mirror of
https://github.com/antoinevignau/source.git
synced 2024-11-19 22:31:52 +00:00
548200a90a
Antoine's The Tinies & Oliver's TCK source code
613 lines
35 KiB
ArmAsm
613 lines
35 KiB
ArmAsm
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************* DOCUMENTATION *****************
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AFTA HEX 00AA0A000AAA0A000A00A0000A00AA000A000A00 ; A
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AFTB HEX 0AAA0A000AAA0A000AAAA0000A00A0000A00A000 ; B
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AFTC HEX 00AA0A000A000A0000AAA0000A0000000A00A000 ; C
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AFTD HEX 0AAA0A000A000A000AAAA0000A000A000A00A000 ; D
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AFTE HEX 0AAA0A000AAA0A000AAAAA00000000000000AA00 ; E
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AFTF HEX 0AAA0A000AAA0A000A00AA000000000000000000 ; F
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AFTG HEX 00AA0A000A000A0000AAA0000000AA000A00A000 ; G
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AFTH HEX 0A000A000AAA0A000A000A000A00AA000A000A00 ; H
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AFTI HEX 0AAA000A000A000A0AAAAA00000000000000AA00 ; I
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AFTJ HEX 000A000000000A0000AAAA00A000A000A0000000 ; J
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AFTK HEX 0A000A000AAA0A000A000A00A0000000A0000A00 ; K
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AFTL HEX 0A000A000A000A000AAA0000000000000000AA00 ; L
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AFTM HEX 0A000AA00A0A0A000A000A00AA000A000A000A00 ; M
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AFTN HEX 0A000AA00A0A0A000A000A000A000A00AA000A00 ; N
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AFTO HEX 00AA0A000A000A0000AAA0000A000A000A00A000 ; O
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AFTP HEX 0AAA0A000AAA0A000A00A0000A00A00000000000 ; P
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AFTQ HEX 00AA0A000A000A0000AAA0000A000A00A0000A00 ; Q
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AFTR HEX 0AAA0A000AAA0A000A00A0000A00A000A0000A00 ; R
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AFTS HEX 00AA0A0000AA00000AAAAA000000A0000A00A000 ; S
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AFTT HEX 0AAA000A000A000A000AAA000000000000000000 ; T
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AFTU HEX 0A000A000A000A0000AA0A000A000A000A00A000 ; U
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AFTV HEX 0A000A0000A000A0000A0A000A00A000A0000000 ; V
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AFTW HEX 0A000A000A0A0AA00A000A000A000A00AA000A00 ; W
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AFTX HEX 0A0000A0000A00A00A000A00A0000000A0000A00 ; X
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AFTY HEX 0A000A0000A0000A000A0A000A00A00000000000 ; Y
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AFTZ HEX 0AAA0000000A00A00AAAAA00A00000000000AA00 ; Z
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AFT0 HEX 00AA0A000A000A0000AAA0000A000A000A00A000 ; 0
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AFT1 HEX 000A00AA000A000A0AAA0000000000000000AA00 ; 1
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AFT2 HEX 0AAA000000AA0A000AAAA0000A00A0000000AA00 ; 2
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AFT3 HEX 0AAA0000000A00000AAAA0000A00A0000A00A000 ; 3
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AFT4 HEX 0A000A000A000AAA00000000A000A000AA00A000 ; 4
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AFT5 HEX 0AAA0A000AAA00000AAAAA000000A0000A00A000 ; 5
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AFT6 HEX 00AA0A000AAA0A0000AAAA000000A0000A00A000 ; 6
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AFT7 HEX 0AAA0000000A00A000A0AA00A000000000000000 ; 7
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AFT8 HEX 00AA0A0000AA0A0000AAA0000A00A0000A00A000 ; 8
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AFT9 HEX 00AA0A0000AA00000AAAA0000A00AA000A00A000 ; 9
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AFTPL HEX 000A000A0AAA000A000A00000000AA0000000000 ; +
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AFTMOI HEX 000000000AAA0000000000000000AA0000000000 ; -
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AFTET HEX 0A0A00AA0AAA00AA0A0A0A00A000AA00A0000A00 ; *
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AFTSL HEX 00000000000A00A00A000A00A000000000000000 ; /
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AFTEG HEX 00000AAA00000AAA00000000AA000000AA000000 ; =
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AFTSO HEX 00000000000000000AAA0000000000000000AA00 ; _
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AFTPE HEX 000A000A000A0000000A00000000000000000000 ; !
