey
beq doOPENAPPLE
*--- gère les directions
lda taskMESSAGE
ldx #nord
cmp #$0b
beq keydownOK
ldx #sud
cmp #$0a
beq keydownOK
ldx #gauche
cmp #$08
beq keydownOK
ldx #droite
cmp #$15
beq keydownOK
rts
keydownOK
stx instructionDIR
rts
*--- gère les open-apple-qqch
doOPENAPPLE
ldx #-1
sep #$20
]lp inx
lda tblKEYVALUE,x ; get key
cmp #$ff ; end of table
beq doOPENAPPLE99 ; so exit
cmp taskMESSAGE ; same as pressed key?
bne ]lp ; no, loop
rep #$20
txa
asl
tax
jmp (tblKEYADDRESS,x)
doOPENAPPLE99
doNOT
rep #$20
rts
*---
* Main / Oreille / Bouche sont pris également ! ! !
tblKEYVALUE
asc 'QqLlSs??'
asc 'Dd'
asc 'Cc'
asc 'Zz'
hex ff
tblKEYADDRESS
da doQUIT,doQUIT,doLOAD,doLOAD,doSAVE,doSAVE,doCOPYRIGHT,doCOPYRIGHT
da doRESTART,doRESTART
da doCHEAT,doCHEAT ; cheat mode
da doMUSIK,doMUSIK
*----------------------------------- Gestion du mouseUp
* on compare les coordonnées avec celles du incontent
* si dans le même rectangle, on traite
doMOUSEUP
jsr test_icone
jmp test_zone
*----------------------------------- Gestion des controles
doCONTROL
lda taskREC+38
asl
tax
jmp (ctrlTBL,x)
*----------------------------------------
* FENETRES
*----------------------------------------
PAINTMAIN
PushLong wiMAIN
_DrawControls
* BOX 1,161,318,198
PushWord #1
PushWord #160
_MoveTo
PushWord #317
PushWord #160
_LineTo
PushWord #317
PushWord #198
_LineTo
PushWord #1
PushWord #198
_LineTo
PushWord #1
PushWord #160
_LineTo
* BOX 1,1,273,110
PushWord #1
PushWord #1
_MoveTo
PushWord #273
PushWord #1
_LineTo
PushWord #273
PushWord #110
_LineTo
PushWord #1
PushWord #110
_LineTo
PushWord #1
PushWord #1
_LineTo
rtl
*----------------------------------------
* ACTIONS DES CONTROLES DU JEU
*----------------------------------------
doNORD
doSUD
doGAUCHE
doDROITE
doEXIT
lda taskREC+38
sta instructionDIR
rts
*--- Main
doMAIN
lda fgMAIN
eor #1
sta fgMAIN
lda fgMAIN
ldx #main
stx instruction1
jsr setCTLVALUE
lda fgMAIN
bne mainOK
stz instruction1
ldx #main
jmp invalCTL
mainOK
stz fgOEIL
stz fgBOUCHE
lda #FALSE ; plus de oeil
ldx #oeil
jsr setCTLVALUE
ldx #oeil
jsr invalCTL
lda #FALSE ; plus de bouche
ldx #bouche
jsr setCTLVALUE
ldx #bouche
jmp invalCTL
*--- Oeil
doOEIL
lda fgOEIL
eor #1
sta fgOEIL
lda fgOEIL
ldx #oeil
stx instruction1
jsr setCTLVALUE
lda fgOEIL
bne oeilOK
stz instruction1
ldx #oeil
jmp invalCTL
oeilOK
stz fgMAIN
stz fgBOUCHE
lda #FALSE ; plus de main
ldx #main
jsr setCTLVALUE
ldx #main
jsr invalCTL
lda #FALSE ; plus de bouche
ldx #bouche
jsr setCTLVALUE
ldx #bouche
jmp invalCTL
*--- Bouche
doBOUCHE
lda fgBOUCHE
eor #1
sta fgBOUCHE
ldx #bouche ; on force la bouche
stx instruction1
jsr setCTLVALUE ; et on met la value dans le controle
lda fgBOUCHE ; et on a quoi en valeur
bne boucheOK ; 1 = on va invalider les autres
stz instruction1
ldx #bouche ; 0 = on s'invalide
jmp invalCTL
boucheOK
stz fgMAIN
stz fgOEIL
lda #FALSE ; plus de main
ldx #main
jsr setCTLVALUE
ldx #main
jsr invalCTL
lda #FALSE ; plus d'oeil
ldx #oeil
jsr setCTLVALUE
ldx #oeil
jmp invalCTL
*--- Play with controls
getCTLVALUE
pea $0000
pea $0000
pea $0000
pea $0000
phx
_GetCtlValueByID
pla
rts
setCTLVALUE
pha
pea $0000
pea $0000
pea $0000
phx
_SetCtlValueByID
rts
invalCTL
pea $0000 ; space for result
pea $0000
pea $0000 ; top window
pea $0000
pea $0000 ; ID value for desired control
phx
_GetCtlHandleFromID
_DrawOneCtl
rts
*---
fgMAIN ds 2
fgOEIL ds 2
fgBOUCHE ds 2
*----------------------------------------
* CODE DU JEU
*----------------------------------------
actions_permanentes
lda instruction1 ; quelle action ?
