Removed stuff from Quinn's demo that I'm not using

This commit is contained in:
Rob McMullen 2017-07-05 22:25:43 -07:00
parent 83b57cbf7a
commit 5d34f19fd6
27 changed files with 0 additions and 8464 deletions

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#
# Makefile
# HGR
#
# Created by Quinn Dunki on 7/19/16
# One Girl, One Laptop Productions
# http://www.quinndunki.com
# http://www.quinndunki.com/blondihacks
#
CL65=cl65
AC=AppleCommander.jar
ADDR=6000
PGM=hisprite
all: $(PGM)
$(PGM):
@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --start-addr $(ADDR) -l$(PGM).lst $(PGM).s
java -jar $(AC) -d $(PGM).dsk $(PGM)
java -jar $(AC) -p $(PGM).dsk $(PGM) BIN 0x$(ADDR) < $(PGM)
rm -f $(PGM)
rm -f $(PGM).o
osascript V2Make.scpt $(PROJECT_DIR) $(PGM)
clean:
rm -f $(PGM)
rm -f $(PGM).o

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;
; graphics.s
;
; Created by Quinn Dunki on 9/10/16
; Copyright (c) 2015 One Girl, One Laptop Productions. All rights reserved.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; EnableHires
; Trashes A
;
EnableHires:
lda TEXT
lda HIRES1
lda HIRES2
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SaveBackground
; PARAM0: X pos
; PARAM1: Y pos
; PARAM2: Storage area (LSB)
; PARAM3: Storage area (MSB)
;
; Assumes 6-byte-wide, 8px-high sprites
;
SaveBackground:
SAVE_AXY
ldy #0
lda #0
pha
saveBackground_loop:
clc
pla
pha
adc PARAM1 ; Calculate Y line
tax
lda HGRROWS_H1,x ; Compute hires row
sta saveBackground_smc0+2
sta saveBackground_smc1+2
sta saveBackground_smc2+2
sta saveBackground_smc3+2
sta saveBackground_smc4+2
sta saveBackground_smc5+2
lda HGRROWS_L,x
sta saveBackground_smc0+1
sta saveBackground_smc1+1
sta saveBackground_smc2+1
sta saveBackground_smc3+1
sta saveBackground_smc4+1
sta saveBackground_smc5+1
ldx PARAM0 ; Compute hires column
lda DIV7_2,x
tax
saveBackground_smc0:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc1:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc2:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc3:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc4:
lda $2000,x
sta (PARAM2),y
iny
inx
saveBackground_smc5:
lda $2000,x
sta (PARAM2),y
iny
pla
inc
pha
cpy #48
bne saveBackground_loop
pla
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RestoreBackground
; PARAM0: X pos
; PARAM1: Y pos
; PARAM2: Storage area (LSB)
; PARAM3: Storage area (MSB)
;
; Assumes 4-byte-wide, 8px-high sprites
;
RestoreBackground:
SAVE_AXY
ldy #0
lda #0
pha
restoreBackground_loop:
clc
pla
pha
adc PARAM1 ; Calculate Y line
tax
lda HGRROWS_H1,x ; Compute hires row
sta restoreBackground_smc0+2
sta restoreBackground_smc1+2
sta restoreBackground_smc2+2
sta restoreBackground_smc3+2
sta restoreBackground_smc4+2
sta restoreBackground_smc5+2
lda HGRROWS_L,x
sta restoreBackground_smc0+1
sta restoreBackground_smc1+1
sta restoreBackground_smc2+1
sta restoreBackground_smc3+1
sta restoreBackground_smc4+1
sta restoreBackground_smc5+1
ldx PARAM0 ; Compute hires column
lda DIV7_2,x
tax
lda (PARAM2),y
restoreBackground_smc0:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc1:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc2:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc3:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc4:
sta $2000,x
iny
inx
lda (PARAM2),y
restoreBackground_smc5:
sta $2000,x
iny
pla
inc
pha
cpy #48
bne restoreBackground_loop
pla
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; BlackRect
; PARAM0: X pos
; PARAM1: Y pos
;
; Assumes 4-byte-wide, 8px-high sprites
;
BlackRect:
SAVE_AX
lda #0
pha
blackRect_loop:
clc
pla
pha
adc PARAM1 ; Calculate Y line
tax
lda HGRROWS_H1,x ; Compute hires row
sta blackRect_smc0+2
sta blackRect_smc1+2
sta blackRect_smc2+2
sta blackRect_smc3+2
sta blackRect_smc4+2
sta blackRect_smc5+2
lda HGRROWS_L,x
sta blackRect_smc0+1
sta blackRect_smc1+1
sta blackRect_smc2+1
sta blackRect_smc3+1
sta blackRect_smc4+1
sta blackRect_smc5+1
ldx PARAM0 ; Compute hires column
lda DIV7_2,x
tax
blackRect_smc0:
stz $2000,x
inx
blackRect_smc1:
stz $2000,x
inx
blackRect_smc2:
stz $2000,x
inx
blackRect_smc3:
stz $2000,x
inx
blackRect_smc4:
stz $2000,x
inx
blackRect_smc5:
stz $2000,x
pla
inc
pha
cmp #8
bne blackRect_loop
pla
RESTORE_AX
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; LinearFill
; A: Byte value to fill
; Trashes all registers
;
LinearFill:
ldx #0
linearFill_outer:
pha
lda HGRROWS_H1,x
sta linearFill_inner+2
lda HGRROWS_L,x
sta linearFill_inner+1
pla
ldy #39
linearFill_inner:
sta $2000,y
dey
bpl linearFill_inner
inx
cpx #192
bne linearFill_outer
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; VenetianFill
; A: Byte value to fill
; Trashes all registers
;
VenetianFill:
ldx #$3f
venetianFill_outer:
stx venetianFill_inner+2
ldy #$00
venetianFill_inner:
sta $2000,y ; Upper byte of address is self-modified
iny
bne venetianFill_inner
dex
cpx #$1f
bne venetianFill_outer
rts
INBUF = $0200
DOSCMD = $be03
KBD = $c000
KBDSTRB = $c010
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; CommandLine
;
; PARAM0: Command line string (LSB)
; PARAM1: Command line string (MSB)
;
CommandLine:
SAVE_AXY
ldx #0
ldy #0
CommandLine_loop:
lda (PARAM0),y
beq CommandLine_done
sta $0200,x ; Keyboard input buffer
inx
iny
bra CommandLine_loop
CommandLine_done:
lda #$8d ; Terminate with return and null
sta $0200,x
inx
lda #0
sta $0200,x
jsr $be03 ; ProDOS 8 entry point
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; BloadHires
;
; PARAM0: Filename (LSB)
; PARAM1: Filename (MSB)
;
; Max filename length: 16 chars!
;
BloadHires:
SAVE_AXY
ldx #0
ldy #0
BloadHires_loop:
lda (PARAM0),y ; Copy filename into BLOAD buffer
beq BloadHires_done
sta BloadHires_buffer+6,x
inx
iny
bra BloadHires_loop
BloadHires_done:
lda #<BloadHires_buffer
sta PARAM0
lda #>BloadHires_buffer
sta PARAM1
jsr CommandLine
RESTORE_AXY
rts
BloadHires_buffer:
.byte "BLOAD ",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

