asmgen/HiSprite.py

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#!/usr/bin/python
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# system packages
import sys
import os
import argparse
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import re
# external packages
import png # package name is "pypng" on pypi.python.org
class Colors:
black,magenta,green,orange,blue,white,key = range(7)
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def slugify(s):
"""Simplifies ugly strings into something that can be used as an assembler
label.
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>>> print slugify("[Some] _ Article's Title--")
SOME_ARTICLES_TITLE
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From https://gist.github.com/dolph/3622892#file-slugify-py
"""
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# "[Some] _ Article's Title--"
# "[SOME] _ ARTICLE'S TITLE--"
s = s.upper()
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# "[SOME] _ ARTICLE'S_TITLE--"
# "[SOME]___ARTICLE'S_TITLE__"
for c in [' ', '-', '.', '/']:
s = s.replace(c, '_')
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# "[SOME]___ARTICLE'S_TITLE__"
# "SOME___ARTICLES_TITLE__"
s = re.sub('\W', '', s)
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# "SOME___ARTICLES_TITLE__"
# "SOME ARTICLES TITLE "
s = s.replace('_', ' ')
# "SOME ARTICLES TITLE "
# "SOME ARTICLES TITLE "
s = re.sub('\s+', ' ', s)
# "SOME ARTICLES TITLE "
# "SOME ARTICLES TITLE"
s = s.strip()
# "SOME ARTICLES TITLE"
# "SOME_ARTICLES_TITLE"
s = s.replace(' ', '_')
return s
class Syntax(object):
def asm(self, text):
return "\t%s" % text
def comment(self, text):
return "\t; %s" % text
def label(self, text):
return text
def byte(self, text):
return self.asm(".byte %s" % text)
def word(self, text):
return self.asm(".word %s" % text)
def address(self, text):
return self.asm(".addr %s" % text)
def origin(self, text):
return self.asm("*= %s" % text)
def binary_constant(self, value):
try:
# already a string
_ = len(value)
return "#%%%s" % value
except TypeError:
return "#%s" % format(value, "08b")
class Mac65(Syntax):
def address(self, text):
return self.asm(".word %s" % text)
def binary_constant(self, value):
# MAC/65 doesn't do binary constants
try:
# a string
value = int(value, 2)
except TypeError:
pass
return "#$%02x ; %s" % (value, format(value, "08b"))
class CC65(Syntax):
def label(self, text):
return "%s:" % text
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class Listing(object):
disclaimer = '''
; This file was generated by HiSprite.py, a sprite compiler by Quinn Dunki.
; If you feel the need to modify this file, you are probably doing it wrong.
'''
def __init__(self, assembler):
self.assembler = assembler
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self.lines = [self.disclaimer]
self.current = None
self.desired_count = 1
self.stash_list = []
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def __str__(self):
self.flush_stash()
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return "\n".join(self.lines) + "\n"
def out(self, line):
self.flush_stash()
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self.lines.append(line)
def out_append_last(self, line):
self.lines[-1] += line
def label(self, text):
self.out(self.assembler.label(text))
def comment(self, text):
self.out_append_last(self.assembler.comment(text))
def asm(self, text):
self.out(self.assembler.asm(text))
def addr(self, text):
self.out(self.assembler.address(text))
def flush_stash(self):
if self.current is not None and len(self.stash_list) > 0:
self.lines.append(self.current(", ".join(self.stash_list)))
self.current = None
self.stash_list = []
self.desired_count = 1
def stash(self, desired, text, per_line):
if self.current is not None and (self.current != desired or per_line == 1):
self.flush_stash()
if per_line > 1:
if self.current is None:
self.current = desired
self.desired_count = per_line
self.stash_list.append(text)
if len(self.stash_list) >= self.desired_count:
self.flush_stash()
else:
self.out(desired(text))
def binary_constant(self, value):
return self.assembler.binary_constant(value)
def byte(self, text, per_line=1):
self.stash(self.assembler.byte, text, per_line)
def word(self, text, per_line=1):
self.stash(self.assembler.word, text, per_line)
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class Sprite(Listing):
def __init__(self, pngfile, assembler, xdraw=False, processor="any"):
Listing.__init__(self, assembler)
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reader = png.Reader(pngfile)
try:
pngdata = reader.asRGB8()
except:
raise RuntimeError
self.xdraw = xdraw
self.processor = processor
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self.niceName = slugify(os.path.splitext(pngfile)[0])
self.width = pngdata[0]
self.height = pngdata[1]
self.pixelData = list(pngdata[2])
self.calcStorage()
self.jumpTable()
for i in range(self.numShifts):
self.blitShift(i)
def calcStorage(self):
self.byteWidth = self.width/2+1+1 # TODO: Calculate a power of two for this
self.numShifts = 7
def jumpTable(self):
# Prologue
self.label("%s" % self.niceName)
self.comment("%d bytes per row" % self.byteWidth)
self.asm("SAVE_AXY")
self.asm("ldy PARAM0")
self.asm("ldx MOD7_2,y")
if self.processor == "any":
self.out(".ifpC02")
self.jump65C02()
self.out(".else")
self.jump6502()
self.out(".endif")
elif self.processor == "65C02":
self.jump65C02()
elif self.processor == "6502":
self.jump6502()
else:
raise RuntimeError("Processor %s not supported" % self.processor)
def jump65C02(self):
self.asm("jmp (%s_JMP,x)\n" % (self.niceName))
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offset_suffix = ""
# Bit-shift jump table for 65C02
self.label("%s_JMP" % (self.niceName))
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for shift in range(self.numShifts):
self.addr("%s_SHIFT%d" % (self.niceName, shift))
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def jump6502(self):
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# Fast jump table routine; faster and smaller than self-modifying code
