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Updated TODO with asm .s and .dsk files
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README.md
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README.md
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#Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial
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Revision: 58, Jan 27, 2016.
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Revision: 59, Jan 27, 2016.
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# Table of Contents
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@ -591,7 +591,7 @@ I also recommend "saving" a copy of this font higher in memory.
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7000<6000.63FFM
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```
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(For the advanced user, you can save this: `BSAVE FONT.BIN,A$6000,L$400`)
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(For the advanced user, you can save this: `BSAVE FONT7X8,A$6000,L$400`)
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<hr>
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**AppleWin** users: We can save the state of the virutal machine via `F11`.
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@ -3249,9 +3249,9 @@ That's all folks! Now go write some cool font blitter code.
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- [x] Cleanup all assembly for consistent indentation and alignment
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- [x] Count cycles of old and new DrawCharCol Address Calculation
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- [x] Alternative `Beautiful Boot` Font
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- [ ] Binary code for 300.bin and 1000.bin so you can load it directly into the emulator (In progress)
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- [ ] Disk image: `HGR_FONT.DSK` (In progress)
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- [ ] Alternative fonts
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- [x] Binary code at Font Drawing @ $301 `DRAWFONT` and Char Inspect @ $1000 `CHARINSPECT` so you can load it directly into the emulator
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- [x] Disk image: `HGRFONT.DSK` (DRAWFONT, CHARINSPECT, FONT7X8, FONTBB)
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- [ ] Fix Fat Font glyphs (In progress)
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- [ ] Re-engineer Codepage 437 Font to 7x8 cells:
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![font_codepage_437_8x8.png](font_codepage_437_8x8.png) (In progress)
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- [ ] Double Hi-Res
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