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@ -1,288 +0,0 @@
; This file was generated by SpriteGenerator.py, a sprite generation tool by Quinn Dunki.
; If you feel the need to modify this file, you are probably doing it wrong.
DIV7_2:
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $02
.byte $02
.byte $02
.byte $02
.byte $02
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.byte $02
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.byte $10
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.byte $14
.byte $14
.byte $16
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.byte $16
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.byte $16
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.byte $18
.byte $18
.byte $18
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1a
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1c
.byte $1e
.byte $1e
.byte $1e
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.byte $1e
.byte $1e
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.byte $20
.byte $20
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.byte $22
.byte $22
.byte $22
.byte $22
.byte $22
.byte $22
.byte $22
.byte $24
.byte $24
.byte $24
.byte $24
.byte $24
.byte $24
.byte $24
.byte $26
.byte $26
.byte $26
.byte $26
.byte $26
.byte $26
.byte $26
MOD7_2:
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c
.byte $00
.byte $02
.byte $04
.byte $06
.byte $08
.byte $0a
.byte $0c

View File

@ -1,661 +0,0 @@
;
; hgrtable.s
;
; Created by Quinn Dunki on 7/19/16
; Copyright (c) 2015 One Girl, One Laptop Productions. All rights reserved.
;
HGRROWS_H1:
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
;
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
;;
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $20
.byte $24
.byte $28
.byte $2C
.byte $30
.byte $34
.byte $38
.byte $3C
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $21
.byte $25
.byte $29
.byte $2D
.byte $31
.byte $35
.byte $39
.byte $3D
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $22
.byte $26
.byte $2A
.byte $2E
.byte $32
.byte $36
.byte $3A
.byte $3E
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
.byte $23
.byte $27
.byte $2B
.byte $2F
.byte $33
.byte $37
.byte $3B
.byte $3F
HGRROWS_L:
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
.byte $80
;
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $28
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
.byte $A8
;;
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $50
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
.byte $D0
HGRROWS_H2:
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $56
.byte $5A
.byte $5E
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $56
.byte $5A
.byte $5E
.byte $43
.byte $47
.byte $4B
.byte $4F
.byte $53
.byte $57
.byte $5B
.byte $5F
.byte $43
.byte $47
.byte $4B
.byte $4F
.byte $53
.byte $57
.byte $5B
.byte $5F
;
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $56
.byte $5A
.byte $5E
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $56
.byte $5A
.byte $5E
.byte $43
.byte $47
.byte $4B
.byte $4F
.byte $53
.byte $57
.byte $5B
.byte $5F
.byte $43
.byte $47
.byte $4B
.byte $4F
.byte $53
.byte $57
.byte $5B
.byte $5F
;;
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $40
.byte $44
.byte $48
.byte $4C
.byte $50
.byte $54
.byte $58
.byte $5C
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $41
.byte $45
.byte $49
.byte $4D
.byte $51
.byte $55
.byte $59
.byte $5D
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $56
.byte $5A
.byte $5E
.byte $42
.byte $46
.byte $4A
.byte $4E
.byte $52
.byte $56
.byte $5A
.byte $5E
.byte $43
.byte $47
.byte $4B
.byte $4F
.byte $53
.byte $57
.byte $5B
.byte $5F
.byte $43
.byte $47
.byte $4B
.byte $4F
.byte $53
.byte $57
.byte $5B
.byte $5F

Binary file not shown.