self.asm("lda %s_JMP+1,x" % (self.niceName))
self.asm("pha")
self.asm("lda %s_JMP,x" % (self.niceName))
self.asm("pha")
self.asm("rts\n")
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# Bit-shift jump table for generic 6502
self.label("%s_JMP" % (self.niceName))
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for shift in range(self.numShifts):
self.addr("%s_SHIFT%d-1" % (self.niceName,shift))
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def blitShift(self, shift):
# Blitting functions
self.out("\n")
# Track cycle count of the blitter. We start with fixed overhead:
# SAVE_AXY + RESTORE_AXY + rts + sprite jump table
cycleCount = 9 + 12 + 6 + 3 + 4 + 6
self.label("%s_SHIFT%d" % (self.niceName,shift))
self.asm("ldx PARAM1")
cycleCount += 3
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rowStartCode,extraCycles = self.rowStartCalculatorCode();
self.out(rowStartCode)
cycleCount += extraCycles
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spriteChunks = self.layoutSpriteChunk(shift, cycleCount)
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for row in range(self.height):
for chunkIndex in range(len(spriteChunks)):
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self.out(spriteChunks[chunkIndex][row])
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def layoutSpriteChunk(self, shift, cycleCount):
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colorStreams = self.byteStreamsFromPixels(shift, bitsForColor, highBitForColor)
# print colorStreams
maskStreams = self.byteStreamsFromPixels(shift, bitsForMask, highBitForMask)
# print maskStreams
code = self.generateBlitter(colorStreams, maskStreams, cycleCount)
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return code
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def byteStreamsFromPixels(self, shift, bitDelegate, highBitDelegate):
byteStreams = ["" for x in range(self.height)]
byteWidth = self.width/2+1+1
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for row in range(self.height):
bitStream = ""
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# Compute raw bitstream for row from PNG pixels
for pixelIndex in range(self.width):
pixel = pixelColor(self.pixelData,row,pixelIndex)
bitStream += bitDelegate(pixel)
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# Shift bit stream as needed
bitStream = shiftStringRight(bitStream,shift)
bitStream = bitStream[:byteWidth*8]
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# Split bitstream into bytes
bitPos = 0
byteSplits = [0 for x in range(byteWidth)]
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for byteIndex in range(byteWidth):
remainingBits = len(bitStream) - bitPos
bitChunk = ""
if remainingBits < 0:
bitChunk = "0000000"
else:
if remainingBits < 7:
bitChunk = bitStream[bitPos:]
bitChunk += fillOutByte(7-remainingBits)
else:
bitChunk = bitStream[bitPos:bitPos+7]
bitChunk = bitChunk[::-1]
# Determine palette bit from first pixel on each row
highBit = highBitDelegate(self.pixelData[row][0])
byteSplits[byteIndex] = highBit + bitChunk
bitPos += 7
byteStreams[row] = byteSplits;
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return byteStreams
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def generateBlitter(self, colorStreams, maskStreams, baseCycleCount):
byteWidth = len(colorStreams[0])
spriteChunks = [["" for y in range(self.height)] for x in range(byteWidth)]
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cycleCount = baseCycleCount
optimizationCount = 0
for row in range(self.height):
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byteSplits = colorStreams[row]
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# Generate blitting code
for chunkIndex in range(len(byteSplits)):
# Optimization
if byteSplits[chunkIndex] != "00000000" and \
byteSplits[chunkIndex] != "10000000":
value = self.binary_constant(byteSplits[chunkIndex])
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# Store byte into video memory
if self.xdraw:
spriteChunks[chunkIndex][row] = \
"\tlda (SCRATCH0),y\n" + \
"\teor %s\n" % value + \
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"\tsta (SCRATCH0),y\n";
cycleCount += 5 + 2 + 6
else:
spriteChunks[chunkIndex][row] = \
"\tlda %s\n" % value + \
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"\tsta (SCRATCH0),y\n";
cycleCount += 2 + 6
else:
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optimizationCount += 1
# Increment indices
if chunkIndex == len(byteSplits)-1:
spriteChunks[chunkIndex][row] += "\n"
else:
spriteChunks[chunkIndex][row] += "\tiny"
cycleCount += 2
# Finish the row
if row<self.height-1:
rowStartCode, extraCycles = self.rowStartCalculatorCode()
spriteChunks[chunkIndex][row] += "\tinx\n" + rowStartCode;
cycleCount += 2 + extraCycles
else:
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spriteChunks[chunkIndex][row] += "\tRESTORE_AXY\n"
spriteChunks[chunkIndex][row] += "\trts\t;Cycle count: %d, Optimized %d rows." % (cycleCount,optimizationCount) + "\n"
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return spriteChunks
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def rowStartCalculatorCode(self):
return \
"\tlda HGRROWS_H1,x\n" + \
"\tsta SCRATCH1\n" + \
"\tlda HGRROWS_L,x\n" + \
"\tsta SCRATCH0\n" + \
"\tldy PARAM0\n" + \
"\tlda DIV7_2,y\n" + \
"\ttay\n", 4 + 3 + 4 + 3 + 3 + 4 + 2;
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def fillOutByte(numBits):
filler = ""
for bit in range(numBits):
filler += "0"
return filler
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def shiftStringRight(string,shift):
if shift==0:
return string
shift *=2
result = ""
for i in range(shift):
result += "0"
result += string
return result
def bitsForColor(pixel):
if pixel == Colors.black:
return "00"
else:
if pixel == Colors.white:
return "11"
else:
if pixel == Colors.green or pixel == Colors.orange:
return "01"
# blue or magenta
return "10"
def bitsForMask(pixel):
if pixel == Colors.black:
return "00"
return "11"
def highBitForColor(pixel):
