Basic functionality implemented

This commit is contained in:
Bill Chatfield 2018-09-24 22:57:46 -04:00
parent 3669705f3b
commit c57e6d969d
23 changed files with 4931 additions and 169 deletions

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LICENSE
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Apache License GNU GENERAL PUBLIC LICENSE
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# Builds circ demo
# Requirements:
# 1. Gmake must be used.
# 2. The cc65 compiler must be properly setup.
ifndef CC65_TARGET
CC65_TARGET:=apple2enh
endif
CC=cl65
CFLAGS=-O -t $(CC65_TARGET) -DTRACE
# The -S $6000 makes the start address $6000 so that both hi-res
# pages are available.
LDFLAGS=-t $(CC65_TARGET) -u __EXEHDR__ --start-addr 0x6000
DISK_VOL=fonts
DISK=$(DISK_VOL).dsk
PGM=fonts
BASIC_AUX_TYPE=0x0801
READ_TIME_LOAD_ADDR=0x0260
AC=java -jar AppleCommander-ac-1.4.0.jar
SYS_LOAD_ADDR=0x2000
BIN_LOAD_ADDR=0x0803
FONT_HDRS=ibmpclike8.h ibmpclike12.h runes-english.h runes-anglo-saxon.h yolo.h salzalon.h
########################################
all: $(DISK)
$(DISK): $(PGM)
$(RM) $(DISK)
$(AC) -pro140 $(DISK) $(DISK_VOL)
$(AC) -as $(DISK) $(PGM) BIN < $(PGM)
$(PGM): $(PGM).o
$(CC) $(LDFLAGS) -o $@ $^
$(PGM).o: $(PGM).c $(FONT_HDRS)
$(CC) $(CFLAGS) $(PGM).c
salzalon.h: salzalon.txt mkfonthdr
./mkfonthdr salzalon.txt > salzalon.h
yolo.h: yolo.txt mkfonthdr
./mkfonthdr yolo.txt > yolo.h
ibmpclike8.h: ibmpclike8.txt mkfonthdr
./mkfonthdr ibmpclike8.txt > ibmpclike8.h
ibmpclike12.h: ibmpclike12.txt mkfonthdr
./mkfonthdr ibmpclike12.txt > ibmpclike12.h
runes-english.h: runes-english.txt mkfonthdr
./mkfonthdr runes-english.txt > runes-english.h
runes-anglo-saxon.h: runes-anglo-saxon.txt mkfonthdr
./mkfonthdr runes-anglo-saxon.txt > runes-anglo-saxon.h
mkfonthdr: mkfonthdr.c
gcc -g -o mkfonthdr mkfonthdr.c -lm
clean:
$(RM) *.o $(PGM) $(DISK) $(GRAF_DRVR).s $(FONT_HDRS) mkfonthdr

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#include <string.h> /* memcpy */
#include <stdint.h> /* uint8_t, uint16_t */
#include "salzalon.h"
#define SCREEN_PIXEL_WIDTH 280
#define SCREEN_PIXEL_HEIGHT 192
#define CHAR_PIXEL_WIDTH 7
#define CHAR_PIXEL_HEIGHT 8
/* Soft switches */
#define EIGHTY_COL_STORE_OFF ((uint8_t *) 0xc000)
#define EIGHTY_COL_STORE_ON ((uint8_t *) 0xc001)
#define RAMRDOFF ((uint8_t *) 0xc002)
#define RAMRDON ((uint8_t *) 0xc003)
#define RAMWTOFF ((uint8_t *) 0xc004)
#define RAMWTON ((uint8_t *) 0xc005)
#define SET80COL ((uint8_t *) 0xc00d)
#define TEXTOFF ((uint8_t *) 0xc050)
#define MIXEDON ((uint8_t *) 0xc053)
#define PAGE2OFF ((uint8_t *) 0xc054)
#define PAGE2ON ((uint8_t *) 0xc055)
#define HIRESOFF ((uint8_t *) 0xc056)
#define HIRESON ((uint8_t *) 0xc057)
#define SETAN3 ((uint8_t *) 0xc05e)
/* Subroutines */
#define TEXT ((uint8_t *) 0xF399)
#define HGR2 ((uint8_t *) 0Xf3d8)
#define CLRHGR ((uint8_t *) 0XF3E2)
#define ADDR uint8_t*
uint8_t *yAddressTable[] = {
(uint8_t *) 0x2000, (uint8_t *) 0x2400, (uint8_t *) 0x2800, (uint8_t *) 0x2c00,
(uint8_t *) 0x3000, (uint8_t *) 0x3400, (uint8_t *) 0x3800, (uint8_t *) 0x3c00,
(uint8_t *) 0x2080, (uint8_t *) 0x2480, (uint8_t *) 0x2880, (uint8_t *) 0x2c80,
(uint8_t *) 0x3080, (uint8_t *) 0x3480, (uint8_t *) 0x3880, (uint8_t *) 0x3c80,
(uint8_t *) 0x2100, (uint8_t *) 0x2500, (uint8_t *) 0x2900, (uint8_t *) 0x2d00,
(uint8_t *) 0x3100, (uint8_t *) 0x3500, (uint8_t *) 0x3900, (uint8_t *) 0x3d00,
(uint8_t *) 0x2180, (uint8_t *) 0x2580, (uint8_t *) 0x2980, (uint8_t *) 0x2d80,
(uint8_t *) 0x3180, (uint8_t *) 0x3580, (uint8_t *) 0x3980, (uint8_t *) 0x3d80,
(uint8_t *) 0x2200, (uint8_t *) 0x2600, (uint8_t *) 0x2a00, (uint8_t *) 0x2e00,
(uint8_t *) 0x3200, (uint8_t *) 0x3600, (uint8_t *) 0x3a00, (uint8_t *) 0x3e00,
(uint8_t *) 0x2280, (uint8_t *) 0x2680, (uint8_t *) 0x2a80, (uint8_t *) 0x2e80,
(uint8_t *) 0x3280, (uint8_t *) 0x3680, (uint8_t *) 0x3a80, (uint8_t *) 0x3e80,
(uint8_t *) 0x2300, (uint8_t *) 0x2700, (uint8_t *) 0x2b00, (uint8_t *) 0x2f00,
(uint8_t *) 0x3300, (uint8_t *) 0x3700, (uint8_t *) 0x3b00, (uint8_t *) 0x3f00,
(uint8_t *) 0x2380, (uint8_t *) 0x2780, (uint8_t *) 0x2b80, (uint8_t *) 0x2f80,
(uint8_t *) 0x3380, (uint8_t *) 0x3780, (uint8_t *) 0x3b80, (uint8_t *) 0x3f80,
(uint8_t *) 0x2028, (uint8_t *) 0x2428, (uint8_t *) 0x2828, (uint8_t *) 0x2c28,
(uint8_t *) 0x3028, (uint8_t *) 0x3428, (uint8_t *) 0x3828, (uint8_t *) 0x3c28,
(uint8_t *) 0x20a8, (uint8_t *) 0x24a8, (uint8_t *) 0x28a8, (uint8_t *) 0x2ca8,
(uint8_t *) 0x30a8, (uint8_t *) 0x34a8, (uint8_t *) 0x38a8, (uint8_t *) 0x3ca8,
(uint8_t *) 0x2128, (uint8_t *) 0x2528, (uint8_t *) 0x2928, (uint8_t *) 0x2d28,
(uint8_t *) 0x3128, (uint8_t *) 0x3528, (uint8_t *) 0x3928, (uint8_t *) 0x3d28,
(uint8_t *) 0x21a8, (uint8_t *) 0x25a8, (uint8_t *) 0x29a8, (uint8_t *) 0x2da8,
(uint8_t *) 0x31a8, (uint8_t *) 0x35a8, (uint8_t *) 0x39a8, (uint8_t *) 0x3da8,
(uint8_t *) 0x2228, (uint8_t *) 0x2628, (uint8_t *) 0x2a28, (uint8_t *) 0x2e28,
(uint8_t *) 0x3228, (uint8_t *) 0x3628, (uint8_t *) 0x3a28, (uint8_t *) 0x3e28,
(uint8_t *) 0x22a8, (uint8_t *) 0x26a8, (uint8_t *) 0x2aa8, (uint8_t *) 0x2ea8,
(uint8_t *) 0x32a8, (uint8_t *) 0x36a8, (uint8_t *) 0x3aa8, (uint8_t *) 0x3ea8,
(uint8_t *) 0x2328, (uint8_t *) 0x2728, (uint8_t *) 0x2b28, (uint8_t *) 0x2f28,
(uint8_t *) 0x3328, (uint8_t *) 0x3728, (uint8_t *) 0x3b28, (uint8_t *) 0x3f28,
(uint8_t *) 0x23a8, (uint8_t *) 0x27a8, (uint8_t *) 0x2ba8, (uint8_t *) 0x2fa8,
(uint8_t *) 0x33a8, (uint8_t *) 0x37a8, (uint8_t *) 0x3ba8, (uint8_t *) 0x3fa8,
(uint8_t *) 0x2050, (uint8_t *) 0x2450, (uint8_t *) 0x2850, (uint8_t *) 0x2c50,
(uint8_t *) 0x3050, (uint8_t *) 0x3450, (uint8_t *) 0x3850, (uint8_t *) 0x3c50,
(uint8_t *) 0x20d0, (uint8_t *) 0x24d0, (uint8_t *) 0x28d0, (uint8_t *) 0x2cd0,
(uint8_t *) 0x30d0, (uint8_t *) 0x34d0, (uint8_t *) 0x38d0, (uint8_t *) 0x3cd0,
(uint8_t *) 0x2150, (uint8_t *) 0x2550, (uint8_t *) 0x2950, (uint8_t *) 0x2d50,
(uint8_t *) 0x3150, (uint8_t *) 0x3550, (uint8_t *) 0x3950, (uint8_t *) 0x3d50,
(uint8_t *) 0x21d0, (uint8_t *) 0x25d0, (uint8_t *) 0x29d0, (uint8_t *) 0x2dd0,
(uint8_t *) 0x31d0, (uint8_t *) 0x35d0, (uint8_t *) 0x39d0, (uint8_t *) 0x3dd0,
(uint8_t *) 0x2250, (uint8_t *) 0x2650, (uint8_t *) 0x2a50, (uint8_t *) 0x2e50,
(uint8_t *) 0x3250, (uint8_t *) 0x3650, (uint8_t *) 0x3a50, (uint8_t *) 0x3e50,
(uint8_t *) 0x22d0, (uint8_t *) 0x26d0, (uint8_t *) 0x2ad0, (uint8_t *) 0x2ed0,
(uint8_t *) 0x32d0, (uint8_t *) 0x36d0, (uint8_t *) 0x3ad0, (uint8_t *) 0x3ed0,
(uint8_t *) 0x2350, (uint8_t *) 0x2750, (uint8_t *) 0x2b50, (uint8_t *) 0x2f50,
(uint8_t *) 0x3350, (uint8_t *) 0x3750, (uint8_t *) 0x3b50, (uint8_t *) 0x3f50,
(uint8_t *) 0x23d0, (uint8_t *) 0x27d0, (uint8_t *) 0x2bd0, (uint8_t *) 0x2fd0,
(uint8_t *) 0x33d0, (uint8_t *) 0x37d0, (uint8_t *) 0x3bd0, (uint8_t *) 0x3fd0,
};
uint8_t capY[] = {
0x22,
0x92,
0x14,
0x8c,
0x08,
0x08,
0x08,
0x00
};
struct Font
{
uint8_t pixelWidth;
uint8_t pixelHeight;
uint8_t glyphCount;
uint8_t **glyphs;
};
struct Font blah = { 7, 12, 6, { {0} } };
uint8_t cursorX = 0;
uint8_t cursorY = 0;
struct Font *font;
void drawChar(char c)
{
uint8_t screenPixelY;
uint8_t charPixelY;
for (charPixelY = 0, screenPixelY = cursorY * CHAR_PIXEL_HEIGHT;
charPixelY < CHAR_PIXEL_HEIGHT;
++charPixelY, ++screenPixelY) {
/* Transfer one byte to memory representing 7 horizontal pixels
at vertical position Y */
*(yAddressTable[screenPixelY] + cursorX) = salzalon[c][charPixelY];
}
if (cursorX < 40) {
++cursorX;
}
else {
cursorX = 0;
++cursorY;
}
}
void main(void)
{
uint8_t x = 10;
uint8_t y = 50;
char c;
/* Set soft switches to turn on HGR page 1. */
*TEXTOFF = (uint8_t) 1;
*HIRESON = (uint8_t) 1;
*MIXEDON = (uint8_t) 1;
*PAGE2OFF = (uint8_t) 1;
for (c = '!'; c <= 'd'; ++c)
drawChar(c);
/*
for (i = 0; i < 16; ++i) {
*(yAddressTable[y + i] + x) = salzalon[i];
}
++x;
for (i = 0; i < 16; ++i) {
*(yAddressTable[y + i] + x) = runes_as_ur[i];
}
++x;
for (i = 0; i < 16; ++i) {
*(yAddressTable[y + i] + x) = runes_as_thorn[i];
}
x=10;
y+=16;
for (i = 0; i < 12; ++i) {
*(yAddressTable[y + i] + x) = salzalon[i];
}
++x;
for (i = 0; i < 12; ++i) {
*(yAddressTable[y + i] + x) = salzalon[i];
}
++x;
for (i = 0; i < 12; ++i) {
*(yAddressTable[y + i] + x) = salzalon[i];
}
*/
}