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AFTPI HEX 00AA0A00000A0000000AA0000A00A00000000000 ; ?
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AFTSU HEX 00A0000A0000000A00A000000000A00000000000 ; >
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AFTIN HEX 0000000A00A0000A0000A000000000000000A000 ; <
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AFTPO HEX 000A00A000A000A0000A00000000000000000000 ; (
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AFTPF HEX 000A000000000000000A0000A000A000A0000000 ; )
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AFTDP HEX 0000000A0000000A000000000000000000000000 ; :
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AFTPT HEX 0000000000000000000A00000000000000000000 ; .
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AFTVI HEX 0000000000000000000A000000000000A0000000 ; ,
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AFTRO HEX 00AA00A000AA00000000A000A000A00000000000 ; o
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AFTGU HEX 00A000A0000000000000A000A000000000000000 ; "
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AFTAP HEX 000A000A00000000000000000000000000000000 ; '
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AFTPV HEX 0000000000000000000A0000A0000000A0000000 ; ;
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AFTDI HEX 00A00AAA00A00AAA00A0A000AA00A000AA00A000 ; #
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AFTDO HEX 00AA0A0A00AA000A0AAAAA000000A0000A00A000 ; $
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AFTAC HEX 000A00A00A00000000000000A0000A0000000000 ; ^
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AFTPC HEX 0AA00AA0000A00A00A000A00A0000000AA00AA00 ; %
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AFTSP HEX 0000000000000000000000000000000000000000 ; SPACE
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AFTRD HEX 00AA0AAA0AAA0AAA00AAA000AA00AA00AA00A000 ; o
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AFTBA HEX 0AA0A0000A0000A0AA00AA00A0A0AA00A000A000 ; SP
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AFTFD HEX 000A000A0AAA000A000A0000A000AA00A0000000 ; ->
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AFTFG HEX 000A00AA0AAA00AA000A00000000AA0000000000 ; <-
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AFTNS HEX 0AAA0AAA0AAA0AAA0AAAAA00AA00AA00AA00AA00 ; NO SE
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AFT00 HEX 000A,00A0,00A0,00A0,000A,AA00,00A0,00A0,00A0,AA00 ; 0
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AFT11 HEX 0000,000A,0000,0000,00AA,A000,A000,A000,A000,AAA0 ; 1
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AFT22 HEX 00AA,0000,000A,00A0,00AA,AA00,00A0,AA00,0000,AAA0 ; 2
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AFT33 HEX 00AA,0000,0000,0000,00AA,AA00,00A0,AA00,00A0,AA00 ; 3
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AFT44 HEX 00A0,00A0,00A0,00AA,0000,0000,0A00,0A00,AAA0,0A00 ; 4
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AFT55 HEX 00AA,00A0,00AA,0000,00AA,AAA0,0000,AA00,00A0,AA00 ; 5
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AFT66 HEX 000A,00A0,00AA,00A0,000A,AAA0,0000,AA00,00A0,AA00 ; 6
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AFT77 HEX 00AA,0000,0000,000A,000A,AAA0,0A00,A000,0000,0000 ; 7
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AFT88 HEX 000A,00A0,000A,00A0,000A,AA00,00A0,AA00,00A0,AA00 ; 8
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AFT99 HEX 000A,00A0,000A,0000,00AA,AA00,00A0,AAA0,00A0,AA00 ; 9
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AFTADR DA AFTA,AFTB,AFTC,AFTD,AFTE,AFTF,AFTG,AFTH,AFTI,AFTJ,AFTK,AFTL,AFTM,AFTN ; 0-13
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DA AFTO,AFTP,AFTQ,AFTR,AFTS,AFTT,AFTU,AFTV,AFTW,AFTX,AFTY,AFTZ ; 14-25
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DA AFT0,AFT1,AFT2,AFT3,AFT4,AFT5,AFT6,AFT7,AFT8,AFT9 ; 26-36
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DA AFTPL,AFTMOI,AFTET,AFTSL,AFTEG ; 37-41
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DA AFTSO,AFTPE,AFTPI,AFTSU,AFTIN,AFTPO,AFTPF,AFTDP,AFTPT,AFTVI,AFTRO ; 42-52
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DA AFTGU,AFTAP,AFTPV,AFTDI,AFTDO,AFTAC,AFTPC,AFTSP ; 53-60
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DA AFTA,AFTB,AFTC,AFTD,AFTE,AFTF,AFTG,AFTH,AFTI,AFTJ,AFTK,AFTL,AFTM,AFTN ; 61-74
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DA AFTO,AFTP,AFTQ,AFTR,AFTS,AFTT,AFTU,AFTV,AFTW,AFTX,AFTY,AFTZ ; 75-86
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DA AFTRD ; 87
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DA AFT00,AFT11,AFT22,AFT33,AFT44,AFT55,AFT66,AFT77,AFT88,AFT99 ; 88-98
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AFTTBL HEX C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DA ; A-Z
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HEX B0,B1,B2,B3,B4,B5,B6,B7,B8,B9 ; 0-9
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HEX AB,AD,AA,AF,BD,DF,A1,BF,BE,BC,A8,A9,BA,AE,AC ; +-*/=_!?><():.,
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HEX DB,A2,A7,BB,A3,A4,DE,A5,A0 ; o"';#$^%SPC
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HEX E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FA ; a-z
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**************************** AFFICHAGE TEXT **********************************
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******** AFFICHE PAGE ************
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AFTPAG JSR AFTNE ; NETTOY
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LDA #$0000