cmp #oeil
bne ap5 ; ce n'est pas un oeil
* cliquer sur un objet avec une instruction avant (que l'on limite à l'oeil)
ap1 lda instruction2 ; est-on sur un objet ?
bne ap2
rts
ap2 cmp #nombre_objets ; oeil + objet
bcc ap3 ; ne teste pas animation
rts
ap3 tax ; objet visible ?
lda objet_apparu-1,x
and #$ff
bne ap4
rts
ap4 txa ; get address of description
dec
asl
tax
lda description_objet,x
jmp ecriture ; output it
* cliquer sur un objet sans instruction avant
ap5 lda instruction1 ; on ne doit pas avoir
beq ap6 ; d'action active
rts
ap6 lda instruction2 ; est-on sur un objet ?
bne ap7
rts
ap7 cmp #nombre_objets
bcc ap8 ; ne teste pas animation
rts
ap8 tax
lda objet-1,x ; a-t-on pris l'objet ?
and #$ff
cmp #objet_pris
bne ap9
sep #$20 ; on pose l'objet
lda salle
sta objet-1,x
rep #$20
jmp inversion_icone
* on n'a pas pris l'objet
ap9 cmp salle ; on est dans la meme salle ?
bne ap10
sep #$20 ; si on est dans la bonne salle
lda #objet_pris
sta objet-1,x
rep #$20
jmp affichage_icone
ap10 rts
*--- Teste si on a cliqué sur un objet
test_icone
stz instruction2
lda #0 ; from 1
]lp pha
asl
asl
asl
tax
lda taskWHERE+2 ; compare le X
cmp icones_coordonnees,x
bcc icone_ko
lda icones_coordonnees+4,x
cmp taskWHERE+2
bcc icone_ko
lda taskWHERE ; et le Y
cmp icones_coordonnees+2,x
bcc icone_ko
lda icones_coordonnees+6,x
cmp taskWHERE
bcc icone_ko
pla ; on a notre icône
inc
sta instruction2
rts
icone_ko
pla
inc
cmp #nombre_objets ; et non plus nombre_icones
bcc ]lp
rts
*---
test_zone
stz zone_cliquee
lda salle
dec
asl
tax
lda table_salle,x
sta dpSALLE ; salle1 à salle56
ldy #0
lda (dpSALLE),y
sta nb_zones
lda dpSALLE ; pointe sur les coordonnees de la première zone
clc
adc #10
sta dpSALLE
lda #0
]lp pha
ldy #0
lda taskWHERE+2 ; compare le X
cmp (dpSALLE),y
bcc zone_ko
ldy #4
lda (dpSALLE),y
cmp taskWHERE+2
bcc zone_ko
ldy #2
lda taskWHERE ; et le Y
cmp (dpSALLE),y
bcc zone_ko
ldy #6
lda (dpSALLE),y
cmp taskWHERE
bcc zone_ko
pla
inc
sta zone_cliquee
rts
zone_ko
lda dpSALLE ; pointe sur la prochaine zone
clc
adc #14
sta dpSALLE
pla
inc
cmp nb_zones ; to nb_zones
bcc ]lp
rts
nb_zones ds 2
*---
commentaires
lda zone_cliquee
bne comm1
rts
comm1
ldy #0 ; index du pointeur du commentaire dans la zone
lda instruction1
cmp #main
beq comm2
ldy #2
cmp #oeil
beq comm2
ldy #4
cmp #bouche
beq comm2
rts
comm2
lda salle
dec
asl
tax
lda table_salle,x
clc
adc #18 ; pointe sur les pointeurs des commentaires de la premiere zone
sta dpSALLE ; salle1 à salle56
lda #0 ; on fait +14 X fois
ldx zone_cliquee ; X est l'index de la zone cliquée
]lp dex
beq comm3
clc
adc #14
bra ]lp
comm3
clc ; on met à jour le pointeur