BIN
fonts.dsk Normal file

Binary file not shown.

391
ibmpclike.txt Normal file
View File

@ -0,0 +1,391 @@
12
!
0000000
0011000
0111100
0111100
0011000
0011000
0000000
0011000
0011000
0000000
0000000
0000000
"
1100110
1100110
0100100
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
#
0000000
0100100
0100100
1111110
0100100
0100100
1111111
0100100
0100100
0000000
0000000
0000000
$
0011000
0011000
0111100
1100010
1100000
0111100
0000110
1000110
0111100
0011000
0011000
0000000
%
0000000
0000000
1100010
1100110
0001100
0011000
0110000
1100110
1000110
0000000
0000000
0000000
&
0000000
0011100
0110110
0011100
0111010
1101100
1101100
1101100
0110110
0000000
0000000
0000000
'
0001100
0001100
0011000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
'
0001100
0001100
0011000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
(
0000000
0001100
0011000
0010000
0110000
0110000
0010000
0011000
0001100
0000000
0000000
0000000
)
0000000
0110000
0011000
0001000
0001100
0001100
0001000
0011000
0110000
0000000
0000000
0000000
*
0000000
0000000
0100100
0011000
1111110
0011000
0100100
0000000
0000000
0000000
0000000
0000000
+
0000000
0000000
0011000
0011000
1111110
0011000
0011000
0000000
0000000
0000000
0000000
0000000
,
0000000
0000000
0000000
0000000
0000000
0000000
0011000
0011000
0011000
0110000
0000000
0000000
-
0000000
0000000
0000000
0000000
1111110
0000000
0000000
0000000
0000000
0000000
0000000
0000000
.
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0011000
0011000
0000000
0000000
0000000
/
0000000
0000000
0000010
0000110
0001100
0011000
0110000
1100000
1000000
0000000
0000000
0000000
0
0000000
0111100
1100110
1100110
1011010
1011010
1100110
1100110
0111100
0000000
0000000
0000000
1
0000000
0011000
0111000
1111000
0011000
0011000
0011000
0011000
1111110
0000000
0000000
0000000
2
0000000
0111100
1100110
0000110
0001100
0011000
0110000
1100110
1111110
0000000
0000000
0000000
3
0000000
0111100
1100110
0000110
0111100
0000110
0000110
1100110
0111100
0000000
0000000
0000000
4
0000000
0001100
0011100
0110100
1100100
1111110
0001100
0001100
0011110
0000000
0000000
0000000
5
0000000
1111110
1100000
1100000
1111100
0000110
0000110
1100110
0111100
0000000
0000000
0000000
6
0000000
0011100
0110000
1100000
1111100
1100110
1100110
1100110
0111100
0000000
0000000
0000000
7
0000000
1111110
1100110
0000110
0000110
0001100
0011000
0011000
0011000
0000000
0000000
0000000
8
0000000
0111100
1100110
1100110
0111100
1100110
1100110
1100110
0111100
0000000
0000000
0000000
9
0000000
0111100
1100110
1100110
0111110
0000110
0000110
0001100
0111100
0000000
0000000
0000000
A
0000000
0011000
0111100
1100110
1100110
1111110
1100110
1100110
1100110
0000000
0000000
0000000
a
0000000
0000000
0000000
0111100
0000110
0111110
1100110
1100110
0111011
0000000
0000000
0000000
b
1110000
0110000
0111000
0111100
0110110
0110110
0110110
0110110
0111100
0000000
0000000
0000000
c
0000000
0000000
0000000
0111100
1100110
1100000
1100000
1100110
0111100
0000000
0000000
0000000

