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de8cad5750
How to detect & use the 4play peripheral card
450 lines
13 KiB
ArmAsm
450 lines
13 KiB
ArmAsm
*
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* A simple DGR driver
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* (c) 2016, Brutal Deluxe Software
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* http://www.brutaldeluxe.fr/
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*
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* Use them at your own risk ;-)
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*
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mx %11
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org $1800
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lst off
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*---------- Some info
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*
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* The DGR page is similar to the 80-col screen
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* Even columns on aux RAM, odd ones on main RAM
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*
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* There are two pixels per byte:
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* - four high bits for the first pixel
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* - four low bits for the second pixel
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* - and so on...
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* So, we have 80x48 pixels and 16 colors
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*
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* The routines are not optimized!
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* There can be a second DGR page for
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* flipping, use TXTPAGE1 or TXTPAGE2
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* I did not code them here, sorry ;-)
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*
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*---------- Entry point
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jmp DGROn ; Turn DGR on
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jmp DGROff ; Turn DGR off
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jmp DGRClear ; Clear screen
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jmp DGRPutPixel ; Draw a pixel on screen
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jmp DGRPutPixel2 ; Alt draw a pixel on screen
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jmp DGRGetPixel ; Get the color of a pixel on screen
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jmp DGRGetPixel2 ; Alt get the color of a pixel on screen
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jmp DGRSetColor ; Set the pen color
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jmp DGRSetXY ; Set X1/Y1 coordinates
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jmp DGRSetXY2 ; Set X2/Y2 coordinates
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jmp DGRSetPage ; Set page1/page2 data
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jmp DGRDrawHLine ; Draw an horizontal line
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jmp DGRDrawHLine2 ; Alt draw an horizontal line
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jmp DGRDrawVLine ; Draw a vertical line
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jmp DGRDrawVLine2 ; Alt draw a vertical line
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*---------- Information
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asc 8d
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asc "DGR routines v1.0"8d
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asc "(c) 2016, Brutal Deluxe"
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asc 8d
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*---------- Equates
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maskHIGH = %11110000 ; Get high bits
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maskLOW = %00001111 ; Get low bits
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page1 = $04 ; High RAM ptr of DGR page 1 ($400..$7FF)
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page2 = $08 ; same for page 2 ($800..$BFF)
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dpSCREEN = $fe ; My usage of the zero page ;-)
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minX = 0 ; 80px wide
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maxX = 80
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minY = 0 ; 48px height
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maxY = 48
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*--- Values
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theCOLOR ds 1 ; color of
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theCOLORHIGH ds 1 ; color for high bits (2 pixels per byte)
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theCOLORFULL ds 1 ; 8-bit color (ORA of the two previous)
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theX1 ds 1 ; where to draw a point
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theY1 ds 1 ; again
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theX2 ds 1 ; same for H and V lines
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theY2 ds 1
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thePAGE ds 1 ; may contain $04 (page 1) or $08 (page 2)
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*--- Softswitches
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KBD = $c000 ; the first softswitch
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CLR80COL = $c000
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SET80COL = $c001
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RDMAINRAM = $c002
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RDCARDRAM = $c003
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WRMAINRAM = $c004
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WRCARDRAM = $c005
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SETSLOTCXROM = $c006
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SETINTCXROM = $c007
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SETSTDZP = $c008
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SETALTZP = $c009
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SETINTC3ROM = $c00a
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SETSLOTC3ROM = $c00b
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CLR80VID = $c00c
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SET80VID = $c00d
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TXTCLR = $c050
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TXTSET = $c051
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MIXCLR = $c052
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MIXSET = $c053
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TXTPAGE1 = $c054
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TXTPAGE2 = $c055
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LORES = $c056
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HIRES = $c057
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SETAN0 = $c058
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CLRAN0 = $c059
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SETAN1 = $c05a
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CLRAN1 = $c05b
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SETAN2 = $c05c
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CLRAN2 = $c05d
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SETAN3 = $c05e
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CLRAN3 = $c05f
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*---------- Tables
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ptrSCRl hex 0080008000800080
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hex 28a828a828a828a8
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hex 50d050d050d050d0
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ptrSCRh hex 0404050506060707
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hex 0404050506060707
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hex 0404050506060707
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*---------------------------
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* DGROn
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* Turn the DGR screen on
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* Current video conf is not saved
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*
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DGROn = *
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sta TXTCLR ; switch in graphics (not text)
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sta MIXCLR ; clear mixed mode
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sta TXTPAGE1 ; page 1
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sta LORES ; low-resolution graphics
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ldx #2
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]lp sta SET80COL ; enable 80 column store
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sta CLRAN2 ; set annunciator 2