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AFTPAG1 JSR AFTLIG ; AFFICHE 27 LIGNES
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INC
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CMP #$001B ; 27
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BNE AFTPAG1
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RTS
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******** AFFICHE LIGNE ************
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AFTLIG PHA ; RECOIT DANS A LE NUMERO DE LA LIGNE
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ASL
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TAX
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LDA AFTTADLI,X
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STA AFTAE ; OFFSET ADRESSE ECRAN DEBUT LIGNE
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LDA AFTTABM,X
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STA AFTLIG0+1 ; OFFSET DU CARACTERE DANS SA PAGE
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LDA AFTIND
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ASL
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TAX
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LDA AFTTADPT,X ; OFFSET DE LA PAGE DANS LE TEXTE
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CLC
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AFTLIG0 ADC #$AAAA
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TAY ; OFFSET DU CARACTERE DANS LE TEXTE
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AFTLIG1 LDA TEXTEFRD,Y
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AND #$00FF
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CMP #$008D
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BEQ AFTLIG5 ; FIN DE LIGNE DETECTE
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STA AFTLIG3+1
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LDX #$0000
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AFTLIG2 LDA AFTTBL,X
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AND #$00FF
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AFTLIG3 CMP #$AAAA
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BEQ AFTLIG4 ; CARACTERE TROUVE
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INX
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CPX #$0062
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BNE AFTLIG2
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LDX #$0056 ; PAS TROUVE : ON MET UN BLANC
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AFTLIG4 JSR AFTCAR ; AFFICHE CARACTERE
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LDA AFTAE ; ADRESSE ECRAN CARACTERE SUIVANT
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CLC
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ADC #$0003
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STA AFTAE
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INY
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BRA AFTLIG1
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AFTLIG5 PLA
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RTS
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******** AFFICHE CARACTERE ********
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AFTCAR PHY ; RECOIT DANS X L'INDICE DU CARACTERE
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TXA
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ASL
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TAX
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LDA AFTADR,X
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STA AFTCAR2+1
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CLC
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ADC #$000A
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STA AFTCAR4+1
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LDX AFTAE ; 1 ere COLONNE
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LDY #$0000 ;
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AFTCAR2 LDA $AAAA,Y
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STAL $012000,X ; PROUT
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TXA
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CLC
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ADC #$00A0
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TAX ; LIGNE SUIVANTE
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INY
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INY
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CPY #$000A
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BNE AFTCAR2
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LDX AFTAE ; 2 eme COLONNE
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INX
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INX
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LDY #$0000
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AFTCAR4 LDA $AAAA,Y
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STAL $012000,X ; PROUT
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TXA
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CLC
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ADC #$00A0
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TAX ; LIGNE SUIVANTE
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INY
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INY
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CPY #$000A
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BNE AFTCAR4
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PLY
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RTS