524
ibmpclike12.h Normal file
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@ -0,0 +1,524 @@
uint8_t ibmpclike12[128][12] = {
/* ASCII code 0x0 */ {0},
/* ASCII code 0x1 */ {0},
/* ASCII code 0x2 */ {0},
/* ASCII code 0x3 */ {0},
/* ASCII code 0x4 */ {0},
/* ASCII code 0x5 */ {0},
/* ASCII code 0x6 */ {0},
/* ASCII code 0x7 */ {0},
/* ASCII code 0x8 */ {0},
/* ASCII code 0x9 */ {0},
/* ASCII code 0xa */ {0},
/* ASCII code 0xb */ {0},
/* ASCII code 0xc */ {0},
/* ASCII code 0xd */ {0},
/* ASCII code 0xe */ {0},
/* ASCII code 0xf */ {0},
/* ASCII code 0x10 */ {0},
/* ASCII code 0x11 */ {0},
/* ASCII code 0x12 */ {0},
/* ASCII code 0x13 */ {0},
/* ASCII code 0x14 */ {0},
/* ASCII code 0x15 */ {0},
/* ASCII code 0x16 */ {0},
/* ASCII code 0x17 */ {0},
/* ASCII code 0x18 */ {0},
/* ASCII code 0x19 */ {0},
/* ASCII code 0x1a */ {0},
/* ASCII code 0x1b */ {0},
/* ASCII code 0x1c */ {0},
/* ASCII code 0x1d */ {0},
/* ASCII code 0x1e */ {0},
/* ASCII code 0x1f */ {0},
/* ASCII code 0x20 */ {0},
/* Char '!', ASCII code 0x21 */
{
0x0,
0xc,
0x1e,
0x1e,
0xc,
0xc,
0x0,
0xc,
0xc,
0x0,
0x0,
0x0,
},
/* Char '"', ASCII code 0x22 */
{
0x33,
0x33,
0x12,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '#', ASCII code 0x23 */
{
0x0,
0x12,
0x12,
0x3f,
0x12,
0x12,
0x7f,
0x12,
0x12,
0x0,
0x0,
0x0,
},
/* Char '$', ASCII code 0x24 */
{
0xc,
0xc,
0x1e,
0x23,
0x3,
0x1e,
0x30,
0x31,
0x1e,
0xc,
0xc,
0x0,
},
/* Char '%', ASCII code 0x25 */
{
0x0,
0x0,
0x23,
0x33,
0x18,
0xc,
0x6,
0x33,
0x31,
0x0,
0x0,
0x0,
},
/* Char '&', ASCII code 0x26 */
{
0x0,
0x1c,
0x36,
0x1c,
0x2e,
0x1b,
0x1b,
0x1b,
0x36,
0x0,
0x0,
0x0,
},
/* Char ''', ASCII code 0x27 */
{
0x18,
0x18,
0xc,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char ''', ASCII code 0x27 */
{
0x18,
0x18,
0xc,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '(', ASCII code 0x28 */
{
0x0,
0x18,
0xc,
0x4,
0x6,
0x6,
0x4,
0xc,
0x18,
0x0,
0x0,
0x0,
},
/* Char ')', ASCII code 0x29 */
{
0x0,
0x6,
0xc,
0x8,
0x18,
0x18,
0x8,
0xc,
0x6,
0x0,
0x0,
0x0,
},
/* Char '*', ASCII code 0x2a */
{
0x0,
0x0,
0x12,
0xc,
0x3f,
0xc,
0x12,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '+', ASCII code 0x2b */
{
0x0,
0x0,
0xc,
0xc,
0x3f,
0xc,
0xc,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char ',', ASCII code 0x2c */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0xc,
0xc,
0xc,
0x6,
0x0,
0x0,
},
/* Char '-', ASCII code 0x2d */
{
0x0,
0x0,
0x0,
0x0,
0x3f,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '.', ASCII code 0x2e */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0x0,
0xc,
0xc,
0x0,
0x0,
0x0,
},
/* Char '/', ASCII code 0x2f */
{
0x0,
0x0,
0x20,
0x30,
0x18,
0xc,
0x6,
0x3,
0x1,
0x0,
0x0,
0x0,
},
/* Char '0', ASCII code 0x30 */
{
0x0,
0x1e,
0x33,
0x33,
0x2d,
0x2d,
0x33,
0x33,
0x1e,
0x0,
0x0,
0x0,
},
/* Char '1', ASCII code 0x31 */
{
0x0,
0xc,
0xe,
0xf,
0xc,
0xc,
0xc,
0xc,
0x3f,
0x0,
0x0,
0x0,
},
/* Char '2', ASCII code 0x32 */
{
0x0,
0x1e,
0x33,
0x30,
0x18,
0xc,
0x6,
0x33,
0x3f,
0x0,
0x0,
0x0,
},
/* Char '3', ASCII code 0x33 */
{
0x0,
0x1e,
0x33,
0x30,
0x1e,
0x30,
0x30,
0x33,
0x1e,
0x0,
0x0,
0x0,
},
/* Char '4', ASCII code 0x34 */
{
0x0,
0x18,
0x1c,
0x16,
0x13,
0x3f,
0x18,
0x18,
0x3c,
0x0,
0x0,
0x0,
},
/* Char '5', ASCII code 0x35 */
{
0x0,
0x3f,
0x3,
0x3,
0x1f,
0x30,
0x30,
0x33,
0x1e,
0x0,
0x0,
0x0,
},
/* Char '6', ASCII code 0x36 */
{
0x0,
0x1c,
0x6,
0x3,
0x1f,
0x33,
0x33,
0x33,
0x1e,
0x0,
0x0,
0x0,
},
/* Char '7', ASCII code 0x37 */
{
0x0,
0x3f,
0x33,
0x30,
0x30,
0x18,
0xc,
0xc,
0xc,
0x0,
0x0,
0x0,
},
/* Char '8', ASCII code 0x38 */
{
0x0,
0x1e,
0x33,
0x33,
0x1e,
0x33,
0x33,
0x33,
0x1e,
0x0,
0x0,
0x0,
},
/* Char '9', ASCII code 0x39 */
{
0x0,
0x1e,
0x33,
0x33,
0x3e,
0x30,
0x30,
0x18,
0x1e,
0x0,
0x0,
0x0,
},
/* ASCII code 0x3a */ {0},
/* ASCII code 0x3b */ {0},
/* ASCII code 0x3c */ {0},
/* ASCII code 0x3d */ {0},
/* ASCII code 0x3e */ {0},
/* ASCII code 0x3f */ {0},
/* ASCII code 0x40 */ {0},
/* Char 'A', ASCII code 0x41 */
{
0x0,
0xc,
0x1e,
0x33,
0x33,
0x3f,
0x33,
0x33,
0x33,
0x0,
0x0,
0x0,
},
/* ASCII code 0x42 */ {0},
/* ASCII code 0x43 */ {0},
/* ASCII code 0x44 */ {0},
/* ASCII code 0x45 */ {0},
/* ASCII code 0x46 */ {0},
/* ASCII code 0x47 */ {0},
/* ASCII code 0x48 */ {0},
/* ASCII code 0x49 */ {0},
/* ASCII code 0x4a */ {0},
/* ASCII code 0x4b */ {0},
/* ASCII code 0x4c */ {0},
/* ASCII code 0x4d */ {0},
/* ASCII code 0x4e */ {0},
/* ASCII code 0x4f */ {0},
/* ASCII code 0x50 */ {0},
/* ASCII code 0x51 */ {0},
/* ASCII code 0x52 */ {0},
/* ASCII code 0x53 */ {0},
/* ASCII code 0x54 */ {0},
/* ASCII code 0x55 */ {0},
/* ASCII code 0x56 */ {0},
/* ASCII code 0x57 */ {0},
/* ASCII code 0x58 */ {0},
/* ASCII code 0x59 */ {0},
/* ASCII code 0x5a */ {0},
/* ASCII code 0x5b */ {0},
/* ASCII code 0x5c */ {0},
/* ASCII code 0x5d */ {0},
/* ASCII code 0x5e */ {0},
/* ASCII code 0x5f */ {0},
/* ASCII code 0x60 */ {0},
/* Char 'a', ASCII code 0x61 */
{
0x0,
0x0,
0x0,
0x1e,
0x30,
0x3e,
0x33,
0x33,
0x6e,
0x0,
0x0,
0x0,
},
/* Char 'b', ASCII code 0x62 */
{
0x7,
0x6,
0xe,
0x1e,
0x36,
0x36,
0x36,
0x36,
0x1e,
0x0,
0x0,
0x0,
},
/* Char 'c', ASCII code 0x63 */
{
0x0,
0x0,
0x0,
0x1e,
0x33,
0x3,
0x3,
0x33,
0x1e,
0x0,
0x0,
0x0,
},
};

391
ibmpclike12.txt Normal file
View File

@ -0,0 +1,391 @@
12
!
0000000
0011000
0111100
0111100
0011000
0011000
0000000
0011000
0011000
0000000
0000000
0000000
"
1100110
1100110
0100100
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
#
0000000
0100100
0100100
1111110
0100100
0100100
1111111
0100100
0100100
0000000
0000000
0000000
$
0011000
0011000
0111100
1100010
1100000
0111100
0000110
1000110
0111100
0011000
0011000
0000000
%
0000000
0000000
1100010
1100110
0001100
0011000
0110000
1100110
1000110
0000000
0000000
0000000
&
0000000
0011100
0110110
0011100
0111010
1101100
1101100
1101100
0110110
0000000
0000000
0000000
'
0001100
0001100
0011000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
'
0001100
0001100
0011000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0000000
(
0000000
0001100
0011000
0010000
0110000
0110000
0010000
0011000
0001100
0000000
0000000
0000000
)
0000000
0110000
0011000
0001000
0001100
0001100
0001000
0011000
0110000
0000000
0000000
0000000
*
0000000
0000000
0100100
0011000
1111110
0011000
0100100
0000000
0000000
0000000
0000000
0000000
+
0000000
0000000
0011000
0011000
1111110
0011000
0011000
0000000
0000000
0000000
0000000
0000000
,
0000000
0000000
0000000
0000000
0000000
0000000
0011000
0011000
0011000
0110000
0000000
0000000
-
0000000
0000000
0000000
0000000
1111110
0000000
0000000
0000000
0000000
0000000
0000000
0000000
.
0000000
0000000
0000000
0000000
0000000
0000000
0000000
0011000
0011000
0000000
0000000
0000000
/
0000000
0000000
0000010
0000110
0001100
0011000
0110000
1100000
1000000
0000000
0000000
0000000
0
0000000
0111100
1100110
1100110
1011010
1011010
1100110
1100110
0111100
0000000
0000000
0000000
1
0000000
0011000
0111000
1111000
0011000
0011000
0011000
0011000
1111110
0000000
0000000
0000000
2
0000000
0111100
1100110
0000110
0001100
0011000
0110000
1100110
1111110
0000000
0000000
0000000
3
0000000
0111100
1100110
0000110
0111100
0000110
0000110
1100110
0111100
0000000
0000000
0000000
4
0000000
0001100
0011100
0110100
1100100
1111110
0001100
0001100
0011110
0000000
0000000
0000000
5
0000000
1111110
1100000
1100000
1111100
0000110
0000110
1100110
0111100
0000000
0000000
0000000
6
0000000
0011100
0110000
1100000
1111100
1100110
1100110
1100110
0111100
0000000
0000000
0000000
7
0000000
1111110
1100110
0000110
0000110
0001100
0011000
0011000
0011000
0000000
0000000
0000000
8
0000000
0111100
1100110
1100110
0111100
1100110
1100110
1100110
0111100
0000000
0000000
0000000
9
0000000
0111100
1100110
1100110
0111110
0000110
0000110
0001100
0111100
0000000
0000000
0000000
A
0000000
0011000
0111100
1100110
1100110
1111110
1100110
1100110
1100110
0000000
0000000
0000000
a
0000000
0000000
0000000
0111100
0000110
0111110
1100110
1100110
0111011
0000000
0000000
0000000
b
1110000
0110000
0111000
0111100
0110110
0110110
0110110
0110110
0111100
0000000
0000000
0000000
c
0000000
0000000
0000000
0111100
1100110
1100000
1100000
1100110
0111100
0000000
0000000
0000000