adc dpSALLE
sta dpSALLE
lda (dpSALLE),y ; et on retourne le pointeur vers le commentaire main/oeil/bouche
jmp ecriture
*---
apparition_objet ; X is object, A is string
pha
lda objet_apparu-1,x
and #$ff
bne do99 ; = TRUE, ie <> 0
sep #$20
lda salle
sta objet-1,x
lda #TRUE
sta objet_apparu-1,x
rep #$20
jsr inversion_icone
bra fin_objet
*---
disparition_objet ; X is object
pha
lda objet_apparu-1,x
and #$ff
beq do99
sep #$20
lda #objet_detruit
sta objet-1,x
rep #$20
jsr disparition_icone
*---
fin_objet
pla
jmp ecriture
do99 pla
rts
*---
directions
lda salle
cmp #38
bne dire1
lda instructionDIR ; 1
cmp #droite
bne dire1
lda #di_str1
jsr ecriture
dire1
lda salle
cmp #36
bne dire2
lda instructionDIR ; 1
cmp #nord
bne dire2
lda #di_str2
jsr ecriture
dire2
lda salle
cmp #22
bne dire3
lda instructionDIR ; 1
cmp #gauche
bne dire3
lda #di_str3
jsr ecriture
dire3
lda salle
cmp #21
bne dire4
lda instructionDIR ; 1
cmp #gauche
bne dire4
lda #di_str4
jsr ecriture
dire4
lda salle
cmp #11
bne dire5
lda instructionDIR ; 1
cmp #droite
bne dire5
lda #di_str5
jsr ecriture
dire5
lda instructionDIR ; 1
cmp #nord
bcc dire6
lda #droite
cmp instructionDIR ; 1
bcc dire6
lda salle ; salle
dec ; - 1
asl ; *2 parce que 16-bits
tax
lda table_salle,x ; pointe sur les données de la salle
inc
inc
sta dpSALLE ; pointe sur le tableau des directions
lda instructionDIR ; instruction1
sec
sbc #nord ; - première direction
asl ; *2 parce que 16-bits
tay
lda (dpSALLE),y ; récupère la prochaine salle
beq direNOSALLE ; 0 = pas de salle
sta salle
direNOSALLE
stz instructionDIR ; 1
dire6
lda salle
cmp #25
bne dire7
ldx #elephant_enfuis
lda indicateur-1,x
and #$ff
cmp #TRUE
bne dire7
lda #26
sta salle
dire7
lda salle
cmp #28
bne dire8
ldx #mechant_assome
lda indicateur-1,x
and #$ff
cmp #TRUE
bne dire8
lda #27
sta salle
dire8
lda salle
cmp #29
bne dire9
ldx #mechant_assome
lda indicateur-1,x
and #$ff
cmp #TRUE
bne dire9
lda #30
sta salle
dire9
lda salle
cmp #32
bne dire10
ldx #mechant_assome
lda indicateur-1,x
and #$ff
cmp #TRUE
bne dire10
lda #31
sta salle
dire10
lda salle
cmp #34
bne dire11
ldx #feu_allume
lda indicateur-1,x
and #$ff
cmp #TRUE
bne dire11
lda #35
sta salle
dire11
lda salle
cmp #36
bne dire12
ldx #photo_montree
lda indicateur-1,x
and #$ff
cmp #FALSE
bne dire12
lda #33
sta salle
dire12
rts
*---
di_str1 str 'Mieux vaudrait ne pas suivre le Professeur...'
di_str2 str 'Il n'27'y a qu'2788' pousser la porte... (auriez-vous peur de quelque chose ?)'
di_str3 str 'Bill saute facilement du train et attend que celui-ci reparte'
di_str4 str 'Ce genre de saut ne marche que dans les films...'