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********** NETTOYAGE DE LA PAGE
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AFTNE RTS
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*************** TABLES, VARIABLES ET FLAGS ******************
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AFTAE HEX 0000 ; ADRESSE ECRAN ECRITURE
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AFTIND HEX 0000 ; INDEX PAGES
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AFTTADPT HEX 0000,6105,C20A,2310,8415,E51A,4620,A725 ; OFFSET DU 1er CARACTERE DES DEBUTS DE PAGE
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HEX 2002,4004,6006,8008,A00A,C00C,E00E,0011,2013 ; OFFSET DU 1er CARACTERE DES DEBUTS DE PAGE
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HEX 4015,6017,8019,A01B,C01D,E01F,0022,2024,4026,6028
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AFTTADLI HEX 0405,C408,840C,4410,0414,C417,841B,441F,0423,C426,842A,442E ; ADRESSE ECRAN DEBUT DE LIGNE
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HEX 0432,C435,8439,443D,0441,C444,8448,444C,0450,C453,8457,445B
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HEX 045F,C462,8466,446A,046E,C471,8475
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AFTTABM HEX 0000 ; OFFSET DES DEBUTS DE LIGNE DANS UNE PAGE
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HEX 3300,6600,9900,CC00,FF00
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HEX 3201,6501,9801,CB01,FE01
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HEX 3102,6402,9702,CA02,FD02
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HEX 3003,6303,9603,C903,FC03
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HEX 2F04,6204,9504,C804,FB04
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HEX 2E05,6105,9405,C705,FA05
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HEX 2D06,6006,9306,C606,F906
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****************.. TEXTE ......................*****************
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TEXTEFRD ASC " ",8D
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ASC " ",8D
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ASC " Tinies Construction Kit ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " TCK vous permet de concevoir de nouveaux",8D
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ASC "tableaux pour Tinies GS. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Chaque tableau est un damier de 13*8 compose de",8D
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ASC "deux niveaux : ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - le sol (murs, sols). ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - les objets (fleche, sleeper, teleporteur",8D
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ASC " interrupteur, porte, puncher, bombe,",8D
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ASC " joker, montre, coeur, Tinies...). ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Nous vous conseillons de commencer par construire",8D
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ASC "le sol et ensuite d'y placer les objets. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Description du logiciel : ",8D
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ASC "----------------------- ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " Sur la droite de l'ecran se trouve la barre de",8D
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ASC "commande : ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur 'TIME' pour modifier le temps",8D
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ASC " imparti pour le tableau. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur 'LEVEL' pour selectionner le",8D
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ASC " niveau a editer. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur 'PLAY' pour tester le niveau",8D
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ASC " courant. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur 'SELECT' ou sur le motif pour",8D
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ASC " selectionner un sol ou un objet. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur '^/v' pour basculer le mode",8D
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ASC " sol/objet. ",8D
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ASC " ",8D
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ASC " - Cliquez sur 'MENU' pour acceder aux options",8D
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ASC " ",8D
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ASC " - LOAD FILE : charge le fichier de",8D
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ASC " description des tableaux. ",8D
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ASC " ",8D
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ASC " - SAVE FILE : sauvegarde le fichier de",8D
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ASC " description des tableaux. ",8D
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ASC " ",8D
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ASC " - CUT : copie le tableau dans le",8D
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ASC " presse-papiers. ",8D
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ASC " ",8D
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ASC " - PASTE : remplace le tableau par le",8D
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ASC " contenu du presse-papiers.",8D
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ASC " ",8D