403
ibmpclike8.h Normal file
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@ -0,0 +1,403 @@
uint8_t ibmpclike8[128][8] = {
/* ASCII code 0x0 */ {0},
/* ASCII code 0x1 */ {0},
/* ASCII code 0x2 */ {0},
/* ASCII code 0x3 */ {0},
/* ASCII code 0x4 */ {0},
/* ASCII code 0x5 */ {0},
/* ASCII code 0x6 */ {0},
/* ASCII code 0x7 */ {0},
/* ASCII code 0x8 */ {0},
/* ASCII code 0x9 */ {0},
/* ASCII code 0xa */ {0},
/* ASCII code 0xb */ {0},
/* ASCII code 0xc */ {0},
/* ASCII code 0xd */ {0},
/* ASCII code 0xe */ {0},
/* ASCII code 0xf */ {0},
/* ASCII code 0x10 */ {0},
/* ASCII code 0x11 */ {0},
/* ASCII code 0x12 */ {0},
/* ASCII code 0x13 */ {0},
/* ASCII code 0x14 */ {0},
/* ASCII code 0x15 */ {0},
/* ASCII code 0x16 */ {0},
/* ASCII code 0x17 */ {0},
/* ASCII code 0x18 */ {0},
/* ASCII code 0x19 */ {0},
/* ASCII code 0x1a */ {0},
/* ASCII code 0x1b */ {0},
/* ASCII code 0x1c */ {0},
/* ASCII code 0x1d */ {0},
/* ASCII code 0x1e */ {0},
/* ASCII code 0x1f */ {0},
/* ASCII code 0x20 */ {0},
/* Char '!', ASCII code 0x21 */
{
0x30,
0x18,
0xc,
0x2,
0x0,
0x2,
0x3,
0x0,
},
/* Char '"', ASCII code 0x22 */
{
0x36,
0x33,
0x9,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '#', ASCII code 0x23 */
{
0x0,
0x16,
0x3f,
0x16,
0x3f,
0x16,
0x0,
0x0,
},
/* Char '$', ASCII code 0x24 */
{
0x4,
0x1e,
0x21,
0xe,
0x1c,
0x21,
0x1e,
0x4,
},
/* Char '%', ASCII code 0x25 */
{
0x26,
0x32,
0x18,
0xc,
0x6,
0x13,
0x19,
0x0,
},
/* Char '&', ASCII code 0x26 */
{
0x38,
0x34,
0x1c,
0x2e,
0x1b,
0x1b,
0x36,
0x0,
},
/* Char ''', ASCII code 0x27 */
{
0xc,
0xc,
0x6,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '(', ASCII code 0x28 */
{
0x18,
0x6,
0x3,
0x3,
0x3,
0x6,
0x18,
0x0,
},
/* Char ')', ASCII code 0x29 */
{
0x6,
0x18,
0x30,
0x30,
0x30,
0x18,
0x6,
0x0,
},
/* Char '*', ASCII code 0x2a */
{
0x0,
0x12,
0xc,
0x3f,
0xc,
0x12,
0x0,
0x0,
},
/* Char '+', ASCII code 0x2b */
{
0x0,
0xc,
0xc,
0x3f,
0xc,
0xc,
0x0,
0x0,
},
/* Char ',', ASCII code 0x2c */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0x6,
0x6,
0x3,
},
/* Char '-', ASCII code 0x2d */
{
0x0,
0x0,
0x0,
0x3f,
0x0,
0x0,
0x0,
0x0,
},
/* Char '.', ASCII code 0x2e */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0xc,
0xc,
0x0,
},
/* Char '/', ASCII code 0x2f */
{
0x20,
0x30,
0x18,
0xc,
0x6,
0x3,
0x1,
0x0,
},
/* Char '0', ASCII code 0x30 */
{
0x1e,
0x33,
0x33,
0x2b,
0x2b,
0x27,
0x1e,
0x0,
},
/* Char '1', ASCII code 0x31 */
{
0xc,
0xe,
0xd,
0xc,
0xc,
0xc,
0x1f,
0x0,
},
/* Char '2', ASCII code 0x32 */
{
0x1e,
0x21,
0x30,
0x1e,
0x3,
0x21,
0x3f,
0x0,
},
/* Char '3', ASCII code 0x33 */
{
0x1e,
0x31,
0x30,
0x1c,
0x30,
0x31,
0x1e,
0x0,
},
/* Char '4', ASCII code 0x34 */
{
0x18,
0x1c,
0x1a,
0x19,
0x3f,
0x18,
0x3c,
0x0,
},
/* Char '5', ASCII code 0x35 */
{
0x1e,
0x21,
0x1f,
0x30,
0x30,
0x33,
0x1e,
0x0,
},
/* Char '6', ASCII code 0x36 */
{
0x1c,
0x6,
0x3,
0x1f,
0x33,
0x33,
0x1e,
0x0,
},
/* Char '7', ASCII code 0x37 */
{
0x3f,
0x33,
0x18,
0xc,
0xc,
0xc,
0xc,
0x0,
},
/* Char '8', ASCII code 0x38 */
{
0x1e,
0x33,
0x33,
0x1e,
0x33,
0x33,
0x1e,
0x0,
},
/* Char '9', ASCII code 0x39 */
{
0x1e,
0x33,
0x33,
0x3e,
0x30,
0x18,
0xe,
0x0,
},
/* ASCII code 0x3a */ {0},
/* ASCII code 0x3b */ {0},
/* ASCII code 0x3c */ {0},
/* ASCII code 0x3d */ {0},
/* ASCII code 0x3e */ {0},
/* ASCII code 0x3f */ {0},
/* ASCII code 0x40 */ {0},
/* Char 'A', ASCII code 0x41 */
{
0xc,
0x1e,
0x33,
0x33,
0x3f,
0x33,
0x33,
0x0,
},
/* Char 'B', ASCII code 0x42 */
{
0x1f,
0x36,
0x36,
0x1e,
0x36,
0x36,
0x1f,
0x0,
},
/* ASCII code 0x43 */ {0},
/* ASCII code 0x44 */ {0},
/* ASCII code 0x45 */ {0},
/* ASCII code 0x46 */ {0},
/* ASCII code 0x47 */ {0},
/* ASCII code 0x48 */ {0},
/* ASCII code 0x49 */ {0},
/* ASCII code 0x4a */ {0},
/* ASCII code 0x4b */ {0},
/* ASCII code 0x4c */ {0},
/* ASCII code 0x4d */ {0},
/* ASCII code 0x4e */ {0},
/* ASCII code 0x4f */ {0},
/* ASCII code 0x50 */ {0},
/* ASCII code 0x51 */ {0},
/* ASCII code 0x52 */ {0},
/* ASCII code 0x53 */ {0},
/* ASCII code 0x54 */ {0},
/* ASCII code 0x55 */ {0},
/* ASCII code 0x56 */ {0},
/* ASCII code 0x57 */ {0},
/* ASCII code 0x58 */ {0},
/* ASCII code 0x59 */ {0},
/* ASCII code 0x5a */ {0},
/* ASCII code 0x5b */ {0},
/* ASCII code 0x5c */ {0},
/* ASCII code 0x5d */ {0},
/* ASCII code 0x5e */ {0},
/* ASCII code 0x5f */ {0},
/* ASCII code 0x60 */ {0},
/* Char 'a', ASCII code 0x61 */
{
0x0,
0x0,
0x1e,
0x30,
0x3e,
0x33,
0x6e,
0x0,
},
/* Char 'b', ASCII code 0x62 */
{
0x7,
0x6,
0x1e,
0x36,
0x36,
0x36,
0x1e,
0x0,
},
/* Char 'c', ASCII code 0x63 */
{
0x0,
0x0,
0x1e,
0x33,
0x3,
0x33,
0x1e,
0x0,
},
};

271
ibmpclike8.txt Normal file
View File

@ -0,0 +1,271 @@
8
!
0000110
0001100
0011000
0100000
0000000
0100000
1100000
0000000
"
0110110
1100110
1001000
0000000
0000000
0000000
0000000
0000000
#
0000000
0110100
1111110
0110100
1111110
0110100
0000000
0000000
$
0010000
0111100
1000010
0111000
0011100
1000010
0111100
0010000
%
0110010
0100110
0001100
0011000
0110000
1100100
1001100
0000000
&
0001110
0010110
0011100
0111010
1101100
1101100
0110110
0000000
'
0011000
0011000
0110000
0000000
0000000
0000000
0000000
0000000
(
0001100
0110000
1100000
1100000
1100000
0110000
0001100
0000000
)
0110000
0001100
0000110
0000110
0000110
0001100
0110000
0000000
*
0000000
0100100
0011000
1111110
0011000
0100100
0000000
0000000
+
0000000
0011000
0011000
1111110
0011000
0011000
0000000
0000000
,
0000000
0000000
0000000
0000000
0000000
0110000
0110000
1100000
-
0000000
0000000
0000000
1111110
0000000
0000000
0000000
0000000
.
0000000
0000000
0000000
0000000
0000000
0011000
0011000
0000000
/
0000010
0000110
0001100
0011000
0110000
1100000
1000000
0000000
0
0111100
1100110
1100110
1101010
1101010
1110010
0111100
0000000
1
0011000
0111000
1011000
0011000
0011000
0011000
1111100
0000000
2
0111100
1000010
0000110
0111100
1100000
1000010
1111110
0000000
3
0111100
1000110
0000110
0011100
0000110
1000110
0111100
0000000
4
0001100
0011100
0101100
1001100
1111110
0001100
0011110
0000000
5
0111100
1000010
1111100
0000110
0000110
1100110
0111100
0000000
6
0011100
0110000
1100000
1111100
1100110
1100110
0111100
0000000
7
1111110
1100110
0001100
0011000
0011000
0011000
0011000
0000000
8
0111100
1100110
1100110
0111100
1100110
1100110
0111100
0000000
9
0111100
1100110
1100110
0111110
0000110
0001100
0111000
0000000
A
0011000
0111100
1100110
1100110
1111110
1100110
1100110
0000000
B
1111100
0110110
0110110
0111100
0110110
0110110
1111100
0000000
a
0000000
0000000
0111100
0000110
0111110
1100110
0111011
0000000
b
1110000
0110000
0111100
0110110
0110110
0110110
0111100
0000000
c
0000000
0000000
0111100
1100110
1100000
1100110
0111100
0000000

BIN
mkfonthdr Executable file

Binary file not shown.