di_str5 str 'Bill s'27'envole pour l'27'Afrique'
*---
disparition_icone ; X is object
cpx #0
beq di1
txa
dec
asl
asl
asl ; because we are 16-bit
tax
lda icones_coordonnees+2,x
sta diRECT
lda icones_coordonnees,x
sta diRECT+2
lda icones_coordonnees+6,x
sta diRECT+4
lda icones_coordonnees+4,x
sta diRECT+6
_HideCursor
PushLong #diRECT
_EraseRect
_ShowCursor
di1
rts
diRECT ds 8
rts
*---
affichage_icone ; X is object
cpx #0
beq ai1
txa
dec
asl
asl
asl ; because we are 16-bit
tax
lda icones_coordonnees+2,x
sta iconToSourceRect
sta iconToDestPoint
lda icones_coordonnees,x
sta iconToSourceRect+2
sta iconToDestPoint+2
lda icones_coordonnees+6,x
sta iconToSourceRect+4
lda icones_coordonnees+4,x
sta iconToSourceRect+6
_HideCursor
PushLong #iconParamPtr
_PaintPixels
_ShowCursor
ai1
rts
*---
iconParamPtr
adrl iconToSourceLocInfo
adrl iconToDestLocInfo
adrl iconToSourceRect
adrl iconToDestPoint
dw $0000 ; mode copy
ds 4
iconToSourceLocInfo
dw $0000 ; mode 320
adrl $8000 ; ptrICON - $8000 on entry, high set after _NewHandle
dw 160
dw 0,0,199,319
iconToDestLocInfo
dw $0000 ; mode 320
adrl $012000
dw 160
dw 0,0,199,319
iconToSourceRect
dw 3,0,109,272
iconToDestPoint
dw 3,0
*---
inversion_icone ; X is object
cpx #0
beq ii1
phx
jsr affichage_icone
pla
dec
asl
asl
asl ; because we are 16-bit
tax
lda icones_coordonnees+2,x
sta iiRECT
lda icones_coordonnees,x
sta iiRECT+2
lda icones_coordonnees+6,x
sta iiRECT+4
lda icones_coordonnees+4,x
sta iiRECT+6
_HideCursor
PushLong #iiRECT
_InvertRect
_ShowCursor
ii1
rts
iiRECT ds 8
*---
affichage_objets
ldx #1
]lp phx
jsr disparition_icone
plx
phx
lda objet-1,x
and #$ff
cmp salle
bne ao_1
jsr inversion_icone
bra ao_2
ao_1
cmp #objet_pris
bne ao_2
jsr affichage_icone
ao_2
plx
inx
cpx #nombre_objets ; to 20 - do not want the animation icon
bcc ]lp
rts
*---
ecriture
sta dpFROM
lda (dpFROM) ; get length of string
and #$ff
bne ecriture1
rts
ecriture1
pea #^strVIDE ; get pointer to string
ldx dpFROM
inx
phx
pha ; push length
PushLong #myRECT
PushWord #0 ; left justified
_LETextBox2
rts
myRECT dw 161
dw 2
dw 198
dw 317
*---
chargement_image
lda salle
cmp ancienne_salle
bne ci_ok
rts
ci_ok
sta ancienne_salle
jsr reset_icones ; etat initial
jsr affichage_objets ; affiche les objets
jmp affichage_image ; charge l'image
* lda #strVIDE ; plus de texte
* jmp ecriture
*---
affichage_image
PushWord salle
PushLong #tempSTR
PushWord #2
PushWord #0
_Int2Dec
lda tempSTR
ora #'00'
sta pIMAGE+10
jmp decompression_image
tempSTR ds 4
*---
decompression_image
lda #pIMAGE
ldx ptrUNPACK+2
ldy ptrUNPACK
jsr loadFILE
bcs di_err
decompression_image_cheat
lda proREAD+12
jsr unpackLZ4
_HideCursor
PushLong #paintParamPtr
_PaintPixels
PushWord #0
lda ptrIMAGE+2
pha
lda ptrIMAGE
clc
adc #$7e00
pha
_SetColorTable
jsr showCHEAT ; the cheat mode
_ShowCursor
di_err
rts
paintParamPtr
adrl ptrToSourceLocInfo
adrl ptrToDestLocInfo
adrl ptrToSourceRect
adrl ptrToDestPoint
dw $0000 ; mode copy
ds 4
ptrToSourceLocInfo
dw $0000 ; mode 320