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ASC " - ABOUT : ecran d'information. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur 'DOCU' pour lire la documentation",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur 'QUIT' pour quitter le logiciel. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez sur '<' ou '>' pour deplacer la barre",8D
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ASC " de commande. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Cliquez dans la zone quadrillee pour y mettre",8D
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ASC " un sol ou un objet. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Commandes clavier : ",8D
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ASC "------------------ ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Appuyer sur la barre d'espace est equivalent ",8D
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ASC " a cliquer sur select. Tres utile lorsqu'on",8D
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ASC " construit un tableau : pas besoin d'aller",8D
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ASC " sans cesse cliquer dans la barre de commande",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Appuyez sur pomme ouverte et cliquez dans la",8D
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ASC " zone quadrillee pour enlever un sol ou un",8D
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ASC " objet (seule maniere d'effacer un objet). ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Les fleches <- et -> correspondent aux",8D
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ASC " boutons < et > pour deplacer la barre de",8D
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ASC " commande. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Remarques : ",8D
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ASC "---------- ",8D
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ASC " ",8D
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ASC " - En mode sol (^/v pour changer de mode), vous",8D
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ASC " ne verrez dans la zone quadrillee que les",8D
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ASC " elements constituant le sol (sol et mur).",8D
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ASC " En mode objet vous verrez a la fois les",8D
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ASC " objets et les sols. Vous ne pouvez pas poser",8D
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ASC " d'objet sur les murs ou sur du vide. Vous ne",8D
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ASC " pouvez pas superposer des objets. Si vous",8D
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ASC " choisissez certains objets (sleeper, Tinies,",8D
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ASC " teleporteur...) vous aurez a specifier la",8D
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ASC " couleur. Si en mode SOL, vous placez un sol",8D
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ASC " ou un mur sur un objet celui ci est detruit.",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Il n'y a pas de limitation au nombre d'objet",8D
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ASC " que vous pouvez placer. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Si vous testez le tableau, les touches de",8D
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ASC " deplacement sont 8, 4, 6, 2 et 0 pour",8D
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ASC " selectionner. S'il y a plus de Tinies que de",8D
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ASC " sleepers de la meme couleur, le programme",8D
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ASC " vous le signalera. Pour revenir a l'edition",8D
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ASC " du tableau quand vous etes en train de jouer",8D
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ASC " appuyez sur ESC. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Le fait de changer de tableau n'altere pas",8D
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ASC " les modifications que vous venez de faire au",8D
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ASC " tableau precedent. L'option SAVE sauvegarde",8D
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ASC " la description de tous les tableaux. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - L'option CUT/PASTE permet de faire du copier",8D
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ASC " coller entre les differents decors. Cette",8D
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ASC " option s'applique a l'integralite du tableau",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Le fichier contenant la description des",8D
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ASC " tableaux s'appelle TINIES.TAB2, si vous",8D
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ASC " voulez editer les tableaux originaux de",8D
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ASC " TINIES, renommez le fichier TINIES.TAB",8D
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ASC " present sur la diskette de Tinies en",8D
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ASC " TINIES.TAB2 ",8D
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ASC " ",8D
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ASC " --------------------- ",8D
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ASC " ",8D
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ASC " SI VOUS AVEZ CREE DES NOUVEAUX TABLEAUX",8D