View File

@ -1,263 +0,0 @@
;
; hisprite.s
;
; Created by Quinn Dunki on 7/19/16
; Copyright (c) 2015 One Girl, One Laptop Productions. All rights reserved.
;
.org $6000
.include "macros.s"
; Softswitches
TEXT = $c050
HIRES1 = $c057
HIRES2 = $c058
; ROM entry points
COUT = $fded
ROMWAIT = $fca8
; Zero page locations we use (unused by Monitor, Applesoft, or ProDOS)
PARAM0 = $06
PARAM1 = $07
PARAM2 = $08
PARAM3 = $09
SCRATCH0 = $19
SCRATCH1 = $1a
SPRITEPTR_L = $1b
SPRITEPTR_H = $1c
MAXSPRITEINDEX = 5 ; Sprite count - 1
MAXPOSX = 127 ; This demo doesn't wanna do 16 bit math
MAXPOSY = 127
; Macros
.macro BLITBYTE xPos,yPos,addr
lda #xPos
sta PARAM0
lda #yPos
sta PARAM1
lda #<addr
sta PARAM2
lda #>addr
sta PARAM3
jsr BlitSpriteOnByte
.endmacro
.macro BLIT xPos,yPos,addr
lda #xPos
sta PARAM0
lda #yPos
sta PARAM1
lda #<addr
sta PARAM2
lda #>addr
sta PARAM3
jsr BlitSprite
.endmacro
.macro WAIT
lda #$80
jsr $fca8
.endmacro
main:
jsr EnableHires
lda #$00
jsr VenetianFill
mainLoop:
; Draw sprites
renderLoop:
; Find our sprite pointer
lda spriteNum
asl
tax
lda META_BUFFERS+1,x
sta SPRITEPTR_H
lda META_BUFFERS,x
sta SPRITEPTR_L
; Find Y coordinate
ldy #1
lda (SPRITEPTR_L),y
sta PARAM1
; Find X coordinate
ldy #0
lda (SPRITEPTR_L),y
sta PARAM0
jsr BOXW_MAG
; Next sprite
dec spriteNum
bmi restartList
jmp renderLoop
restartList:
lda #MAXSPRITEINDEX
sta spriteNum
VBL_SYNC
; Background restore
backgroundLoop:
; Find our sprite pointer
lda spriteNum
asl
tax
lda META_BUFFERS+1,x
sta SPRITEPTR_H
lda META_BUFFERS,x
sta SPRITEPTR_L
; Find Y coordinate
ldy #1
lda (SPRITEPTR_L),y
sta PARAM1
; Find X coordinate
ldy #0
lda (SPRITEPTR_L),y
sta PARAM0
jsr BlackRect
; Next sprite
dec spriteNum
bmi backgroundRestartList
jmp backgroundLoop
backgroundRestartList:
lda #MAXSPRITEINDEX
sta spriteNum
jmp mainLoop ; Skip movement
movementLoop:
; Find our sprite pointer
lda spriteNum
asl
tax
lda META_BUFFERS+1,x
sta SPRITEPTR_H
lda META_BUFFERS,x
sta SPRITEPTR_L
; Apply X velocity to X coordinate
clc
ldy #0
lda (SPRITEPTR_L),y
ldy #2
adc (SPRITEPTR_L),y
bmi flipX
cmp #MAXPOSX
bpl flipX
; Store the new X
ldy #0
sta (SPRITEPTR_L),y
adjustY:
; Apply Y velocity to Y coordinate
clc
ldy #1
lda (SPRITEPTR_L),y
ldy #3
adc (SPRITEPTR_L),y
bmi flipY
cmp #MAXPOSY
bpl flipY
; Store the new Y
ldy #1
sta (SPRITEPTR_L),y
continueMovementList:
dec spriteNum
bmi movementRestartList
jmp movementLoop
flipX:
lda (SPRITEPTR_L),y
eor #$ff
inc
sta (SPRITEPTR_L),y
bra adjustY
flipY:
lda (SPRITEPTR_L),y
eor #$ff
inc
sta (SPRITEPTR_L),y
