Removed stuff from Quinn's demo that I'm not using

This commit is contained in:
Rob McMullen 2017-07-05 22:25:43 -07:00
parent 83b57cbf7a
commit 5d34f19fd6
27 changed files with 0 additions and 8464 deletions

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#
# Makefile
# HGR
#
# Created by Quinn Dunki on 7/19/16
# One Girl, One Laptop Productions
# http://www.quinndunki.com
# http://www.quinndunki.com/blondihacks
#
CL65=cl65
AC=AppleCommander.jar
ADDR=6000
PGM=hisprite
all: $(PGM)
$(PGM):
@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --start-addr $(ADDR) -l$(PGM).lst $(PGM).s
java -jar $(AC) -d $(PGM).dsk $(PGM)
java -jar $(AC) -p $(PGM).dsk $(PGM) BIN 0x$(ADDR) < $(PGM)
rm -f $(PGM)
rm -f $(PGM).o
osascript V2Make.scpt $(PROJECT_DIR) $(PGM)
clean:
rm -f $(PGM)
rm -f $(PGM).o

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;
; graphics.s
;
; Created by Quinn Dunki on 9/10/16
; Copyright (c) 2015 One Girl, One Laptop Productions. All rights reserved.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; EnableHires
; Trashes A
;
EnableHires:
lda TEXT
lda HIRES1
lda HIRES2
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SaveBackground
; PARAM0: X pos
; PARAM1: Y pos
; PARAM2: Storage area (LSB)
; PARAM3: Storage area (MSB)
;
; Assumes 6-byte-wide, 8px-high sprites
;
SaveBackground:
SAVE_AXY
ldy #0
lda #0
pha
saveBackground_loop:
clc
pla
pha
adc PARAM1 ; Calculate Y line
tax
lda HGRROWS_H1,x ; Compute hires row
sta saveBackground_smc0+2
sta saveBackground_smc1+2
sta saveBackground_smc2+2
sta saveBackground_smc3+2
sta saveBackground_smc4+2
sta saveBackground_smc5+2
lda HGRROWS_L,x
sta saveBackground_smc0+1
sta saveBackground_smc1+1
sta saveBackground_smc2+1
sta saveBackground_smc3+1
sta saveBackground_smc4+1
sta saveBackground_smc5+1
ldx PARAM0 ; Compute hires column
lda DIV7_2,x
tax
saveBackground_smc0:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc1:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc2:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc3:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc4:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc5:
lda $2000,x
sta (PARAM2),y
iny
pla
inc
pha
cpy #48
bne saveBackground_loop
pla
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RestoreBackground
; PARAM0: X pos
; PARAM1: Y pos
; PARAM2: Storage area (LSB)
; PARAM3: Storage area (MSB)
;
; Assumes 4-byte-wide, 8px-high sprites
;
RestoreBackground:
SAVE_AXY
ldy #0
lda #0
pha
restoreBackground_loop:
clc
pla
pha
adc PARAM1 ; Calculate Y line
tax
lda HGRROWS_H1,x ; Compute hires row
sta restoreBackground_smc0+2
sta restoreBackground_smc1+2
sta restoreBackground_smc2+2
sta restoreBackground_smc3+2
sta restoreBackground_smc4+2
sta restoreBackground_smc5+2
lda HGRROWS_L,x
sta restoreBackground_smc0+1
sta restoreBackground_smc1+1
sta restoreBackground_smc2+1
sta restoreBackground_smc3+1
sta restoreBackground_smc4+1
sta restoreBackground_smc5+1
ldx PARAM0 ; Compute hires column
lda DIV7_2,x
tax
lda (PARAM2),y
restoreBackground_smc0:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc1:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc2:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc3:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc4:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc5:
sta $2000,x
iny
pla
inc
pha
cpy #48
bne restoreBackground_loop
pla
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; BlackRect
; PARAM0: X pos
; PARAM1: Y pos
;
; Assumes 4-byte-wide, 8px-high sprites
;
BlackRect:
SAVE_AX
lda #0
pha
blackRect_loop:
clc
pla
pha
adc PARAM1 ; Calculate Y line
tax
lda HGRROWS_H1,x ; Compute hires row
sta blackRect_smc0+2
sta blackRect_smc1+2
sta blackRect_smc2+2
sta blackRect_smc3+2
sta blackRect_smc4+2
sta blackRect_smc5+2
lda HGRROWS_L,x
sta blackRect_smc0+1
sta blackRect_smc1+1
sta blackRect_smc2+1
sta blackRect_smc3+1
sta blackRect_smc4+1
sta blackRect_smc5+1
ldx PARAM0 ; Compute hires column
lda DIV7_2,x
tax
blackRect_smc0:
stz $2000,x
inx
blackRect_smc1:
stz $2000,x
inx
blackRect_smc2:
stz $2000,x
inx
blackRect_smc3:
stz $2000,x
inx
blackRect_smc4:
stz $2000,x
inx
blackRect_smc5:
stz $2000,x
pla
inc
pha
cmp #8
bne blackRect_loop
pla
RESTORE_AX
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; LinearFill
; A: Byte value to fill
; Trashes all registers
;
LinearFill:
ldx #0
linearFill_outer:
pha
lda HGRROWS_H1,x
sta linearFill_inner+2
lda HGRROWS_L,x
sta linearFill_inner+1
pla
ldy #39
linearFill_inner:
sta $2000,y
dey
bpl linearFill_inner
inx
cpx #192
bne linearFill_outer
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; VenetianFill
; A: Byte value to fill
; Trashes all registers
;
VenetianFill:
ldx #$3f
venetianFill_outer:
stx venetianFill_inner+2
ldy #$00
venetianFill_inner:
sta $2000,y ; Upper byte of address is self-modified
iny
bne venetianFill_inner
dex
cpx #$1f
bne venetianFill_outer
rts
INBUF = $0200
DOSCMD = $be03
KBD = $c000
KBDSTRB = $c010
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; CommandLine
;
; PARAM0: Command line string (LSB)
; PARAM1: Command line string (MSB)
;
CommandLine:
SAVE_AXY
ldx #0
ldy #0
CommandLine_loop:
lda (PARAM0),y
beq CommandLine_done
sta $0200,x ; Keyboard input buffer
inx
iny
bra CommandLine_loop
CommandLine_done:
lda #$8d ; Terminate with return and null
sta $0200,x
inx
lda #0
sta $0200,x
jsr $be03 ; ProDOS 8 entry point
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; BloadHires
;
; PARAM0: Filename (LSB)
; PARAM1: Filename (MSB)
;
; Max filename length: 16 chars!
;
BloadHires:
SAVE_AXY
ldx #0
ldy #0
BloadHires_loop:
lda (PARAM0),y ; Copy filename into BLOAD buffer
beq BloadHires_done
sta BloadHires_buffer+6,x
inx
iny
bra BloadHires_loop
BloadHires_done:
lda #<BloadHires_buffer
sta PARAM0
lda #>BloadHires_buffer
sta PARAM1
jsr CommandLine
RESTORE_AXY
rts
BloadHires_buffer:
.byte "BLOAD ",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