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ASC "INTERESSANTS, N'HESITEZ PAS A NOUS LES ENVOYER.",8D
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ASC "QUAND NOUS EN AURONS SUFFISAMMENT, NOUS EDITERONS",8D
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ASC "DES DISQUETTES DE TABLEAUX. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " MERCI A ALAIN MOREL POUR LES 21 PREMIERS NIVEAUX.",8D
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ASC " ",8D
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ASC " ",8D
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ASC " TOUTES NOS ANCIENNES PRODUCTIONS : ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " BILLE ART, THE TINIES, OPALE DEMO, COGITO, ",8D
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ASC " SYSTEME 6.01 VF, PICVIEWER, CONVERT2DG, ",8D
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ASC " TINIES CONSTRUCTION KIT, BLOCKADE ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " SONT DISPONIBLES AUPRES DU GS CLUB. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " VOUS POUVEZ NOUS CONTACTER : ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " BRUTAL DELUXE SOFTWARE ",8D
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ASC " 11 RUE EMILE FOURCAND ",8D
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ASC " 33000 BORDEAUX ",8D
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ASC " FRANCE ",8D
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ASC " ",8D
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ASC " 3615 RTEL, BAL : BRUTAL DELUXE ",8D
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ASC " ",8D
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ASC " INTERNET : ZARDINI&IXL.U-BORDEAUX.FR ",8D
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ASC " ",8D
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dfb 00
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TEXTEUSD ASC " ",8D
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ASC " ",8D
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ASC " Tinies Construction Kit ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "TCK allows you to create new levels for Tinies GS.",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Each level is composed of a 13*8 map made of",8D
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ASC "two levels: ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - the background (walls, grounds). ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - the objects (arrow, sleeper, teleporter",8D
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ASC " switch, door, puncher, bomb, joker,",8D
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ASC " watch, life, Tinies...). ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "We advise you to create the background first and",8D
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ASC "then to put the objects. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Game description : ",8D
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ASC "---------------- ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "On the right side of the screen is the command",8D
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ASC "bar: ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on 'TIME' to change the time which is",8D
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ASC " preset for each level. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on 'LEVEL' to select a new level to",8D
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ASC " edit. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on 'PLAY' to test the current level. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on 'SELECT' or on the pattern to select",8D
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ASC " a background or an object. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on '^/v' to exchange the background/",8D
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ASC " object mode. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on 'MENU' to access the options: ",8D
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ASC " ",8D
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ASC " - LOAD FILE : loads the file containing",8D
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ASC " the levels data. ",8D
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ASC " ",8D
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ASC " - SAVE FILE : saves the file containing",8D
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ASC " the levels data. ",8D
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ASC " ",8D
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ASC " - CUT : copy the level into the",8D
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ASC " clipboard. ",8D
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ASC " ",8D
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ASC " - PASTE : replace the level with the",8D
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ASC " content of the clipboard. ",8D
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ASC " ",8D
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ASC " - ABOUT : informative screen. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on 'DOCU' to read the documentation. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on 'QUIT' to quit the editor. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on '<' or '>' to move the command bar. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Click on the cross-ruled area to put a",8D