bra continueMovementList
movementRestartList:
lda #MAXSPRITEINDEX
sta spriteNum
jmp renderLoop
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; delayShort
; Sleeps for ~1/30th second
;
delayShort:
SAVE_AXY
ldy #$06 ; Loop a bit
delayShortOuter:
ldx #$ff
delayShortInner:
nop
nop
nop
nop
nop
nop
nop
dex
bne delayShortInner
dey
bne delayShortOuter
RESTORE_AXY
rts
spriteNum:
.byte MAXSPRITEINDEX
bgFilename:
.byte "KOL",0
.include "graphics.s"
.include "hgrtableX.s"
.include "hgrtableY.s"
.include "spriteBuffers.s"
.include "spritegen0.s"
;.include "spritegen1.s"
;.include "spritegen2.s"
;.include "spritegen3.s"
;.include "spritegen4.s"
; Suppress some linker warnings - Must be the last thing in the file
.SEGMENT "ZPSAVE"
.SEGMENT "EXEHDR"
.SEGMENT "STARTUP"
.SEGMENT "INIT"
.SEGMENT "LOWCODE"

132
macros.s
View File

@ -1,132 +0,0 @@
;
; macros.s
; Generally useful macros for 6502 code
;
; Created by Quinn Dunki on 8/15/14.
; Copyright (c) 2014 One Girl, One Laptop Productions. All rights reserved.
;
; Macros
.macro SETSWITCH name ; Sets the named softswitch (assumes write method)
sta name
.endmacro
.macro SAVE_AXY ; Saves all registers
pha
phx
phy
.endmacro
.macro RESTORE_AXY ; Restores all registers
ply
plx
pla
.endmacro
.macro SAVE_AY ; Saves accumulator and Y index
pha
phy
.endmacro
.macro RESTORE_AY ; Restores accumulator and Y index
ply
pla
.endmacro
.macro SAVE_AX ; Saves accumulator and X index
pha
phx
.endmacro
.macro RESTORE_AX ; Restores accumulator and X index
plx
pla
.endmacro
.macro SAVE_XY ; Saves X and Y index
phx
phy
.endmacro
.macro RESTORE_XY ; Restores X and Y index
ply
plx
.endmacro
.macro SAVE_ZPP ; Saves Zero Page locations we use for parameters
lda PARAM0
pha
lda PARAM1
pha
lda PARAM2
pha
lda PARAM3
pha
.endmacro
.macro RESTORE_ZPP ; Restores Zero Page locations we use for parameters
pla
sta PARAM3
pla
sta PARAM2
pla
sta PARAM1
pla
sta PARAM0
.endmacro
.macro SAVE_ZPS ; Saves Zero Page locations we use for scratch
lda SCRATCH0
pha
lda SCRATCH1
pha
.endmacro
.macro RESTORE_ZPS ; Restores Zero Page locations we use for scratch
pla
sta SCRATCH1
pla
sta SCRATCH0
.endmacro
.macro PARAM16 addr
lda #<addr
sta PARAM0
lda #>addr
sta PARAM1
.endmacro
.macro CALL16 func,addr
PARAM16 addr
jsr func
.endmacro
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Rendering macros
;
.macro VBL_SYNC ; Synchronize with vertical blanking
@macroWaitVBLToFinish:
lda $C019
bpl @macroWaitVBLToFinish
@macroWaitVBLToStart:
lda $C019
bmi @macroWaitVBLToStart
.endmacro