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@ -1,288 +0,0 @@
; This file was generated by SpriteGenerator.py, a sprite generation tool by Quinn Dunki.
; If you feel the need to modify this file, you are probably doing it wrong.
DIV7_2:
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $02
.byte $02
.byte $02
.byte $02
.byte $02
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.byte $02
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.byte $10
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.byte $14
.byte $14
.byte $16
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.byte $16
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.byte $16
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.byte $18
.byte $18
.byte $18
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1e
.byte $1e
.byte $1e
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.byte $1e
.byte $1e
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.byte $20
.byte $20
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.byte $22
.byte $22
.byte $22
.byte $22
.byte $22
.byte $24
.byte $24
.byte $24
.byte $24
.byte $24
.byte $24
.byte $24
.byte $26
.byte $26
.byte $26
.byte $26
.byte $26
.byte $26
.byte $26
MOD7_2:
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.byte $04
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.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
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.byte $0c
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.byte $06
.byte $08
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.byte $02
.byte $04
.byte $06
.byte $08
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.byte $0c
.byte $00
.byte $02
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.byte $06
.byte $08
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.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
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.byte $0c
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.byte $02
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.byte $06
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View File

@ -1,661 +0,0 @@
;
; hgrtable.s
;
; Created by Quinn Dunki on 7/19/16
; Copyright (c) 2015 One Girl, One Laptop Productions. All rights reserved.
;
HGRROWS_H1:
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
;
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
;;
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
HGRROWS_L:
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
;
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
;;
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
HGRROWS_H2:
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $56
.byte $5A
.byte $5E
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $5</