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README.md
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README.md
@ -38,7 +38,7 @@ Revision: 27, Jan 11, 2016.
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* Solution 2: ScrollHgrUpPixel()
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* References
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* Misc. Utilities and Files
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* TODO
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* TODO:
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# Introduction
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@ -2311,13 +2311,13 @@ That's all folks! Now go write some cool font blitter code.
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* Convert [C array to binary font](c_2_fontbin.c)
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* [Raw Binary Font](font.bin) Within AppleWin's debugger: `bload font.bin,6000`
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# TODO
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# TODO:
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* ~~Screenshots~~ Done!
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* ~~Binary code for 300.bin and 1000.bin so you can load it directly into the emulator~~ Done!
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* Disk image: `HGR_FONT.DSK` (In progress)
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* Re-engineer Codepage 437 Font to 7x8 cells.
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![font_codepage_437.png](font_codepage_437.png)
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* Double Hi-Res
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* PDF of this document (As a work-around use Chrome and Print to PDF)
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- [x] Screenshots!
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- [ ] Cleanup all assembly for consistent indentation and alignment (IN PROGRESS)
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- [ ] Binary code for 300.bin and 1000.bin so you can load it directly into the emulator
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- [ ] Disk image: `HGR_FONT.DSK` (In progress)
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- [ ] Re-engineer Codepage 437 Font to 7x8 cells: ![font_codepage_437.png](font_codepage_437.png)
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- [ ] Double Hi-Res
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- [ ] PDF of this document (As a work-around use Chrome and Print to PDF)
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