ds 4 ; ptrIMAGE
dw 160
dw 0,0,199,319
ptrToDestLocInfo
dw $0000 ; mode 320
adrl $012000
dw 160
dw 0,0,199,319
ptrToSourceRect
dw 3,0,109,272
ptrToDestPoint
dw 3,0
*---
fin
jsr ecriture
jsr debut
lda #5
jmp nowWAIT
*---
debut
sep #$20
ldx #nombre_objets
lda #objet_inexistant
]lp sta objet-1,x
dex
bne ]lp
ldx #nombre_objets
lda #FALSE
]lp sta objet_apparu-1,x
dex
bne ]lp
ldx #nombre_indicateurs
]lp sta indicateur-1,x
dex
bne ]lp
rep #$20
lda #4
sta salle
stz ancienne_salle
*---
reset_icones
stz instruction1
stz instruction2
stz instructionDIR
stz zone_cliquee
stz fgMAIN
stz fgOEIL
stz fgBOUCHE
ldx #main
lda #FALSE
jsr setCTLVALUE
ldx #oeil
lda #FALSE
jsr setCTLVALUE
ldx #bouche
lda #FALSE
jsr setCTLVALUE
ldx #main
jsr invalCTL
ldx #oeil
jsr invalCTL
ldx #bouche
jmp invalCTL
*----------------------------------------
*--- Donnees du jeu
salle ds 2
ancienne_salle ds 2
instruction1 ds 2
instruction2 ds 2
instructionDIR ds 2
zone_cliquee ds 2
*----------------------------------- Copyright
doCOPYRIGHT
lda #0
]lp pha
asl
tax
lda message,x
jsr ecriture
lda #3 ; 150 ms / 50 (GFA) = 3 secondes
jsr nowWAIT
pla
inc
cmp #nombre_messages
bcc ]lp
rts
*----------------------------------- Open
doLOAD
jsr doSOUNDOFF
jsr saveBACK
PushWord #30
PushWord #43
PushLong #strLOADFILE
PushLong #0
PushLong #typeLIST
PushLong #replyPTR
_SFGetFile
jsr loadBACK
jsr doSOUNDON
lda replyPTR
bne doLOAD1
rts
doLOAD1
jsr copyPATH
jsr loadALL
stz ancienne_salle
stz instruction1
stz instruction2
stz instructionDIR
jsr reset_icones
lda #strVIDE
jmp ecriture
*----------------------------------- Save
doSAVE
jsr doSOUNDOFF
jsr saveBACK
PushWord #25
PushWord #36
PushLong #strSAVEFILE
PushLong #namePATH
PushWord #15
PushLong #replyPTR
_SFPutFile
jsr loadBACK
jsr doSOUNDON
lda replyPTR
bne doSAVE1
rts
doSAVE1
jsr copyPATH
jsr saveALL
lda #strVIDE
jmp ecriture
*--- Recopie le filename du fichier de sauvegarde
copyPATH
sep #$20
ldx #16-1
]lp lda namePATH1,x
sta pGAME+4,x
dex
bpl ]lp
lda namePATH
inc
inc
sta pGAME
rep #$20
rts
*--- Charge le fichier de sauvegarde en mémoire
loadALL
jsl GSOS
dw $2010
adrl proOPENGAME
bcs loadKO99
lda proOPENGAME+2
sta proREADGAME+2
sta proCLOSE+2
jsr loadPART
jsl GSOS
dw $2014
adrl proCLOSE
loadKO99
rts
*---
loadPART
ldx #nombre_indicateurs
ldy #indicateur
jsr loadIT
ldx #nombre_objets
ldy #objet
jsr loadIT
ldx #nombre_objets
ldy #objet_apparu
jsr loadIT
ldx #1
ldy #salle
loadIT
stx proREADGAME+8
sty proREADGAME+4
jsl GSOS
dw $2012
adrl proREADGAME
rts
*--- Enregistre le fichier de sauvegarde
saveALL
jsl GSOS
dw $2002
adrl proDESTROYGAME
jsl GSOS
dw $2001
adrl proCREATEGAME
bcs saveKO99
jsl GSOS
dw $2010
adrl proOPENGAME
bcs saveKO99
lda proOPENGAME+2
sta proWRITEGAME+2
sta proCLOSE+2
jsr savePART
jsl GSOS
dw $2014
adrl proCLOSE
saveKO99
rts
*---
savePART
ldx #nombre_indicateurs
ldy #indicateur
jsr saveIT
ldx #nombre_objets
ldy #objet
jsr saveIT
ldx #nombre_objets
ldy #objet_apparu
jsr saveIT
ldx #1
ldy #salle
saveIT
stx proWRITEGAME+8