196
mkfonthdr.c Normal file
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@ -0,0 +1,196 @@
#include <stdio.h> /* perror */
#include <stdlib.h> /* EXIT_FAILURE, EXIT_SUCCESS */
#include <string.h> /* strlen, strrchr */
#include <stdbool.h>/* bool, true, false */
#include <stdint.h> /* uint8_t */
#include <libgen.h> /* basename */
#include <math.h> /* pow */
#include <ctype.h> /* isalnum */
#include "trace.h" /* TRACE_MSG */
#define MAX_LINE_SIZE 128
#define PIXEL_WIDTH 7
void chomp(char *s)
{
size_t len, i;
len = strlen(s);
for (i = len; i > 0; )
if (s[--i] == '\r' || s[i] == '\n')
s[i] = '\0';
}
void reverse(char *s)
{
size_t len, i, j;
char c;
len = strlen(s);
for (i = 0, j = len; i < j && j > 1; ++i) {
--j;
c = s[i];
s[i] = s[j];
s[j] = c;
}
}
int convertReverseBinaryStringToInt(char *s)
{
size_t i, len;
int value = 0;
len = strlen(s);
for (i = 0; i < len; ++i)
if (s[i] == '1')
value += pow(2, i);
else if (s[i] != '0')
break;
return value;
}
char *makeIdentName(char *s)
{
size_t i, len;
len = strlen(s);
for (i = 0; i < len; i++)
if (! isalnum(s[i]) && s[i] != '_')
s[i] = '_';
return s;
}
char *removeExtension(char *fileName)
{
char *ext;
ext = strrchr(fileName, '.');
if (ext != NULL)
*ext = '\0';
return fileName;
}
char *readLine(FILE *f, char *name)
{
static char line[MAX_LINE_SIZE];
char *linePtr;
if ((linePtr = fgets(line, MAX_LINE_SIZE, f)) != NULL)
chomp(linePtr);
else if (ferror(f))
perror(name);
return linePtr;
}
char *replaceWithOnesAndZeros(char *line, size_t len)
{
size_t i;
for (i = 0; i < len; ++i) {
switch (line[i]) {
case '#':
line[i] = '1';
break;
case '.':
line[i] = '0';
break;
}
}
return line;
}
bool makeGlyph(FILE *f, char *name, uint16_t *lineNum, uint8_t pixelHeight)
{
char *line;
uint8_t i;
bool ok = true;
size_t len;
printf("\t{\n");
for (i = 0; i < pixelHeight; ++i)
if ((line = readLine(f, name)) != NULL) {
(*lineNum)++;
if ((len = strlen(line)) == PIXEL_WIDTH) {
replaceWithOnesAndZeros(line, len);
printf("\t0x%x,\n", convertReverseBinaryStringToInt(line));
}
else {
fprintf(stderr, "Line %d, containing '%s', is wrong length: %d\n", *lineNum, line, len);
ok = false;
break;
}
}
else
break;
printf(" },\n");
return ok;
}
bool makeFontFromStream(FILE *f, char *name)
{
uint8_t pixelHeight, asciiCode, i, prevAsciiCode = 0;
char *line, *arrayName;
bool ok = true;
uint16_t lineNum = 0;
size_t len;
if ((line = readLine(f, name)) != NULL) {
lineNum++;
pixelHeight = atoi(line);
arrayName = makeIdentName(removeExtension(basename(name)));
printf("uint8_t %s[128][%d] = {\n", arrayName, pixelHeight);
printf(" /* ASCII code 0x0 */ {0},\n");
while ((line = readLine(f, name)) != NULL) {
lineNum++;
if ((len = strlen(line)) != 1) {
fprintf(stderr, "Line %d, containing '%s', is wrong length: %d\n", lineNum, line, len);
ok = false;
break;
}
asciiCode = (uint8_t) line[0];
for (i = prevAsciiCode + 1; i < asciiCode; ++i)
printf(" /* ASCII code 0x%x */ {0},\n", i);
printf(" /* Char '%c', ASCII code 0x%x */\n", asciiCode, asciiCode);
if (makeGlyph(f, name, &lineNum, pixelHeight))
prevAsciiCode = asciiCode;
else {
ok = false;
break;
}
}
printf("};\n\n");
}
return ok;
}
bool makeFontFromFile(char *fileName)
{
FILE *f;
bool ok = false;
if ((f = fopen(fileName, "r")) != NULL) {
if (makeFontFromStream(f, fileName))
ok = true;
fclose(f);
}
else
perror(fileName);
return ok;
}
int main(int argc, char *argv[])
{
int i;
for (i = 1; i < argc; ++i)
if (! makeFontFromFile(argv[i]))
return EXIT_FAILURE;
return EXIT_SUCCESS;
}

125
runes-anglo-saxon.h Normal file
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@ -0,0 +1,125 @@
uint8_t runes_anglo_saxon[128][16] = {
/* ASCII code 0x0 */ {0},
/* ASCII code 0x1 */ {0},
/* ASCII code 0x2 */ {0},
/* ASCII code 0x3 */ {0},
/* ASCII code 0x4 */ {0},
/* ASCII code 0x5 */ {0},
/* ASCII code 0x6 */ {0},
/* ASCII code 0x7 */ {0},
/* ASCII code 0x8 */ {0},
/* ASCII code 0x9 */ {0},
/* ASCII code 0xa */ {0},
/* ASCII code 0xb */ {0},
/* ASCII code 0xc */ {0},
/* ASCII code 0xd */ {0},
/* ASCII code 0xe */ {0},
/* ASCII code 0xf */ {0},
/* ASCII code 0x10 */ {0},
/* ASCII code 0x11 */ {0},
/* ASCII code 0x12 */ {0},
/* ASCII code 0x13 */ {0},
/* ASCII code 0x14 */ {0},
/* ASCII code 0x15 */ {0},
/* ASCII code 0x16 */ {0},
/* ASCII code 0x17 */ {0},
/* ASCII code 0x18 */ {0},
/* ASCII code 0x19 */ {0},
/* ASCII code 0x1a */ {0},
/* ASCII code 0x1b */ {0},
/* ASCII code 0x1c */ {0},
/* ASCII code 0x1d */ {0},
/* ASCII code 0x1e */ {0},
/* ASCII code 0x1f */ {0},
/* ASCII code 0x20 */ {0},
/* ASCII code 0x21 */ {0},
/* ASCII code 0x22 */ {0},
/* ASCII code 0x23 */ {0},
/* ASCII code 0x24 */ {0},
/* ASCII code 0x25 */ {0},
/* ASCII code 0x26 */ {0},
/* ASCII code 0x27 */ {0},
/* ASCII code 0x28 */ {0},
/* ASCII code 0x29 */ {0},
/* ASCII code 0x2a */ {0},
/* ASCII code 0x2b */ {0},
/* ASCII code 0x2c */ {0},
/* ASCII code 0x2d */ {0},
/* ASCII code 0x2e */ {0},
/* ASCII code 0x2f */ {0},
/* ASCII code 0x30 */ {0},
/* ASCII code 0x31 */ {0},
/* ASCII code 0x32 */ {0},
/* ASCII code 0x33 */ {0},
/* ASCII code 0x34 */ {0},
/* ASCII code 0x35 */ {0},
/* ASCII code 0x36 */ {0},
/* ASCII code 0x37 */ {0},
/* ASCII code 0x38 */ {0},
/* ASCII code 0x39 */ {0},
/* ASCII code 0x3a */ {0},
/* ASCII code 0x3b */ {0},
/* ASCII code 0x3c */ {0},
/* ASCII code 0x3d */ {0},
/* ASCII code 0x3e */ {0},
/* ASCII code 0x3f */ {0},
/* ASCII code 0x40 */ {0},
/* Char 'A', ASCII code 0x41 */
{
0x22,
0x12,
0xa,
0x26,
0x12,
0xa,
0x6,
0x2,
0x2,
0x2,
0x2,
0x2,
0x2,
0x2,
0x2,
0x2,
},
/* Char 'B', ASCII code 0x42 */
{
0x6,
0xa,
0x12,
0x22,
0x22,
0x22,
0x22,
0x22,
0x22,
0x22,
0x22,
0x22,
0x22,
0x22,
0x22,
0x0,
},
/* Char 'C', ASCII code 0x43 */
{
0x2,
0x2,
0x2,
0x2,
0x6,
0xa,
0x12,
0x22,
0x12,
0xa,
0x6,
0x2,
0x2,
0x2,
0x2,
0x0,
},
};

52
runes-anglo-saxon.txt Normal file
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@ -0,0 +1,52 @@
16
A
0100010
0100100
0101000
0110010
0100100
0101000
0110000
0100000
0100000
0100000
0100000
0100000
0100000
0100000
0100000
0100000
B
0110000
0101000
0100100
0100010
0100010
0100010
0100010
0100010
0100010
0100010
0100010
0100010
0100010
0100010
0100010
0000000
C
0100000
0100000
0100000
0100000
0110000
0101000
0100100
0100010
0100100
0101000
0110000
0100000
0100000
0100000
0100000
0000000

