apple2a/runtime.c

175 lines
3.8 KiB
C

#include <string.h>
#include "runtime.h"
#define CURSOR_GLYPH 127
#define SCREEN_HEIGHT 24
#define SCREEN_WIDTH 40
#define SCREEN_STRIDE (3*SCREEN_WIDTH + 8)
// Location of cursor in logical screen space.
uint16_t g_cursor_x = 0;
uint16_t g_cursor_y = 0;
// Whether the cursor is being displayed.
uint16_t g_showing_cursor = 0;
// Character at the cursor location.
uint8_t g_cursor_ch = 0;
/**
* Return the memory location of the zero-based (x,y) position on the screen.
*/
static uint8_t *screen_pos(uint16_t x, uint16_t y) {
int16_t block = y >> 3;
int16_t line = y & 0x07;
return TEXT_PAGE1_BASE + line*SCREEN_STRIDE + block*SCREEN_WIDTH + x;
}
/**
* Return the memory location of the cursor.
*/
uint8_t *cursor_pos(void) {
return screen_pos(g_cursor_x, g_cursor_y);
}
/**
* Shows the cursor. Safe to call if it's already showing.
*/
void show_cursor(void) {
if (!g_showing_cursor) {
uint8_t *pos = cursor_pos();
g_cursor_ch = *pos;
*pos = CURSOR_GLYPH | 0x80;
g_showing_cursor = 1;
}
}
/**
* Hides the cursor. Safe to call if it's not already shown.
*/
void hide_cursor(void) {
if (g_showing_cursor) {
uint8_t *pos = cursor_pos();
*pos = g_cursor_ch;
g_showing_cursor = 0;
}
}
/**
* Moves the cursor to the specified location, where X
* is 0 to 39 inclusive, Y is 0 to 23 inclusive.
*/
void move_cursor(int16_t x, int16_t y) {
hide_cursor();
g_cursor_x = x;
g_cursor_y = y;
}
/**
* Clear the screen with non-reversed spaces.
*/
void home(void) {
memset(TEXT_PAGE1_BASE, ' ' | 0x80, SCREEN_STRIDE*8);
move_cursor(0, 0);
}
/**
* Screen the screen up one line, blanking out the bottom
* row. Does not affect the cursor.
*/
static void scroll_up(void) {
int i;
uint8_t *previous_line = 0;
for (i = 0; i < SCREEN_HEIGHT; i++) {
uint8_t *this_line = screen_pos(0, i);
if (i > 0) {
memmove(previous_line, this_line, SCREEN_WIDTH);
}
previous_line = this_line;
}
// This is provided by cc65:
memset(previous_line, ' ' | 0x80, SCREEN_WIDTH);
}
/**
* Prints the character and advances the cursor. Handles newlines.
*/
void print_char(uint8_t c) {
uint8_t *loc = cursor_pos();
if (c == '\n') {
if (g_cursor_y == SCREEN_HEIGHT - 1) {
// Scroll.
hide_cursor();
scroll_up();
move_cursor(0, g_cursor_y);
} else {
move_cursor(0, g_cursor_y + 1);
}
} else {
// Print character.
*loc = c | 0x80;
move_cursor(g_cursor_x + 1, g_cursor_y);
}
}
/**
* Print a string at the cursor.
*/
void print(uint8_t *s) {
while (*s != '\0') {
print_char(*s++);
}
}
/**
* Print an unsigned integer.
*/
void print_int(uint16_t i) {
// Is this the best way to do this? I've seen it done backwards, where
// digits are added to a buffer least significant digit first, then reversed,
// but this seems faster.
char printed = 0;
if (i >= 10000) {
int16_t r = i / 10000;
print_char('0' + r);
i -= r*10000;
printed = 1;
}
if (i >= 1000 || printed) {
int16_t r = i / 1000;
print_char('0' + r);
i -= r*1000;
printed = 1;
}
if (i >= 100 || printed) {
int16_t r = i / 100;
print_char('0' + r);
i -= r*100;
printed = 1;
}
if (i >= 10 || printed) {
int16_t r = i / 10;
print_char('0' + r);
i -= r*10;
}
print_char('0' + i);
}
/**
* Print a single newline.
*/
void print_newline(void) {
print_char('\n');
}
/**
* Display a syntax error message.
*/
void syntax_error(void) {
print("\n?SYNTAX ERROR");
// No linefeed, assume prompt will do it.
}