antoine-source/toutadisparu/musiques gs/ZIKMU3.txt
Antoine Vignau 4754f9cc65 v0.7
2023-07-03 10:58:40 +02:00

81 lines
2.5 KiB
Plaintext

Module name: 3ZIKMU.MOD
Number of tracks: 4
Number of patterns: 8
Number of pattern positions: 14
Module instrument oscillator requirements:
Instrument 1: 1 oscillator
Instrument 2: 1 oscillator
Instrument 3: 1 oscillator
Instrument 4: 1 oscillator
Instrument 5: 1 oscillator
Instrument 6: 1 oscillator
NTP Instruments:
number= 1, modnumber= 1, type=%0000, streamed=no , length= 3152, volume=64, finetune= 0, docptr=$5000, docsiz=%100100, pos=$0020F6
number= 2, modnumber= 2, type=%0000, streamed=no , length= 1724, volume=64, finetune= 0, docptr=$3800, docsiz=%011011, pos=$002D46
number= 3, modnumber= 3, type=%0000, streamed=no , length= 1506, volume=43, finetune= 0, docptr=$6800, docsiz=%011011, pos=$003402
number= 4, modnumber= 4, type=%0000, streamed=no , length= 3584, volume=64, finetune= 0, docptr=$4000, docsiz=%100100, pos=$0039E4
number= 5, modnumber= 5, type=%0000, streamed=no , length= 1610, volume=64, finetune= 0, docptr=$6000, docsiz=%011011, pos=$0047E4
number= 6, modnumber= 6, type=%0000, streamed=no , length=12880, volume=64, finetune= 0, docptr=$0000, docsiz=%110110, pos=$004E2E
modnumber - Instrument number in the original module
type - Bitmap field, see file format in source code archive
docptr - Pointer to which page in sound ram the instrument is placed (streamed samples have a 0 here).
docsiz - Bitmap field, see Apple IIGS hardware reference.
pos - Position in NTP file where the instrument is stored at.
DOC ram usage:
$0000 1111111111111111
$1000 1111111111111111
$2000 1111111111111111
$3000 1110000011111110
$4000 1111111111111100
$5000 1111111111111000
$6000 1111111011111100
$7000 0000000000000000
$8000 0000000000000000
$9000 0000000000000000
$a000 0000000000000000
$b000 0000000000000000
$c000 0000000000000000
$d000 0000000000000000
$e000 0000000000000000
$f000 0000000000000000
0=free, 1=instrument, 2=stream buffer, 3=interrupt timer
Oscillator usage:
Oscillator 00: Track 1
Oscillator 01: Track 2
Oscillator 02: Track 3
Oscillator 03: Track 4
Oscillator 04: free
Oscillator 05: free
Oscillator 06: free
Oscillator 07: free
Oscillator 08: free
Oscillator 09: free
Oscillator 10: free
Oscillator 11: free
Oscillator 12: free
Oscillator 13: free
Oscillator 14: free
Oscillator 15: free
Oscillator 16: free
Oscillator 17: free
Oscillator 18: free
Oscillator 19: free
Oscillator 20: free
Oscillator 21: free
Oscillator 22: free
Oscillator 23: free
Oscillator 24: free
Oscillator 25: free
Oscillator 26: free
Oscillator 27: free
Oscillator 28: free
Oscillator 29: free
Oscillator 30: free
Oscillator 31: Music timer