125
runes-english.h Normal file
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uint8_t runes_english[128][16] = {
/* ASCII code 0x0 */ {0},
/* ASCII code 0x1 */ {0},
/* ASCII code 0x2 */ {0},
/* ASCII code 0x3 */ {0},
/* ASCII code 0x4 */ {0},
/* ASCII code 0x5 */ {0},
/* ASCII code 0x6 */ {0},
/* ASCII code 0x7 */ {0},
/* ASCII code 0x8 */ {0},
/* ASCII code 0x9 */ {0},
/* ASCII code 0xa */ {0},
/* ASCII code 0xb */ {0},
/* ASCII code 0xc */ {0},
/* ASCII code 0xd */ {0},
/* ASCII code 0xe */ {0},
/* ASCII code 0xf */ {0},
/* ASCII code 0x10 */ {0},
/* ASCII code 0x11 */ {0},
/* ASCII code 0x12 */ {0},
/* ASCII code 0x13 */ {0},
/* ASCII code 0x14 */ {0},
/* ASCII code 0x15 */ {0},
/* ASCII code 0x16 */ {0},
/* ASCII code 0x17 */ {0},
/* ASCII code 0x18 */ {0},
/* ASCII code 0x19 */ {0},
/* ASCII code 0x1a */ {0},
/* ASCII code 0x1b */ {0},
/* ASCII code 0x1c */ {0},
/* ASCII code 0x1d */ {0},
/* ASCII code 0x1e */ {0},
/* ASCII code 0x1f */ {0},
/* ASCII code 0x20 */ {0},
/* ASCII code 0x21 */ {0},
/* ASCII code 0x22 */ {0},
/* ASCII code 0x23 */ {0},
/* ASCII code 0x24 */ {0},
/* ASCII code 0x25 */ {0},
/* ASCII code 0x26 */ {0},
/* ASCII code 0x27 */ {0},
/* ASCII code 0x28 */ {0},
/* ASCII code 0x29 */ {0},
/* ASCII code 0x2a */ {0},
/* ASCII code 0x2b */ {0},
/* ASCII code 0x2c */ {0},
/* ASCII code 0x2d */ {0},
/* ASCII code 0x2e */ {0},
/* ASCII code 0x2f */ {0},
/* ASCII code 0x30 */ {0},
/* ASCII code 0x31 */ {0},
/* ASCII code 0x32 */ {0},
/* ASCII code 0x33 */ {0},
/* ASCII code 0x34 */ {0},
/* ASCII code 0x35 */ {0},
/* ASCII code 0x36 */ {0},
/* ASCII code 0x37 */ {0},
/* ASCII code 0x38 */ {0},
/* ASCII code 0x39 */ {0},
/* ASCII code 0x3a */ {0},
/* ASCII code 0x3b */ {0},
/* ASCII code 0x3c */ {0},
/* ASCII code 0x3d */ {0},
/* ASCII code 0x3e */ {0},
/* ASCII code 0x3f */ {0},
/* ASCII code 0x40 */ {0},
/* Char 'A', ASCII code 0x41 */
{
0x1,
0x3,
0x5,
0x9,
0x11,
0x21,
0x21,
0x21,
0x21,
0x23,
0x25,
0x29,
0x31,
0x21,
0x21,
0x21,
},
/* Char 'B', ASCII code 0x42 */
{
0x3,
0x5,
0x9,
0x11,
0x21,
0x11,
0x9,
0x7,
0x7,
0x9,
0x11,
0x21,
0x11,
0x9,
0x5,
0x3,
},
/* Char 'C', ASCII code 0x43 */
{
0x1,
0x3,
0x5,
0x9,
0x11,
0x21,
0x1,
0x1,
0x1,
0x1,
0x21,
0x11,
0x9,
0x5,
0x3,
0x1,
},
};

52
runes-english.txt Normal file
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@ -0,0 +1,52 @@
16
A
1000000
1100000
1010000
1001000
1000100
1000010
1000010
1000010
1000010
1100010
1010010
1001010
1000110
1000010
1000010
1000010
B
1100000
1010000
1001000
1000100
1000010
1000100
1001000
1110000
1110000
1001000
1000100
1000010
1000100
1001000
1010000
1100000
C
1000000
1100000
1010000
1001000
1000100
1000010
1000000
1000000
1000000
1000000
1000010
1000100
1001000
1010000
1100000
1000000

654
salzalon.h Normal file
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@ -0,0 +1,654 @@
uint8_t salzalon[128][8] = {
/* ASCII code 0x0 */ {0},
/* ASCII code 0x1 */ {0},
/* ASCII code 0x2 */ {0},
/* ASCII code 0x3 */ {0},
/* ASCII code 0x4 */ {0},
/* ASCII code 0x5 */ {0},
/* ASCII code 0x6 */ {0},
/* ASCII code 0x7 */ {0},
/* ASCII code 0x8 */ {0},
/* ASCII code 0x9 */ {0},
/* ASCII code 0xa */ {0},
/* ASCII code 0xb */ {0},
/* ASCII code 0xc */ {0},
/* ASCII code 0xd */ {0},
/* ASCII code 0xe */ {0},
/* ASCII code 0xf */ {0},
/* ASCII code 0x10 */ {0},
/* ASCII code 0x11 */ {0},
/* ASCII code 0x12 */ {0},
/* ASCII code 0x13 */ {0},
/* ASCII code 0x14 */ {0},
/* ASCII code 0x15 */ {0},
/* ASCII code 0x16 */ {0},
/* ASCII code 0x17 */ {0},
/* ASCII code 0x18 */ {0},
/* ASCII code 0x19 */ {0},
/* ASCII code 0x1a */ {0},
/* ASCII code 0x1b */ {0},
/* ASCII code 0x1c */ {0},
/* ASCII code 0x1d */ {0},
/* ASCII code 0x1e */ {0},
/* ASCII code 0x1f */ {0},
/* ASCII code 0x20 */ {0},
/* Char '!', ASCII code 0x21 */
{
0xc,
0xc,
0xc,
0xc,
0x4,
0x8,
0xc,
0x0,
},
/* Char '"', ASCII code 0x22 */
{
0x1b,
0x1b,
0x9,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '#', ASCII code 0x23 */
{
0x0,
0x16,
0x3f,
0x16,
0x3f,
0x16,
0x0,
0x0,
},
/* Char '$', ASCII code 0x24 */
{
0x4,
0x1e,
0x3,
0x1e,
0x30,
0x33,
0x1e,
0x4,
},
/* Char '%', ASCII code 0x25 */
{
0x33,
0x33,
0x18,
0xc,
0x6,
0x33,
0x33,
0x0,
},
/* Char '&', ASCII code 0x26 */
{
0x38,
0x34,
0x1c,
0x2e,
0x1b,
0x1b,
0x36,
0x0,
},
/* Char ''', ASCII code 0x27 */
{
0xc,
0xc,
0x6,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '(', ASCII code 0x28 */
{
0x18,
0x6,
0x3,
0x3,
0x3,
0x6,
0x18,
0x0,
},
/* Char ')', ASCII code 0x29 */
{
0x6,
0x18,
0x30,
0x30,
0x30,
0x18,
0x6,
0x0,
},
/* Char '*', ASCII code 0x2a */
{
0x0,
0x12,
0xc,
0x3f,
0xc,
0x12,
0x0,
0x0,
},
/* Char '+', ASCII code 0x2b */
{
0x0,
0xc,
0xc,
0x3f,
0xc,
0xc,
0x0,
0x0,
},
/* Char ',', ASCII code 0x2c */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0x6,
0x6,
0x3,
},
/* Char '-', ASCII code 0x2d */
{
0x0,
0x0,
0x0,
0x3f,
0x0,
0x0,
0x0,
0x0,
},
/* Char '.', ASCII code 0x2e */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0xc,
0xc,
0x0,
},
/* Char '/', ASCII code 0x2f */
{
0x20,
0x30,
0x18,
0xc,
0x6,
0x3,
0x1,
0x0,
},
/* Char '0', ASCII code 0x30 */
{
0x1e,
0x31,
0x31,
0x27,
0x27,
0x27,
0x1e,
0x0,
},
/* Char '1', ASCII code 0x31 */
{
0xc,
0xe,
0xd,
0xc,
0xc,
0xc,
0x1f,
0x0,
},
/* Char '2', ASCII code 0x32 */
{
0x1e,
0x21,
0x30,
0x1e,
0x3,
0x21,
0x3f,
0x0,
},
/* Char '3', ASCII code 0x33 */
{
0x1e,
0x31,
0x30,
0x1c,
0x30,
0x31,
0x1e,
0x0,
},
/* Char '4', ASCII code 0x34 */
{
0x18,
0x1c,
0x1a,
0x19,
0x3f,
0x18,
0x3c,
0x0,
},
/* Char '5', ASCII code 0x35 */
{
0x3c,
0x6,
0x1f,
0x30,
0x30,
0x19,
0xe,
0x0,
},
/* Char '6', ASCII code 0x36 */
{
0x1c,
0x6,
0x3,
0x1b,
0x37,
0x33,
0x1e,
0x0,
},
/* Char '7', ASCII code 0x37 */
{
0x3f,
0x31,
0x18,
0xc,
0xc,
0xc,
0x8,
0x0,
},
/* Char '8', ASCII code 0x38 */
{
0x1c,
0x26,
0x2e,
0x1e,
0x23,
0x27,
0x1e,
0x0,
},
/* Char '9', ASCII code 0x39 */
{
0x1e,
0x33,
0x33,
0x1e,
0xc,
0x6,
0x3,
0x0,
},
/* ASCII code 0x3a */ {0},
/* ASCII code 0x3b */ {0},
/* ASCII code 0x3c */ {0},
/* ASCII code 0x3d */ {0},
/* ASCII code 0x3e */ {0},
/* ASCII code 0x3f */ {0},
/* ASCII code 0x40 */ {0},
/* Char 'A', ASCII code 0x41 */
{
0x1e,
0x27,
0x27,
0x3f,
0x27,
0x27,
0x27,
0x0,
},
/* Char 'B', ASCII code 0x42 */
{
0x1f,
0x27,
0x27,
0x1f,
0x27,
0x27,
0x1f,
0x0,
},
/* Char 'C', ASCII code 0x43 */
{
0x1e,
0x27,
0x27,
0x7,
0x27,
0x27,
0x1e,
0x0,
},
/* Char 'D', ASCII code 0x44 */
{
0x1f,
0x27,
0x27,
0x27,
0x37,
0x37,
0x1f,
0x0,
},
/* Char 'E', ASCII code 0x45 */
{
0x3f,
0x7,
0x7,
0x1f,
0x7,
0x7,
0x3f,
0x0,
},
/* Char 'F', ASCII code 0x46 */
{
0x3f,
0x3,
0x3,
0xf,
0x7,
0x7,
0x7,
0x0,
},
/* Char 'G', ASCII code 0x47 */
{
0x1e,
0x27,
0x7,
0x37,
0x37,
0x27,
0x1e,
0x0,
},
/* Char 'H', ASCII code 0x48 */
{
0x27,
0x27,
0x37,
0x3f,
0x27,
0x27,
0x27,
0x0,
},
/* Char 'I', ASCII code 0x49 */
{
0x1e,
0xc,
0x1e,
0x2d,
0x1e,
0xc,
0x1e,
0x0,
},
/* Char 'J', ASCII code 0x4a */
{
0x3c,
0x30,
0x20,
0x27,
0x27,
0x27,
0x1e,
0x0,
},
/* Char 'K', ASCII code 0x4b */
{
0x27,
0x27,
0x13,
0xf,
0x13,
0x27,
0x27,
0x0,
},
/* Char 'L', ASCII code 0x4c */
{
0x7,
0x7,
0x7,
0x7,
0x3,
0x3,
0x3f,
0x0,
},
/* Char 'M', ASCII code 0x4d */
{
0x37,
0x2b,
0x2b,
0x23,
0x27,
0x27,
0x27,
0x0,
},
/* Char 'N', ASCII code 0x4e */
{
0x23,
0x27,
0x2f,
0x3f,
0x3b,
0x33,
0x23,
0x0,
},
/* Char 'O', ASCII code 0x4f */
{
0x1e,
0x27,
0x27,
0x27,
0x27,
0x27,
0x1e,
0x0,
},
/* Char 'P', ASCII code 0x50 */
{
0x1f,
0x27,
0x27,
0x1f,
0x7,
0x7,
0x7,
0x0,
},
/* Char 'Q', ASCII code 0x51 */
{
0x1e,
0x27,
0x27,
0x23,
0x2b,
0x13,
0x2e,
0x0,
},
/* Char 'R', ASCII code 0x52 */
{
0x1f,
0x27,
0x27,
0x1f,
0xb,
0x13,
0x27,
0x0,
},
/* Char 'S', ASCII code 0x53 */
{
0x1e,
0x27,
0x7,
0x1e,
0x20,
0x27,
0x1e,
0x0,
},
/* Char 'T', ASCII code 0x54 */
{
0x3f,
0xe,
0xe,
0xe,
0xc,
0xc,
0xc,
0x0,
},
/* Char 'U', ASCII code 0x55 */
{
0x27,
0x27,
0x27,
0x27,
0x27,
0x27,
0x1e,
0x0,
},
/* Char 'V', ASCII code 0x56 */
{
0x37,
0x37,
0x27,
0x27,
0x17,
0xf,
0x7,
0x0,
},
/* Char 'W', ASCII code 0x57 */
{
0x2b,
0x2b,
0x2b,
0x2b,
0x2b,
0x2b,
0x16,
0x0,
},
/* Char 'X', ASCII code 0x58 */
{
0x21,
0x31,
0x1a,
0xc,
0x16,
0x23,
0x21,
0x0,
},
/* Char 'Y', ASCII code 0x59 */
{
0x27,
0x27,
0x27,
0x1e,
0xc,
0xc,
0xc,
0x0,
},
/* Char 'Z', ASCII code 0x5a */
{
0x3f,
0x30,
0x18,
0xc,
0x6,
0x3,
0x3f,
0x0,
},
/* ASCII code 0x5b */ {0},
/* ASCII code 0x5c */ {0},
/* ASCII code 0x5d */ {0},
/* ASCII code 0x5e */ {0},
/* ASCII code 0x5f */ {0},
/* ASCII code 0x60 */ {0},
/* Char 'a', ASCII code 0x61 */
{
0x0,
0x0,
0x1e,
0x30,
0x3e,
0x33,
0x6e,
0x0,
},
/* Char 'b', ASCII code 0x62 */
{
0x7,
0x6,
0x1e,
0x36,
0x36,
0x36,
0x1e,
0x0,
},
/* Char 'c', ASCII code 0x63 */
{
0x0,
0x0,
0x1e,
0x33,
0x3,
0x33,
0x1e,
0x0,
},
/* Char 'd', ASCII code 0x64 */
{
0x30,
0x30,
0x3e,
0x27,
0x27,
0x27,
0x1e,
0x0,
},
};