View File

@ -1,157 +0,0 @@
;
; spriteBuffers.s
;
; Created by Quinn Dunki on 7/19/16
; Copyright (c) 2015 One Girl, One Laptop Productions. All rights reserved.
;
META_BUFFERS:
.addr metaBuffer0
.addr metaBuffer1
.addr metaBuffer2
.addr metaBuffer3
.addr metaBuffer4
.addr metaBuffer5
.addr metaBuffer6
.addr metaBuffer7
.addr metaBuffer8
.addr metaBuffer9
.addr metaBuffer10
.addr metaBuffer11
.addr metaBuffer12
.addr metaBuffer13
.addr metaBuffer14
.addr metaBuffer15
.addr metaBuffer16
.addr metaBuffer17
.addr metaBuffer18
.addr metaBuffer19
.addr metaBuffer20
metaBuffer0:
.byte 80 ; X pos
.byte 116 ; Y pos
.byte -1 ; X vec
.byte -3 ; Y vec
metaBuffer1:
.byte 64 ; X pos
.byte 126 ; Y pos
.byte 4 ; X vec
.byte 3 ; Y vec
metaBuffer2:
.byte 42 ; X pos
.byte 67 ; Y pos
.byte -3 ; X vec
.byte -3 ; Y vec
metaBuffer3:
.byte 72 ; X pos
.byte 70 ; Y pos
.byte -3 ; X vec
.byte 5 ; Y vec
metaBuffer4:
.byte 75 ; X pos
.byte 49 ; Y pos
.byte -5 ; X vec
.byte 3 ; Y vec
metaBuffer5:
.byte 42 ; X pos
.byte 101 ; Y pos
.byte 4 ; X vec
.byte 2 ; Y vec
metaBuffer6:
.byte 40 ; X pos
.byte 74 ; Y pos
.byte 4 ; X vec
.byte -5 ; Y vec
metaBuffer7:
.byte 71 ; X pos
.byte 58 ; Y pos
.byte 5 ; X vec
.byte 5 ; Y vec
metaBuffer8:
.byte 20 ; X pos
.byte 51 ; Y pos
.byte -5 ; X vec
.byte 3 ; Y vec
metaBuffer9:
.byte 74 ; X pos
.byte 61 ; Y pos
.byte 1 ; X vec
.byte -2 ; Y vec
metaBuffer10:
.byte 115 ; X pos
.byte 86 ; Y pos
.byte 5 ; X vec
.byte -2 ; Y vec
metaBuffer11:
.byte 104 ; X pos
.byte 53 ; Y pos
.byte -5 ; X vec
.byte 1 ; Y vec
metaBuffer12:
.byte 21 ; X pos
.byte 2 ; Y pos
.byte 1 ; X vec
.byte 3 ; Y vec
metaBuffer13:
.byte 2 ; X pos
.byte 127 ; Y pos
.byte 1 ; X vec
.byte -5 ; Y vec
metaBuffer14:
.byte 97 ; X pos
.byte 123 ; Y pos
.byte 1 ; X vec
.byte -5 ; Y vec
metaBuffer15:
.byte 5 ; X pos
.byte 12 ; Y pos
.byte 1 ; X vec
.byte -1 ; Y vec
metaBuffer16:
.byte 4 ; X pos
.byte 40 ; Y pos
.byte -3 ; X vec
.byte 4 ; Y vec
metaBuffer17:
.byte 43 ; X pos
.byte 67 ; Y pos
.byte 4 ; X vec
.byte -1 ; Y vec
metaBuffer18:
.byte 105 ; X pos
.byte 43 ; Y pos
.byte -1 ; X vec
.byte -2 ; Y vec
metaBuffer19:
.byte 75 ; X pos
.byte 4 ; Y pos
.byte -3 ; X vec
.byte -5 ; Y vec
metaBuffer20:
.byte 61 ; X pos
.byte 18 ; Y pos
.byte -1 ; X vec
.byte +1 ; Y vec

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