# Note that we prefer high-bit white because blue fringe is less noticeable than magenta.
highBit = "0"
if pixel == Colors.orange or pixel == Colors.blue or pixel == Colors.white:
highBit = "1"
return highBit
def highBitForMask(pixel):
return "1"
def pixelColor(pixelData,row,col):
r = pixelData[row][col*3]
g = pixelData[row][col*3+1]
b = pixelData[row][col*3+2]
color = Colors.black
if r==255 and g==0 and b==255:
color = Colors.magenta
else:
if r==0 and g==255 and b==0:
color = Colors.green
else:
if r==0 and g==0 and b==255:
color = Colors.blue
else:
if r==255 and g>0 and b==0:
color = Colors.orange
else:
if r==255 and g==255 and b==255:
color = Colors.white
else:
if r==g and r==b and r!=0 and r!=255: # Any gray is chroma key
color = Colors.key
return color
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class HorizontalLookup(Listing):
def __init__(self, assembler):
Listing.__init__(self, assembler)
self.generate_hgr()
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self.generate_tables()
def generate_hgr(self):
offsets = []
for y in range(192):
# From Apple Graphics and Arcade Game Design
a = y // 64
d = y - (64 * a)
b = d // 8
c = d - 8 * b
offsets.append((1024 * c) + (128 * b) + (40 * a))
self.label("HGRROWS_H1")
for y in range(192):
addr = 0x2000 + offsets[y]
self.byte("$%02x" % (addr // 256), 8)
self.out("\n")
self.label("HGRROWS_H2")
for y in range(192):
addr = 0x4000 + offsets[y]
self.byte("$%02x" % (addr // 256), 8)
self.out("\n")
self.label("HGRROWS_L")
for y in range(192):
addr = offsets[y]
self.byte("$%02x" % (addr & 0xff), 8)
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def generate_tables(self):
self.label("DIV7_2")
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for pixel in range(140):
self.byte("$%02x" % ((pixel / 7)*2), 7)
self.out("\n")
self.label("MOD7_2")
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for pixel in range(140):
self.byte("$%02x" % ((pixel % 7)*2), 7)
if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Sprite compiler for 65C02/6502 to generate assembly code to render all shifts of the given sprite, optionally with exclusive-or drawing (if background will be non-black). Generated code has conditional compilation directives for the CC65 assembler to allow the same file to be compiled for either architecture.")
parser.add_argument("-v", "--verbose", default=0, action="count")
parser.add_argument("-t", "--tables", action="store_true", default=False, help="output only lookup tables for horizontal sprite shifts (division and modulus 7)")
parser.add_argument("-x", "--xdraw", action="store_true", default=False, help="use XOR for sprite drawing")
parser.add_argument("-s", "--syntax", default="cc65", nargs=1, choices=["cc65","mac65"], help="Assembler syntax (default: %(default)s)")
parser.add_argument("-p", "--processor", default="any", nargs=1, choices=["any","6502", "65C02"], help="Processor type (default: %(default)s)")
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parser.add_argument("files", metavar="IMAGE", nargs="*", help="a PNG image [or a list of them]. PNG files must not have an alpha channel!")
options, extra_args = parser.parse_known_args()
if options.syntax[0].lower() == "cc65":
syntax = CC65()
elif options.syntax[0].lower() == "mac65":
syntax = Mac65()
else:
print("Unknown assembler %s" % options.syntax)
parser.print_help()
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if options.tables:
print HorizontalLookup(syntax)
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exit(0)
for pngfile in options.files:
try:
print Sprite(pngfile, syntax, options.xdraw, options.processor[0])
except RuntimeError, e:
print e
parser.print_help()