Fix unindent

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michaelangel007 2016-01-10 15:30:42 -08:00
parent 7921d82954
commit 21273af373

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@ -1,6 +1,6 @@
#Apple ]\[ HGR Font Tutorial
Revision: 7, Jan 10, 2016.
Revision: 8, Jan 10, 2016.
# Table of Contents
@ -330,15 +330,15 @@ Enter in:
We actually _also_ need to moving the left-edge pixel over by 1 so it appears in the correct location when shifted:
2304:22
2704:92 ;
2B04:14
2F04:8C ;
3304:8
3704:8
3B04:8
2304:22
2704:92 ;
2B04:14
2F04:8C ;
3304:8
3704:8
3B04:8
Ah-ha! We've got "smooth" `Y`.
Ah-ha! We've got a "smooth" `Y`.
![Screenshot 6](pics/hgrfont_06.png?raw=true)
@ -346,7 +346,7 @@ Ah-ha! We've got "smooth" `Y`.
We're going to ignore the half-pixel shift since it is easy to touch up the font data later if we wish.
At the beginning we said to view the HGR screen in monochrome; Notice how the extra colors make the Hi-Res text much harder to read. If you are running on real hardware the Apple Color Composite Monitor had a push-button on the front to toggle the screen between color and monochrome. Now we know why!
At the beginning we said to view the HGR screen in monochrome. Notice how the extra colors make the Hi-Res text much harder to read. If you are running on real hardware the Apple Color Composite Monitor had a push-button on the front to toggle the screen between color and monochrome. Now we know why!
![Screenshot 7](pics/hgrfont_07.png?raw=true)
@ -367,7 +367,7 @@ Since the font data chews up memory anyways we'll "splurge" and use the full 128
128 glyphs * 8 bytes/glyph = 1024 bytes = 1K of data.
Ouch 1K of our precious 64K! Now we know why all this data was in ROM.
Ouch! We're using 1K of our precious 64K. Now we know why all those font glyphs was in a ROM chip.
### Raw Font Data
@ -567,11 +567,12 @@ If you were wondering how this data was generated, you see the great thing about
</body>
</html>
```
Note: If you get a retarded _Uncaught SecurityError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data._ with Chrome you need to start it with the command line:
Note: If you get a retarded `Uncaught SecurityError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.` with Chrome you need to start it with the command line:
--allow-file-access-from-files
Another solution is to use a web browser that isn't "broken" such as Firefox, etc.
Another solution is to use a web browser that isn't "broken" such as Firefox, etc. when trying to read _local_ files.
## Font -> Screen Memory Trace