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sta CLR80VID ; disable 80 column hardware
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sta SETAN3 ; clear annunciator 3
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sta CLRAN3 ; set annunciator 3
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sta SET80VID ; enable 80 column hardware
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sta SETAN3 ; clear annunciator 3
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dex
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bne ]lp
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rts
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*---------------------------
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* DGROff
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* Turn the DGR screen off
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* Previous video conf is not restored
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*
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DGROff = *
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sta CLRAN3 ; set annunciator 3
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sta TXTPAGE1 ; switch in text page 1
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sta MIXSET ; set mixed mode (4 lines text)
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sta TXTSET ; switch in text (not graphics)
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sta CLR80VID ; disable 80-column hardware
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sta CLR80COL ; disable 80-column store
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rts
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*---------------------------
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* DGRClear
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* Clear the entire DGR screen
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* with color A (ie. HOME)
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*
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* We assume we are on main RAM
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* We erase in two passes
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* to preserve the text holes
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* - $0x00..$0x77
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* - $0x80..$0xF7
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*
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DGRClear = *
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jsr DGRSetColor ; set the colors
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* lda #$00 ; point to the first page
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* sta dpSCREEN ; of the DGR screen
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*clear1 lda #$04 ; on PAGE1 or PAGE2
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* sta dpSCREEN+1
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lda #0
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sta clearX+1
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sta clearY+1
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clear1 lda #4
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sta clearX+2
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sta clearY+2
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lda theCOLORFULL ; get the full 8-bit color
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ldx #4-1 ; number of pages to clear
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clear2 ldy #127-8 ; we clear the main RAM page
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clearX sta $bdbd,y
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dey
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bpl clearX
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sta WRCARDRAM ; we clear the aux RAM page
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ldy #127-8
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clearY sta $bdbd,y
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dey
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bpl clearY
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sta WRMAINRAM ; go back to main RAM
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inc clearX+2 ; next page
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inc clearY+2
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dex ; until the
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bpl clear2 ; four are done
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lda clearX+1 ; check if we have done
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bmi clear3 ; the second pass
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lda #$80 ; no, so prepare it
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sta clearX+1 ; and...
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sta clearY+1
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bne clear1 ; ...loop
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clear3 rts ; we're done
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*---------------------------
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* DGRPutPixel / DGRPutPixel2
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* Draw a pixel on screen
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* of color A and coords X,Y
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*
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DGRPutPixel = *
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jsr DGRSetColor ; Save color
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stx theX1 ; and coordinates
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sty theY1
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DGRPutPixel2 = *
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lda theY1 ; Set the RAM pointer
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lsr ; of the Y line
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php ; save the carry!
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tax
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lda ptrSCRl,x
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sta dpSCREEN
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lda ptrSCRh,x
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* clc
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* adc thePAGE ; don't forget the page
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sta dpSCREEN+1
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*--- Put a pixel in main or aux RAM?
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lda theX1 ; Now, determine where
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lsr ; to put the pixel
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tay
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bcs putpixel1 ; odd means main RAM
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sta TXTPAGE2 ; we want aux RAM
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putpixel1 plp ; we restore the carry to
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bcc putpixel2 ; determine where to put the pixel
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*--- Put in low bits
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lda (dpSCREEN),y ; get the pixel
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and #maskHIGH ; keep high bits
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ora theCOLOR ; add the color
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sta (dpSCREEN),y ; put the pixel
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sta TXTPAGE1 ; back in main RAM
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rts
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*--- Put in high bits
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putpixel2 lda (dpSCREEN),y ; get the pixel
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and #maskLOW ; keep low bits
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ora theCOLORHIGH ; add the color
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sta (dpSCREEN),y ; put the color
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sta TXTPAGE1 ; back in main RAM
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rts
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*---------------------------
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* DGRGetPixel / DGRGetPixel2
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* Get the color of a pixel
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* at coords X,Y and return
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* it in the Accumulator
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*
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DGRGetPixel = *
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stx theX1
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sty theY1
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DGRGetPixel2 = *
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lda theY1 ; Set the RAM pointer
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lsr ; of the Y line
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php ; save the carry!