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ASC " background or an object. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Keyboard commands : ",8D
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ASC "----------------- ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Pressing SPACEBAR is the same as clicking",8D
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ASC " on SELECT. It is useful when building a",8D
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ASC " level: no need to click on the command bar. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - Pressing OpenApple and clicking on the",8D
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ASC " cross-ruled area puts a background or an",8D
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ASC " object away (only way to replace a pattern).",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - The arrows <- and -> are equivalent to the",8D
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ASC " '<' and '>' buttons of the command bar. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC "Things To Say : ",8D
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ASC "------------- ",8D
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ASC " ",8D
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ASC " - In the background mode (^/v to change), you",8D
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ASC " will only see the background patterns on the",8D
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ASC " cross-ruled area (background and wall). ",8D
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ASC " In the object mode, you will see the",8D
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ASC " backgrounds and the objects. You cannot put",8D
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ASC " an object onto walls or anything. You cannot",8D
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ASC " put an object onto another one. ",8D
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ASC " If you choose some objects (sleeper, Tinies,",8D
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ASC " teleporter...) you will have to specify its",8D
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ASC " color. If you put a background or a wall on",8D
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ASC " an object in the background mode, it will be",8D
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ASC " replaced by the background or the wall. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - There are no limitations of the number of",8D
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ASC " patterns you can put on the level. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - If you test a level, the keys for moving the",8D
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ASC " cursor are 8, 4, 6, 2 and 0 to select.",8D
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ASC " If there are more Tinies than sleepers of",8D
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ASC " the same color, the program will tell it.",8D
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ASC " To return editing the level, press ESC. ",8D
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ASC " ",8D
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|
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ASC " ",8D
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ASC " ",8D
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ASC " - Choosing a level does not modify the changes",8D
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ASC " of the previous level. The SAVE option",8D
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ASC " saves the data of all the levels. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
|
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ASC " - The CUT/PASTE option allows to cut/paste",8D
|
|
ASC " between the different backgrounds. This",8D
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ASC " option works for the whole level. ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " ",8D
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ASC " - The file containing the levels data is",8D
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|
ASC " TINIES.TAB2, if you want to edit the",8D
|
|
ASC " original levels of TINIES, rename the file",8D
|
|
ASC " TINIES.TAB of the disk Tinies as TINIES.TAB2",8D
|
|
ASC " ",8D
|
|
ASC " ",8D
|
|
ASC " --------------------- ",8D
|
|
ASC " ",8D
|
|
ASC " ",8D
|
|
ASC " IF YOU HAVE CREATED NEW INTERESTING LEVELS,",8D
|
|
ASC "CONTACT US AND WHEN WE HAVE ENOUGH, WE WILL MAKE",8D
|
|
ASC "DISKS OF LEVELS. ",8D
|
|
ASC " ",8D
|
|
|
|
ASC " ",8D
|
|
ASC " THANKS TO ALAIN MOREL FOR THE FIRST 21 LEVELS. ",8D
|
|
ASC " ",8D
|
|
ASC " ",8D
|
|
ASC " ALL OF OUR PREVIOUS PRODUCTIONS : ",8D
|
|
ASC " ",8D
|
|
ASC " ",8D
|
|
ASC " BILLE ART, THE TINIES, OPALE DEMO, ",8D
|
|
ASC " COGITO, PICVIEWER, CONVERT2DG, ",8D
|
|
ASC " TINIES CONSTRUCTION KIT, BLOCKADE ",8D
|
|
ASC " ",8D
|
|
ASC " ARE AVAILABLE ON FTP.CCO.CALTECH.EDU FTP SITE. ",8D
|
|
ASC "IF YOU ARE A SHAREWARE SOLUTION II SUBSCRIBER, YOU",8D
|
|
ASC "CAN ASK JOE KOHN FOR THESE SOFTWARES. ",8D
|
|
ASC " ",8D
|
|
ASC " ",8D
|
|
ASC " YOU CAN CONTACT US : ",8D
|
|
ASC " ",8D
|
|
ASC " ",8D
|
|
ASC " BRUTAL DELUXE SOFTWARE ",8D
|
|
ASC " 11 RUE EMILE FOURCAND ",8D
|
|
ASC " 33000 BORDEAUX ",8D
|
|
ASC " FRANCE ",8D
|
|
ASC " ",8D
|
|
ASC " ",8D
|
|
ASC " INTERNET : ZARDINI&IXL.U-BORDEAUX.FR ",8D
|
|
ASC " ",8D
|
|
dfb 00
|