496
salzalon.txt Normal file
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@ -0,0 +1,496 @@
8
!
0011000
0011000
0011000
0011000
0010000
0001000
0011000
0000000
"
1101100
1101100
1001000
0000000
0000000
0000000
0000000
0000000
#
0000000
0110100
1111110
0110100
1111110
0110100
0000000
0000000
$
0010000
0111100
1100000
0111100
0000110
1100110
0111100
0010000
%
1100110
1100110
0001100
0011000
0110000
1100110
1100110
0000000
&
0001110
0010110
0011100
0111010
1101100
1101100
0110110
0000000
'
0011000
0011000
0110000
0000000
0000000
0000000
0000000
0000000
(
0001100
0110000
1100000
1100000
1100000
0110000
0001100
0000000
)
0110000
0001100
0000110
0000110
0000110
0001100
0110000
0000000
*
0000000
0100100
0011000
1111110
0011000
0100100
0000000
0000000
+
0000000
0011000
0011000
1111110
0011000
0011000
0000000
0000000
,
0000000
0000000
0000000
0000000
0000000
0110000
0110000
1100000
-
0000000
0000000
0000000
1111110
0000000
0000000
0000000
0000000
.
0000000
0000000
0000000
0000000
0000000
0011000
0011000
0000000
/
0000010
0000110
0001100
0011000
0110000
1100000
1000000
0000000
0
.####..
#...##.
#...##.
###..#.
###..#.
###..#.
.####..
.......
1
0011000
0111000
1011000
0011000
0011000
0011000
1111100
0000000
2
0111100
1000010
0000110
0111100
1100000
1000010
1111110
0000000
3
0111100
1000110
0000110
0011100
0000110
1000110
0111100
0000000
4
0001100
0011100
0101100
1001100
1111110
0001100
0011110
0000000
5
..####.
.##....
#####..
....##.
....##.
#..##..
.###...
.......
6
..###..
.##....
##.....
##.##..
###.##.
##..##.
.####..
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7
######.
#...##.
...##..
..##...
..##...
..##...
...#...
.......
8
..###..
.##..#.
.###.#.
.####..
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###..#.
.####..
.......
9
.####..
##..##.
##..##.
.####..
..##...
.##....
##.....
.......
A
.####..
###..#.
###..#.
######.
###..#.
###..#.
###..#.
.......
B
#####..
###..#.
###..#.
#####..
###..#.
###..#.
#####..
.......
C
.####..
###..#.
###..#.
###....
###..#.
###..#.
.####..
.......
D
#####..
###..#.
###..#.
###..#.
###.##.
###.##.
#####..
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E
######.
###....
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F
######.
##.....
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G
.####..
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###.##.
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###..#.
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H
###..#.
###..#.
###.##.
######.
###..#.
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.......
I
.####..
..##...
.####..
#.##.#.
.####..
..##...
.####..
.......
J
..####.
....##.
.....#.
###..#.
###..#.
###..#.
.####..
.......
K
###..#.
###..#.
##..#..
####...
##..#..
###..#.
###..#.
.......
L
###....
###....
###....
###....
##.....
##.....
######.
.......
M
###.##.
##.#.#.
##.#.#.
##...#.
###..#.
###..#.
###..#.
.......
N
##...#.
###..#.
####.#.
######.
##.###.
##..##.
##...#.
.......
O
.####..
###..#.
###..#.
###..#.
###..#.
###..#.
.####..
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P
#####..
###..#.
###..#.
#####..
###....
###....
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Q
.####..
###..#.
###..#.
##...#.
##.#.#.
##..#..
.###.#.
.......
R
#####..
###..#.
###..#.
#####..
##.#...
##..#..
###..#.
.......
S
.####..
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###..#.
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T
######.
.###...
.###...
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U
###..#.
###..#.
###..#.
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V
###.##.
###.##.
###..#.
###..#.
###.#..
####...
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W
##.#.#.
##.#.#.
##.#.#.
##.#.#.
##.#.#.
##.#.#.
.##.#..
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X
#....#.
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.#.##..
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##...#.
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Y
###..#.
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.####..
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Z
######.
....##.
...##..
..##...
.##....
##.....
######.
.......
a
0000000
0000000
0111100
0000110
0111110
1100110
0111011
0000000
b
1110000
0110000
0111100
0110110
0110110
0110110
0111100
0000000
c
0000000
0000000
0111100
1100110
1100000
1100110
0111100
0000000
d
....##.
....##.
.#####.
###..#.
###..#.
###..#.
.####..
.......