sty proWRITEGAME+4
jsl GSOS
dw $2013
adrl proWRITEGAME
rts
*----------------------------------- Restart
doRESTART
jsr saveBACK
PushWord #0
PushWord #5
PushLong #0
PushLong #alertRESTART
_AlertWindow
jsr loadBACK
pla
beq re1
rts
re1
jmp debut
*-----------------------------------
doCHEAT
lda fgCHEAT
eor #1
sta fgCHEAT
jmp decompression_image_cheat
*---
showCHEAT
lda fgCHEAT
bne showCHEAT1
rts
showCHEAT1
lda salle
dec
asl
tax
lda table_salle,x
sta dpSALLE ; salle1 à salle56
ldy #0
lda (dpSALLE),y
sta nb_zones
lda dpSALLE ; pointe sur les coordonnees de la première zone
clc
adc #10
sta dpSALLE
lda #0
]lp pha
ldy #0
lda (dpSALLE),y ; X1
sta frameRECT+2
ldy #2
lda (dpSALLE),y ; Y1
sta frameRECT
ldy #4
lda (dpSALLE),y ; X2
sta frameRECT+6
ldy #6
lda (dpSALLE),y ; Y2
sta frameRECT+4
PushLong #frameRECT
_FrameRect
*---
lda dpSALLE ; pointe sur la prochaine zone
clc
adc #14
sta dpSALLE
pla
inc
cmp nb_zones ; to nb_zones
bcc ]lp
rts
*---
fgCHEAT ds 2
frameRECT
ds 8
*----------------------------------- Quit
doQUIT
jsr saveBACK
PushWord #0
PushWord #5
PushLong #0
PushLong #alertQUIT
_AlertWindow
jsr loadBACK
pla
beq meQUIT
rts
*----------------------------------- Quit
meQUIT
jsr stopMIDI
PushWord #refIsHandle
PushLong SStopREC
_ShutDownTools
meQUIT1 PushWord myID
_DisposeAll
PushWord myID
_MMShutDown
_TLShutDown
jsl GSOS
dw $2029
adrl proQUIT
brk $bd
*----------------------------------------
* MEMOIRE
*----------------------------------------
make64KB pha
pha
PushLong #$010000
PushWord myID
PushWord #%11000000_00011100
PushLong #0
_NewHandle
phd
tsc
tcd
lda [3]
tax ; low in X
ldy #2
lda [3],y
txy ; low in Y
tax ; high in X
pld
pla ; we do not keep track of the handle
pla
rts
*----------------------------------------
* GFX
*----------------------------------------
*----------------------------
* unpackLZ4
* Unpacks a LZ4 file
* Uses the two pointers:
* - ptrUNPACK: packed img (MUST BE AT $0000)
* - ptrDG: temp unpack zone
*
* Entry:
* A: packed data size
*
* Exit:
* A: unpacked data size
*
*----------------------------
unpackLZ4
sta LZ4_Limit+1
jsr suspendMUSIC
sep #$20
*--- Source
lda ptrUNPACK+2
sta LZ4_Literal_3+2
sta LZ4_ReadToken+3
sta LZ4_Match_1+3
sta LZ4_GetLength_1+3
*--- Destination
lda ptrIMAGE+2
sta LZ4_Literal_3+1
sta LZ4_Match_5+1
sta LZ4_Match_5+2
rep #$20
* REP #$30
* STY LZ4_Limit+1
*--
ldy #0 ; Init Target unpacked Data offset
ldx #16 ; Offset after header
LZ4_ReadToken LDAL $AA0000,X ; Read Token Byte
INX
STA LZ4_Match_2+1
*----------------
LZ4_Literal AND #$00F0 ; >>> Process Literal Bytes <<<
BEQ LZ4_Limit ; No Literal
CMP #$00F0
BNE LZ4_Literal_1
JSR LZ4_GetLengthLit ; Compute Literal Length with next bytes
BRA LZ4_Literal_2
LZ4_Literal_1 LSR ; Literal Length use the 4 bit
LSR
LSR
LSR
LZ4_Literal_2 DEC ; Copy A+1 Bytes
LZ4_Literal_3 MVN $AA,$BB ; Copy Literal Bytes from packed data buffer
PHK ; X and Y are auto incremented
PLB
*----------------
LZ4_Limit CPX #$AAAA ; End Of Packed Data buffer ?
