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1 line
1.7 KiB
C
Executable File
1 line
1.7 KiB
C
Executable File
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extern pascal void D_BLMAKELIST();
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extern pascal void D_BLSETPARMS();
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extern pascal unsigned D_BLMODALDIALOG();
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extern pascal void D_BLFORGETLISTS();
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extern pascal void D_BLSELECT();
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extern pascal unsigned D_BLGETSEL();
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typedef struct ListRec {
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GrafPortPtr Dialog; /* pointer to owning dialog's port */
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Rect BoxRect; /* Rect defining view box */
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Rect ScrRect; /* Rect defining scroll bar (vertical only) */
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unsigned ListSize; /* # of items in the list */
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unsigned Height; /* item height. Should evenly divide (BoxRect.v1-BR.v2-2)
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* for items to fit neatly in box. Typically (Shaston) 10
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*/
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unsigned DblItem; /* Dlg Item to hit when DoubleClick on list item. (0 if none) */
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VoidProcPtr DrawProc;
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/* List item draw procedure:
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* Inputs: ListRecPtr, Item#
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* You should draw the specified item. The pen will be
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* positioned at the upper left corner of the item's
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* bounding rect. Typically you'll do a Move(2,8); Drawstring
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*/
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VoidProcPtr SelProc;
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/* List item select procedure:
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* Inputs: ListRecPtr, Item#
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* This procedure is called to inform you that a list item
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* has been selected. E.g., you might change a SelText item
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* depending on the current selection or (de)activate a button.
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* Note: an item is not considered selected until the mouse
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* button is released.
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*/
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VoidProcPtr LChangedProc;
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/* List has changed appearance procedure:
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* Inputs: ListRecPtr, TopItem#
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* The appearance of the list has changed. If you're doing
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* something funky along with the list, do it now.
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*/
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char Reserved[24]; /* Reserved for internal use */
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} ListRec, *ListRecPtr; |