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tax
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lda ptrSCRl,x
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sta dpSCREEN
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lda ptrSCRh,x
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* clc
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* adc thePAGE ; don't forget the page
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sta dpSCREEN+1
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*--- Get a pixel from main or aux RAM?
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lda theX1 ; Now, determine where
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lsr ; to put the pixel
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tay
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bcs getpixel1 ; odd means main RAM
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sta TXTPAGE2 ; we want aux RAM
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getpixel1 plp ; we restore the carry to
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bcc getpixel2 ; determine where to put the pixel
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*--- Get in low bits
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lda (dpSCREEN),y ; get the pixel
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and #maskLOW ; keep high bits
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sta TXTPAGE1 ; back in main RAM
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rts
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*--- Get in high bits
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getpixel2 lda (dpSCREEN),y ; get the pixel
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and #maskHIGH ; keep high bits
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lsr
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lsr
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lsr
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lsr ; and return
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sta TXTPAGE1 ; back in main RAM
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rts
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*---------------------------
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* DGRSetColor
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* Define the pen color
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* provided in the Accumulator
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*
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DGRSetColor = *
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and #maskLOW ; keep low 4 bits
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sta theCOLOR ; save color
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asl ; calculate
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asl ; color for
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asl ; other pixel
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asl ; in the same byte
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sta theCOLORHIGH ; save it
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ora theCOLOR ; add lower color
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sta theCOLORFULL ; save the full one
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rts
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*---------------------------
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* DGRSetXY
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* Set X/Y coords for all actions
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* through registers X and Y
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*
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DGRSetXY = *
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stx theX1
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sty theY1
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rts
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*---------------------------
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* DGRSetXY2
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* Set X2/Y2 coords for line drawing
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* through registers X and Y
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*
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DGRSetXY2 = *
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stx theX2
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sty theY2
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rts
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*---------------------------
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* DGRSetPage
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* Set PAGE1 or PAGE2
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* as the default DGR screen
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* The routine does not force
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* the page, it sets a value only
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*
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DGRSetPage = *
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sta thePAGE
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rts
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*---------------------------
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* DGRDrawHLine / DGRDrawHLine2
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* Draw a line of color A
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* from X1/Y1 to coords in registers X/Y
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*
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* Incorrect coordinates are NOT checked
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*
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DGRDrawHLine = *
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jsr DGRSetColor
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stx theX2
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sty theY2
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DGRDrawHLine2 = *
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lda theY1 ; are Y the same?
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cmp theY2
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beq drawh1
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sec ; error
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rts
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drawh1 lda theX2 ; X2>X1?
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cmp theX1
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bcs drawh2 ; OK
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ldx theX1 ; exchange
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stx theX2 ; the two
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sta theX1 ; X coords
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drawh2 jsr DGRPutPixel2 ; put a pixel
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inc theX1 ; next X
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lda theX1
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cmp theX2 ; until the last
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bcc drawh2
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beq drawh2
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rts
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*---------------------------
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* DGRDrawVLine / DGRDrawVLine2
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* Draw a line of color A
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* from X1/Y1 to coords in registers X/Y
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*
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* Incorrect coordinates are NOT checked
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*
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DGRDrawVLine = *
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jsr DGRSetColor
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stx theX2
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sty theY2
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DGRDrawVLine2 = *
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lda theX1 ; are X the same?
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cmp theX2
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beq drawv1
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sec ; error
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rts
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drawv1 lda theY2 ; Y2>Y1?
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cmp theY1
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bcs drawv2 ; OK
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ldx theY1 ; exchange
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stx theY2 ; the two
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sta theY1 ; Y coords
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drawv2 jsr DGRPutPixel2 ; put a pixel
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inc theY1 ; next Y
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lda theY1
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cmp theY2 ; until the last
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bcc drawv2
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beq drawv2
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rts
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*--- End of code
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ds \
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