BEQ LZ4_End
*----------------
LZ4_Match TYA ; >>> Process Match Bytes <<<
SEC
LZ4_Match_1 SBCL $AA0000,X ; Match Offset
INX
INX
STA LZ4_Match_4+1
LZ4_Match_2 LDA #$0000 ; Current Token Value
AND #$000F
CMP #$000F
BNE LZ4_Match_3
JSR LZ4_GetLengthMat ; Compute Match Length with next bytes
LZ4_Match_3 CLC
ADC #$0003 ; Minimum Match Length is 4 (-1 for the MVN)
PHX
LZ4_Match_4 LDX #$AAAA ; Match Byte Offset
LZ4_Match_5 MVN $BB,$BB ; Copy Match Bytes from unpacked data buffer
PHK ; X and Y are auto incremented
PLB
PLX
BRA LZ4_ReadToken
*----------------
LZ4_GetLengthLit LDA #$000F ; Compute Variable Length (Literal or Match)
LZ4_GetLengthMat STA LZ4_GetLength_2+1
LZ4_GetLength_1 LDAL $AA0000,X ; Read Length Byte
INX
AND #$00FF
CMP #$00FF
BNE LZ4_GetLength_3
CLC
LZ4_GetLength_2 ADC #$000F
STA LZ4_GetLength_2+1
BRA LZ4_GetLength_1
LZ4_GetLength_3 ADC LZ4_GetLength_2+1
RTS
*----------------
LZ4_End sty lenDATA ; Y = length of unpacked data
jmp resumeMUSIC
*---
lenDATA ds 4
*-----------------------------------
* SAVE THE SHR SCREEN
*-----------------------------------
saveBACK
_HideCursor
ldx #$8000-2
]lp ldal $e12000,x
saveBACK1
stal $008000,x
dex
dex
bpl ]lp
exitBACK _ShowCursor
rts
*-----------------------------------
* RESTORE THE SHR SCREEN
*-----------------------------------
loadBACK
_HideCursor
ldx #$8000-2
loadBACK1
ldal $008000,x
stal $012000,x
stal $e12000,x
dex
dex
bpl loadBACK1
bmi exitBACK
*----------------------------
* nowWAIT
* Wait A seconds
*
* Entry:
* A: nb of seconds to wait
*
* Exit:
* A/X: scrambled
*
*----------------------------
nowWAIT dec
tax
lda #0
]lp clc
adc #60
cpx #0
beq nowWAIT1
dex
bra ]lp
nowWAIT1 pha
]lp ldal RDVBLBAR-1
bpl ]lp
]lp ldal RDVBLBAR-1
bmi ]lp
pla
dec
bne nowWAIT1
sec
rts
*----------------------------------------
* DATA
*----------------------------------------
*----------------------- Fenetres
wiMAIN ds 4
*----------------------- Memory manager
myID ds 2
myDP ds 2
SStopREC ds 4
ptrIMAGE ds 4 ; where a scene image is loaded
ptrUNPACK ds 4 ; where the background picture is laoded
ptrICONS adrl $8000 ; where the icons are stored (ptrBACKGROUND+$8000)
fgLOAD ds 2
fgSAVE ds 2
temp ds 2
*----------------------- Tool locator
verSTR1 str 'System 6.0.1 Required!'
verSTR2 str 'Press a key to quit'
tolSTR1 str 'Error while loading tools'
memSTR1 str 'Cannot allocate memory'
filSTR1 str 'Cannot load file'
errSTR1 str 'Quit'
errSTR2 str ''
*----------------------- Window manager
taskREC ds 2 ; wmWhat +0
taskMESSAGE ds 4 ; wmMessage +2
taskWHEN ds 4 ; wmWhen +6
taskWHERE ds 4 ; wmWhere +10
taskMODIFIERS ds 2 ; wmModifiers +14
taskDATA ds 4 ; wmTaskData +16
adrl $001fffff ; wmTaskMask +20
ds 4 ; wmLastClickTick +24
ds 2 ; wmClickCount +28
ds 4 ; wmTaskData2 +30
ds 4 ; wmTaskData3 +34
ds 4 ; wmTaskData4 +38
ds 4 ; wmLastClickPt +42
taskTBL da doNOT ; Null
da doNOT ; mouseDownEvt
da doMOUSEUP ; mouseUpEvt
da doKEYDOWN ; keyDownEvt
da doNOT
da doNOT ; autoKeyEvt
da doNOT ; updateEvt
da doNOT
da doNOT ; activateEvt
da doNOT ; switchEvt
da doNOT ; deskAccEvt
da doNOT ; driverEvt
da doNOT ; app1Evt
da doNOT ; app2Evt
da doNOT ; app3Evt
da doNOT ; app4Evt
da doNOT ; wInDesk
da doNOT ; wInMenuBar
da doNOT ; wCLickCalled
da doNOT ; wInContent - was doCONTENT
da doNOT ; wInDrag
da doNOT ; wInGrow
da doNOT ; wInGoAway
da doNOT ; wInZoom
da doNOT ; wInInfo
da doNOT ; wInSpecial
da doNOT ; wInDeskItem
da doNOT ; wInFrame
da doNOT ; wInactMenu
da doNOT ; wInClosedNDA
da doNOT ; wInCalledSysEdit
da doNOT ; wInTrackZoom
da doNOT ; wInHitFrame
da doCONTROL ; wInControl
da doNOT ; wInControlMenu
ctrlTBL da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNOT
da doNORD
da doSUD
da doGAUCHE
da doDROITE
da doMAIN
da doOEIL
da doBOUCHE
da doCOPYRIGHT
da doSAVE
da doLOAD
*----------------------------------------
* STD FILE
*----------------------------------------
*---
strLOADFILE str 'Charger quelle partie ?'