11
trace.h Normal file
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@ -0,0 +1,11 @@
#ifndef APPLICATION_TRACE_HEADER
#define APPLICATION_TRACE_HEADER
#ifdef TRACE
#define TRACE_MSG(m,n) printf(m); printf(n)
#else
#define TRACE_MSG(m,n)
#endif
#endif

414
yolo.h Normal file
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uint8_t yolo[128][8] = {
/* ASCII code 0x0 */ {0},
/* ASCII code 0x1 */ {0},
/* ASCII code 0x2 */ {0},
/* ASCII code 0x3 */ {0},
/* ASCII code 0x4 */ {0},
/* ASCII code 0x5 */ {0},
/* ASCII code 0x6 */ {0},
/* ASCII code 0x7 */ {0},
/* ASCII code 0x8 */ {0},
/* ASCII code 0x9 */ {0},
/* ASCII code 0xa */ {0},
/* ASCII code 0xb */ {0},
/* ASCII code 0xc */ {0},
/* ASCII code 0xd */ {0},
/* ASCII code 0xe */ {0},
/* ASCII code 0xf */ {0},
/* ASCII code 0x10 */ {0},
/* ASCII code 0x11 */ {0},
/* ASCII code 0x12 */ {0},
/* ASCII code 0x13 */ {0},
/* ASCII code 0x14 */ {0},
/* ASCII code 0x15 */ {0},
/* ASCII code 0x16 */ {0},
/* ASCII code 0x17 */ {0},
/* ASCII code 0x18 */ {0},
/* ASCII code 0x19 */ {0},
/* ASCII code 0x1a */ {0},
/* ASCII code 0x1b */ {0},
/* ASCII code 0x1c */ {0},
/* ASCII code 0x1d */ {0},
/* ASCII code 0x1e */ {0},
/* ASCII code 0x1f */ {0},
/* ASCII code 0x20 */ {0},
/* Char '!', ASCII code 0x21 */
{
0xc,
0xc,
0xc,
0xc,
0x4,
0x8,
0xc,
0x0,
},
/* Char '"', ASCII code 0x22 */
{
0x1b,
0x1b,
0x9,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '#', ASCII code 0x23 */
{
0x0,
0x16,
0x3f,
0x16,
0x3f,
0x16,
0x0,
0x0,
},
/* Char '$', ASCII code 0x24 */
{
0x4,
0x1e,
0x3,
0x1e,
0x30,
0x33,
0x1e,
0x4,
},
/* Char '%', ASCII code 0x25 */
{
0x33,
0x33,
0x18,
0xc,
0x6,
0x33,
0x33,
0x0,
},
/* Char '&', ASCII code 0x26 */
{
0x38,
0x34,
0x1c,
0x2e,
0x1b,
0x1b,
0x36,
0x0,
},
/* Char ''', ASCII code 0x27 */
{
0xc,
0xc,
0x6,
0x0,
0x0,
0x0,
0x0,
0x0,
},
/* Char '(', ASCII code 0x28 */
{
0x18,
0x6,
0x3,
0x3,
0x3,
0x6,
0x18,
0x0,
},
/* Char ')', ASCII code 0x29 */
{
0x6,
0x18,
0x30,
0x30,
0x30,
0x18,
0x6,
0x0,
},
/* Char '*', ASCII code 0x2a */
{
0x0,
0x12,
0xc,
0x3f,
0xc,
0x12,
0x0,
0x0,
},
/* Char '+', ASCII code 0x2b */
{
0x0,
0xc,
0xc,
0x3f,
0xc,
0xc,
0x0,
0x0,
},
/* Char ',', ASCII code 0x2c */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0x6,
0x6,
0x3,
},
/* Char '-', ASCII code 0x2d */
{
0x0,
0x0,
0x0,
0x3f,
0x0,
0x0,
0x0,
0x0,
},
/* Char '.', ASCII code 0x2e */
{
0x0,
0x0,
0x0,
0x0,
0x0,
0xc,
0xc,
0x0,
},
/* Char '/', ASCII code 0x2f */
{
0x20,
0x30,
0x18,
0xc,
0x6,
0x3,
0x1,
0x0,
},
/* Char '0', ASCII code 0x30 */
{
0x1e,
0x31,
0x31,
0x29,
0x27,
0x27,
0x1e,
0x0,
},
/* Char '1', ASCII code 0x31 */
{
0xc,
0xe,
0xd,
0xc,
0xc,
0xc,
0x1f,
0x0,
},
/* Char '2', ASCII code 0x32 */
{
0x1e,
0x21,
0x30,
0x1e,
0x3,
0x21,
0x3f,
0x0,
},
/* Char '3', ASCII code 0x33 */
{
0x1e,
0x31,
0x30,
0x1c,
0x30,
0x31,
0x1e,
0x0,
},
/* Char '4', ASCII code 0x34 */
{
0x18,
0x1c,
0x1a,
0x19,
0x3f,
0x18,
0x3c,
0x0,
},
/* Char '5', ASCII code 0x35 */
{
0x3c,
0x6,
0x1f,
0x30,
0x30,
0x19,
0xe,
0x0,
},
/* Char '6', ASCII code 0x36 */
{
0x1c,
0x6,
0x3,
0x1b,
0x37,
0x33,
0x1e,
0x0,
},
/* Char '7', ASCII code 0x37 */
{
0x3f,
0x31,
0x18,
0xc,
0xc,
0xc,
0x8,
0x0,
},
/* Char '8', ASCII code 0x38 */
{
0x1c,
0x26,
0x2e,
0x1e,
0x23,
0x27,
0x1e,
0x0,
},
/* Char '9', ASCII code 0x39 */
{
0x1e,
0x33,
0x33,
0x1e,
0xc,
0x6,
0x3,
0x0,
},
/* ASCII code 0x3a */ {0},
/* ASCII code 0x3b */ {0},
/* ASCII code 0x3c */ {0},
/* ASCII code 0x3d */ {0},
/* ASCII code 0x3e */ {0},
/* ASCII code 0x3f */ {0},
/* ASCII code 0x40 */ {0},
/* Char 'A', ASCII code 0x41 */
{
0xc,
0x1e,
0x33,
0x33,
0x3f,
0x33,
0x33,
0x0,
},
/* Char 'B', ASCII code 0x42 */
{
0x1f,
0x36,
0x36,
0x1e,
0x36,
0x36,
0x1f,
0x0,
},
/* ASCII code 0x43 */ {0},
/* ASCII code 0x44 */ {0},
/* ASCII code 0x45 */ {0},
/* ASCII code 0x46 */ {0},
/* ASCII code 0x47 */ {0},
/* ASCII code 0x48 */ {0},
/* ASCII code 0x49 */ {0},
/* ASCII code 0x4a */ {0},
/* ASCII code 0x4b */ {0},
/* ASCII code 0x4c */ {0},
/* ASCII code 0x4d */ {0},
/* ASCII code 0x4e */ {0},
/* ASCII code 0x4f */ {0},
/* ASCII code 0x50 */ {0},
/* ASCII code 0x51 */ {0},
/* ASCII code 0x52 */ {0},
/* ASCII code 0x53 */ {0},
/* ASCII code 0x54 */ {0},
/* ASCII code 0x55 */ {0},
/* ASCII code 0x56 */ {0},
/* ASCII code 0x57 */ {0},
/* ASCII code 0x58 */ {0},
/* ASCII code 0x59 */ {0},
/* ASCII code 0x5a */ {0},
/* ASCII code 0x5b */ {0},
/* ASCII code 0x5c */ {0},
/* ASCII code 0x5d */ {0},
/* ASCII code 0x5e */ {0},
/* ASCII code 0x5f */ {0},
/* ASCII code 0x60 */ {0},
/* Char 'a', ASCII code 0x61 */
{
0x0,
0x0,
0x1e,
0x30,
0x3e,
0x33,
0x6e,
0x0,
},
/* Char 'b', ASCII code 0x62 */
{
0x7,
0x6,
0x1e,
0x36,
0x36,
0x36,
0x1e,
0x0,
},
/* Char 'c', ASCII code 0x63 */
{
0x0,
0x0,
0x1e,
0x33,
0x3,
0x33,
0x1e,
0x0,
},
/* Char 'd', ASCII code 0x64 */
{
0x30,
0x30,
0x3e,
0x27,
0x27,
0x27,
0x1e,
0x0,
},
};

280
yolo.txt Normal file
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8
!
0011000
0011000
0011000
0011000
0010000
0001000
0011000
0000000
"
1101100
1101100
1001000
0000000
0000000
0000000
0000000
0000000
#
0000000
0110100
1111110
0110100
1111110
0110100
0000000
0000000
$
0010000
0111100
1100000
0111100
0000110
1100110
0111100
0010000
%
1100110
1100110
0001100
0011000
0110000
1100110
1100110
0000000
&
0001110
0010110
0011100
0111010
1101100
1101100
0110110
0000000
'
0011000
0011000
0110000
0000000
0000000
0000000
0000000
0000000
(
0001100
0110000
1100000
1100000
1100000
0110000
0001100
0000000
)
0110000
0001100
0000110
0000110
0000110
0001100
0110000
0000000
*
0000000
0100100
0011000
1111110
0011000
0100100
0000000
0000000
+
0000000
0011000
0011000
1111110
0011000
0011000
0000000
0000000
,
0000000
0000000
0000000
0000000
0000000
0110000
0110000
1100000
-
0000000
0000000
0000000
1111110
0000000
0000000
0000000
0000000
.
0000000
0000000
0000000
0000000
0000000
0011000
0011000
0000000
/
0000010
0000110
0001100
0011000
0110000
1100000
1000000
0000000
0
.####..
#...##.
#...##.
#..#.#.
###..#.
###..#.
.####..
.......
1
0011000
0111000
1011000
0011000
0011000
0011000
1111100
0000000
2
0111100
1000010
0000110
0111100
1100000
1000010
1111110
0000000
3
0111100
1000110
0000110
0011100
0000110
1000110
0111100
0000000
4
0001100
0011100
0101100
1001100
1111110
0001100
0011110
0000000
5
..####.
.##....
#####..
....##.
....##.
#..##..
.###...
.......
6
..###..
.##....
##.....
##.##..
###.##.
##..##.
.####..
.......
7
######.
#...##.
...##..
..##...
..##...
..##...
...#...
.......
8
..###..
.##..#.
.###.#.
.####..
##...#.
###..#.
.####..
.......
9
.####..
##..##.
##..##.
.####..
..##...
.##....
##.....
.......
A
0011000
0111100
1100110
1100110
1111110
1100110
1100110
0000000
B
1111100
0110110
0110110
0111100
0110110
0110110
1111100
0000000
a
0000000
0000000
0111100
0000110
0111110
1100110
0111011
0000000
b
1110000
0110000
0111100
0110110
0110110
0110110
0111100
0000000
c
0000000
0000000
0111100
1100110
1100000
1100110
0111100
0000000
d
....##.
....##.
.#####.
###..#.
###..#.
###..#.
.####..
.......