strSAVEFILE str 'Enregistrer sous...'
typeLIST hex 01
hex 5d ; Game/Edu files
replyPTR ds 2 ; 0 good
ds 2 ; 2 fileType
ds 2 ; 4 auxFileType
namePATH
hex 06 ; 6 fileName
namePATH1
asc 'Partie' ; 7 fileName (16 normally)
ds 9
loadPATH
ds 1 ; 22 fullPathname (string length)
loadPATH1
ds 129 ; 23 fullPathname (128 normally)
*----------------------------------------
* GS/OS
*----------------------------------------
loadFILE
sta proOPEN+4 ; filename
sty proREAD+4 ; RAM pointer low
stx proREAD+6 ; RAM pointer high
loadFILE1
stz proERR
jsl GSOS
dw $2010
adrl proOPEN
bcs loadERR
lda proOPEN+2
sta proREAD+2
sta proCLOSE+2
lda proEOF
sta proREAD+8
lda proEOF+2
sta proREAD+10
jsl GSOS
dw $2012
adrl proREAD
bcs loadERR
loadFILE2
jsl GSOS
dw $2014
adrl proCLOSE
ldy proREAD+12 ; length read
ldx proREAD+14
rts
loadERR jsr loadFILE2
ldy #0
tyx
sec
rts
*--- GS/OS data
proERR
ds 2
*--- For the game party
proCREATEGAME
dw 7 ; pcount
adrl pGAME ; pathname
dw $c3 ; access_code
dw $5d ; file_type
adrl $801b ; aux_type
ds 2 ; storage_type
ds 4 ; eof
ds 4 ; resource_eof
proDESTROYGAME
dw 1 ; pcount
adrl pGAME ; pathname
proOPENGAME
dw 2
ds 2
adrl pGAME
proREADGAME
dw 4 ; 0 - pcount
ds 2 ; 2 - ref_num
adrl pGAME ; 4 - data_buffer
ds 4 ; 8 - request_count
ds 4 ; C - transfer_count
proWRITEGAME
dw 5 ; 0 - pcount
ds 2 ; 2 - ref_num
adrl pGAME ; 4 - data_buffer (we are in same bank)
ds 4 ; 8 - request_count
ds 4 ; C - transfer_count
dw 1 ; cache_priority
*--- For the game images
proOPEN
dw 12
ds 2
adrl pIMAGE
ds 2
ds 2
ds 2
ds 2
ds 4
ds 2
ds 8
ds 8
ds 4
proEOF ds 4
proREAD
dw 4 ; 0 - nb parms
ds 2 ; 2 - file id
ds 4 ; 4 - pointer
ds 4 ; 8 - length
ds 4 ; C - length read
proCLOSE
dw 1
ds 2
proQUIT
dw 2 ; pcount
ds 4 ; pathname
ds 2 ; flags
proVERS
dw 1 ; pcount
ds 2 ; version
*--- offset to image number is +10
pIMAGE strl '1/data/p00.lz4'
pICONS strl '1/data/icons.lz4'
pGAME strl '0/ '
*----------------------------------------
* LES AUTRES FICHIERS
*----------------------------------------
put datafr.asm
put roomfr.asm
put midi.s
*---